LittleBigPlanet to Have Enemies 63
Media Molecule Producer Pete Wilson has revealed to EGM (as reported by 1up) that LittleBigPlanet's level can have bad guys. "It's funny -- I don't think we actually mentioned this previously, but yes, we will certainly have enemies in the game; I think that's a fundamental part of good gameplay," said Wilson. "They will range from little robots that simply roam from left to right to spectacularly complex beasts that pose quite a challenge." An awesome concept just got cooler.
Another visitor... (Score:1)
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As long as they don't hide keys behind terminals where you can't search for them. [wikipedia.org]
LBP Is Going to OWN (Score:1, Insightful)
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Parent is a troll?
I don't know about that. I think Sony is as dumb and foolish as the next guy, but unless LBP changes significantly, it will be my killer app for the PS3. I will drop $500 early to get an Emotion Engine unit. I might even camp out for LBP if I think it's necessary.
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Re:LBP Is Going to OWN (Score:5, Insightful)
5: Single most important reason why user-generated content is a loser -- because if they could do a better job than a random program, they'd be doing it for money.
Right the user maps for warcraft 3 and all the mods for FPS's all crap. Counter strike.. crap. Doom TC's Crap. Team Fortress crap. Capture the flag in quake. Crap. DOTA, who plays that. Defence maps crap. Yeah user generated content is terrible.
User contend is what drives youtube, what drives most FPS's and even blizzard RTS's or never winter nights. There is a wealth of creative people who may not want to do it full time and thus they make things like Planescape clone from neverwinter nights. The success of failure of the PS3 will not determine the size of your penis so you stop with the numbered sentences that say "I have an illogical emotional investment in or against a piece of hardware and the company behind it."
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Your post is spot on, I play WC3 quite often but I'd say that most people seems to play DOTA, Angel Arena (is that the name of it?) and similair, atleast very many. And yes, CS are played waay more than regular Half Life.
Thought I'm not sure that's related to this game since it might not work the same for this title and be as good, but you can do maps aswell and not only be creative with you
Re:Sony's First Party/Exclusive Lineup Is Astonish (Score:1)
But even *I* think your post seems a little off-the-wall and reeks of Sony astroturfing.
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Uh, you mean a handful of fanboys(notice the same people day after day) hang out on Slashdot and revel in the daily bit of Zonk FUD? Don't be a fool, there are now 120 million PS2s out there, 5 million PS3, and Sony is selling some 400k new PS2+PS3s every month just in the US alone. Slashdot is utterly irrelevant to the console market and console gamers.
Zonk has single handedly ruined Slashdot as a place anyone comes to get or discuss
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Should be noted that 270k of that is PS2 sales, the PS3 is moving at below 100k a month [ign.com]. For a comparison the Wii is doing 380k that month and the DS 560k while the 360 sells 198k, still twice the sales of the PS3.
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Sony's rap sheet (Score:2)
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Wow thats quiet a rap sheet, fortunately Microsoft is much bet... wait minute. Fortunate Nintendo is much... the point seems moot. With MS being a massive predatory monopolistic giant and Nintendo having a similiarly s
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Sony and Microsoft, yeah. Nintendo? Not that bad. (Score:2)
Re:Sony and Microsoft, yeah. Nintendo? Not that ba (Score:2)
The first run NES was a piece of crap hardware they were forced to recall. If you don't like DRM Ninetendo has had it since the NES (pretty mild lock out pins). For a time any c
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The first run NES was a piece of crap hardware they were forced to recall.
Actually, I'd chalk this up as a plus for Nintendo. Unlike Microsoft, they didn't fuck around. They recalled all NES consoles, took the time to figure out what was wrong, and then re-launched it. Microsoft could learn a thing or two from Nintendo here.
If you don't like DRM Ninetendo has had it since the NES (pretty mild lock out pins).
All console manufacturers try to do this because they make money licensing games.
For a time any company could only release 5 games a year irregardless of quality. During the NES/SNES era they were no better then Sony in regards to arrogance. If you wanted to sell games you had to play by their rules they were fairly arbitrary in their censorship and demands before licencing.
Yeah, I mentioned that. They censored games and screwed with third-parties. It's somewhat understandable given that they wanted to avoid the 2600's fate, but it's still pr
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Even so, as I said, all of the things you've mentioned happened a long time ago, mostly during the NES and SNES era.
here [play.tm] and [nintendo.com] here [gamersgraveyard.com].
