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Games Entertainment

UT3 Won't Feature Cross Play Capability 141

Next Generation is reporting on comments from Epic's Mark Rein, who participated in an IRC chat with some members of the Unreal community recently. In the chat, Rein revealed that Unreal Tournament 3 will not feature the ability for PS3 and PC players to compete on the same servers. Said Rein, "We looked at how this would impact our ability to respond quickly to things happening at internet speed on the PC side of the equation and realized that this would not be in the best interests of our very loyal PC userbase because we would constantly be holding on to updates to wait until they passed cert on the console platform. Our PC fanbase is of ultimate importance to us. They are our bread and butter. We can't let them down or compromise their experience in any way to accommodate cross platform play."
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UT3 Won't Feature Cross Play Capability

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  • What?!? (Score:4, Interesting)

    by LinuxGeek ( 6139 ) * <djand...nc@@@gmail...com> on Thursday September 27, 2007 @02:21PM (#20771729)
    So, does this mean that they don't "have a lengthy certification process" for PC patches? What is the real problem anyway? If they need feature and update parity between PC and console versions, then just keep doing what they already do: don't let systems with different versions play each other, but if users (Xbox360, PS3 and PC) have the same version, then let them play! Also, they plan [linux-gamers.net] a linux client version. Will linux users not be able to play against PC users either?

    The proposed brick wall between the different platform users would make this a pointless purchase for me because I would want to play against some friends that use consoles. I wonder if this would also mixed prevent lan play?
    • Re:What?!? (Score:5, Informative)

      by Necreia ( 954727 ) on Thursday September 27, 2007 @02:24PM (#20771775)
      PC patches don't require Sony's blessing-- that's the deal with it.
      • by LinuxGeek ( 6139 ) *
        I'm not confused about what Sony requires, I also expect MS to have similar requirements for the 360. Part of my point was that the stated reason for not letting different platforms play against each other is pretty artificial. Simply let them play together once the platforms are the same version.
        • While it may seem simple on the surface, only allowing players to play with the same version would prohibit you from playing with your friends on the console anyways, as the console versions would inevitably always be at least one revision behind. In the time it takes for Sony or Microsoft to "bless" Version 1.X, 1.X.0001 will already be installed on all PCs. The cost to constantly pay for Microsoft or Sony's blessing with every intermediate version would be prohibitive.
          • by usrusr ( 654450 )
            should be easy enough to keep a copy at console patch level as long as they don't add in some steam-like annoyances.
        • Re:What?!? (Score:5, Informative)

          by DarkMantle ( 784415 ) on Thursday September 27, 2007 @10:39PM (#20777801) Homepage

          OK, I've been following the UT3 development as closely as I can since UT 2004 came out. Now Let me summarize what I've read/heard/watched on several interviews and blogs (with Epic Employees.)

          • Cross platform play is dropped for above stated reason. It works fine in the development lab but Sony must "bless" the patch before release and for the PC once it passes Epics testing it's good.
          • 360 is delayed because of limitations of XBOX Live. On PC and PS3 custom maps can be downloaded from the host server. 360 only allows downloads from Live download servers, so it needs Microsoft's "blessing"
          • Dedicated servers for PS3 will run on any standard PC, so you can host the server on a PC for your friends to play on even if you're PS3 is off. (this should also be true for 360, but was not commented on)
          • The requirements for PC and PS3 dedicated servers has not increased much since UT2Kx, but the map textures and meshes have more detail so more RAM is recommended
          • PS3 version of UT3 will support Keyboard and mouse. (I've not heard about 360 version support)
          • I repeat. Cross platform play works in the dev lab so It's due to patch certifications that they are not allowing it.

          That said, Epic has a history of listening to the community, raise a stink on the forums and they may add it in a patch. Also If you post about the different version restrictions, it's similar to UT2Kx where if I'm running a certain version server, and you have a different client we can't connect, so It is a valid idea.

          If microsoft Live servers weren't so restricted all 3 platforms would launch at the same time. If you're a console gamer and want to make maps, then you will need to buy the PC version as well as your console version. IIRC you will be able to browse UT3 download sites for maps to directly on the PS3, but I may be wrong on that part.

      • PC patches don't require Sony's blessing-- that's the deal with it.

