Half Life 2 Episode 2 Due Out October 9th 83
Shacknews reports that Half-Life 2 Episode 2 is finally, finally, due out on the 9th of October. The game will release for the PC, 360, and PS3, and will be joined by Team Fortress 2 and the FPS/Puzzler Portal. "Today's news follows rumors originating last month that the PlayStation 3 versions of the games would be delayed into 2008. Valve's Doug Lombardi noted to Shacknews that development has been progressing well on all three platforms. Electronic Arts is distributing the games at retail as a package entitled Half-Life 2: The Orange Box, which also includes the original Half-Life 2 and last year's Half-Life 2: Episode One. It will sell for $49.99 on PC and $59.99 on Xbox 360 and PlayStation 3. Previously, the company intended to sell a slimmer package, The Black Box, which would not include Half-Life 2 or Half-Life 2: Episode One, but those plans were cancelled last month. It is expected that Steam customers will retain the option to purchase only the newly-released games."
Awesome (Score:1)
Re:Awesome (Score:5, Funny)
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Re:Just curious. (Score:4, Funny)
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I was personally very upset when they discontinued the black box plans.
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They think that they're getting something concrete, that they're avoiding perceived problems with Steam. In fact, all they get is some DVDs with the Steam GCF cache files. In other words, they're still subject to the Steam system, and are in the exact same boat as somebody who bought it online. Considering buying the games on Steam is cheaper for the exact same thing (and really, the retail version isn't a
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In some cases though, you'll be able to find games on sale in retail stores before the price drops in the Steam store. For example, about 2 weeks after Episode 1 came out, Circuit City had a sale, and you could buy Ep1 for $10, when it was still $20 on Steam. I pre-ordered my copy on Steam (so it was ~$17 for me), but I could certainly see myself going for that if I'd decided to wait on buying the game till I'd read some reviews.
Other than that, the only
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Nope (Score:2)
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I haven't played a FPS on a regular basis since Quake III Arena... but I'm planning on buying this strictly for Portal as well!
Re:Just curious? Don't wait play similar now! (Score:1)
Yes, yes, more sequels, yes! (Score:4, Funny)
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Team Fortress 2 (Score:4, Insightful)
After all, just because it makes the game more fun for you doesn't mean it makes it more fun for everyone else who is playing. And just because it takes practice to exploit doesn't mean its still the "proper" way of playing the game. Sure, athletes that take steroids still have to work on their strength and skills... but its still not fair to the people who understand that steroids/exploiting makes the game into an unfun excercise.
Re:Team Fortress 2 (Score:4, Insightful)
If it's not an exploit, why did it (and all the grenade-jumping) get removed?
I really like the pace of TF2 - it's not hugely fast, and I got the impression that winning is more through acting as a team, out-thinking your opponents, and making worthwhile moves, not just fast ones.
In the middle of a big fire-fight it's still fast-paced and pretty vicious combat - there just aren't players skipping past all that, bunny-hopping along at some ridiculous multiples of the speed of light...
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As for bunny hopping, I've not seen it in the movies nor heard about it in the previews, but that doesn't mean it wont be there. Even if ther
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Engineers don't get EMPs anymore?! : (
Re:Team Fortress 2 (Score:4, Interesting)
Neither - a modder initially invited over for a developers' conference and who booked all his travel straight away, only for the conference to be postponed until next year or so. Cancelling all the tickets seemed silly, so I asked nicely and now I'm a one-man mod conference of my very own...
Thus, I've spent the last couple of days playing through Valve's current catalogue of upcoming games. Such hard work.
While I didn't hear anyone explicitly say that bunny-hopping (the engine-disrupting, super-speed thing) had been removed, I definitely didn't see anyone use it. Likewise, no demo-man grenade-jumping, and while I saw a bit of soldier rocket-jumping, it wasn't the fly-across-the-entire-map thing of yesteryear.
Think I'd better go and show 'em this MINERVA thing I've been working on - it's a bit of a walk from the hotel, and it's still raining, despite my attempt to sit it out...
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Ok, I'll be quite about TF2's features then. But I'll stick by my statements pertaining to TFC's bunny hopping.
btw, Metastasis 2 was awesome.
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Do you know if TF2 is going to be moddable or not? I'd love to bring CustomTF to it.
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It's pretty much certain that you'll be able to make custom maps for it, and I imagine it will be like any other Source game in allowing Source mods to refer to its DLLs and content to build new things. (In a similar manner, the first two MINERVA maps were a mod of Half-Life 2, while the third is a mod of Episode One. It's simply a matter of changing the AppID in the gameinfo,txt...)
