Games They'd Like Us To Forget 134
Games Radar has a short piece up talking about some games that otherwise very accomplished developers would probably like us to forget. They call them "Secret Shame" games, and run the gamut from cheesy cash grabs (Shaq Fu and Justice League: Task Force) to notable flops (the Miyamoto-produced Stunt Race FX). From their discussion of Justice League: "Originally, this game was to be published by Sunsoft, but was picked up by Acclaim after Sunsoft went under bankruptcy reorganization. We'd almost say they should have known better than to put this out, but this is notorious sh**-peddler Acclaim we're talking about. Thankfully, the game was rightfully ignored, and due to its relative obscurity, Blizzard is almost never subject to mockery for it. Up until now, at least."
18 Wheeler (Score:3, Informative)
"truck-driving simulator". Which I personally think it didn't do too bad at. The only real problem there was that it was ported to home consoles. I mean, I know Sega was desparate for Dreamcast games, but seriously! Novelty games don't translate. Period.
Even Hydro Thunder (which *wasn't* a novelty game) lost a LOT in its transition to the Dreamcast. The final game was very similar to the arcade, but felt lame without the engine rumble and bass feedback. All the rush of the arcade was lost through that, and Sega made very little attempt to find a replacement for that feedback.
Big Mutha Truckers (Score:2)
If anyone remembers this game, it is by far the worst that I've ever played. I think I got it free with a sound card. Basically, you race semis. Only thing is, your opponent never leaves the finish line, and you go right through bridges and other things you're supposed to race over.
I couldn't believe how much it felt like an alpha build so I went online thinking it was just my PC. Unfortunately, I found out everyone else experienced the same stuff :)
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*Okay, the GP probably just underestimates the quality of Alpha. Generally Alpha standard implies that we have a fully working playable game with fairly noticable defects but no showstoppers.
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It was called Freakin' Funky Fuzzballs.
If anyone else here has played the game, I don't need to tell you how bad it was. If you haven't played it, well.. it was kind of the video game equivalent of Vogon poetry. It was -that- bad.
Oblig. Penny Aracde Link (Score:3, Funny)
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"18 Wheeler" ran on Sega's Naomi hardware. The Dreamcast was essentially a console version of the same hardware, which meant Sega could instantly port their Naomi-based arcade library to DC with minimal effort. Unfortunately, the minimal effort was evident in this case, as the experience didn't translate well at all to DC owners who spent $50 on the same 15 minutes of fun that cost 50 cen
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Actually, I thought 18 Wheeler was a pretty fun DC game. No real replay value, though that doesn't set it apart from, say, Record of Lodoss War.
Hrmm... (Score:2, Insightful)
Re:Hrmm... (Score:5, Funny)
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I waited for about a year after people stopped talking about the game and had a system that could run the game very well. I was kind of excited to sit down to play it, after all it had to be pretty decent to have so much time and effort into its development. All the hate had to be due to the fact that it simply wasn't the the end all of pc games.
It su
Ah, don't take it too seriously (Score:5, Insightful)
There are a ton of games who were worse, or did worse for other reasons. Daikatana, ET, etc.
The reasoning starts to get dubious right on the first page linked from the summary. So a console fighting game is bad because by the 90's everyone was sick and tired of fighting game clones? Well, gee, I guess they never heard that fighting games _still_ sell on consoles, a decade later.
Second page... from what I understand, so that game was bad because it was a button-mashing Diablo clone. Well, gee, someone tell that to the people _still_ selling button-mashing Diablo clones.
Etc.
As I was saying, just another "top X worst Y", and not even well thought out at that.
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In my opinion, this was one of the best "top x worst y" lists in a long time. They actually did some work and found games from companies and people whose typical quality breaks the bou
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Anyone remember "Descent to Undermountain"? (Score:2)
It was just horrible.
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Strange.. (Score:4, Insightful)
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What's even more amazing is that some exec in Atari changed the order size for the game to an incredible 4 million units! They were so sure that it was going to be an instant hit that they effectively bet the farm on a game done in only 5 weeks.
Brilliant, wasn't it?
The coup de grace came from Intellivision with these commercials starring Henry Thomas:
http://www.youtube.com/watch?v=KsmIma0ZQtQ [youtube.com]
http://www.youtube.com/watch?v=o3xqu4VrwsU [youtube.com]
http://www.youtube.com/watch?v=2mPERZhkboc [youtube.com]
http://www.youtube.com/watch?v=xOOvMi7Wzqo [youtube.com]
Of course, Intellivision didn't realize that assisting in Atari's demise was assisting in their own demise. Whoops.
"WE'RE CLOSED NOW!"
