Game Developer Now Offering Employees Overtime 75
Via Joystiq comes a story from the European game development website Develop, saying that the UK developer Free Radical will be offering employees overtime for crunch mode sessions. "Steve Ellis of Free Radical says the days of 'bonuses that pay off your mortgage are long gone' and that they've 'decided to start paying people for the work that they do -- even when that work is outside their normal hours.' Ellis says that the industry as a whole will eventually go this way, but they prefer to do it sooner rather than later. Although there are so many companies who are guilty of not paying their employees for working extra hours, EA gets picked on more often than not because of the infamous EA Spouse saga."
Not the entire industry... (Score:4, Insightful)
I suspect that the big names, companies like iD, Raven, and SplashDamage will continue on a by-project basis, simply because their teams are so radically different.
Interesting idea, though, and it definitely helps bring 'game developer' closer into the fold with 'real' jobs, giving it more weight with skeptics who don't understand the industry.
Re: (Score:2)
Say you pay your developers $X over a month of overtime instead of $2X as a bonus once you ship. A game developer makes no money during the development phase. In fact they make most of their money the first week or two a game is on the shelves.
In the overtime scenario they'd have to take a (possibly an additional) loan for $X to pay for the developers and just pray that they can cover it later. In the bonus scenario, the company can wait until the ga
Re: (Score:2)
why? (Score:1)
one reason I can think of is that they will still attract people to work on the great titles, and wont have to compensate with hourly overtime (the resume building experience would be enough for some developers..)
still, even with this, I can't think that retention will be all that good. what developer will want to _stay_ at a company that doesn't compensate them? one who doesn't care about money (or security for their family, etc..). single people will be mo
Re: (Score:3, Insightful)
It'll likely lead to saner game release schedules. Instead of saying "Oct 9th 2007, no matter hell or high water", it'll be "forth quarter 2007, probably".
Re:Dupe (kinda) (Score:5, Insightful)
This is one of the problems with allowing businesses the level of freedom that they have over compensation. Sure minimum wages and similar mandates tend to be problematic when not thought through, but so is the idea that an employer should be allowed to require constant overtime as well. Burn out is a serious matter, and as is killing morale. There just aren't many industries that have workers that thrive by working constant overtime because the business model was messed up.
Re: (Score:1)
Re: (Score:2)
^_^
Not enough ads (Score:5, Funny)
11 sentences to 14 ads is just too small of a cost/income ratio (yes, I counted).
</sarcasm>
Re: (Score:1)
How pathetic (Score:5, Insightful)
Idiots
Re: (Score:3, Insightful)
I'm not sure how well this pay-for-overtime concept will do though. There are a lot of ambitious people waiting to break into the industry, and the suits at the top know this and take advantage of it. Simple supply and de
Re:How pathetic (Score:4, Insightful)
Gotta prove you're worth it in experience and what you bring to the table before you start making demands. Thankfully, employ at Free Radical is a pretty good heavyweight on the resume and those working there are very likely to be able to demand overtime pay at their next gig.
Re: (Score:2)
Re: (Score:3, Insightful)
Why does it blow your mind that the young'uns will work these absurd hours? Here's how it goes:
Young'un: Hello! I'm entering the working world under a staggering mountain of college debt.
Old'un: Will you work 70+ hours a week for months?
Young'un: Gee, that sounds kind of exploitative.
Old'un: This guy will. Don't worry though, I hear Starbucks is hiring.
Young'un: No no, I'll take it.
Old'un: Perfect! By the way we've cut bonuses.
Young'un: Oh.
Old'un: I mean, I still get them. But you don't. Sou
Re: (Score:3, Insightful)
Plenty of other jobs, including programming/IT ones, that don't have this problem AND pay better. Of course when you have so many
Re: (Score:2)
Maybe it's not an excuse, but it seems like a pretty good explanation. He could just say "NO!", unless both of the following conditions are true: (a) he has no better job offer, and (b) there are others willing to work under those conditions.
I may sound cynic, but if there's no one offering better jobs for programmers, then why should game publishers improve their offer? If the computer games industry cannot follow the law of supply and demand, shouldn't
Re: (Score:2)
Welcome to the wonderful world of capitalism! Enjoy your stay!
