In-Game Advertising To Top $800 Million By 2012 83
GamesIndustry.biz reports on comments from analyst firm Parks Associates on the bright future for game advertisements. General advertising for games is expected to skyrocket in the next few years, reaching some $2 billion by the year 2012. Additionally in-game advertising, which ran about $55 million last year, is expected to reach $800 Million in the same year. "'Advertising in electronic games had an average monthly household expenditure of less than 50 cents in 2006, while broadcast TV was at $37, meaning advertisers are not using the gaming medium to its full potential,' said Yuanzhe Cai, Parks Associates' director of broadband and gaming. 'If executed correctly, game advertising can provide a win-win solution for advertisers, developers and publishers, console manufacturers, game portals, and gamers.'"
Blizzard is missing out... (Score:3, Funny)
Re:Blizzard is missing out... (Score:5, Insightful)
What I'm curious about is if there is a way to block ingame advertisements with some program or filtering mechanism. Ad companies are responsible for the funding of malware to a large degree. If it weren't for the ads these adware makers wouldn't have an income. We should be suing the advertisers directly instead of letting our kids become bombarded with constant ads.
A computer game is immersive. We don't need to be bothered by advertisers trying to sell us something. These people are the falling off edge of stupidity. They all should be barred from anything computers.
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Is it really so bad if you are playing a game, stroll into the town and see a McDonalds sign hangin on Ye' Ol Tavern?
Yes. You seem to think the advertising will be limited and "tasteful". You couldn't be more wrong. You just need to look at TV to see that.
And even if it was limited in-game advertising is a just a fraudulent shell game to hide how much you're really paying for a product.
---
"Advertising supported" just means you're paying twice over, once in time to watch/avoid the ad and twice in
Re: (Score:2)
Right. That's why TV has no commercials and DVD movies have no previews before them or product placement in the film...
Advertisers will continue to inject ads wherever they can, and people will continue to buy the content anyway. M
Re:Blizzard is missing out... (Score:5, Informative)
Two other points irritate me. The first is that the additional revenue brought in by in-game advertising doesn't seem to be offset by a decreased purchase cost or increased quality, so the gamer is really getting less value (presence of annoyance) because of this practice. The second point is that there is evidently an entire industry of people who spent their lives irritating the hell out of people for the purposes of commercial "messages" but I am unable to kick them in the nuts. If they are able to make my day less pleasant, I should be able to reciprocate!
Re: (Score:2)
What if the advertising paid for the game?
For instance, that $37 per person in ad revenue spent on television is a heck of a lot more than a WoW subscription. Its also a lot easier to manage since there are maybe a few hundred large advertisers as opposed to collecting from millions of inidividuals.
Blizzard could earn, say, $20 per household, by having a Night Elf drink coke and a Hood blimp hanging above Thunder Bluff.
Re: (Score:2)
It really depends on the game... (Score:4, Insightful)
In-Game Advertising To Top $800 Million By 2012 (Score:3)
Re: In-Game Advertising To Top $800 Million By 201 (Score:3, Insightful)
Overall, that means fewer rushed titles, late patches, and incomplete games. Will some publishers abuse advertising for quick profit? Of course. But don't come out with something like BOYCOTT ALL GAMES WITH ADVERTISING KEK
Re: In-Game Advertising To Top $800 Million By 201 (Score:4, Interesting)
Re: (Score:3, Interesting)
Because of course there are ways to make it work, once the stupid stuff has been flushed out. And the vast majority of Americans have enjoyed innumerable hours of entertainment provided mostly free to them because of the availability of advertising money.
Re: (Score:3, Insightful)
You've got to get that game out the door so you can get a new batch of advertisers for your next game.
Look at what advertising has done for television. It used to be one company would fund a show entirely and they might break from the show once or twice an hour to tell you about that one product(how do you think soap operas got their name?)
Now you're lucky if you get 30 minutes of showtime in an hour block and even during the shows they feel the need to hav
Re: In-Game Advertising To Top $800 Million By 201 (Score:4, Insightful)
When was the last time Zelda or Mario needed Nike/Coke/Dodge ads to make money? I'm with the parent, screw'em. I don't want them, and I don't need them. There are plenty of great games to play that don't make me feel dirty or insulted. So many recent games lost sales from me and my circle for in-game ads, such as Crackdown earlier this year. I enjoyed the demo, but after a single distraction (large dodge truck ad) I was done. Battlefield 2142 is another fine example, might as well re-name the sucker adware42, and it has no business on my PC.
If developers want to see my money, all they have to do is a make a great game, and leave all that "sponsored by" crap in the splash screen or on the box. You can't even begin to imagine my disappointment in last weeks news with Quake:ET, a game I've been following for years...
