Decision on Virtual Taxation Coming Soon 52
njkid1 writes with an article at GameDaily that once again tackles the thorny subject of taxing virtual goods. This month Congress is going to issue its report on the subject. What's in the report isn't certain as of yet, but their decision could have an enormous impact on the future of massively multiplayer games in the United States. From the article: "Economists estimate the sale of virtual goods grosses somewhere around $30 million in the United States alone, and up to $880 million worldwide, but no one knows for sure. With this economy's growth factor averaging about 10 to 15 percent every month, it's no wonder the government wants a piece of the action. Here's the bottom line: Any service or commodity bought or sold using real-world money is taxable. Therefore, transactions where players pay real money for in-game currency or virtual items are taxable events. It doesn't matter that the items don't exist in reality, since it doesn't take much creativity to argue that the sale is attached to a service, such as the act of acquiring the currency or item. This being the case, it was never a question of WOULD the U.S. government step in with taxes, but a question of WHEN and HOW."
In related news ... (Score:2)
Will this also make you pay tax when buying stuff. (Score:2)
Ebay?
This sounds like a sales tax not a income tax so even if you are not make any money they still want you to pay.
Re:Will this also make you pay tax when buying stu (Score:1)
With regards to this virtual goods tax. You're already required to pay taxes on income gained from the sale of products it's up to you to report it accurately to the government (as with the use tax) but most people don't. That is why they're even considering this.
Got to squeeze every last person while giving tax breaks to every large corporation.
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I'm not sure why they didn't just create a regular sales tax if they wanted money...
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Gee what a surprise (Score:2)
Ronald Regan said it best... (Score:2)
"Government's view of the economy could be summed up in a few short phrases: If it moves, tax it. If it keeps moving, regulate it. And if it stops moving, subsidize it."
As a service... (Score:2)
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Virtual trades in the virtual world which aren't ever traded for real world goods, services or items are completely nontaxable. Services is the one which is the most likely avenue, but even then if it isn't a
since some of it is virtual currency... (Score:2)
That should be really fun. Wonder what type of super-potent mega-weapon upgrades the DOD could obtain on WOW with that kind of credit! LOL!
Z.
Under what authority? (Score:2)
Wickard v. Filburn (Score:2)
Don't need to be a lawyer to use Google (Score:1)
Hey, Obscure Boy... next time, how about a link
Tried Google [google.com]? What about Yahoo! [yahoo.com] or MSN [live.com]?
Who cares... (Score:2)
If you make a living of supplying items in Second Life, you should already be paying taxes (including sales tax).
IMHO, tax laws need not be altered because the goods are 'virtual'. It's the illegal part (or not allowed by contract) which stops the tax dollars from flowing.
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Unfortunately, I am pretty confident that the "ZOMG, M0R3 TAXX MONIES!!!!!!11" instinct of politicians will overcome any such common-sense approach to what kind of changes should be made to tax codes...
Risky move (Score:3, Interesting)
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Another, and very old IMO, "alternate currency" is barter: I give you some amount of something, you give me some different amount of something else and no exchange of money occurs. Of course, it's harder to barter than to "shop regularly ... with money".
Plus also any tax office may argue that it does not matter whether there were money involved - business transaction occured: there was an exchange of things which had some value. So they claim they are eligible to want tax derived from that value, money or
CA does not tax SL; neither should USA (Score:3, Informative)
First, I am not a lawyer.
Linden Lab, the company responsible for Second Life [SL] is physically located in California, therefore it seems that they would fall under that jurisdiction in taxation matters.
There are no California taxes collected on monies paid to Linden Lab, AFAIK, unless they are bundled into the cost. Neither the TOS [secondlife.com] nor the membership plan page [secondlife.com] nor the pricing plan page [secondlife.com] nor the billing policies [secondlife.com] make any reference to any included taxes.
The California Tax Service Center page [ca.gov] says clearly that "Retail sales of tangible personal property in California are generally subject to sales tax." However, software delivered over the net is *not* taxed by CA under Reg. 1502of the California State Board of Equalization. {From LinkScan(tm) [elsop.com]}.
