GameStop's View of the Gaming World 61
Gamasutra has up a massive interview with some of the executives at Gamestop, the largest games-specific retailer here in the US. Speaking with folks like senior merchandising VP Bob McKenzie and marketing VP Tom DeNapoli, the site explores the retailer's unique position within the gaming world, their views on the three consoles, and even the possibility that they might someday stock AO titles. "Gamasutra: There was a point where Manhunt 2 was considered an AO game. Is an AO game something that you would consider selling if it came out? Is it something that you would consider carrying in your stores? Bob McKenzie: I think that it is an opportunity that we would have to look at on a case-by-case. In this situation, I'm glad that they went back, reworked it, and it will be M rated. I can't say that we would have supported it at AO, and I can't say that we won't. In the past, when there was an AO game such as Leisure Suit Larry from a couple of years ago, GameStop wouldn't support that game in our retail stores. However, that was before the merger with Electronics Boutique, and EB did take the title into their retail stores. So, again, it is a situation that we have to take on a case-by-case. But I have to say that we prefer that the AO games are not anything that we are out there in the market looking for."
Re:Censorship (Score:4, Insightful)
And yeah, video games aren't different than movies. Movies went through this junk too. Unfortunately, this stuff doesn't get resolved until the people who grew up with the thing in question are old enough to have a significant influence in politics.
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AO was for years a 'sex' rating, games with violence didn't get it, games with nudity and sex got it. Manhunt2 is I think the first violent game that got it. This really has nothing to do with Jack Thompson and friends, since violent games continue to sell and allowed to be made, its only the AO ones that aren't even allowed to make it onto the consoles, since Sony, Microsoft and Nintendo won't allow it.
Re:Censorship (Score:5, Insightful)
Sigh. Private business should be and are allowed to make their own rules. How is that censorship? Whether the decision is moral, financial (smaller market for those AO games you see) or ass-watching (don't want an employee to accidentally sell one to a kid, or get accused of it, etc), it doesn't matter. My store, my rules. That's like saying you stop by a gas station convenience store, and get pissed off because they don't have (say) bread. Sure 99% of gas stations stock bread, but for some reason this one chose not to. More power to them. Are they now censoring the carbohydrate industry? Your argument is absurd.
If stores are refusing to sell games that aren't ESRB-rated, then the ESRB has a monopoly and should be taken care of by the antitrust laws.
Game studios can sell direct. 18 and a credit card. More power to them.
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Re:Censorship (Score:5, Insightful)
Individually, yes, but what happens when they collude? There's a difference between individual retailers refusing to carry a product and all retailers refusing to carry a product.
The example used is Leisure Suit Larry. It made Sierra money, therefore there was quite the market for it. But in today's market, despite potential customer demand for such a game, the retailers as a whole would refuse to sell it, denying Sierra access to customers and vice versa.
"Censorship" likely isn't the right word, but it's certainly "anti-competitive practices."
"That's like saying you stop by a gas station convenience store, and get pissed off because they don't have (say) bread."
No, it's like every gas station refusing to sell a particular brand of bed. Because they all got together and decided they didn't like the bread you were selling and that it was best for "the children" that you not be able to sell it.
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There's a difference between all retailers individually making the decision not to carry a product, and all retailers working together to decide to not carry a product.
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Pure coincidence? Going back to the example of Leisure Suit Larry, what do you think would happen if only particular retailers carried the game? Those retailers could advertise "You can only get it here!" and the retailers that refused to carry the game would lose business.
A retailer's decision to not carry something that would otherwise
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Video game stores are associated with children since they are the primary sales demographic. By selling AO games a retailer runs the risk of parents standing outside your store with signs saying "Gamestop peddles porn to kids." The risk
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Essentially, what I am saying is that The Constitution as it is written does not apply to modern times. "The System", that is the bureaucracy that
"Weapon" (Score:2)
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You would hardly expect the Cult of Skaro [imdb.com] to be all that concerned about human safety when they built [imdb.com] the Empire State Building with homeless laborers.
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Are you saying you should be able to force businesses to sell AO games? Bullshit. It's their store, their shelves, their property, their prerogative, their BUSINESS.
GameStop a non-factor (Score:3, Insightful)
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I do, when I have games to trade in exchange.
There are TWO GameStop stores closer to my home than any big box stores (WalMart and Target included). When instant gratification is the name of the game..
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Besides, it's like the old piracy debate: If they couldn't get it free, they'd buy it! -- Yeah, sure they would. If they couldn't get it used, they'd pay full price? How are they supposed to get the extra money that the didn't get from selling games back and the extra cost for the full game? People that can afford new games buy new games. Those who can't buy used games.
But let's look
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Hardly months later. I can buy a used copy of BioShock right now. In a week, I could buy a used copy of Halo3 if I looked hard enough. I don't do this because a) I work in the industry and I like to think that some of my money would support the developer, and b) saving $4 on a $60 title doesn't feel like a big win to me.
I'm not saying they shouldn't sell used games, I don't think brick-and-mortar stores can survive on new game sales alone. But used game sales do not help developers (which is one reason why
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Again, used games sales do help developers, but only indirectly. They keep the market alive and gamers interested. If I couldn't ge
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I'm not sure how long I played Bioshock. I think its a sign of a good game if you don't feel the need to time it. It could of been 10, 20, 40 or so hours, but I enjoyed all of them. Yes, it was almost totally linear. But I'm okay with that. It was like a great movie or book. To me, it was well worth the time and money.
If you wanted a game that lasted forever (or at least felt like it did) you should of bought one of the epic RPGs or an MMO. You could spend 100's of hours in EQ2 killing rats. If all you wan
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And I've done the 'epic RPG' thing, too. Even Oblivion. (Which I played around 120 hours... First game to last me that long in -years-.)