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(1) there were (say) 14 million VCS consoles sold, including the ones in closets;
(2) Atari built 16-18 million ET carts
Might not be wholly true. But I certainly believe that Atari management was capable of stupidity of that order. And they did stuff a lot of them into a landfill.
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I hang my head in shame but
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That's just an urban legend. There were 4 million cartridges made (which was a LOT of cartridges) but only 1.5 million sold. The legend stems from the previous Pacman game which had 12 million cartridges made when there were only 10 million Atari 2600s on the market. Atari obviously expected that demand for Pacman would sell a great deal more 2600s.
Instead, Atari sold about 7 million Pacmans and wrote off the other 5 million as a loss. Kind of stupid when you consider that
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Yes, my wife and I still have two working Sears VCSes (the store branded 2600, made by Atari for Sears) and a spare new and unplayed 2600 in the box in case our two VCS units ever fail. We also have a Colecovision, and Intellevision, a C64, two Genesis s
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(Not that there's anything wrong with that. I like to expound on my own collection every so often.
Shoulda, woulda, coulda... (Score:4, Insightful)
You can say "If they'd just done..." till you're blue in the face for all I care. All that jabbering and the game is still shit.
If I'm a little ranty, sorry, but I get tired of sympathy votes.
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As it so happens, I have compared it to other games of its day. In fact, I have a light sixer 2600 and a 7800 to play E.T. on. I played it not all that long ago, and it's nowhere near as bad as people remember it being. In fact, it was amazingly advanced for its time. (Especially given the five week development cycle!)
The problem is that everyone is remembering the game through the goggles of time rather than an objective evaluation. Objectively, it was nowhere near the
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Whoa WHOA WHOAAAA! Defender was a great game. I'd go so far as to say it was the best "port" on the 2600, although jungle hunt and kangaroo were both pretty good.
Pac-Man was pretty horrible in terms of graphics, but it had great gameplay, which is why we remember it with enjoyment. Sure, it's no match for the arcade version. But it's decent.
Your ship may have disappeared when you fired, but the 2600 was an enormously limit
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Survey says? No. You may be thinking of Stargate [atariage.com] (aka Defender II), not Defender [atariage.com]. Unless you really thought that having your spaceship disappear every time you fired to save the nameless city (WTF?) from UFOs was a good port of the arcade.
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Objectively, the biggest problem with E.T. was its tedious and confusing gameplay. The graphics weren't bad by the standards of the day, but then again neither were Defender's or Pac Man's (unless you were comparing them to the arcades).
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And these [randomterrain.com] sites [classicgaming.com] have a lot of good information on why it wasn't bad. ;)
I do agree with this. While Atari had previously released Raiders of the Lost Ark to great success (one of the few Adventure games for the 2600), the majority of gamers were looking for arcade/action titles. E.T. threw them for a loop. The poor state of the manual (also rushed) didn't
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Too bad they forgot that there weren't that many Atari game consoles in existence...
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But then again, if ET was in there, the list would be endless, when you look at the amount of "games after movies" titles of the 80s. If there was one thing you could be sure of, it was that a game made after a movie sucked.
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So, if I understand it right... (Score:2)
1. it had been better tested, _and_
2. they had fixed the bugs and gameplay problems, _and_
3. they had judged their market better, _and_
4. had better marketting.
I'm sorry, but, by the same token, any game ever could have been great if only they did those 4 steps. Daikatana would have been a great hit if it did all 4 of those.
Heck, especially #4 was what created the massive anti-Daikatana backlash. ("John Romero will make you his
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I agree with you, except that I didn't have issues with falling into holes I didn't want to fall into. I was highly successful at skirting them.
Personally I think that it's about a million times better than Raiders of the Lost Ark. That game fucking pissed me off. The tsetse files were basically unavoidabl
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You got farther than I ever did. It took me a half hour just to figure out why that squiggly thing kept hurting me. I suppose I should have read the manual a bit sooner, eh? :P
I actually got stuck trying to figure out how to get past the cliffs. It didn't occur to me that I could blow up a w
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I don't believe you've played it for more than three minutes. That game has the highest return rate of any 2600 game, and considering some of the other stinkers on that platform (remember, this is the platform with games so bad that despite almost no significant competition they temporarily killed the entire industry,) that's saying a hell of a lot.
If all you can complain about is jumping out of holes, then I suspect your exposure
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And I don't believe you've ever played it. There, I win the baseless speculation card. ;)
I played the game long enough to beat it on easy. i.e. Right switch on B. (Finding the "call ship" zone hidden in the grass was a bit of a PITA.) On hard, i.e. the right switch to A, I kept getting caught by the FBI agent and taken to the science center for study. It didn't take too many instances of accidentally dropping into a hole while trying to evade the
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I didn't think it was that bad. I played it for quite a while on the hardest difficulty. So there. >:(
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Bah (Score:2)
ShaqFu had nothing to do with Delphine's demise. They made Fade to Black(which I remember as being pretty successful) well after that and Wikipedia says they didn't actually die until 2004, officially anyway.