        .. nor Microsoft's. The validation process is extremely harsh on console titles. It can take many months before a title goes from "shipped for validation" to "gold", simply because it may need n iterations to fall into the "passed" category. There are little to no margins for deviation from platform specs. For example, menu buttons, to name but a thing, are to be consistent, the way menus work, etc..

        This process is not unique to Sony, it al

    • Cross-platform gaming is enabled between linux, mac and windows. With a PC patch, they are the only ones who have to certify the patch, but with the PS3 I would guess there are other (Sony) parties involved who may have problems keeping up.

      Besides, we all know console users w/ out a mouse and keyboard don't stand a chance in UT... this is the real reason for it :) Oh, and if you doubt such, we will see on October 10th when the Orange Box is released on PC/360. Those poor 360 users won't stand a chance
      • Re:What?!? (Score:5, Informative)

        by LinuxGeek ( 6139 ) * <djand...nc@@@gmail...com> on Thursday September 27, 2007 @02:48PM (#20772083)
        I thought it was more widely known that the PS3 version will support keyboard and mouse [ign.com] play. One of the reasons I finally bought a console for gaming.
        • by Tarlus ( 1000874 )

          One of the reasons I finally bought a console for gaming.
          Do you buy consoles for other purposes?
          • Re: (Score:3, Interesting)

            by LinuxGeek ( 6139 ) *

            Do you buy consoles for other purposes?
            My PS3 spends a bunch of time Folding@Home [stanford.edu] and also runs Ubuntu pretty well if you setup swap space. Under linux, it works well for playing media types that Sony doesn't want to support, like xvid, divx and ogg vorbis files.
            • by technos ( 73414 )
              http://www.tversity.com/ [tversity.com]

              Transcodes media, on demand, so your PS3 will play it.

              I use it running inside a stripped down VM running Windows on a Sid host. Just mount your media from the local machine over Samba and point it at the share.

              It also plays nicely with the Wii, 360, most smart phones, most of the DLNA home media devices, and can stream to any web browser that has Flash installed.
      • Re:What?!? (Score:4, Interesting)

        by nuzak ( 959558 ) on Thursday September 27, 2007 @03:01PM (#20772319) Journal
        I think you'll be surprised. There's a generation of kids out there who pull off headshots every time using just the analog stick on high sensitivity. And analog sticks beat WASD for movement every time. Obviously some kind of hybrid controller is the answer (and there is one for the PS3, though the name escapes me)

        • Re: (Score:1, Informative)

          by Anonymous Coward
          A lot of people said that when Q3 came out for Dreamcast as well and we all know how that turned out... It's simply a fact that console players using analog sticks don't have a chance in hell at being as fast as a mouse user. Most console FPS games slow the gameplay down and give players auto-aim to make up for the inferior controls. With the scout class being the way it is in TF2 (extremely fast, double jump etc.) console players don't have a prayer at matching the maneuvers and accuracy that PC players
          • Re: (Score:3, Interesting)

            by nuzak ( 959558 )
            You're probably right. I still maintain that a stick beats WASD, and there are some kids freakishly good with the sticks, but the majority of people are better with the mouse. But really, if it's fun, it's fun, and the incoherent screaming of hypercompetitive Greater Internet Fuckwads (not accusing you, you're actually quite civil about it) about their control scheme serves only to amuse in a Jerry Springer kind of way.

            Still, while I do find both console and PC shooters to be fun on their own merits, I am
            • by TikiTDO ( 759782 )
              I have to agree with you on your WASD vs Stick opinion to a point. If you were at that high a level it would certainly be better to have two full degrees of freedom than 8 possible directions of movement. That said there are other benefits of using a keyboard/mouse over the stick. The design of most controllers restricts the number of buttons you can hit within a certain reaction window. If using a controller for instance you usually have the stick itself, and two or three shoulder buttons easily accessible
        • Re: (Score:2, Interesting)

          by drydirt ( 1161445 )
          I think you'll be surprised. There's a generation of kids out there who pull off headshots every time using just the analog stick on high sensitivity. And analog sticks beat WASD for movement every time. Obviously some kind of hybrid controller is the answer (and there is one for the PS3, though the name escapes me) We're also talking about UT, which is a game where pulling off acrobatic moves and using your translocator is every bit as important as getting a headshot (and there are many weapons that scatt
        • There's a generation of kids out there who pull off head shots every time using just the analog stick on high sensitivity.

