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Role Playing (Games)

SOE Unveils In-Game EverQuest TCG 55

Sony Online Entertainment this week stated they'd have a 'new announcement' on Friday at their annual Fan Faire player event. SOE President John Smedley addressed the assembled players, revealing an in-game trading card game that's to be rolled out to players of EverQuest and EverQuest 2 sometime before the end of the month. The game was developed by the SOE-Denver studio, the same folks who made online TCGs out of Pirates! and Stargate. Gamespot reports: "All current EQ and EQ2 players will initially receive a starter deck, and additional booster packs can be purchased with real-world cash. However, those wishing not to spend any extra money will be happy to know that booster packs can also be acquired as loot off of boss mobs in both games, and the game will be free of charge to play. Of further note, the game will feature loot cards that can be redeemed for in-game items for players' characters. SOE plans to offer substantial support for the product, including in-game tournaments, card trading, a unique user interface, and deck-building functionality."
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SOE Unveils In-Game EverQuest TCG

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  • After all, you need something to do with your time when you're bored with grinding. In all serious though, RPG players like TCGs. I remember Magic the Gathering being marketed in magazines that catered to RPG players.
  • This is pretty cool, if you get past the fact that you are going to play a game... to play another game.

    It's kind of sad state of SOE. They have such a small base that they probably couldn't get anybody to produce a physical card set for them.

    Instead they just try to detract from the actual game to keep people playing instead of trying out the massive breadth of MMOs available to them.
    • This is pretty cool, if you get past the fact that you are going to play a game... to play another game.
      Mario Party? The "Triple Triad" and "Tetra Master" (no relation [tetrisconcept.com]) minigames in Final Fantasy for PlayStation? The NES games in the original Animal Crossing?
    • Massive breadth? If by that you mean the sheer volume of games, you are right. If you mean the large number of games with different gameplay experiences... not so much. Playing Everquest, WoW, Lord of the Rings Online, Dark Ages of Camelot and Final Fantasy offers virtually no differentiation in substance. This really does seem like a last ditch effort by Sony to retain players.

      Really, I think it is as much an indictment of the state of fantasy MMOs today as on SoE itself. I suspect this exact game wou
      • by Shihar ( 153932 )
        Massive breadth? If by that you mean the sheer volume of games, you are right. If you mean the large number of games with different gameplay experiences... not so much.

        Amen.

        The MMORPG market has been downright pathetic ever since EQ1 was a success. Before EQ, you could see people experimenting and trying different styles of gameplay. UO in particular was a truly unique and interesting experience for a while after it opened. Today though, the difference between EQ and WoW is cosmetics and a refinement of
        • Armageddon is a player-hostile shitpit with MUD conventions that were old ten years ago and never improved hence.

          Any MUD that calls itself an RPI is immediately suspect.
  • so sad (Score:1, Funny)

    by br14n420 ( 1111329 )
    you guys sit around talking about card games so much that it requires an acronym now? lame.
  • The most disturbing part of this story is the new link between having stacks of cash at your disposal and specific success in the game. That is, if you can afford to collect all the best cards due to your RL wealth, you get special bonus prizes in the game. And apparently, not some dinky thing like you get when you fork over the extra $20 for the collector's edition of a MMOG, but actual worthwhile items.

    This further weakens the barrier between RL wealth and in-game property, and sadly, bolsters the posit
    • hm. sanctioned gold buying.

      But that's the thing. For a lot of people, possessing an all powerful avatar kind of wipes the mind blank as to how they got there. Perhaps it's the cynic in me, but I feel like this is a cheap attempt to win over current MMO players....no risk of being banned after all.
  • by readin ( 838620 )
    I play Everquest, and this doesn't sound like fun. I don't want loot cards that I have interest in. I don't want to play an "in-game" game that players can buy extra cards for. I like the egalitarian idea that everyone pays the same fee and then gets a level playing field ( yes, there are gold farmers, but Sony tries to stop them, not become them). And I don't know how this is supposed to integrate with the world of Norrath. I mean, why would, for example, a skeleton be carrying around a trading game
    • If you don't want to, then don't. There's nothing Egalitarian about gains made in an MMORPG. Those with the most time, make the most gains. Those with jobs and families end up left behind. What's so 'fair' and 'equal' about that? Why would a skeleton not be carrying the exact weapon it is using at the time? Where does it fit a shield that it never had? Are there hidden bone pockets? come come..are you truly attempting to foist 'reality' on a Fantasy Game where a little halfling creature can carry 400 poun
      • by readin ( 838620 )
        There's nothing Egalitarian about gains made in an MMORPG. Those with the most time, make the most gains. Those with jobs and families end up left behind. What's so 'fair' and 'equal' about that?

        What's fair is that what you get in the game depends on what you do in the game, not on how much money you pay outside the game. As someone with pretty limited time, I do find it frustrating that people I play with one week are so many levels above me the next week that I can't group with them again. But they
  • I wonder why other games haven't already done this! it's great to have 'sub-games' to play within the larger RPG context. For example why not add Chess and other games as well in Taverns etc. across the world? I was wondering when a company would decide to merge the highly profitable and engaging Trading Card type of game with a MMORPG, and here Sony's gone and done it! Sony of all companies! I was thinking it would have been Blizzard or some new startup! This will start a whole new economy going within E
  • ASCII graphics. It's hard. No sound. But, it's fun.

    I played EQ, DAoC, etc. And after awhile, they stopped being fun. ADOM hasn't stopped being fun. And, if anything, it's MORE addictive than EQ et al ever was.

    Isn't that what a game is supposed to be about?

  • Isn't that just a little extremely antithematic?

    It's supposed to be a fantasy game - CCG's are pretty starkly unfantasy.

    What next, Coke ads? Nike armour? Toyota mounts?

    Talk about ruining the illusion. Even WoW keeps a better grip (barely).
    • WoW has a card game, and in-game vendors where you enter codes ...
      • Not to be confused with in-game TCG. Lancelot and his buddies didn't sit at the round table playing Magic: The Gathering.

        Having said that, even the keycode entry things being in-game is a small but glaring distraction.
        They should be available at the logon screen and appear, I don't know, through the in-game mail or something. So we don't have to run by the "Buy lots of boosters for the WoW-CCG" guys in BB.
        • yar, agreed. EQ tried the whole redemption-code thing, there was a issue of PC Gamer that had a code where you could redeem a shield, in order to do it you went to the EQ website (everquest.station.sony.com), logged into your account and entered it online. Then, in-game you would type '/claim' to claim your reward. No messing with the world.

          When they do implement this, hopefully they try and make it mesh. It would make sense that people in Norrath would have games they like to play, after all they have a
          • They did that with the Pazzak cards in KOTOR, I thought it was fun because it was a mini-game and worked really well in the theme that gangsters in space bars would play cards etc.

            But "booster packs" and things dropping off fantasy monsters? Come on!

            WoW does have the darkmoon cards that you can collect and turn in to make a darkmoon deck, but it's not a game, just a neat epic trinket.

            If the game wasn't like a CCG so much as just a card game of some kind, and fantasy themed, it could work out allright. But
    • Why is your mount so small? It's a Toyota.

The 11 is for people with the pride of a 10 and the pocketbook of an 8. -- R.B. Greenberg [referring to PDPs?]

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