News of Spore Delay Miscommunication 114
Ars Technica's Opposable Thumbs blog reports that the much-anticipated title Spore has been pushed back yet again from its tentative release in 2008. That's right: it's now delayed until 2009. Just to remind you, Spore was announced at GDC 2005. They have some commentary on the delay: "When you see a live demo, it's pretty much the same demo everyone sees. It may look like the whole thing is off the cuff, but in reality you're seeing a carefully scripted show. It's possible giant chunks of the game are missing, and the illusion of the title being near completion is mostly smoke and mirrors. With a game this open-ended, it's possible the development team is running into a slew of unforeseen problems." Update: 06/21 07:24 GMT by Z : Unfortunately, there's been some miscommunication here. The previous announcement of Spore's delay already included the possibility of the game not shipping until 2009. EA's fiscal year ends in March, with fiscal 2009 running from the end of this next year into the beginning of the year after. Next Generation clarifies the issue.
Obv. (Score:3, Insightful)
A little PR speak... (Score:1)
A whole year? Sheesh. Please don't bring up Spore again until Bush is out of the whitehouse please.
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Or am I wrong on this? Is there any DNF screenshots or footage out there?
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http://www.planetduke.com/duke4/info/screenshots.
http://video.google.com/videoplay?docid=642930419
Re:Obv. (Score:5, Informative)
that looks awesome! (Score:5, Funny)
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Or am I wrong on this? Is there any DNF screenshots or footage out there?
3drealms has released screenshots of DnF here [3drealms.com].
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Duke Nukem Forever = DNF
DNF = Did not finish*
Ironic perhaps?
* Often used in motor racing
Spore launch party 2011 (Score:2)
Will Wright... (Score:1)
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What is probably going on here is that they are either finding a way to inject actual subjective gameplay into the game, to give it more structure for those who don't "get" sandbox games. Or they're looking find a way for EA to limit it in some way so they can release addons at later dates and turn it into a milkable franchise (which it's current de
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At this point, they've thrown so much money into the project that they're falling victim to the sunk cost fallacy, trying to find
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Besides, they're literally creating 5-6 games at once. Having it take a long time/lots of money isn't necessarily unexpected or unwarranted. Disappointing perhaps, but understandable.
Re:Will Wright... (Score:5, Insightful)
Remember Daikatana? It's possible to delay a bad game again and again, and still end up releasing a bad game. If EA can't make Spore into a good game, it would still be better to cancel it.
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Don't forget about Black & White as another game that was delayed, delayed, delayed, and was just not a good game at all when it was released...
Nephilium
Re:Will Wright... B&W (Score:1)
And, yet, if you think about what they tried to do with Black & White, you realize that in some ways the model used in it is the precursor to the Wii method of game play - admittedly fatally flawed by the use of a mouse instead of a Nunchuk and Wii-mote.
I would love to see B&W done right for the Wii, and by done right I mean bug-free and totally reset.
An
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Serious... the game starts out great... was really well hyped, and had a lot of potential
Then... you realize that you've basically played the whole thing after the tutorial... it's just lots of repetition of the exact same things over and over... The pet training didn't really work too well... the control system got horribly annoying quickly...
Not to mention, there was a game stopping bug in one of the games missions at release...
Nephilium
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Will Wright's going to make you his bitch!
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I guess it depends on whether you call all those console owning, 'I'll buy every Madden that comes down the pike', folks "gamers".
I do agree with you that EA generally stinks. . .
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Their fiscal year ends in April 09. So something big had to go wrong so that 9 months isn't enough time to fix it.
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Or maybe they are just trying to manipulate the books or the stock price, trying to push the expected profits into the next fiscal year.
Spore (Score:2, Funny)
Comment removed (Score:5, Funny)
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Come now, if x is NaN, then how do you exaluate d x?
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Jee... (Score:1)
Another disappointment (Score:2)
Still, on balance, I'd prefer that a g
Re:Another disappointment (Score:5, Funny)
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So you delay the game and I want the bugs to come out so it's fine. Delay it again and I suppose there's more unforeseen problems. Another delay and I say "it's Maxis so they want to get it right." Eventually, the news gets old and I see it as "oh, big surpri
Question to the masses (Score:2)
Given that, what kind of legal recourse now exists if an independent programming firm were to take some of the ideas of Spore - trading card objects, automatic content sharing, point-based evolution - and code their own Evolution game? Since Spore hasn't been released, what kin
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Since Spore hasn't been released, what kind of copyrights currently exist given that it's not a salable product?