The last one being fairly comprehensive. I personally don't see whats wrong with most of the suits but they have some parity with Lik Sang in my eyes.
Also the N64 was as much hubris as the PS3. They were one of the primary manufactures of game carts so they profited more from using the carts rather then CD's since they didn't p
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The price is still going to be an issue for a little while, though, I reckon. And I bring this up because PS3's *biggest list of exclusives* is actually... Blu-Ray movies! And this matters *until* cheaper blu-ray players start hitting the market. For now the PS3 is a bargain blu-ray player, all things considered, but disc players tend to drop in price WAY faster than consoles.
Anyway that was kinda off-to
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LittleBigHardon (Score:2, Funny)
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Nope, sadly it's a completely different game. You can find various videos on gametrailers.com and it does look very interesting.
Enemies fundamental to gameplay? (Score:5, Interesting)
Challenges are fundamental to good gameplay however. An 'enemy' is just one of the many ways of representing a challenge.
Re:Enemies fundamental to gameplay? (Score:5, Funny)
opponent != enemy (Score:1)
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LBP's concept (for me atleast) is a sort of platform/puzzle game. Introducing enemies will move it more into platform area and out of puzzle area, which to me seems less like what I'd enjoy. It really depends on how the enemies are implemented though; if they require pounding a gazillion time it'll be less fun then if they require a short and tactical approach.
I feel like I'm missing something (Score:4, Insightful)
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I'm pretty sure that the Nintendo fanboys would go apeshit for this game, considering that they're already feeling as though Nintendo is abandoning them. Seeing as Nintendo made the platformer what it is, this game definitely would be getting a ton of hype - and all the characters would be Mario like. As for Xbox, Microsoft fanboys would use this as the game that is the death knell to the PS3. Combined with Ka
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Not that there's anything wrong with LittleBigPlanet, but to date nobody has actually played the game. User-generated content didn't do much for the sales of Mario vs DK for the DS.
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Not all Nintendo games need them.. I'm not that much impressed by the non-mario-games-containing-mario.
Dude, it's programmed by Alex 'statix' Evans. (Score:2)
This is like WAD file editing mixed with The Incredible Machine, all enabled with built-in internet connectivity; I'd feel safe letting my kids play this online.
If I had some.
I'm going to go make some just so they can play this. BRB
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Goatse can be expressed in ascii, I bet it can be expressed in LBP levels, too.
"Game experience may change during online play."
So, it's a real game now (Score:3, Interesting)
Has it been stated whether or not the game will ship with a pre-made campaign / "story" mode, or will it be entirely make-your-own-sandbox?
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Looks pretty neat. Too bad everyone but the super hardcore fans will have moved on by the time PS3 is priced low enough for me to care. DAMN YOU SONY!
Oh no... (Score:3, Insightful)
Bullshit. I just finished "Ico", an early 2001 PS2 game, that was incredibly intense, and with the acception of a few pointlessly easy battles, had no bad guys. If anything, I could have done completely without the baddies, and the game would have been just as good. It's not a fundamental part of good gameplay, it's called "status quo". Obviously, every game, story, even piece of music, needs to have something that causes tension, but "bad guys" are only one of many options. In Ico, the antagonist was mainly gravity, the wall in front of you, and the frailty of the little girl you were leading around. Those were good enough. The baddies added a little in some areas, subtracted in others.
This line completely destroys any credibility this developer ever had in my mind. Good bye.
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The entire storyline of Ico doesn't work without the enemy.
Link down temporarily (Score:2)
The 1UP Network is currently unavailable so that our data center 365 Main can upgrade its power systems. Yes, the same 365 Main that caused a chunk of the internet to disappear earlier this week when its backup generators didn't fire. We'll be back online shortly, though, we promise.
OMG Enemys in a console GAME! SONY is so AWESOME!! (Score:3, Funny)
Brilliant marketing too! First they announce a game, then show 1 level, then announce a revolutionary new feature for that level. We can only hope that next they will announce that one of their levels has points! or Buttons! or OMG The possibilities are practically endless for a company with this much raw brain power. Maybe they might even have a cut scene, wheww gotta stop, i am giving myself chills.
OMFG! Enemies in a game! (Score:2)