
E3 - So, How Did It Go? 57
With all of the journalists at last week's E3 event home and rested, the post-game analysis is definitely something to take note of. The elbow room at Barker hanger was appreciated, but many folks were frustrated that the hotel and hanger format was hell on shoe leather. Despite that, everyone seemed to appreciate the ability to actually hear and play the games, even if it meant that they couldn't make it around to every single title this year. The only person I saw saying that the event was an unqualified failure was Michael Pachter, the well-known games industry analyst. Calling the event 'a terrible disappointment', Pachter lamented the almost complete lack of coverage from the mainstream press; a result of the removal of the public and consumer-focused elements of the show. For the views of industry heavyweights, Kotaku put the question to Sony's Jack Tretton, Microsoft's Peter Moore, and Nintendo's Shigeru Miyamoto. Their quote from Tretton summed it up nicely, I think: 'From a personal standpoint I think we need to figure out why we're doing E3.'
Yeah. (Score:4, Insightful)
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At least, on a major event like E3, people not interested in their shallow and overpriced products can still spare 10 min to take a look at their stand.
Sony too (Score:2)
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Isn't E3 supposed to be about creating a buzz and enthusiasm for gaming? I'd hate to see it disappear, or even for Microsoft, Nintendo or Sony to drop out of attending.
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E3 not good for gaming (Score:2)
Proofreading? (Score:5, Informative)
Did anyone read this before posting it? I mean subtle spelling and punctuation mistakes slip through, but there's a freaking word missing here.
Re:Proofreading? (Score:5, Funny)
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No, he is only _one_ of the games industries. Just like we are reading this on one of the Internets.
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What an ingrate (Score:5, Funny)
You'd think he'd appreciate the event a bit more seeing as how it was thrown in HIS honor!
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I love Jack Tretton's little quote there... (Score:4, Interesting)
Yeah, Jack, I think you do. Could you also figure out what you're doing with the PS3 while you're at it, please? Because, to the rest of us, it looks like you guys don't have a clue.
Lies (that $1,200 bounty), deceptions (compatibility), misinformation (price cuts that aren't price cuts). Is there a Sony strategy in the pipeline that doesn't involve being dishonest with its customers?
Re:I love Jack Tretton's little quote there... (Score:4, Funny)
Thank you for your business.
~Jack Tretton
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Uh, no. That's the model number sent to the FCC for approval. The marketed name is PSP Slim. I expect it to be pretty consistant in the Playstation model numbering scheme where the last number indicates the region.
What should the model number have been?
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I don't own, and have never owned, a console made by either Microsoft or Nintendo. I do, however, own both an orignal PlayStation and a PS2.
Please tell me again how I'm just a Microsoft or Nintendo fanboy simply because I'm pointing out the flaws in Sony's poor excuse for a marketing campaign?
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Oh and yea I am kidding.
the industry itself! (Score:1)
Didn't the games industry put the show on in the first place? Why did he bother if it was such a failure?
Failure (Score:4, Interesting)
Since the whole POINT of the show is now the journalists, shouldn't it have totally centered around them?
The big complaint: Everything was spread out. Every vendor had a different hotel, and the display hangar was 20-30 minutes away. There was -no- way to get to each conference on time, and people actually started to skip conferences that they didn't deem worthy of running for.
Several journalists also noted that you had to have an appointment to try a game and you were SOL otherwise. There was no chance to walk by a booth and suddenly find a great game that nobody else noticed yet. You HAD to know they existed, or at least that the company was worth talking to, beforehand.
The vendors loved the fact that they didn't have to move an inch, though some said "can't" instead of "don't have to".
All the vendors had a vastly scaled-down offering to show, and very few had anything that hadn't been already announced and releasing before year end.
Yes, E3 has successfully contracted their span and have very little to offer the gamers that wanted to hear news of their games. Unfortunately, the target audience (journalists) wanted exactly the same thing and also didn't get it.
