Meet Korea's Gaming Rockstars 64
PC Gamer has up a short piece looking at some of the big names in Korean gaming. The piece describes an event, and discusses the training regimen these console contestants go through. "I visited the A-team house, which is in a residential street in northern Seoul. Fourteen pro gamers live here, together with their team coach. It's half frat house, half sweatshop. Upstairs are the dorms. The team's top two players, Ma Jae Yoon (handle sAviOr) and Seo Ji Hoon (handle XellOs) share a room that's not much bigger than two single beds. The others are crammed into bunks in two other rooms. Ma, aged 21, is currently South Korea's number one Starcraft player and, according to Sean Oh, a millionaire. You wouldn't be able to glean this from looking at his bedroom."
Just Doing Their Time (Score:5, Funny)
2. Endure austere conditions, long hours, harsh discipline.
3. There is no step 3
4. Profit!
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Actual, in Korea you can be both in the military and a professional gamer. [fighterforum.com] The previous link contains some pictures of the event they held to commemorate the creation of the South Korean Air Force Starcraft team. I believe the Navy also has a Starcraft team.
Millionare eh? (Score:3, Informative)
Looks like a Millionare in Korea can barely afford a PS3.
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Most millionaires aren't flashy bastards though. I once had a boss who was a multi-millonaire. He looked like a hobo. In fact the only thing that gave away how rich he was was if you were allowed into his attic where he collected and framed $50 bills. Seriously, he collects and frames them. He has THOUSANDS of them.
Re:Millionare eh? (Score:4, Insightful)
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He was a nice enough guy, but you would have him pegged as a farm worker at best if you met him. Not the richest guy for a hundred miles in any direction.
Sad thing is, he had absolutely no family. Nobody to leave everything too. (I fully expect he would try to take it with him to be qui
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2. swap with real ones in attic
3. burn down attic
$. go to jai.. i mean profit!
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Millionaires become millionaires by being cheap. (Score:2)
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Now look what you've done. Blizzard is in tears. I hope you're happy.
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hmm (Score:2)
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Completely abstract? Last time I checked you can't fire five uzies at the same time in Halo.
Game have rules too, and in many ways better then sports because the rules are absolute laws. In that way you can have a truly level playing field.
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Starcraft (Score:3, Interesting)
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I, on the other hand, completely understand the appeal. I play with friends quite often, and quite enjoy watching them play while I take breaks. I do also tune in to tv channels that air computer gaming events. I cannot tolerate sports however, I do understand it's appeal to others, it's just not for me.
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I'm very competitive, and watching professionals, i can glean some insight into advanced tactics and gameplay. Which results in me playing better and thus winning more. (Its also fun to laugh at their screw-ups)
Its fun to watch two people/teams go head to head, just like in sports.
And finally, watching someone else play can give you a lot of fun of actually playing the game, but without actually doing any of that annoying
Howlin' Mad (Score:5, Funny)
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Face: "BA.... Have some milk"
BA: "Mmmm, I like milk. Milk good for the body. MMMM" *chugs milk*
*thud*
Hannibal: "Ok, Murdock and Face, load him on the place, we'll be in Venezuela in 8 hours..."
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Back in 98-99 I was one of the top 5 gamers in SC (Score:4, Insightful)
The only reason I quit Starcraft was because of the map hack. People stopped playing on Battlenet, but I had no where else to train so I was screwed. I hope they punish map hackers in Starcraft 2. There are a lot of ways to do it. One way would be a report map hacker button: and when someone gets to the top 10 of reported maphackers, people at Blizzard could review a replay. Another way is to open up a ton(1,000,000) of memory addresses that allow map vision, and none are legit. If someone changes one of these values, they'll be reported to Blizzard and their CDkey banned. Anyway there are lots of ways of doing it. I look forward to Starcraft 2 as being my game of choice.
Re:Back in 98-99 I was one of the top 5 gamers in (Score:2)
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Go server side for everything and have the installed game be nothing more than a dumb client?
Map hacking occurs because the enemy player position exists within ram. By removing a fog layer or dummying enemy position graphics on top of the fog. The onyl way to truly avoid this is to prevent your opponents position from being distributed until they come into view. But the problem is network latency, limited server side resources, etc.. ke
Re:Back in 98-99 I was one of the top 5 gamers in (Score:4, Interesting)
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There is a problem with the FPS client-server model: if your server dies you're screwed. Let's face it, Starcraft and other RTSes do not need an environment with as low latency as, say, Counter-Strike. At the same time, CS is only fun with a fair number of players, necessitating dedicated servers, while Starcraft has more potential for quick pick-up games between random people.
Which is to say... Nobody wants to connect to a dedicated server for a quick dirty RTS match, and if the hosting player quits (all
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Yeah. And?
It's a fact of life. If your ISP dies, you're screwed. If your network card dies, you're screwed. If the batteries in your wireless keyboard die, you're screwed.
Not a big deal. Halo manages to create quick pick-up games with the simple model of, if at least one of the players is visible from the Internet, they get to be the server. Dow
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Yeah. And?
And it leaves Blizzard two choices:
- Host all games on dedicated blizzard servers, including all the 2v8 comp stomps out there. This results in far more security and reduced cheating, but can you imagine the cost?
- Allow one player to be the host, which introduces host cheating issues, but assuming the host is reliable it drastically reduces the odds of a client cheating. But, if the serving player leaves, the whole game goes kaput (and in RTSes, players tend to leave a lot)
- Do peer to peer networkin
Third choice: (Score:2)
Problem solved, and it helps a bit with the cheating.
If it took me all of thirty seconds to come up with that, why didn't Blizzard just do it that way, instead of making it hell for anyone behind a NAT? And this will only become more of a problem in the future; I have seen ISPs throw all their clients behind one massive NAT gateway, rather than, say,
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Re:Security through obscurity is the best you can (Score:2)
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A million booleans that if you toggle them the map hack is engaged, and your CDKEY is marked for bannage. Sure, you don't need a mil, 100k would do the trick too. The key is there are a lot of anti-hack tricks you can pull when you know the tools the hackers are going to try first. The interesting thing is that Blizzard doesn't have to ban it immediately. They could let the hack distribute so all the hackers get to a saturation point, then Blizzard bans them all at once.
Why have a boolean value that can be toggle to enable a maphack in the first place? If there are 1,000,000 fake ones and 1 real one, the computer has to have some way to know which one is the real one. Load it up in a debugger, and trace it back to the real value. If they randomly change, there will have to be another value somewhere indicating which one is the real one. Or you could also look for the one that isn't checked in the loop that scans through all of the fake ones. Or you could simply inject cod
Hurry and meet them... (Score:5, Funny)
For those of us that love Korean girls (Score:2)
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Re:For those of us that love Korean girls (Score:4, Funny)
"They shriek and cheer when the two teams walk on stage. In South Korea, pro gaming has attained the status of rock and roll."
backwards (Score:4, Funny)
Korea's #1 Starcraft Player: I would like to have a good car and a fancy girlfriend.
um.... isn't it supposed to be the other way around?
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Did you really think people talked like that?
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A good car and a fancy girlfriend should want Korea's #1 Starcraft player?
CHris Mattern
Meet Korea's Gaming Rockstars... (Score:1)