The State of Play - Violence and Videogames 108
mozen writes "The BBC has an article up discussing the effects of videogames on the mind and how the media are reluctant to talk more openly about violent games. From the article: 'People who've grown up with Mario see him keeping pace, running and jumping along the building tops that streak by on a train journey. At best, it's a pleasant daydream — a happy reminder of a pastime you enjoy, and at worst, it's a mild distraction. Until, that is, you swap the games around. What if my screen dreams aren't of something so patently harmless as Puzzle Quest? What if they're of the stealth kills in Manhunt?'"
Better quote from the article (Score:5, Informative)
Wait, come again? (Score:4, Funny)
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Err.. where do you get that idea? Sources please..
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Like this??
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Real life has no reset button or savegames (Score:2, Insightful)
I'm not planning to perform a stealth kill in real life. I can't reset the real world or restore a save game.
Of course, that is what a rational person would do. But irrational people are... well, irrational.
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I wonder if save/load functionality will be added to the next version ?
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Anyone noticed that guns are not banned despite being the most obvious choice of weapon for unstable p
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Or Pac-Man. (Score:4, Funny)
I'd post more, but I've gotta go to a rave tonight.
Re:Or Pac-Man. (Score:5, Funny)
I'd post more, but I've gotta go to a rave tonight.
happens to me all the time (Score:4, Funny)
when I played Katamari for too long I would see everything in terms of "can I roll it up", which could be dangerous when driving.
I still find myself strafing around corners in office building, entering elevators backwards, and being very aware that landing a plane is just a controlled crash.
None of that, however, has made me more likely to shoot someone when the elevator door opens or run my car over a pedestrian to hit my 10m goal.
Re:happens to me all the time (Score:4, Funny)
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That strikes me as pretty difficult, really. I mean, I've played plenty of bathroom-tile Tetris, I've eyed up objects in the mall as potential anti-zombie weapons, I've had nightmares about the Mad Monks chasing me into a pit, I've tried to take residential corners along the optimum racing line, and I've sized up my office as an Action Half Life level...but I've never actually strafed around a corner. It's a lot of work to pretty much just simulate turning your head.
Re:happens to me all the time (Score:4, Funny)
I've been known to walk at a ~30 degree angle for extra speed [bungie.org].
-:sigma.SB
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But the strafing around corners... I definitely do, once in a while. I've seen a lot of people do it, it's actually v
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The Zombie Apocalypse is coming friends, be warned and be ready.
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Another time more recently I found myself trying to polymorph a cop off his bike, but just couldn't quite find my mental hotkey. And god knows how many times I've tried to counterspell one of those boring people who just. wouldn't. shut. up. I guess it's lucky I wasn't too social while I was spending a lot of time playing my warrior i
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On the other end of things, even spea
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Fucking hell. (Score:4, Insightful)
Then that means you daydream about that time you actually got the red kill. Big deal. You aren't daydreaming about murdering someone and then attempting to cover your tracks, worried if you will be found out, living with the guilt.
You are daydreaming about pressing fucking buttons. If you get those two confused, you belong in a VERY padded cell.
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But seriously. If you can mistake "WASD" for moving about, and Control for Crouching.. you have some weird connections there.
Who buys the games? (Score:1)
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The items on the list have one thing in common: mass-media's main audience (middle-aged, middle-income parents of middle-sized families) don't tend to like or identify with any of these so they act as good objects of blame as there is minimal likelihood of alienating viewers
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Media's reluctance (Score:4, Insightful)
If you don't like the content DON'T FUCKING BUY IT.
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A 5 year old girl down the street swears like a sailor. Her parents don't care. They say, "No, its ok for her to say that. She's not in school."
She has an influence on my 6 year old son. He's never heard those words in our house, either said out loud or on TV or games. Yet a neighbor who knows our values called us and said, "I just heard your son say 'mother f***er' and I thought you'd like to know about it."
Absolutely we'd like to know about it. But what do you do? Give
Re:Media's reluctance (Score:5, Insightful)
Frankly, yes, that's exactly what you do. While I'd be - to some extent - offended if some parents down the street stopped letting their son play with mine because they know I take my son shooting, I can't help but respect their commitment to raising their child the way they believe to be right.
Look at it this way: over the course of a normal life, every person is going to have to make decisions about the sorts of people he or she is going to associate with; that's one of the responsibilities of being an adult. When you have a young child, you have to assume those responsibilities for your child until he's old enough to shoulder them himself. No, of course it's neither pleasant nor ideal; neither is the rest of life.
And in the particular instance of swearing, a list of things he's not allowed to say isn't such a bad idea. After all, there's nothing inherently immoral about swearing, it's the use of obscenity in an inappropriate context that's the problem. There's a difference between me saying typing "fuck" on slashdot and me saying "fuck" in a job interview. Regardless of whether your son does swear, as long as he knows you won't tolerate it, and he'll get in trouble if you find out about it, I think you're doing your job well. That's the lesson he needs to learn, after all.
