Via Xbox 360 Fanboy, and in the grand tradition of Peter Molyneux's history of saying crazy-awesome things in interviews, comes some fascinating revelations about Fable 2 and past games. Mr. Molyneux's tradition of honesty continues, with up-front admissions of problems with Black and White 2 and a few hints about what we'll be seeing in his upcoming fantasy game. "One of the tiny decisions that we made in Black and White 2 was to use Black and White 1 as the foundation stone for all the code for Black and White 2, and what we found was you had this massive amount of code and you were putting an even more massive amount of code on top, and underneath it was this quite shaky foundation stone, and that meant we had to rewrite quite a lot of stuff. And then it came down that the original plan for Black and White 2 - we thought we had it on time, but we didn't, we ran out of money to produce really - was that it was gonna be twenty-five lands, I think, fifteen to twenty-five lands, the creatures' intelligence could have been much more, we had a real plan to stretch the features out so that you didn't get them all by land, you know, third land I think it was, stretch those features out, there was an awful lot more about the RTSy side of the game, an awful more about the army side."
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