Re: (Score:3, Insightful)
But this is good news, definitely. FWIW, I get paid hourly, and I bill like crazy if someone needs something done and I need to reschedule a lot of work or work overnight beca
Re:How pathetic (Score:4, Insightful)
The number of people who want to break into the industry leads to workers making compromises. Just like acting, where you have to work a minimum wage job 95% of the time so you have the flexibility to stand in line for 5 hours to get the chance at landing a one time role that pays $50. Or professional sports where by age 6 you spend hour after hour practicing, most likely will end up in a $20k/year practice and will suffer life long physical pain, all for the chance of having a big league career that lasts less than 3 years.
Re: (Score:2)
its an unwritten rule of advancement (Score:2)
There are many reasons for this, right or wrong.
1. Perceived (usually true) method for advancement, management always loves ass kissers and putting in extra hours or staying past five are common ways to show it
2. Don't believe in self. Then there are those who don't believe they do enough because of lacking. To make up for it they
Re: (Score:2)
1) Promotion opportunities (== more pay, more creative control).
2) Creative control (working extra hours often opens opportunities to do your own thing).
3) Bigger bonus (bonuses are often divvied up either by measured or apparent hours).
4) Social fun (when your job is also your recreation, the hours add up).
Re: (Score:2)
For me its called "pride in ones work".
And, yes, we are taken advantage because of it; which is why the overturn rate at game companies is so high. But we leave *after* the project is done.
Overtime Cheaper than More People (Score:1)
Re: (Score:2, Interesting)
Re: (Score:3, Interesting)
[Overtime's quality of being cheaper than hiring more employees] puts it totally at odds with why overtime was first introduced. During the great depression, overtime was introduced to pressure employers to hire extra staff rather then simply working the ones they had into the ground.
Overtime still works that way, just not in the way that you expect. It is cheaper still to hire more part-time employees and refuse them both benefits AND overtime. Overtime contributes significantly to this equation; as it is possible for a part time employee to be paid overtime on a short term basis without running afoul of federal laws that would change their status to full time. The resulting expenses however cause any employer of part time employees to be downright paranoid of
Re: (Score:1)
Re: (Score:2)
Thanks for posting that. I agree with it. I think (hope) I write well designed, well documented, well tested, usable code. But honestly, my employer probably gets 5 hours of solid work a day from me and then my concentr
Re: (Score:2, Interesting)
Not like this will happen in the US (Score:5, Informative)
We don't buy slaves any more, we rent them.
Re: (Score:2)
Re: (Score:2, Informative)
It governs the classification of exempt (salaried;not eligible for overtime) vs non-exempt (hourly;eligible for overtime)
disclaimer: US only.
http://www.dol.gov/esa/whd/flsa/ [dol.gov]
Re: (Score:2)
Of course it is hard to tell anything from a single article since it could very well be the reporter projecting his fervent wishes onto the data.
Re: (Score:2)
Re: (Score:3, Informative)
An exemption was inserted in the last few years that covers "computer systems analysts, computer programmers, software engineers, and other similarly skilled workers in the computer field who meet certain tests regarding their job duties and who are paid at least $455 per week on a salary basis or paid on an hourly basis, at a rate not less than $27.63 an hour."
http://www.dol.gov/esa/regs/compliance/whd/fairpay/fs17e_computer.htm [dol.gov]
Re: (Score:2)
27.63 * 2000 = $55,260
455 * 52 = $23,660
Re: (Score:2)
Re: (Score:2, Insightful)
Re: (Score:1, Insightful)
The law establishes minimum practices. The fact that very, very, very few companies choose to go beyond these minimum practices indicates that removing them probably will cause the companies to sink to even lower levels.
What if there was a law that set a maximum salary for workers in your field?
People would be extraordinarily pissed off. Take a look at the people upset abo
Re: (Score:1)
Or it indicates that the actual value of the labor in question is below minimum wage. You are passing moral judgement on the corporations that would like to pay below minimum wage. They don't care. They are in it for the money, not the well-being of their employees. If you don't like it, don't work for those companies or buy
Re: (Score:1)
You're right, of course, that there is no "law" that can force people or companies to care about each other. But, I think we humans should strive to connect with each other beyond a mere producer/consumer role. It may be less efficient, and it may not maximize shareholder value, but it goes a long way in making this existence more bearable for everyone involved.