Since the principle of evolution is hardly subject to copyright and there's ample prior art in terms of games that involve the progression of species/civilisations, presumably another firm could produce such a game with impunity. I suspect that they'd only run into issues if they produced a product that was unreasonably close (or identical) to assets within the game, such as visual appearance, logos, and so on. Historically, the gaming sphere is so used to "clones" that I think copyright really doesn't s
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Creative patented a method of shadow rendering.
John Carmack actually figured out how to DO it, and even implemented it in Doom 3.
John hasn't got a chance to win so instead he agrees to include Creative and EAX in Doom 3 even though he intended to just leave it out since the engine itself can already do audio environment. He'd already announced as much that the soundcard is unnecessary. He prefers open formats, hence Doom 3 supporting OpenGL, and not needing EAX. Anyway, he had to a
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No editorialising here (Score:2, Informative)
Fiscal 2009, not calendar 2009 (Score:5, Informative)
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-it will get pushed back another time
-it will never even come out
-it will be disappointing
This perception is why I think optimistic deadlines are a bad idea. When a game ships earlier than expected, people only love it more.
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fiscal year (Score:2, Informative)
And when the fuck are we taking news off of blogs and not trade pubs?
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Although, that's a surprising twist... Game Informer getting a couple of scoops this issue (new DNF picture being another one).
2008. The year the Games Industry flipped out.
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Yes. This article about EA's financial reports [teamxbox.com] refers to "Fiscal Year 2007" and explicitly states that it ended on March 31, 2007.
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Cool! This happen often?
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We're such suckers... (Score:5, Insightful)
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What I wonder is what advantage this actually gains the game publisher. I mean I understand vaporware in applications where you might go off and buy someone else's spreadsheet instead of waiting for the new Excel with new crazy cell coloring or something.
But its not like they would have lost out if they waited to announce this. I mean, its not like I'm going to hear about a game due out 2 years from now and think "well, Id better not buy any new games till that comes out."
I feel like the games industry co
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If Peter Molyneux had announced Spore back in 2005, it'd alreay be out now. The only problem is, it'd be a crappy PacMan clone as all he'd ever actually get into the game would be the first "cellular evolution" portion. Or if it hadn't been released yet, I'd expect a 10 hour game on rails where each 'mini-game' could be beat in less than an hour by a five year old. The sandbox end game would only let you access plan
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Buzzkill (Score:2)
Someone should let EA know that buzz isn't a fixed quantity. You think you have it one day, and then in 2 years buzz depreciates into "just another game."
It's worse, actually (Score:2)
1. guaranteed disappointment, as the game can't possibly match the increasingly outrageous claims. See, B&W.
2. backlash, as people get fed up with the hype and pretty much start developping an allergy to it. See, Daikatana.
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this is kinda obligatory... (Score:3, Funny)
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Re:this is kinda obligatory... (Score:5, Funny)
Lucky ass sims...
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Spore (Score:1)
As long as it's worth the delay, it's fine by me. (Score:2)
Re:As long as it's worth the delay, it's fine by m (Score:2)
And that's a sequel to a game that at its core has a very simple and well-developed core (FPS). Spore is looking to be something rather different than anything before it in scope, so I'd imagine (hope) that they're having to th
quoting Shigery Miyamoto... (Score:3, Insightful)
Re:quoting Shigery Miyamoto... (Score:4, Insightful)
In the favor of... (Score:2)
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Fable (Score:2)
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Will Wright (Spore) generally delivers, but it could take a very long time--from all I've heard through industry connections, the technology for Spore just isn't there yet.
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Maybe they should just port it to the PS3, I mean, hey, if there is one thing Cells should be good at, its making Spores work.
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Computer upgrade (Score:2)
Now... where'd I leave that noose?
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It's also not like you won't be able to upgrade your video card and likely the CPU when it does come out, if you find your current hardware inadequate.