I call shenanigans... (Score:5, Interesting)
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"Trespasser" (Score:2)
"Trespasser", the Jurassic Park game produced by DreamWorks. Now there was an embarrassment. Big budget, great franchise, years of development (1995-1998), botched physics engine. Seamus Blackley tried to write a rigid body physics engine and totally underestimated the problem. Reviews had comments like "worst game I ever played". The disaster was so great that DreamWorks sold the remains of their interactive division to EA.
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Way better than Daikatana anyways
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Stretch Panic a "shame?" (Score:2)
I loved Stunt Race FX (Score:2)
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My brother and I used to play that game over and over again just looking for easter eggs, sure that the detail that was put into the environments was hiding something. But there wasn't anything actually there.
Other than that, it was a fairly nice racer for people who don't need to feel like they are moving at warp speed all the time.
Stunt Race FX (Score:5, Insightful)
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I think they did it perfectly and rewarded you with the fastest, hardest to control(and most fun IMHO) as a reward for completing the whole game.
I plugged it in not two months ago and had fun for a few hours setting new records. Still fun for me. I just wish it was two player. I'd love an update in the same spirit for the Wii.
Shaq-Fu (Score:1)
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what? (Score:3, Insightful)
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Think of all those shoddy movie-games that were conceived AFTER the movie was a hit and had to hit the street before everyone forgot about the movie again (i.e. within a month). Think of all those Street-Fighter clones. Of all the Super Mario
Star Control 3 (Score:2)
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There was a 4? My god and I missed it... I know it's a typo.
what about "DUKE NUKEM FOREVER"? (Score:4, Insightful)
Huh? (Score:4, Insightful)
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Deadly Towers (Score:2)
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I got this on the original NES, and it was pretty fun. The dungeons were a bit monotonous, but once you mapped them and figured out what every item did you were well on your way. The "hidden zones" were very intrieguing, I thought I'd found some easter egg secret part of the game. And once cheat books/videos came out with the E/F code to skip to the end, I actually reached the final boss on several occassions.
Whole game needed to be smaller, though. Or at least not require
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I seem to remember a royal pain-in-the-butt control system and having to do something to seven towers. I bought the game, got home in the early afternoon, and had finished it that night. Store would not take it back.
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Oh yeah, and having to slash a low level blob 50 times with a sword to kill it isn't a good time.
Deadly Towers was ok, but Hydlide was horrible. (Score:2)
They're forgetting a lot of stinkers: (Score:2)
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It was interesting (after version 1.5) to the people who like that kind of insane detail and pain in a simulation.
And who can forget the Panic Button?
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I still have that uber-calm chicks voice in my head. Seriously, though, I loved that game back in the day, it was HARD, and somewhat arbitrary. I loved the fact that no matter what your doing some random lava flow is going to open up someplace, and the rest of the level is you sitting there watching it slowly inch towards your base, trying to get to tier 1000 technology while some woman keeps telling you that moral is terrible, and wishing that your damn colonists would just BREED! If
This list is worthless... (Score:2)
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Unfortunately for Tobias, when Ed Boon makes a terrible fighting game, people actually BUY it.
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Doom 3 (Score:2)
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Doom 3 really wasn't that bad.
Am i the only one who thinks that the flashlight that was independant from the gun actually improved the atmosphere of the game?
Sure, it made next to no sense that you couldn't have a flashlight at the same time as your gun. But gameplay-wise, it meant that you either were *almost* in the dark with your guns, when ennemies could surprise you at any turn, or actually see them before they jumped on you, but being defenseless for a few seconds while taking out your gun.
I fin
"A theme that is never, ever done right"? (Score:2)
Missing the point .. (Score:2, Informative)
I was surprised to see some games on the list
DNF? (Score:1)
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I think Gears of War is one of the best FPSes. I can't really testify to the multiplayer, but having played it single player and co-operative with friends, it really is a fantastic game.
But considering you've gone AC, you're probably just trolling for flames.
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(We also had ET. And Riddle of the Sphinx, which we never finished, either.)
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Raider's of the Lost Ark, I got through the map room, grappled my way to island, parachuted into the cave in the cliffside (under that conveniently placed tree branch)...and then I'm taken to the Death scene, with Indy being raised up to the Ark but never reaching it.
I still don't know if I beat the game.
And don't get me started on Riddle of the Sphinx.
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To be fair, it's fair that your publisher realizes after years of waiting that you're never really going to "finish" your game and decide to release it in whatever state it's in to at least recoup some money off it.