          Personally, I think the best FPS system to date is the Wii numchuck. The problem with the analog stick is that once you get a realism game like R6, Counter Strike, or any other game with breathing or gun sway, its hard to do a head shot without a mouse.
      • by vecctor ( 935163 )

        Oh, and if you doubt such, we will see on October 10th when the Orange Box is released on PC/360. Those poor 360 users won't stand a chance in TF2 (though I'm considering picking it up for my 360 just to check it out).

        TF2 won't have PC and Console players playing one another:
        http://www.joystiq.com/2007/06/19/team-fortress-will-not-have-cross-platform-play-but-valve-plays/ [joystiq.com]

    • by bcmm ( 768152 )
      No, there is not a "lengthy certification process" required before you are allowed to release things on a PC. You just distribute it and tell users to install it.

      However, if you want to release for the PS3 you need to run everything past Sony first. That is what takes time.

      Will linux users not be able to play against PC users either?

      Dunno what hardware you run Linux on to play games, but I for one use a PC.

      Quibbling aside, there is, suprisingly, no authority who has to check everything released on Linux

      • by LinuxGeek ( 6139 ) *
        Well, in past releases, the linux client didn't get the same priority as the windows version and the releases lagged a bit. That is the reason I made the distinction between linux and windows versions and wondered if Epic was going to allow them to interplay but leave the console players on their own little deserted island.

        I'm hoping that they just make it optional for interplay between all of the platforms so the server maintainer can allow or disallow consoles instead of just creating a permanent barrier
        • Re: (Score:3, Insightful)

          by bcmm ( 768152 )
          I think the issue is that the console version will lag far behind the PC version, and like nearly any multiplayer FPS, and exact version match is required to play.

          If people run servers supporting both PCs and consoles, then when an update comes out for the PC, they'll have to choose whether to upgrade and lose the console players till the console upgrades, or wait for the console upgrades, and lose the PC players who eventually update because all the other servers have.

          Or, worse, you could get a situation
    • Re: (Score:3, Informative)

      by davermont ( 1001265 )

      Will linux users not be able to play against PC users either?

      Of course they will. Windows and Linux support the same computer architectures and implement the same network protocols. The biggest reason most game developers don't support Linux is because most games are developed using the Microsoft's DirectX graphics libraries. The Unreal Tournament series, as well as the Quake series, have always supported OpenGL, a set of open graphics libraries. Hence the name. Plus, I doubt that the server you will be playing on will be running Windows anything.

    • by dave562 ( 969951 )
      I think that the underlying concern probably has to do with hacks and cheats. It's a lot easier to load third party binaries that interact with the game engine on a computer than it is on a console.
    • Sony has to QA each patch themselves, and then they charge for each patch. We're not talking just a couple thousand dollars, either.

      Its a pretty safe bet that the PC version will receive many patches over its lifetime, while the PS3 version will receive only those absolutely necessary.
    • by Seumas ( 6865 )
      I just wish the stats were shared across all systems. I don't want to have separate player stats for when I play on my PC versus when I play on my 360 or PS3.
    • Linux is an OS, as is Windows. That doesn't make it "not a PC."

      No, there is not a length certification process for PC patches. You also don't have to pay Sony/Microsoft to release a patch on the PC.

      And finally, you will never get 360/PS3 play going, ever. Sony and Microsoft will not play nice, they provide two completely different APIs, and have completely different security/encryption aspects.
    • AFAIK UT games have always supported different versions playing with each other. At least those running newer versions could connect to older version servers and play with older version clients but not vice versa.
    • by mwvdlee ( 775178 )
      More importantly; why not have two options; play with the latest patches only between patched PC's and play with the certified patches on both certified PC's and consoles. If they do the patching in some really smart way, you could even have both versions available at once, just select "PC only" or "Cross-platform" at the start.
  • by zsouthboy ( 1136757 ) on Thursday September 27, 2007 @02:24PM (#20771777)
    That console owners wouldn't have much fun getting owned by people that are playing with kb/mouse - so it also makes sense.