I expected more from Bioshock. It doesn't matter that there are other games out there that last longer, when I pay $60 for a game, I expect to get more than 20 hours of fun out of it. At the very least, I expect a very memorable experience. Bioshock was fun, and mildly interesting,
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I guess piracy must not have been much of a threat, then...unless I'm mistaken, I don't think that Nintendo, Sony, or Microsoft are on the verge of folding due to buying used games. Saying that is just preposterous - not everybody can afford $50 for a game the day it comes out, and games only have limited shelf life. Let's say I want a copy of Mario Tennis for my
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"..became one when my sister got a new copy of Elite Beat Agents and was crushed to find that everything had already been unlocked.."
Most likely they sold her a returned (used) copy as new. 100% pure profit for the store.
This probably wasn't a company policy but just a bored underpaid employee who didn't care to check. Either case, I hope you returned the title and demanded the new version you paid for.
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Most likely they sold her a returned (used) copy as new. 100% pure profit for the store. This probably wasn't a company policy but just a bored underpaid employee who didn't care to check. Either case, I hope you returned the title and demanded the new version you paid for.
Actually, what is company policy (and most likely what happened) is to open games so that they have "display boxes" that they can put out on the floor so that if someone swips the box they don't get the game. Of course, if someone swips the box, that means they have a "new" game to sell without a box. That also often leads to scratched discs, missing books, and other problems. Like the gp poster's problem. They probably let the employees or customers try the game, or even some stores actually have poli
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We're all just guessing here, and that causes problems.
I doubt GameStop, or any major game store, has any policy that allows employees to play games and then re-sell them as new. Not saying it doesn't happen, just that it isn't an official policy.
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We're all just guessing here, and that causes problems. I doubt GameStop, or any major game store, has any policy that allows employees to play games and then re-sell them as new. Not saying it doesn't happen, just that it isn't an official policy.
No, I used to work at Gamestop. I'm not guessing. The policies require one of every new game to be opened so an empty box can be put on the shelf. The opened games can then be used by customers to try the game, or some stores will, depending on the manager, allow the employees to borrow the game, at least that was the case a couple of years ago. I don't know if it was official policy to allow employees to borrow games, but the district managers and probably corporate knew about it and allowed it as lon
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Thanks for the inside information.
Like you said, there probably isn't an "official policy" to play the open games but everybody does it. And since they have to sell it "as new", that's going to bite them in the ass.
The first "new" game I buy from GameStop that comes with everything unlocked will also be the last game I buy from them.
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Yeah. But do you know what really thrates an industry ? Ebay. It allows people to get old stuff cheap, instead of doing their consumerist duty and buying everything brand new.
Yes, buying used stuff is equivalent to stealing from the manufacturer ! Please write to your Congressperson immediately so that we may end this horrible, unfiar practice. I shall write
Re: Censorship (Score:4, Insightful)
> The refusal of all the major retailers to sell AO games amounts to nothing more than censorship.
Do you understand what censorship is? Here are three examples:
Only one of those is illegal. Do you know which one it is?
Frankly, I'm not sure what you'd propose as an alternative. Do you want the government to require that retailers who sell any video games must sell all video games out there, regardless of their rating, sexual content, violence level, or even based on whether it's any fun or not? And you think that's an improvement over the free market where a company decides on its own which products to sell? While you're at it, maybe you should get the government to force all video retailers to carry all NC-17 videos. And maybe they should also require all booksellers to sell all X-rated books and magazines that exist.
> We should get rid of the "sex is bad" crowd
Right! We need to censor those guys! Er... hang on...
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> Frankly, I'm not sure what you'd propose as an alternative. Do you want the government to require that retailers who sell any video games must sell all video games out there, regardless of their rating, sexual content, violence level, or even based on whether it's any fun or not? And you think that's an improvement over the free market where a company decides on its own wh
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Now the interesting point here is that AO games sell bad because few retailers will carry
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I can't do this with video games from a place like Gamestop. If Gamestop won't stock it they aren't willing to contact the publisher and order a single copy. This leaves someone with the only option of trying to buy from the publisher directly. In some cases you might be able to buy something from their website, bu
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Please learn what the word means, because claiming everything is censorship when it isn't is doing us more harm than good.
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A retailer is free to stock or not to stock games that the retailer feels is not their priority to stock. It's their store. If you want to stock it, start your own store...
It's a shame you haven't been modded insightful yet, because of all the censorship related chatter... you're the
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It's not that some business, government entity, or individual is withholding certain information, it's that a controlling entity is withholding said information. Censorship matters directly in proportion with how much of the population receives their information from said group. Considering that most major retailers refuse to carry AO titles, and that most consumers purchase their games from major retails, there is a direct correlation between their poli
Gamestop don't know shizzzit (Score:2)
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It's because of the way they work internally. Unreserved copies of a new game go to the stores that have had the most pre-orders. So no pre-orders = barely any off-the-shelf copies to sell. So you plug the pre-orders not only to get the game-reserving customers their cop
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The problem with AO (Score:2)
In almost all movies, there is an ARTISTIC element to the material though. With the exception of your typical porn film, nudity and even vi
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Dreamfall and Fahrenheit come to mind, both of them have been censored. Fahrenheit actually managed to come out as originally planed in Europe and only get censored for the US market. Other examples would be GTA:SA and Singles.
### This is why the game market doesn't
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Ying Yan! X-Change Alternative [wikipedia.org], which, ironically, is a porn game. The sex scenes and sexual elements in it are absolutely vital to the plot.
Of course a case may be made that it doesn't really count, being a choose-your-own-adventure rather than what's usually co