Good. (Score:1)
Again, I repeat that I would rather a game like this be delayed until it's a good game, than rushed and buggy. Rushed and buggy seems pretty common these days, and if delaying until 2009 is what it takes to finish the game, then more power to them - I've got plenty of stuff to look forward to playing in the meantime.
Allow Me to Speculate (Score:1)
I haven't looked forward ... (Score:1)
Change in Game Development (Score:1)
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The point of the procedural and user-driven content generation is that it allows them to create a really friggin' huge universe without having to create all of the assets for it. It still takes a lot of work to come up with methods that scale up without becoming repetitive and boring, but it can drastically expand the scope of the game. A huge free-roaming game today like GTA 4 or Oblivion is "only" about 16 squa
Be patient (Score:5, Funny)
That's not it at all (Score:2)
Duke Spore (Score:2)
The diff tween Will Wright and Molyneux is (Score:1)
If it isn't ready, that's because it isn't ready.
That said, Wii Sims (or Mii Sims for the Wii, aka Animal Crossing does Anime on the Wii) is still coming out in a month.
I can live with that.
KWANZAI OVERDOSE!
Tuned Emergence and Design by Accretion (Score:1)
Spore is for real, not vaporware, but it has to go through a lot of tuning before it's really fun and balanced, just like all of Will Wright's other games. It's a process called "Tuned Emergence" and "Design by Accretion", and it takes a long time, but it's worth the wait.
Sims Designer Chris Trottier on Tuned Emergence and Design by Accretion [donhopkins.com] . (Chris also worked on Spore!)
-Don
article is bogus (Score:5, Informative)
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Will Wright Quote... (Score:3, Funny)
Well, since we started Spore a lot's happened in the industry. XPSP2 came out, making PCs safe again, then Vista with all the DirectX-10 goodness and even Apple's relevant for gaming now. Hell - consoles are amazing these days! Have you seen what the PS3 can do? Sure it's a bugger to program for, but you've got like three or six or some other number of processors in that thing! We're just not sure what to develop for though - there are too many options now.
We figure we should give it another three to five years and see which way the wind's blowing before committing to a release date. We'll probably rewrite the code a few times to pick up all the other platforms - PS3, Macs, Wii, Gamecube, Nintendo-64, Sega Megadrive, some toaster that Tim worked out how to program for and maybe, if we can find time and have nothing better to do, maybe Linux as well. But don't quote me on that last one.
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EA is about to make you his bitch (Score:3, Funny)
- Spore
- Duke Nukem Forever
- GNU Hurd
- Perl 6
- PHP 6
- Python 3000
- Bytecode compiled Ruby
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Well that will happen way before 2009, the jruby guys probably will be the first.
But for the rest I agree.
If you could run Spore in bytecode compiled Ruby.. (Score:2)
acts_as_predator,
validates_number_of
has_many
Planet.find(:all).destroy!
(It is so much more fun to write Rails jokes than Perl jokes. The only problem is that there is a two-year delay between when you run them and when people laugh...)
Spore Evolution... (Score:1)
Each week they could release a patch to add features to the game.
Or maybe the programmers are writing the code for the 32 cores with 128-bit Intel Core 4 with Windows Vista Reloaded 2
you know just to be prepared... and what about DirectX 12?
you didnt see that coming!!!!
DAMN... another 5 years more....
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EA: Spore Delay "Misinformation" (Score:1)
Apparently the article is just a bunch of "user generated procedural content", i.e. bullshit. c(-;
-Don
EA: Spore Delay "Misinformation" [next-gen.biz]
Reports that Electronic Arts' highly anticipated Spore has been further delayed are "misinformation," the publisher told Next-Gen today. ImageIt's one of the most anticipated games of today, and any word of further delay for Will Wright's Spore is sure to make headlines.
But reports making rounds today are basically old news being made into "new" news, EA said.
FISCAL 2009... (Score:1)
In 20 years (Score:3, Funny)
From the the Future of Games article : "In 20 years, players will look back at Will Wright's Spore as the game that ushered in the era of user-generated content."
Heh, in 20 years, players will look at Will Wright's Spore and say, "Can't wait till it comes out!"
Maybe a PS3 for me when it arrives! (Score:1)
Well - unless I get that next-gen iMac 24" that is..