    On the other hand, :(
    • by Mattintosh ( 758112 ) on Thursday September 27, 2007 @02:30PM (#20771847)
      See, I was hoping for some epic battles between the Halo-obsessed frat-boy types on consoles vs. the diehard PC gamer types with the kb/mouse. I would be among the PC crowd bringing down some fire and brimstone upon the console twits.

      It was going to be like a flamewar, only with guns.

      Damn you, Epic! Damn you! (shakes fist)
      • 1. Unplug USB keyboard and mouse from PC
        2. Plug USB keyboard and mouse into PS3
        3. Ownage! (And possibly profit if you play "professionally")

        You don't even need to ???.
      • Well, if it's a war you want, then Universe at War [wikipedia.org] is still promising cross-platform capability. It maybe an RTS, not an FPS but war's war.
      • Your ideas intrigue me and I would like to subscribe to your newsletter.



        If the day comes and you need someone to watch your flank, call me.
        Sera
    • Gotta wonder if they'll use the PS3's motion sensing controller to make up for it.

      Then again it's bluetooth anyway. They should just bite the bullet and include a Wiimote driver :)
    • by LinuxGeek ( 6139 ) *
      Since they already announced KB/mouse support for the PS3 version, I was planning to play that way. One reason I bought a PS3 ( my first game console) was the ease of playing games without jumping through the Windows (and sometimes Linux) hoops of driver version hell. Now that I don't rely on windows for gaming, I run linux only systems except for my dual boot laptop.
      • by CaptnMArk ( 9003 )
        Sony should encourage the Linux-PS3 as a PC Console, releasing/encouraging the games for Linux-PS3, taking advantage of Mouse/Keyboard.

        I'd buy a console then.

        Too bad PS3 doesn't have an X86 CPU.
    • Course you can play 4 people on the same console..can;t do that on a PC. Or 4 people with 2 being on one xbox. Or 16 people on 4 xbox's. ittle more practical if you have friends and parties.
      • by anethema ( 99553 )
        Throw those four people on one console vs me on the internet with the kb and mouse and I bet I wouldn't take a bullet. FPS on a joystick is just horribly useless.
        • Ya 4 friends playing on a console in the same room and you by yourself. ;-) My point of course is the social interaction aspect. And yes we do that a lot at my place. As for mad FPS skills who really cares? It's only a game
          • by Dracil ( 732975 )
            Or you playing by yourself against bots vs. me playing against the world any time I want. Not everyone has hardcore gamer friends who are always free to play whenever you are.
      • Re: (Score:2, Informative)

        I did that a couple of times. Some friends wanted to have a Halo party. So we had 11 people on 3 Xbox's. That was great. A 640x480 screen divided by 4. I got a whopping 320x240 area to see the game. Did I mention it was interlaced? Woohoo. Let me tell you, 320x240 with only half of the 240 showing up half the time is a great way to play.

        But now both the PS3 and the Xbox360 can be in high def. So now we have 1920x1080 with progressive scan. So you get 4 people on that and it's much better than b
        • Re: (Score:3, Insightful)

          by svendsen ( 1029716 )
          Ya but ya know what? It's still fun and hasn't stopped millions of people doing it (mario kart is another example on the n64, gamecube).
        • by karnal ( 22275 )
          I played some variant of Rainbow six at a friend of a friend's house on a 360 - the problem I had with a game of that style is that the other player is seriously distracting if you're not 100% focused on your "half" of the screen - and this was 2vbots.

          I've just gotten selfish I guess - I like having my own space and my own monitor when playing; my constant UT playing has gotten me in that mode.
      • by xhrit ( 915936 )
        4 people can play games on the same PC.

        Just not with Windows.

        http://linuxgazette.net/124/smith.html [linuxgazette.net]
      • tepples, is that you?
    • Once again, at risk of being redundant, the PS3 players can use a mouse and keyboard.
  • Honestly, it's not fun to play against mouse users with a controller. I prefer controller FPS's, since aiming is more of a challenge and I feel strategy comes into play more than point-click.
    • whoa buddy you scare me... So consoles are harder for multiplayer and require more strategy...

      I think I completely missed the bus on that one because console multiplayer is a good 5-7 years behind PC multiplayer and the complexities of the games offered in PC multiplayer offerings is many times great (due to such constrained processing capabilities on the consoles).

