



NES Emulator for iPhone Emerges 111
An anonymous reader writes "The first emulator for iPhone, iPhoneNES has been released. It run very slow, and has no sound, but hacker NerveGas has managed to modify the source to release an optimized version that is playable. " My favorite bit is that your controller is a clickable picture of the NES controller. Not exactly the ideal UI but still an amazing accomplishment.
The Real Question... (Score:5, Interesting)
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Re:The Real Question... (Score:5, Informative)
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oog want to play kick-ass fighting games on oog's iphone. oog bored, BORED!
"QUICK, GET THE KEYS"
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Why not iPhoNES (Score:1, Interesting)
Re:Why not iPhoNES (Score:5, Insightful)
Re:How is this newsworthy? (Score:4, Interesting)
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Also, you may want to check out the following:
Playstation Emulator for PSP Released [slashdot.org]
x86 Emulator on PSP Runs Windows & Linux [slashdot.org]
Gameboy Emulator Re [slashdot.org]
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The PSP is really popular among people who take mass transit to work. They're really common to see on trains, but I've rarely seen anyone with a PSP elsewhere.
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I'm not sure if you noticed, but there's both more iPhones on the market
this looks false, but it's hard to track down accurate iPhone sales numbers. the PSP reported sales of 6.7 million units as of January [arstechnica.com] and in the most recent 6 month period [arstechnica.com] moved 1.2 million more units, for a total of about 8 million sold. iPhone initially reported 500k units sold the first weekend, but that was later revised to 146k [nytimes.com] and it's doubtful that they really kept up that pace since the initial rush wasn't running into supply shortages as bad as some other devices have seen
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I strongly doubt that many iPhones even exist.
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Simple:
- Sony = bad
- Apple = good
- */Linux = extra good
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The IPhone has: 600MHZ CPU. Why slow? (Score:1, Insightful)
My Nokia N800 Internet Tablet has a CPU half the speed (320MHZ) and manages to do things at a reasonable speed.
Poor programming, undoubtedly. (Score:1, Insightful)
Can't say I've ever programmed an emulator, but from what I can tell, there's either a good number of people out there who don't know what they're doing, or it's very easy to bork something and cause horrible performance.
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Nice accomplishment but who would want to play it? (Score:2)
Just buy a DS instead for games:/
Re:Nice accomplishment but who would want to play (Score:2)
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But this is not one of those tasks. It's hard to enjoy a game when the control is less than adequate. I think I rather play a game designed for touchstream (why not, DS has that too -- could be done for iPhone) than trying to clunk through a game designed with a physical controller in mind.
Re:Nice accomplishment but who would want to play (Score:3, Insightful)
It seems that, for any device that comes out these days, we first see the NES emulator, then other emulators. This is then followed by ports of Doom, Heretic, Hexen, and maybe Duke3D. This is then followed by Linux, Quake, and Descent. It's only after all that do we see actual new things being made for a platform.
I swear, some people have nothing better to do but port old games to every platform imaginable.
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Getting an emulator up and running requires a lot of things to be solved: dealing with the filesystem to load ROMs, getting things to run on a regular schedule, updating the screen, taking input and using it, talking to the audio hardware... by using a pre-existing emulator that you know works, or something like Doom, you can concentrate on these sorts of tasks with an end result that's actually
You forgot Tetris clone after Tetris clone (Score:2)
It seems that, for any device that comes out these days, we first see the NES emulator, then other emulators. This is then followed by ports of Doom, Heretic, Hexen, and maybe Duke3D. This is then followed by Linux, Quake, and Descent.
You forgot the obligatory Tetris clone, then the Tetris clone with some gimmick related to an uncommon hardware feature [pineight.com], then the Tetris clone with two dozen different options for house rules [pineight.com]...
Re:Nice accomplishment but who would want to play (Score:2)
Interesting... (Score:2, Interesting)
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But you have to admit, at least the iPhone is multi-touch capable. If it had the touch capability of, say, a blackberry, this would have been a huge waste of time; imagine trying to play with a caps-lock style button mode.
As for grip, I could easily see myself resting my thumbs elsewhere on the device when not pressing a button, cradling it with my fingers.
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Perhaps a more fair explanation as to how important multi-touch is, would be to try to play an NES game on a PalmPilot using *only* the stylus.
Duck Hunt (Score:2)
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GAMEKING-II [geeks.com]
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D
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Hasn't this been done before? (Score:3, Funny)
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nesDS (Score:1)
Right here: nesDS [pocketheaven.com]. If you have a DS but don't run homebrew, you can buy a Games n' Music card and use the "DLDI-Capable Devices" instructions.
ObTopic: I have a phone to make calls. I have a DS to play games.
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(And no I'm not British, favourite, Firefox just thinks I am during spell checks. And btw: Firefox isn't a word based on their dictionary)
thanks but no thanks (Score:2, Funny)
it's a mobile phone, of course it has wireless (Score:2)
O RLY? Then how does the iPhone make calls?
Sometimes your joke applies. Other times it does not.
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vNES (Score:1)
WOW! (Score:4, Funny)
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Really, PocketNES can bind to hardware buttons... and it was released in 2002
http://www.freewareppc.com/utilities/pocketnes.sh
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Eh... (Score:3, Funny)
The iPhone is...
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Yeah and the iphone is just so open. what?
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* A video game emulation platform
I see no reason why games designed for the iPhone couldn't catch on.
I disagree (Score:3, Insightful)
The iPhone is a rectangular 115 x 61 x 11.6 mm touch sensitive screen, WiFi, 8 GB of memory a reasonable amount of processing power on a fairly common OS. The truth is you can use it for whatever is applicable. It also supports USB so you can plug almost anything into it. Steve Jobs isn't stupid he has a platform that can be adaptable for many things.
Video, Audio, Data Sharing, Communication, Interactivity the list goes on.
Shoot My palm I use as a web browser, video game console, organizer, music player fl
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Fine, I'll give you it not being a game platform. But my right pocket, at least, is feeling pretty enlightened, thank you very much.
DS emulator (Score:1)
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It amazes me how the only people who are voiciferously negative about the iphone are the ones who haven't actually used one... As for myself, having used one extensively, I can absolutely see the pot
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Yes, that's right. It was Apple's imagination and innovation that caused them to lock down the iPhone to prevent 3rd Party apps being run on it.
Of course, I'm sure you would say that Apple applied on
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Which would be nice if Apple supported such a thing, which they don't. Meanwhile, there are plenty of mobile devices with APIs that encourage 3rd party development. Sure, people can develop wonderful 3rd party tools for the iPhone, but until you have the blessing of Apple I wouldn't boast about it too loudly.
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Actually, that is exactly the new marketing slogan Steve Jobs is rolling out this week...
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Gun Support (Score:1)
bluetooth (Score:4, Interesting)
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The "B" button isn't jump (Score:1)
In the youtube video, he is using the B button to jump. That's wrong. It's the A button.
http://www.consoleclassix.com/gameinfo_smario_ne s.html
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Oops, bad link. Fixed link:
manual: http://www.consoleclassix.com/gameinfo_smario_nes. html [consoleclassix.com]
youtube link: http://youtube.com/watch?v=LVh429Dp7r0 [youtube.com]
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emulator (Score:1)
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