Bill Roper Talks Hellgate, Mythos, and Blizzard 28
N'Gai Croal's Level Up blog once again delivers a several-part interview, this time chatting with Flagship Studios' Bill Roper. Formerly of Blizzard Entertainment, Roper's company is currently best known for its work on Hellgate: London, but as Roper points out in the interview they're working on a good deal more than that. He and N'Gai also walk down memory lane, recounting his work on the Warcraft, Starcraft, and Diablo series. Here, he addresses the controversy surrounding Hellgate's somewhat controversial 'tiered' system: "N'Gai: There's been a lot of discussion online about the business model of the game. Going back to the genesis of Hellgate: London, at what point did you know that you wanted to go with a sort of hybrid model: a base game that would have standard PC game retail pricing, and then an optional premium subscription model on top of it as well? Bill Roper: We've actually, since the beginning, known that we wanted to do a tiered format. It was very, very important for us to be able to come up with a way to actually provide even more of an experience than we did with Diablo 2, with Hellgate: London. Basically, we noticed people had a lot of expectations from the team because of what we did with the Diablo series. Part of that was the ability to when they got the game, having that single-player experience and then being able to take that and go online and have that experience for free. I wanted to make sure we had that because that was the base-level expectation of our fans. That's what they got from Diablo 2."
uhhh (Score:2)
Re:if they knew about subscriptions in the beginni (Score:5, Insightful)
Gamers are fickle. If you talk about something that excited you in a brain storming session the other night, even off the record, you may as well write it in stone. Because as far as the gaming populous is concerned you goddamned promised. Even if you don't say anything but an editor makes a hypothesis about your game frequently that has become the "lore" as it were. It gets repeated, the part about conjecture is lost, a thousand blogs/adwords dispensers quote each other without checking (or citing or caring really) the source and pretty soon you goddamned promised that it would be in.
God help you if you actually do say something and then change it later. It used to be that developers would talk in depth about projects, now all we get are screen shots, background, and stories about office drama. I can't blame them really.
This is the man who made Diablo II. (Score:4, Insightful)
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Oh come on (Score:2)
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Yeah, I'll believe that when I see it - particularly, people paying for purely aesthetic differences.
Again a cynic haven't read up on this game before commenting.
You don't only pay for "purely aesthetic differences", you pay for more character slots, better guild support (being a guild officer *requires* subscription), hardcore mode for more thrill to the game, more areas to explore and quest in, and possibly (this specific part is only rumored yet) even more character classes for more skills.
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Yeah, I'll believe that when I see it - particularly, people paying for purely aesthetic differences.
Erm... you do realise that the limited edition [Murky the Murloc] vanity pets that Blizzard gave out to Blizzcon-goers a couple of years ago sold on ebay for up to US$100 immediately after the convention? There's one on ebay now [ebay.com] with current bid of US$200. See it yet?
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That, and a large portion of Diablo 1 was actually developed by Bl
Re:This is the man who made Diablo II. (Score:4, Interesting)
It scaled in a good way with more players. You didn't just gang buster your way through if you had more then 1 person but if you had 5-8 people who were decently equipped and knew their role it made life easier. It only really matters in nightmare or hell difficulties. On normal any old group would wade through unscathed.
A big part of it however was showing off your gear. On a illegitimate server, you knew all the equipment was likely hacked. Thus having a party decked out in perfect gear wasn't interesting. But on the legitimate server you could brag about the storm shield you had (until the botting made it less unique). So their shooting for that, to addict people and then have people pay to stroke their vanity. Possibly they may make items that unlock. So you got the +5 storm shield of evisceration. If you pay $1.50, it adds an extra +1. HArd to say if what ever they have planned will work.
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Yeah, I loved that about Diablo 2. It meant you didn't have to have 8 people to kill Diablo, but if you did it was still challenging. Also, on those difficulties once you got above four p
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Still no idea what I get for subscribing (Score:1)
Personally I won't be fussed about extra slots for the money, new content would be the enticing aspect.
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