      And please don't forget! PC's were the original controller market with the massive amount of offerings, with probably 20 times the offerings cur
  • Also worth thinking about is that responsiveness with a mouse keyboard is far greater than with a game pad. This would give anyone using a PC a definite advantage over console players.

    I seem to remember hearing that when they ported Halo to the PC they had to take out a delay the enemies had in firing so it would be more challenging.
  • by Delusion_ ( 56114 ) on Thursday September 27, 2007 @02:35PM (#20771927) Homepage
    The first time a group of fairly talented console players meet up with a group of fairly talented PC players in a first-person shooter, the limitations of a console controller versus the flexibility of a mouse are going to become painfully obvious.

    When I played Halo on an Xbox (not a lengthy play session, admittedly), it felt like I was playing wearing mittens.

    There's something to be said about having your mouse set almost fast enough for the cursor to register your pulse - because in an FPS, being able to do a quick 360 in midair in a fraction of a second is the difference between getting a kill and being a kill.

    This could lead players to assume that the PC is the platform to be on, much to the detriment of console game sales and rentals.

    I don't have a use for consoles - I dislike the limitations and the controllers have been horrendous since the days of the Atari 2600 and don't care much for the kind of games that consoles do better than PCs, so while I admit I might be short-changing the console side a little, that's my take.
    • Re: (Score:1, Troll)

      by XaXXon ( 202882 )
      I can do a 360 in midair on a console in a fraction of a second.. don't blink. Oops, you missed it.

      *dolt* 360 is facing the same way you started. It's a no-op.

      And remember, linux can complete an infinite loop faster than any other OS.
    • Re: (Score:3, Insightful)

      by HazE_nMe ( 793041 )
      That might also get console makers/developers to support a keyboard/mouse-style controller for consoles.
      To tell you the truth I would seriously consider buying a console (or three) if I could game with a keyboard/mouse-style (doesn't need to be a qwerty keyboard just a WASD-style) controller.
      • Exactly. When MS or Sony realizes this fact they will destroy the PC gaming market once and for all. OK, maybe not destroy, but seriously dampen it. I fully expect next-gen consoles to tout the bundled keyboard/mouse as an advantage, and ship with web browsers in so you can watch YouTube from your XBox 1080 eXtreme console. Developers will decide on a per-game basis whether to enable the keyboard/mouse combo or restrict players to gamepads. Most games would be fine on just the gamepad, but a few specialized
        • by Xtravar ( 725372 )
          Will they destroy the PC gaming market? I thought part of the fun of PC gaming was seeing how much better your uber-new-hardware compared to your old stuff. Maybe that's just how I was. Maybe that's why I don't play PC games anymore.
        • by Darth ( 29071 )

          Exactly. When MS or Sony realizes this fact they will destroy the PC gaming market once and for all.


          This is probably one of the reasons Microsoft doesn't want keyboards attached to their console. They don't want to move all of the pc games off of the platform they have a monopoly on and onto a platform where there is actually competition.

          OK, maybe not destroy, but seriously dampen it. I fully expect next-gen consoles to tout the bundled keyboard/mouse as an advantage, and ship with web browsers in so you c
      • Comment removed based on user account deletion
    • I initially had massive problems controlling shooters where you had to use both analogue sticks at once (unlike RE4 and MPrime, which I had no problems with), but I eventually got better and now I like playing with a gamepad just fine. Of course it's no match for a keyboard and mouse, and anyone who claims otherwise is fooling himself, but I don't mind playing with a gamepad.
  • Well... (Score:4, Insightful)

    by argStyopa ( 232550 ) on Thursday September 27, 2007 @02:36PM (#20771935) Journal
    Well, that and the fact that PC gamers would either utterly OWN console players, or they'd have to add in such an aggressive and compensatory aim-assist in the consoles that the PC players would refuse to play.

    Of course, the tinfoil hatter in me speculates that the console MAKERS wouldn't have much incentive to support/encourage a product that would illustrate to their players how really crippled they are by the control systems....but that's just nuts, right?