The bottom line is, if your development cost are so high that you have to start selling ad space in your game world, then maybe it's time you evaluate your development processes, and the game in question; for something has gone horribly wrong.
Re: (Score:3, Insightful)
Re: (Score:2, Interesting)
One problem I see with this alone is that car manufacturers are not willing to put their car in a game if it has realistic/any damage modelling
I'm not saying NFS is like that, I haven't played them in ages...
Re: (Score:1)
I've always considered that position something of a double standard, given that they seem to have no problem being featured in action movies. For what it's worth, NFS Carbon does have an option for damage modeling, but it's visual only. The Ridge Racer games - all of whose cars are made up in-house from whole cloth - do not have damage modeling, but there it s
Re: (Score:1)
nothing more amusing than causing a 20 car pile up on the raceway when you are bored
then again maybe that's just me and my sick sense of humour
Re: (Score:2)
Re: (Score:1)
Re: (Score:3, Insightful)
...you don't understand that developers need money in order to do what they love.
Right, they do need money. That's why they SELL GAMES. Now they're trying to sell games AND sell advertising, cashing in twice on the same thing. Their customers pay for the game, they don't want to pay for the game and the commercials. If the games were discounted or free, sure, advertising might work as a business model. So far, it doesn't look like that's where the game publishers that want to use in-game advertising are going. It's been quite blatantly a quick-cash-in move, which we gamers tend
Re: (Score:1)
You're right. That's why I have to pay $60 for games now opposed to the $50 five years ago.
Re: (Score:2)
Re: (Score:2)
This is such uninformed BS. Budgets, deadlines and industry standards will not change - from pure profit-generating point of view (only view that matters) customers already willing to accept low-quality products and there is no payoff in spending more on increased quality.
In-game advertising is about generating sustained revenue and increasing profits. It is *not* about making better games.
Re: (Score:2)
Please stop spreading this lie. Most advertising is a shell game that pays for nothing. Instead, we're paying twice over, once in time attention to watch/avoid the ad and second in the increased price of the product to pay for the ad. And please, no nonsense about "well I'm not paying twice"; on average you are.
In game advertising is merely way to fraudulently hide from the game purchaser the true price of the game. It should be illegal.
Your hand waving about how it will improve the quality of the game
Re: (Score:1)
Re: In-Game Advertising To Top $800 Million By 201 (Score:2)
Re: In-Game Advertising To Top $800 Million By 201 (Score:2)
Re: (Score:1)
Then so what? What would we miss if we never knew they existed?
That's the same BS reason said about record companies.. If they didn't exist there wouldn't be any music!! of course there would be bloody music we just wouldn't be forced to put up with the same re-mixed crap over and over and over and over again!
I would LOVE the games industry to collapse again like it did in the 80's (some people sugges
Re: (Score:2)
Then so what? What would we miss if we never knew they existed?
That's the same BS reason said about record companies.. If they didn't exist there wouldn't be any music!! of course there would be bloody music we just wouldn't be forced to put up with the same re-mixed crap over and over and over and over again!
We're missing a lot of things that "don't exist." The real BS here is that without some kind of money it's damn hard to get your game/music out there. Can you front the money for a recording studio session? Do you even know how much they charge an hour?? I'm as tired as you are of the same old shit that is fed to us by the mega corps, but if an indie developer/band needs some kind of sponsor in order to deliver true entertainment, i'm all for it.
Re: (Score:1)
Yeah we'd all love a space elevator.
"The real BS here is that without some kind of money it's damn hard to get your game/music out there."
Easy answer number one? EA goes bankrupt... playing field is suddenly a lot more open. The best games dont have the best graphics, and the majority of the all time greatest were made in peoples bedrooms.
"Can you front the money for a recording studio session? Do you even know how much they charge an hour?? "
No and I wou
Re: In-Game Advertising To Top $800 Million By 201 (Score:2)
Re: In-Game Advertising To Top $800 Million By 201 (Score:1)
Well (Score:2)
Yeah, I know I'm a bit crazy with that last part, it would just be nice to see a bit more benefit trickle down to the consumer.
Re: (Score:2)
The fact is advertising is going to be in games. Unless of course we all just stop buying games... yeah not going to happen. To many people buy sports games from EA for that to happen.
The issue is, advertisers want to put product adds in games, product adds hurt the game unless you have a current day setting, even then its very iffy. The best game ads are innocuous and t
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Oh, sorry you were trying to be a smartass.
Games will have adverts. I don't like it, you don't like it, but I would rather have something innocuous and unobtrusive as opposed to splash screens I have to look at 10 seconds every time I start the game. What is more aggravating, being forced to watch the previews before the movie or the product placements you see in the movie.