New code could be problematic, in that I w
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We've modified the class balance, too. =) Pyros and scouts are both probably the most changed, though they still retain their original role. Scouts have hover boots, stealth, and the airfist, which makes them able to sneak past buildings, a
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Stop playing! (Score:2)
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I'm officially disappointed. This is the very first time I can say that regarding TF2.
I've been waiting 8 years for a proper sequel to QuakeWorld TF, and I guess I'm still going to be waiting. Grenades are an integral part to the TF concept: the standard grenades level the playing field between classes (even the lowly Scout can blow a HWG to bits with a well-timed prime-and-toss), and the class-specific g
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Bunny hoppers are the easiest of targets. They endlessly define a curve of the same magnitude. Total predictability. If you can't figure out how to take down bunny hoppers...really now, try another game, and I'd suggest not a shooter.
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QuakeC code:
local float speed;
speed = vlen(self.velocity);
if (speed > maxspeed) self.velocity = self.velocity * (maxspeed / speed);
Put that into playerprethink() in CLIENT.QC or any of the other functions which get called every frame, and a person will never be able to travel faster than their maximum speed. Add a if (self.flags & #FL_ONGROUND) around it if you want them to be able to fly through the air faster than their maxspeed.
No, Bunnyhopping
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However, in CS, they purposely made it so that jumping slows you down, to make it so that bunny-hopping no longer was effective at keeping your speed up.
Christmas? (Score:1)
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I only played Half-Life 2 (Score:2)
Anyone care to share a first-hand opinion? Yes, I know it's (apparently) short, so other than that anyone have any comments about it?
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Think it's just TF2 and portal that have pushed the schedule back and back. Still, reckon it will be worth the wait when it arrives.
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In fact, start Half-Life 2 on a Monday, finish by a friday, then do episode 1 and two on a saturday marathon.
wow. I just made myself a little bit more excited about the Orange box...
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Well, that's basically what happened to HL2 after they finished HL1... I sure wouldn't want to wait another 5-6 years to play HL3, I'd rather have an episode every 18 months.
It's fun. (Score:2)
Less varied, but higher quality (Score:2)
You end up with some very panoramic or otherwise impressive views because of the way they are designed as well, and Episode 2 seems like it will continue that.
The gameplay is less varied, mostly because HL2 had several "episodes" to it (eg the driving), and this is s
*yawn*? (Score:5, Insightful)
What made HL great is the more the story line than the software. It should not take over a year to write a new chapter and devise some new maps. If you want to create a true episodic experience, release new versions every 6-8 months with incremental improvements.
Reading this post I feel like comic book shop guy in the Simpsons. There is not an emoticon to describe how I am feeling!!
Re:*yawn*? (Score:4, Informative)
The core engine changes also allow things like the portal gun in Portals - which is a separate third party game, but which needed changes from Valve to work correctly.
In the meantime, if all you want is new maps, fire up Hammer and make some of your own!
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First of all, it's "Portal" -- singular, not plural. Second, Valve hired all the developers of the prototype (called "Narbacular Drop"), so it's actually a first-party game.
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Parent post:
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http://www.eurogamer.net/article.php?article_id=65 345 [eurogamer.net]
Gabe essentially says that what we are playing now (Episodes 1, 2 and 3) IS Half-Life 3.
"Probably a better name for it [Half-Life 2: Episode One] would have been Half Life 3: Episode One, but these three are what we're doing as our way of taking the next step forward, but Half-Life 2 was the name we used," said Newell.
And yes I too would love, oh love so much for the game to be out tomarrow or yesterday. But when I look back on how muc
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Yes I was aware of the fact, I'm playing HL:Source because I never played the original. Yes I consider the original HL a better game than HL2 ... I like the graphics in the newer one, but the older one is a tougher game and better over-all.
I'm tempted to try to find a copy of HL:Blue Shift and HL:Apposing Forces to see if they are any good.
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Second, with Valve's dev cycles, it would take them 5 years to make another "full" game. So making a new episode every 18 months is fast for them.
Third, if you're unsure of the plotline, you have several options, including a replay of the game (sounds like you own it), or a viewing of the many videos online where people show their run-throu
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Sure, they could release stuff every six months, but the quality would be much lower, and the episodes would be very, very short. E2 is well worth the wait.
If it takes this long to make an "episode" (Score:2)
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Theres more to it than you think.... (Score:1)
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Take a look [exitemod.com]
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Speak for yourself. Of all 3 features, TF2 is the only one I don't give a flying shit about.
TF2 (Score:2)
I just can't wait for TF2! Heck, I remember preview screens back in 2000.