The Death and Rebirth of Genres 41
Via GameSetWatch, an article at the Manic Pop Blog about the way in which game genres disappear and reappear based on current trends. The post's author discusses the death of the Adventure game genre, and its reincarnation thanks to casual gaming: "A casual game like Azada takes that basic "Seek and Find" formula, adds in some additional bridging puzzles, and you end up with a game with a series of static screens filled with items to discover. You put these items in your inventory and combine them in order to open up additional areas. And some areas require that you solve puzzles to advance. And it's all wrapped up in a storyline, further driving your desire to "finish" the game. In other words, it's an old-school adventure game."
old school adventure? (Score:2)
Er, old school adventure games were not static screens. What he's talking about sounds more like Myst.
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Classic Adventure games. Static screens.
X-Files, Day of the Tentacle, Leisure Suit Larry. Lots of others. I haven't ever played much, let alone old-school adventure...
What
Damn young'ins (Score:3, Insightful)
Old school adventures didn't have no fancy static screens. Old school adventures were walls of text! And full of mazes of twisty little passages all alike. You young'ins and your shiny 8-bit graphics will never appreciate navigating a non-euclidean maze while fending off theives and grues. Bah!
xyzzy
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: E
You are in a room......blah blah blah
Exits here - N, S
Bah! You screwed up my map!
Layne
Sorry... (Score:1)
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Myst Uru was a Myst-style game with 1st/3rd person selectable viewpoint and full motion. It was supposed to become a full MMPG world, but Cyan ran out of money. There are still people hacking the server code and running the MMPG on their own, but I never got aroun
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I'll agree that the Uru inventory was limited, but there was something to it beyond putting eye candy in your relto.
- You collected linking books which were inventory-like, in that an artifact collected here enabled you to go there, even though they were only visualized and used in the relto.
- The wrist-band in the world with the spinning forts that allowed interfacing with later parts of the game.
- The
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It depends how old school you're going, no? "Adventure" was pretty static...
My Theory (Score:1)
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Layne
Long live Old-Skool Sierra! (Score:2)
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The game play got irritating at times when you got stuck but it was fun to be part of the story and take your time without all the flashy graphics. Adventure games have really nice and well written stories to go along with the game since thats really the selling point behind them. I still remember the hours of playing Kings Quest VI with my friend. Took us about two months to beat that game and we only had to seek out help maybe once or
LucasArts! (Score:2, Interesting)
No, if you want to get reminiscent about games with outstanding plots that still have playability (almost) a decade and a half later, I think it needs to be LucasArts. The Secret
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The Interface (Score:2)
Retro gaming (Score:3, Interesting)
People are going back and investigating games (and gaming systems) that they didnt have as kids, either legitimately by buying/acquiring the original hardware/software or by emulation and/or warezing.
This is partly because of
- emulation (ala MAME, MESS, etc)
- XBox Live and the Wii offering great classics,
- retro gaming sites
- people making prettied up versions of classic games (like the great stuff hosted at retrospec)
- and most 30 year old males who now have kids want to share some of the good gaming experiences that they had when they were young.
But the single biggest reasons (IMO) is that there are old games that OOOZE playability which people still rave about even now many years since they were released.
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Space Combat Sims (Score:2)
While I realize that the Freespace 2 engine has a pretty impressive open source community [hard-light.net], I still pine for the days of good space combat sims.
The closest thing I've played in a long while is Project Sylpheed [microsoft.com] (not to be confused with the old 3d-shooter Silpheed [wikipedia.org]), but it's closer to a "macross [wikipedia.org] space combat emulator" than a space combat sim in the tradition of Wing Commander, TIE Fighter / X-Wing, Freespace, etc.
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Adventure games never died... (Score:3, Insightful)
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Mmm, true, but the field is more sparse for those who would rather do all the work with their brains and none of it with their thumbs. The old-school adventure (I still count the LucasArts classics as my favorite games) really has its modern incarnation on the Nintendo DS: Phoenix Wright (1, 2, soon 3), Hotel Dusk, and so on. Granted, the modern version, usually
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Say that reminds me... (Score:2)
The Death of Adventure Games (Score:3, Insightful)
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Recent adventure games (Score:3, Interesting)
Runaway 2: 2007
Paradise: 2006
Sam & Max: 2006-2007, six episodes
The genre isn't dead, it just hasn't grown to the same extent as action games. When a third-rate shooter can sell five times as many games, it takes some determination to release an adventure game. As a result, there's fewer of them coming out, but they do exist.
Correction, prease (Score:1)
"There are no trends, only fads." - me