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If you don't care whether your child swears, why get upset about it? Frankly I think getting upset about it just encourages them. It empowers the child to get a reaction from adults. They know it's a special word so it goes in a special place in their brains. If you just ignore it, then there's no reaction, and there's no fun. They'll
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There's a difference between me saying typing "fuck" on slashdot and me saying "fuck" in a job interview.
In converse to the thread, I was working at a computer with several other people in the same room working on computers. No cubicle walls. The boss was in the next room, and something prompted him to ask me, "Don't you ever swear?"
I stopped typing, looked up at the space above the monitor, and I swear I had a mental image of a scene out of Terminator, seeing a list of possible responses (Yes, No, Or what, Fuck you, Fuck you asshole, etc.) and decided to loudly blurt out, " Fuck yes!" and went back to my t
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It is not about being allowed to raise one's kids as one sees fit, it is about making sure OTHER parents raise their kids in such a way that it doesn't interfere with one's own style. The off chance that one's kids might be exposed to things one does no approve of by parents who do approve. In other words, LCD parenting.
I can recall growing up, kids who's parents did not believe in soft drinks or TV going absolutely livid that their children hung out with families
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I hope that's in no way related to LSD parenting...
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One of my neighbors parents wouldn't let their kids play with me cause my parents were catholic. (I'm dead serious)
On the other end of the spectrum, my parents had hippie friends who wouldn't let their kid come over because we had Atari video games and a TV and I wasn't allowed to bri
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Do you ? The kid is still human and as such has human rights. At some point bringing him up the way you like will interfere with those rights and thus count as child abuse, for sufficiently extreme values of "the way you like". While using the Pope as a boogeyman propably wouldn't count (and might even be perfectly reasonable - the
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Obsession (Score:3, Interesting)
I think what people don't understand... (Score:1)
Nethack (Score:3, Funny)
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I've only had one of those, and I can say, "Who needs recreational drugs when you can live in an 80x24 terminal in your dreams?"
Unfortunately, I woke up when I got YASD...
-:sigma.SB
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DDD
D@D
DDD
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http://ars.userfriendly.org/cartoons/?id=20060522 [userfriendly.org]
Comment removed (Score:5, Interesting)
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The other part is warfare, you brought up the military, which is irrelevant when we're talking about violence on the street and in schools. There is no separation or abstraction, is a kid at a school pulls a gun or a knife or a shiv and kills another student or teacher or goes on a rampage, they are *there* they are living it, breathing
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Please pass the ketchup, I think I'll go to bed.
Not just violence (Score:2)
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The whole stereotype of masculinity is a joke anyways. Are you more of a man because you go out blow the crap o
Games in my head (Score:3, Interesting)
Something similar happened the night before I got married. I had been playing Meteos (a puzzle game for the DS) for a couple of hours to help calm me, and by the time I did go to bed, I was playing the game in my head. Along with the emotions of the coming day hitting me, I had such a hard time falling asleep. I got about as much sleep that night as the next night.
And I've also played Puzzle Quest in my head. I hate puzzle games!
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Man, I need to file a complaint.
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No such luck at ours. We personally said goodbye to every...single...drunkard.
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Heh, I get this effect the most when I've been playing a lot of Soul Calibur.
ANOTHER report on video games? (Score:2)
I have occasional Gaming / Real World mix-ups! (Score:3, Funny)
Personally, I find after a weekend that features gaming heavily that when I'm waiting at the bus stop on Monday morning I sometimes find myself trying to press my brain's "z" button to toggle telescopic zoom, hoping I'll spot the bus coming down the long, straight road.
I'm not just daydreaming, for a split second I really think that some sort of inbuilt binoculars will activate and its actually a real disappointment when I realise I don't have such capabilities.
I guess it's a good thing I'm not usually holding an M-16 when waiting at the bus stop!
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I'm not just daydreaming, for a split second I really think that some sort of inbuilt binoculars will activate and its actually a real disappointment when I realise I don't have such capabilities.
I guess it's a good thing I'm not usually holding an M-16 when waiting at the bus stop!
I felt the exact same way.
You know how I banished that disappointment?
I replaced the stock sites on my M-16 with a 3-9x42 variable power zoom scope.
Not only do I see the bus coming from far off, but the crack heads stopped hanging around my bus stop!
The standard denial (Score:3, Insightful)
But they do make a point. I've experienced a similar phenomenom. After playing hours of Tetris, I've found myself almost unwillingly thinking about moves, combos etc... even after I'd moved on. There was a pop-cap game where you shoot off fireworks that did the same thing, making me constantly think of new combos and such. We can deny the affects all we like, but anything that is repetitive will eventually get under your skin when over-exposed. The moment of truth comes in how we allow this to affect our behaviour. Most people are able to shake these affects and move on with their life, but a few can become consumed by it. These are the people who become your psychopaths and mass-murderers. Every person feels that urge every now and again to just go off. Whether you're sitting in traffic, in line at the bank, or doing some other tedious and/or annoying task, the urges exist. Those of us who are civilized and possess the ability to think rationally can get past these moments without incident, but again, there are always the few who can't.