Re: (Score:2)
The same reason why the goverment ensures that companies follow employee safety laws. Because every time the company and a an employee engages in a deal, the employee is at a disadvantage because he is smaller.
Between unions and goverment regulations I am personally in favor of the regulations.
"What if there was a law that set a maximum salary for workers in your field?"
I so wish t
Re: (Score:1)
Re: (Score:2)
Re: (Score:1)
Re: (Score:1)
Ya! Because those things never existed, especially not around say the 1900s.
About the "EA Spouse"... (Score:1, Flamebait)
One of two things is going on: 1) your spouse is an unemployable moron and this is the only job he/she can keep or 2) your spouse hates you. Given the rest of the whining in the original post, I'd bet it's #2.
You don't like working conditions at company X? Go work for company Y!
Re: (Score:2)
Why do you believe company Y is different?
You're all lemmings, aren't you? (Score:2)
1) I work at "company Y". I don't do 85-hour work weeks. Hell, 45-hour work weeks are a rare grind.
2) Get/talk to some friends at different companies for God's sake. They can describe what's out there if you're scared and can often hook you up with a better job.
3) I read the ads on Slashdot. (Sorry, too easy!)
Re: (Score:2)
The problem with the EA Spouse story is bad management and bad planning, and the programmer nevertheless obeying these bad managers. Don't. Quit. Get another job, start your own company, form a union, whatever. Working 13 hours a day every single da
Re: (Score:1)
I mean really all you should do is refuse to do overtime, but it's extremely hard to say "no" when everyone else on the team says yes. Human psychology isn't going to
Grow a sack, you lemmings. (Score:2)
First, drop your hours down to around 35-40 a week. If they fire you, take unemployment.
If you're willing to give up your life for a crappy 85-hour job, there are plenty of employers who want to talk to you. (I'd be one of them.)
Here's where having friends in the industry h
Re: (Score:1)
Here's one example... (Score:2)
Oh, but I have. One time it wasn't a game company, but an insurance company. I was working extra hours every day, not working out anymore, eating like crap at my desk, driving in on weekends, etc. However, the pay and benefits looked decent, I was getting great progress reports and on paper, anyway, there was the opportunity for job enhancement. I was in the middle of the second phase of a change control system project when I realize
Re: (Score:1)
For the record, I won't work overtime without a damn good reason (A good reason is that the work absolutely has to be done and they'll at least give me equivalent time off pay me for the time). I've been burned by the games industy before. Not again.
Re: (Score:1)
(This is "ea_spouse", by the way.)
No, neither of your conjectures are or were correct. This happens to the best in the industry, which is one of the reasons why you don't see a lot of the very established industry personalities talking about it. It isn't something any of us are proud of, but we are still in the process of fixing it. In this particula
So...your post was a fake? (Score:2)
So...your post was a fake? I'm not following you here...
I agree on the "plan better" part, but regular overtime is an important component of many companies' business models: if you get people to agree to overtim
Re: (Score:1)
There is no competent business model that relies on overtime. The fact that overtime becomes an issue is as a result of poor business practices. In a salaried work environment (which almost all software development environments are) "overtime" shou
Re: (Score:1)
EA response (Score:2)
Re: (Score:2)
The beatings will continue until morale improves
I've seen this first-hand (Score:2)
Being a web consulting shop, they're always on tight deadlines, so they push their employees pretty hard. But at least they get payed for it.
Could be the wrong solution (Score:5, Insightful)
If there is more cash available, the solution is good, regular bonuses, and higher salaries. The problem is the management obsession wit bums on seats and hours clocked in. Coders and designers especially are knowledge workers. It's to do with clear thinking, experience, efficiency and inspiration. you can't chain someone to a desk and expect them to produce a linear amount of results per hour. Coding and designing is not bricklaying. Management panic that they can't tell if a game coder is working hard or not, or whether he good at his job or not, so they settle for the one metric they understand -> hours worked.
It's a deeply flawed method, and paying them for the extra hours just penalizes those who are more efficient and get stuff done faster. Pay people by results.
It's more about accountability and tracking (Score:1)
When you track time, and particularly when companies are held accountable (ie paying) for time spent, what this does is give them
Overtime hours (Score:1)