State of California
BOARD OF EQUALIZATION
SALES AND USE TAX REGULATIONS
Regulation 1502. COMPUTERS, PROGRAMS, AND DATA PROCESSING.
Reference: Sections 995.2, 6006, 6007, 6010, 6010.9, 6011, 6012, 6015, and 6016, Revenue and Taxation Code.
(b) DEFINITIONS OF TERMS.
Prewritten Program - A program held or existing for general or repeated sale or lease. The term also includes a program developed for in-house use which is subsequently offered for sale or lease as a product.
(f) COMPUTER PROGRAMS.
(D) The sale or lease of a prewritten program is not a taxable transaction if the program is transferred by remote telecommunications from the seller's place of business, to or through the purchaser's computer and the purchaser does not obtain possession of any tangible personal property, such as storage media, in the transaction.
-----
This is certainly the case with Second Life software. The server software remains in California while the client is downloaded to your computer. This is the general business model for most MMORGs. However, not all states support this model of software taxation. This non-uniformity between states is the wedge that will be seized upon by Congress (under its interstate regulation powers (U.S. Constitution, Article I, Sec.8 [cornell.edu]) to tax virtual wealth.
Of course, they *could* just as easily apply the over-the-net exemption as the state of California does. Considering how godawful-friendly they are to the business community, and how much they scream about "new taxes" [google.com], you'd think that they would. Unfortunately, their second loyalty is to themselves and the "public pocketbook" (citizens, of course, are dead last), and so they are likely to grab that pie with both hands and start stuffing their faces (after assuring their corporate overlords that it is an unfortunate "necessity" [thinkexist.com].)
Damn the Chinese! (Score:2)
I sincerely plan on making a non-profit (Score:2)
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Right because people who don't cheat in World of Warcraft are going step up and cheat because now they can contribute to ruining the economy, or at the very least can break the rules of the game, for a good cause.
And better still, they get to support 'playerauctions.com' which is pretty much the poster child for the very gold-farming scum they
Gifts? (Score:1)
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but make sure that the last line
Generated by SlashdotRndSig [snop.com] via GreaseMonkey [mozdev.org]
Are "virtual goods" even goods? (Score:1)
Items on an MMORPG are an exception. While companies do fold, this is something they try to avoid. MMORPGs (while their owners might like to keep people on them for 20 years) are seen as temporary. Not only is the game itself temporary, will it last 5 years? 10? Ther
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Actually, it would probably be handled by simply not allowing a character to receive any items without their player actively saying that they accept the item. Also, it would make the most sense that, if
A couple of thoughts... (Score:2)
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Well of course: yes, it does mean precisely that! This "free sex" should be taxed (if not outlawed straight away as it's just "free prostitution").
And can you even imagine the amount of money of which the state treasuries all around the world are injustly deprived of because some scumbags like me are having "free sex" with their wive/girlfriend/whatever?
But of course I'm joki
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Well, ask for example RIAA how they come-up with a $700 or so per pirated track.
Logic such as used by them is beyond me thus I agree with you.
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OK, I'll rephrase my example:
Well, ask for example RIAA how they come-up with a US$ 6 billion loses from what they call piracy.
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Just to make sure (Score:2)
Because I can see that sucking for a lot of people.
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Capital gains (Score:2)
What are the virtual sales in question? (Score:2)
MOD PARENT UP (Score:2)
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Virtual tax forms (Score:2)
Simple: Move MMORPGs outside the US (Score:1)
You want that in Lindens? (Score:1)
Second Life promotes that you can make money.... (Score:2)
Go check out their website [secondlife.com]. Front page there's a prominent fact box with 5 facts, and fact 4 is "US$ Spent Last 24h".
Come on, you don't need a PhD in media studies or textual analysis to see they are saying "come to Second Life because you can make money here" - whether you can or not is beside the point, they are trying to give the impression you can.
Having laid out their stall quite plainly, is it any wonder the tax authorities are going to wake up and s
I'm gonna go out on a limb (Score:1)
The double whammy... (Score:1)