    No, no, I'm SURE it's just about them supporting their loyal fanbase and not wanting to wait for console-certification. Sure it is.
    • by Ant P. ( 974313 )
      I wonder what happened to Sony's amazing original motion-sensing control system... it's got 3 times as many axes as a mouse so it _must_ be 3 times as good, right?!
    • Isnt that what FASA did with shadowrun, hobbled the mouse and keyboard then gave 360 players an additional auto aim
  • Let's not forget... (Score:4, Informative)

    by Locriology ( 1097777 ) on Thursday September 27, 2007 @02:46PM (#20772057)
    ...that PS3 UT3 players are not limited to the SIXAXIS controller [kotaku.com]. So there will still be keyboard-over-controller domination.
    • I don't have a PS3 (and probably won't get one either) however I do think it's utterly awesome that you can plug in your favorite keyboard and mouse and go wild on the controller players. Sony may have messed up on a lot of things, however the ability to attach a keyboard and mouse to their system is not one of them.
  • by Senjutsu ( 614542 ) on Thursday September 27, 2007 @02:51PM (#20772149)
    All the "well you wouldn't want them to compete anyways, because keyboard 0wnz controller" posters would do well to remember that keyboard/mouse support has already been confirmed for the PS3 version of UT3.
    • Until a console ships with a keyboard and a mouse, most users of that console will not have one.

      This has been proven over and over in the marketplace - keyboard addons for consoles have never met with success. The only way to ensure adoption is to force the issue on every model, even (especially!) on the low-end, or else the console keyboard and mouse will continue to be a niche product that most people aren't even aware exists, much less want to buy.
      • by modecx ( 130548 )
        Just make the fucking box compatible with whatever is most prevalent in the computer world at the time, and let the gamer decide what he wants. That's the problem, they never make anything compatible with anything else, and they charge at least double for the pleasure.

        Can the goddamned proprietary connectors and protocols, and make mouse and keyboard compatibility mandatory in games where it makes sense to have a keyboard and mouse, and by golly, you'll see people with keyboards and mice! It'll even open
      • Re: (Score:3, Insightful)

        by Senjutsu ( 614542 )

        Until a console ships with a keyboard and a mouse, most users of that console will not have one.

        Yeah, keyboards and mice are notoriously hard to come by. There's only a pair of those in most every household in the country.

        This has been proven over and over in the marketplace - keyboard addons for consoles have never met with success. The only way to ensure adoption is to force the issue on every model, even (especially!) on the low-end, or else the console keyboard and mouse will continue to be a niche product that most people aren't even aware exists, much less want to buy.

        UT3 isn't shipping with support for some proprietary Sony keyboard, it's shipping with straight up "plug any USB keyboard or mouse into the damn USB ports on the front of the console" support. And USB keyboards and mice are not "niche peripherals"

        • And until you include it with the console, it will not be supported in most games, and most people will not consider it a core peripheral, and developers will be wary to write any game that requires it, and until games require it, support for it will be a moot point for most players. Even if it is a standard USB keyboard.

          Yes, a USB standard keyboard and mouse are the best solution. So include one in the goddamn box so there's no question as to whether you actually need the thing. If you ship it in the bo
          • Own a PS2?
            Own a copy of Half Life, or Deus Ex for said PS2?
            Plug in USB keyboard and/or mouse?

            Do you know what happens? They work.

            Course I do the smart thing and just plug in the mouse (optical wireless) so I can keep my superior analog movement rather than broken-kludgy WASD

            The games also support the standard dualshock
            It's not an either/or situation, games can support both

  • by Ang31us ( 1132361 ) on Thursday September 27, 2007 @02:58PM (#20772273) Homepage
    You're all absolutely correct about mouse versus joystick for aiming and turning.

    The other point to consider is that the entire Unreal series has been heavily modded by the PC gaming community...I recall nude skins and even black skins (invisible in the dark, except for the sniper bullets that fly off you), Simpsons mods, Mario Brothers mods, The Matrix mods, Aliens mods, etc.