Law to make publishers put it on box (Score:3, Interesting)
Re: (Score:2)
Re: (Score:1)
Re: (Score:1)
'I, Robot' anyone?
Re: (Score:1)
Re: (Score:2)
Re: (Score:2)
Is this really something we want to get lawmakers involved in? You know... the same lawmakers that seem to think that video games turn normal children into rampaging, sniper-wielding death-dealers after a few intense afternoons of gaming?
Less Spending because... (Score:3, Insightful)
Jeez, you think? Maybe it's because there are many, many more poeple watching TV than playing video games. In fact, I think that number is not too far off from it's appropriate scale.
Let's run some figures... Gaming age is about 15 to 35. Lifespan is about 70 years, and we start watching TV about age 5 now. Not many girls, and some boys aren't interested in gaming -at all-, and let's suppose that 50% of the people in that age range, but there is hardly anyone that doesn't watch TV.
So if we pull 2 average people from each year from 5 to 70, we have approximately 130 tv watchers, and 20 gamers. So the ratio is 6.5 to 1 or so. So the $.50 should be more like $5.50 or so. The article makes it sound like it should be up at $37 per person.
In short: There's a ton of spin on this using numbers that don't -mean- anything in the current context.
Re: (Score:2)
Re: (Score:3, Insightful)
Re: (Score:2)
As the AC below noted, there is a -LOT- of guesswork in my numbers. The idea is to show that that the article is all spin and no basis, not to provide the advertising industry a number to shoot for.
Actually (Score:1)
1. Nancy Drew: The White Wolf Of Icicle Creek - Her Interactive
2. The Sims 2 H&M Fashion Stuff - Electronic Arts
3. World Of Warcraft - Blizzard
4. World Of Warcraft: Burning Crusade - Blizzard
5. Command & Conquer 3: Tiberium Wars - Electronic Arts
6. Starcraft: Battle Chest - Blizzard
7. The Sims 2 Seasons - Electronic Arts
8. Battlefield 2142 - Electronic Arts
9. The Sims 2 Deluxe - Electronic Arts
10. Warcraft: Battle Chest - Blizzard
Next up: Video game crash of 1983 revisited (Score:2)
thrown at them. Pundits have been predicting a shake-up in the video game industry for a while now.
Straw? Camel? Back?
We'll see...
I can see it now... (Score:3, Funny)
Halo 4 will have Cheef trade in his warthog for a Jeep Wrangler Unlimited, and have him exlaim various crap while driving such as "man, the handling on this thing is amazing!"
Final Fantasy XIV will replace every potion with various flavors of Vitamin Water, and every Esper will be replaced by LeBron James and Greg Oden and each summon will be followed by a screen saying "This summon was brought to you by NBA on TNT Thursdays."
While Forza Motorsport 3 is loading a track, a teaser of Apocalypto will play. If the Nürburgring is being loaded, it will play the full trailer and possibly the "making of" video.
I can't wait.
Re: (Score:1)
In-game advertizing is cool if done right (Score:2, Interesting)
Re: (Score:2, Insightful)
Re:Seinfeld didn't create anything. (Score:2)
Before that it was incredibly routine to have products featured in various [wikipedia.org] radio [wikipedia.org] programs [wikipedia.org].
And before that plays were known to work in various form
In-Game Advertising To Top $800 Million By 2012 (Score:1)
Re: (Score:2, Funny)
Bah. 5 years? (Score:2)
Works in some cases, doesn't in others (Score:2)
Re: (Score:1)
Why would it? After all, if you walk into downtown LA, say, pretty much everything ever is an ad. So why not in a game?
Re: (Score:2)
The solution there is to upgrade. CSS plays way better anyway.
Re: (Score:1)
Advertising = end of gaming (Score:3, Informative)
In the world where in-game advertising become commonplace you will see such undesirable things as mandatory minimum loading times, mandatory internet connection (even in single player games) in order to load advertising clips, visual field pollution and distractions. Ads are attention-grabbing by definition, so don't fool yourself into thinking that it won't that bad. We will have full-screen video clips in no time.
Advertising is really expensive to you as a viewer - it takes *your* precious time that you have to spend on leisure activities. It is not ' just little bit of your time' it's A LOT of precious little time you have reserved for relaxing and playing games. It will be just like TV - where it is all crap and choke-full with 'sponsor messages'. All games will be changed to fit ads, just like TV where all programming is geared to fit frequent advertisement interruptions.
Real danger of in-game advertising is that game companies no longer in the business of making games, they are now in the business of selling advertisements and gamers no longer customers but product instead. As a result game studios will no longer be about making games but about showing most adds to most people.
Where's the Ice? (Score:2)
The problem with in game advertising is simple. (Score:1)
I don't mind (Score:1)