So while it was not an 'unqualified failure', I think it still deserves the failure label.
Re:Failure (Score:5, Informative)
That's a common misconception. It is NOT about the journalists. It's an industry business to business conference, where hardware and software producers network with the distributors. It evolved into a media circus and now is used to market games to the public, but the reason for the big change this year is that the big names threatened to withdraw if the public and the 3rd-tier journalists weren't excluded.
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One of the great things about the spectacle that was the former E3 was that it gave the game industry a ton of coverage from the US mainstream press. What conference exists now that can do that? None of them really - though I hope that VGXpo, PAX, or E for All continue to grow and are able to fill in that gap.
As a B2B publisher/developer event E3 was a failure sin
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As the GDC gains in popularity and media attention, how long will it take before it's the new media circus?
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All the real "goodies" to come out this year are a couple videos which could've been released a number of different ways (Halo 3, Super Mario Galaxy and MGS4 look amazing), some expected developments (another Wii-wa
Well, we're discussing it here, right? (Score:2)
"From a personal standpoint I think we need to figure out why we're doing E3."
E3 still generated several front page stories *a day* on
Keynote Day (Score:1)
Only because of the keynotes. E3 could just as easily have been replaced by Keynote Day, where all three console makers agree to give a "State and Future of the Console" address from wherever they were. At least from the public standpoint.
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The E3 information bonanza isn't what it used to be.
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What if they abandon E3? (Score:3, Interesting)
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I'm glad smaller developers have something to wear. Most of them are too ugly to be seen naked.
But there are plenty of places for small developers to showcase their wares. There are dozens, if not hundreds, of conventions across this country that They could go to to provide demos and show screen caps, etc... I can name 4 that would provide them with a wide exposure to many gamers: GenCon, Origins, ComiCon, and DragonCon. I re
Don't mean to get off topic but... (Score:1)
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I hate to say it... (Score:1)
Old E3 was fun, but it was more about booth babes, and just handing random crap to thew 23458349589304 of people who showed up.
I foudn this E3 and from the few people I know who went, they all loved it. no more spending an hour fighting your way across the floor just to see something on the other side.
P
I can't recall... (Score:1)
For all us normal people (Score:1)
I didn't think it was bad (Score:3, Informative)
But this year's E3 wasn't bad. It just seemed not to be... for us. Nintendo's presentation seemed especially aimed at investors and other developers. The sooner you can get someone to join your platform, the sooner you can have a lot of great third party titles, which has been a Nintendo console weakness the past ten years. The message seemed to be, "We're doing well. Developers, join us if you haven't already done so. It's worth the investment of time and money."
Sony's was actually wonderful, compared to last year's embarassment. At least most of the games announced seem to be available in the next 18 months and not years and years off.
Microsoft's I didn't see.
E3 is Nearly Completely Irrelevant (Score:2)
I haven't done a survey, and I pulled the number directly from my ass, but I might even be overstating the figure. The vast majority of internet-connected gamers will base their game purchases on some reviews, and their console purchases on price and what their friends bought so they can play against each other.
E3 is only good for telling p
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Considering 80 percent of games won't release (Score:1)
And most of the "game demos" were actually films - not actual game play on a screen, but artificial film that may or may not be true to the real game play when it releases.
Just think of the hype for PS3 games - turned out many of those wonderful videos last year had zero to do with the final game release for the
The older E3s were better... (Score:2)
(a) Boobies!
(b) Game announcements that blew my fucking mind. Everyone remembers the 2003 Half-Life 2 presentation for example, even if it was built on a pile of fake (eg. NPC actions unscripted my ass, but still.)
Why You're Doing E3 - (Score:2)
In a nutshell, the Electronic Entertainment Expo was supposed to be a trade show. It was a place for producers, publishers, retailers, and hardware manufacturers to mingle and network, showcase products to one another, and set up business deals. (This is the point of a trade show, after all.) It was also a significant press event, where companies would go to make presentations and hopefully turn some heads