    Imagine the Republican uproar in Congress (e.g. Lieberman, McCain, et tu Clinton?) or the Florida courts (Jack Thompson) about little Johnny seeing a nude girl jumping around and shooting him while playing on his console...I say screw that. Keep the kiddies with their consoles locked in the original games and make them pay for mods using the Microsoft pay-for-download model...who cares if those clowns don't get community-based mods? EPIC is going to give us the PC version we want, with no filters or limitations, the way they always have.
    • I've always found that the community mods was what really set PC and console gaming apart. Argue all you want about graphics, controls, sound, and every other aspect of the game that's different, and the place where PC games really shine is on community mods. This gives the games a lot more playability.
  • by TB ( 7206 )
    What Epic actually said is they're going to get the 2 code bases stable first, solve any cheating issues then work on it.
  • It was plain to see when Mark Rein gave this interview it wasn't going to be put in: http://www.joystiq.com/2007/08/03/joystiq-interviews-unreal-tournament-3s-mark-rein/ [joystiq.com] Me and a couple of friends had a chat with him literally right after he did this interview at devcon judging by that pic, he got about 10 feet before we pounced on him lol. Very friendly guy, we just walked up to him and he chatted with us for a bit despite just having done that interview and probably already answering all the dumb questio
  • by rbarreira ( 836272 ) on Thursday September 27, 2007 @03:11PM (#20772485) Homepage
    The PS3 version will be worse than the PC version anyway, and won't include all the maps:

    http://www.jolt.co.uk/index.php?articleid=9625 [jolt.co.uk]

    Epic's Mark Rein has now said maps have had to be cut from the PlayStation 3 version because the next-gen system can't handle them.

    Speaking to IGN, Rein commented that the maps not in the PS3 release didn't sit well on the console "because the system didn't have the resources to produce a smooth gameplay experience."


    The PS3 omgpowerhouse looks less and less powerful...
    • Whenever you create an engine such as Unreal, you can count on PC's becoming better through the course of years. What would be otherwise a 'slow' map on a machine would eventually become chump change vs the advances in the hardware industry. When it comes to consoles, they just don't have that expandability. The main changes that you see in a console are firmware changes, and advances in graphics aren't a matter of slapping higher poly models in, but exploiting/engineering how to use best what you have. Wh
  • Cheats (Score:3, Insightful)

    by c0d3h4x0r ( 604141 ) on Thursday September 27, 2007 @03:12PM (#20772501) Homepage Journal
    This is a good thing for the console gamers because it means they won't have to be victims of the various cheats and hacks that the PC gamers inevitably find and exploit.

    • nah ... it is not worth to try ...
      All those PC trolls do not remember the ASUS Cheat drivers.
      It was hit on Counter Strike mod for Half Life. Still is. Cheat star NEVER fades away.

      --
      /. : U235 Lobbyists, Thorium Brotherhood, PS3 is weak trolling and solar power sucks rant.
  • Thank god! (Score:5, Funny)

    by phorge ( 93821 ) on Thursday September 27, 2007 @03:23PM (#20772661)
    At first I read this as 'UT3 Won't Feature Cosplay'.

    If only we could have been so lucky.
  • UT, UT 2003, UT 2004, UT 3?? what happened there?
    • Unreal Tournament 2004 wasn't a brand new game over Unreal Tournament 2003; it was seen as an incremental upgrade, and Epic/Atari actually offered rebates where you could send in your UT2003 discs and proof-of-purchase of UT2004, and get a rebate check back. So, technically speaking, UT2003 can be considered "UT2", and UT2004 can be considered "UT2.5".

      Hope this helps...
      • Ah, I see. Having only paid for one of the games I didn't know about the rebate. Still I thought 2004 was far better than 2003. 2003 just seemed slow.
      • by Lehk228 ( 705449 )
        i never did the rebate, i figured by the time 2k4 had come out i had more than gotten my $60 worth (I bought 2k3 in november 2002 the same week my new computer came through the mail.)
  • Gears of War uses the UT3 engine, or at least is based on an earlier revision.

    Will GoW not have cross platform when it's released to PC? I've always suspected it wouldn't.
    I have GoW for 360, and I have a lot of friends with PC's that refuse to pay for an expensive
    console that I'd like to play with.

    I was planning on getting UT3 for PC anyway since it's supposed to support Linux and I have a
    box that's up to the task, and playing an FPS with a control pad is painful to me. (GoW seems
    to have been designed with
  • ...because all us mouse/keyboard users would completely dominate anyone using a console controller.

One man's constant is another man's variable. -- A.J. Perlis

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