Action-Heavy Version of Civilization Heading to Consoles 77
GameDaily is reporting that Take-Two will be publishing a new Civilization title in Spring of 2008, with a twist. Instead of the traditional strategy gameplay Civilizations Revolution will be an 'action-packed' console game, streamlining the experience for different generation of gamers. They also mention they'll be aiming this game at handheld gamers. "The title will include 16 civilizations, numerous historical leaders to play as or compete against, online play with integrated video and voice chat, more accessible maps, a streamlined time scale for quicker games, and more ... 'Civilization is one of the world's top selling PC game series with more than 8 million units sold, and continues to be recognized as one of the greatest franchises ever created,' added Christoph Hartmann, president of 2K. 'We are excited to have Sid Meier getting back to his roots as the game's Lead Designer to carry on its legacy with Sid Meier's Civilization Revolution.'" This seems somewhat similar to EA's decision to offer up a streamlined version of SimCity in their next iteration of the series.
Good idea or not? (Score:5, Interesting)
Re:Good idea or not? (Score:5, Interesting)
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it would propably take something out of the management side of CIV, but honestly, I
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I've loved all Civ's and improvments that have come with new versions. I've played a some Age of Empires, but mostly I'm for strategy genre games. When thinking about action packed CIV, I get this mental image of Defender of the Crown + Risk + CIV. A lot of large scale micromanagements task done to your cities, but once on war with neighbouring region, of you got with your catapult blasting defending cities walls(or castles).
it would propably take something out of the management side of CIV, but honestly, I'd like to command my armies to battle field taking world piece by piece RISK style.
I'll just have to wait what they will produce and hopefully be a happy camper.
Have you tried Rise of Nations [microsoft.com]? It's like a combination of Age of Empires and Civilization. And, it has the RISK style [microsoft.com] gameplay you describe.
Re:Good idea or not? (Score:5, Insightful)
I would think that calling them an 'action-packed' game featuring a 'streamlined experience' would be a clue of how faint your hopes are.
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Oh, so you are part of the coveted drooling console player target demographic then.
Action heavy? (Score:5, Funny)
not sure how it will translate (Score:5, Insightful)
i'm sure they'll make a great game and that it will sell well, but it will be absolutely nothing like the real civilization game experience except in name alone
That may be why (Score:4, Interesting)
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"Action-heavy" "Civilization"? (Score:5, Insightful)
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Or, shorter: nobody's forcing you to buy it. If you don't like the idea, just skip this story and read the next one.
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I did mention two specific reasons. First, the market is already flooded with action games, and Civilization used to be one of the few exceptions. Second, adding "action" to a game usually entails making it faster-paced, so less thinking will be involved.
I also criticize you for not carefully reading my post--had you noticed that these ideas were implicit in what I already wrote, I would not have to repeat myself in spelling it out to you.
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Re:"Action-heavy" "Civilization"? (Score:4, Funny)
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"Oh my god! I need a another granary! *Beeyoo* *Beeyoo* *Whoosh* *Kachunk* Raising taxes! *Whunk* I can't hold back all the unhappy citizens! More Entertainers! *Ksshh* Aurugh! Too many Entertainers! My city's collapsing! *Krack* No, must... beat... Anarchy!"
Solomon
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Jump the Shark (Score:2)
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You need a shrink.
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Yes: "modifying the next version for the console audience" is, in fact, the computer game equivalent of adding Ted McGinley to your cast. Brace yourselves for "Civilization: Invisible War"!
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If the graphics bother you, just zoom all the way out - everything will look kinda small, but it will display as flat as it ever did.
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The pretty graphics is just icing on the cake, and I feel it does help immersion to see the cities evolve up close, all the terrain and resources to hand, to see the units so clearly.
I may
...urgh. (Score:4, Insightful)
Article is vague (Score:1)
Nowhere in the article does it say how it will be different from previous titles. Not that this is necessarily a bad thing. Who knows, this may be the next revolution in gaming. More likely, however, it will be yet another sequel. Only time and a few trailers and demos will
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Does John Romero count?
Imagine the Outcry (Score:4, Funny)
This is worse than "Kill all Haitans" in GTA:VC.
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And I'm pretty sure on the Rampage, it said "Kill All Haitians". I could be mistaken however. It is quite assumptive however of you to think I've never played the game when I referenced it pretty clearly.
no thanks (Score:1)
Indeed! (Score:2)
Maybe I'm wrong. I am a builder more than a war-monger, tho, and I feel this will simply be another turn-based war game.
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But it doesn't have to be, there are these things called USB ports, most consoles have them. So they could offer two control schemes, one with the controller and one for folks like you.
Civ the RTS? (Score:1)
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Well, this will probably be a shitburger (Score:2)
Rob
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Doubts (Score:1)
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After Civ IV: Beyond the Sword - all is forgiven (Score:5, Interesting)
Its their loss if they don't think kids can understand this excellently crafted strategy game - but honestly if they're worried about attention span, just make small maps and idiot AI the default options for the console version, and leave it alone. Civ IV is just as intuitive as the original, which plenty of kids played when it came out 15 years ago - and it has pretty graphics to boot - why wouldn't it work on the console?
Re:After Civ IV: Beyond the Sword - all is forgive (Score:2)
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Re:After Civ IV: Beyond the Sword - all is forgive (Score:2)
I haven't played Civ IV yet (waiting for it to hit the bottom of the bargain bin, I'm cheap) but I have to say that I've probably spent more hours playing Alpha Centauri than any other game. It's still the most compelling title in my collection. So yeah, I'm solidly in the "who cares" camp myself. Not to
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Re:After Civ IV: Beyond the Sword - all is forgive (Score:1)
Re:After Civ IV: Beyond the Sword - all is forgive (Score:1)
I'm not interested in a console Civ unless (Score:2)
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The PSP on the other hand has the horsepower and storage, but lacks the touch screen. The analog nub might serve well as a mouse replacement though.
Hope it isn't like HOMM for PS2 (Score:2, Funny)
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I know I harp on the PS2's/PS3's USB ports but they should make porting from PC more feasible for certain genres. Do a Dual Shock/Sixaxis type control scheme for those who don't want to use mouse/keyboard and put it in for those who do.
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Oh no! (Score:5, Funny)
Total war (Score:2)
Giving Civilization Total War's 2 modes would be sweet - the normal tile-based strategy game is the main part, but when you have combat, you control your armies like you do in Total War.
Just what the Civ series needs (Score:3, Interesting)
"streamlining the experience" (Score:2)