This is why violent videogames are important. They help us to see what lies within us, and what the consequences of giving into can lead to. Games like Manhunt and Grand Theft Auto are great not because of their gameplay, but because they allow us to do that which we suppress in ourselves. It allows us to act out our most deviant and perverse fantasies without fear of repercussions. Nobody in their right mind will admit to it (which begs the question if I'm in my right mind), but we all have these fantasies at one point or another.
In a way, video games do affect me, just not in the way the "analysts" think. I'd say I'm far less likely to go on a killing spree or whatever after playing GTA. Why? Because I realize that driving my car into a "Pay n' Spray" will not help me one iota in a full on man-hunt involving the FBI and the National Guard. It reinforces that there is nothing great or glorious about killing someone in whatever gruesome manner the developer has cooked up. But most importantly, it helps me realize just how dark and terrible these urges are, and reinforces in me the need to suppress them.
So mod me into oblivion for speaking the truth if you must (It's the slashdot way, afterall), afterall, we wouldn't want our opponents to know this.
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The truth is it's about learning and/or your brain digesting the information. I know I've had the same thing happen in games you play frequently, your mind gets stuck in 'game playing / solving mode' and takes a little while to get back to normal.
Speak only for yourself pal. (Score:1)
Games like Manhunt and Grand Theft Auto are great not because of their gameplay, but because they allow us to do that which we suppress in ourselves. It allows us to act out our most deviant and perverse fantasies without fear of repercussions. Nobody in their right mind will admit to it (which begs the question if I'm in my right mind), but we all have these fantasies at one point or another.
Hey man, please do not presume to speak for me, or for others for that matter. Not that the popularity of GTA is in dispute... but you can't assume everyone, even among a crowd of gamers, has your mindset.
I personally find the notion of actually enjoying acting out fantasies of mean-spirited criminal brutality to be quite repugnant and disturbing. I haven't the slightest desire to play such role, even in a game. It's depressing that so many people actually derive pleasure from twisted, perverse crap l
Chatterbox (Score:3, Funny)
"Hi Lazlow, I love the show, I'm a first time caller. I wanted to say something about these videogames, they are warping our kids minds. My sons dog, Bugle, got hit by a truck, and he says, 'Mummy, mummy, where's the reset button?' Kids these days, they think life is a game. Well it's not a game Lazlow. It is very, very serious. I let my kid play video games, and now, he runs around the house looking for gold coins. This is teaching our children to go chase money. My eldest has been playing this new videogame, called Pogo the Monkey."
"Yeah, I've heard of that one."
"The shop teacher called me today, and Sam made a home-made banana cannon in shop class, and was lobbing them across the street at a fast-food restaurant. And it's all because of videogames. Lazlow, life does not have a reset button."
"Right, but this show does."
[dial tone]
"I love that button."
Why read the article? (Score:1)
I had to listen to what was probably this story on the radio while driving to work this morning. Every two-three months, someone manages to get a press release out saying violence in video games is harming society, and all the major media outlets pick it up. It typically happens during slow news weeks, when they run out of mine collapses, celebrity snafus, and infrastructure meltdowns.
I do
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You should read the article, since you completly missed the point. Short summary, the article says that:
- video games do affect us (Puzzle Quest as example)
- yet we have no real understanding how they affect us
- that the whole discussion is limited to violence only, by both media and gamers themselves, makes it very hard to find out to have a real discussions
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At least I have a long-winded rant ready for the next "typical" government vs. gaming article, once this article gets buried and forgotten and it's back to same old.
For those who don't want to RTFA before posting... (Score:5, Informative)
He does say that doing something over and over again-- whether it's a video game move or a cross-stitch pattern-- clearly affects the way we think. He acknowledges that this does NOT have to affect how we behave, and usually doesn't. But these things DO have a cognitive effect. His argument is that if we can only ever talk about this effect-or-lack-there-of in the context of condemning or defending violent video games, we are not going to be able to explore what is really happening.
His point is that the cognitive effects-- positive, negative, and/or neutral-- are worth exploring, and cannot be explored when every exploration begins with an agenda of "for" or "against", setting out to prove that games are/are not harmful. Is this really such an outlandish suggestion?
Re:For those who don't want to RTFA before posting (Score:1)
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This is the state of play. (Score:2)
Now if we can't find more productive things to be outraged about than violence in video games, I'm going to have to start throwing silence spells around.
Badgers (Score:1)
Until, that is, you swap the games around. What if my screen dreams aren't of something so patently harmless as Puzzle Quest? What if they're of the stealth kills in Manhunt?
And what if I dream of stapling Oscar Mayer wieners to badgers and then releasing them in a crowded hall of vegetarians? What a crazy swap that would be! Man I have to lay of the badger stapling game marathons over the weekends or god help me, me and my red Swingline might go to town one day.
[twitch twitch]
Humor (Score:1)
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Amateur. (Score:2)
You haven't played Silent Hill before bedtime, have you?
Dreams and Obsessions (Score:1)
When
GTA (Score:2)
Hold on... (Score:1)