Everyday Shooter Hits PSN On Thursday 39
The title Everyday Shooter isn't just special because it's a pretty good game, blending Geometry Wars-like gameplay with great music. It's also the winner of numerous accolades from last year's Independent Games Festival, and as of this week it will be headlining on the PlayStation Store. "The $10 game may be coming into a market clogged with dual-analog shooters, but I don't think it will have a hard time fitting in. 'Some days I would spend all day tweaking a level, sleep for a few hours, and then go back and tweak some more,' Mak told me at E3. 'The challenges I faced in this game were creative, not technical.' The sense that someone slaved over this across many, many sleepless nights comes through pretty clearly. This is one to watch, and keep the name Jonathan Mak in your head. I doubt this will be the last thing we see from him." For more on the background of this unique title Gamasutra interviewed Mak, the game's sole creator, prior to the IGF last year.
Gate 88 (Score:5, Informative)
Congratulations to Sony... (Score:4, Insightful)
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I wonder how many Xbox360s games like Geometry Wars and Online Uno have sold.
I totally agree with the luring independent developers part. I wonder if we'll ever port of a "game" like Hotel [hoteloscar...holima.com] to the PS3.
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If there is a large and diverse catalogue of on-loine games to keep me interested, along with a few disk-only titles, then the lower cost of the on-line titles means I'll either:
a) spend the same exact amount of money on more games
b) spend less money overall on games (since the on-line titles are "cheaper", in the bargain-bin range usually)
Heck, for the consumer, if they end up following choice "b", they might even sp
Re:Congratulations to Sony... (Score:4, Informative)
Admittedly, I'd likely not have purchased the system (yet, anyway) if I didn't have an HDTV, if it didn't play BluRay movies, if there weren't any announced exclusives that I wanted, and if it didn't upscale PS2 content. However I think that Nintendo is really missing the boat. Platform specific content can be downloadable. There's no reason to make us schlep to the store and pay over $30 for what are pretty basic games. Now if only Sony can stop shooting themselves in the foot for long enough that people actually get a chance to notice the system's positives...
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In order to download games, you need to be able to store them somewhere. The Wii has 512MB of internal flash storage, which is not very much when you consider that all of your VC downloads and game saves have to be stored there (the SD card slot is only for archival purposes, as you can't save games or run
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Sony obviously didn't hit the $250 price point.
I think that long-term the value proposition is probably higher on the PS3 than the Wii due to the ability to provide these downloadable games, and that Nintendo will eventually have to either come out with a USB hard drive add-on, come out with Wii2, or miss the boat with downloadable content.
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I've got 20Mbit down... I routinely get 1.8MB/second from the playstation store. If I wanted to spend $10/month more I could have 50MB/second. 4GB for a game download is no big deal. Especially when the game downloads in the background while you're playing another game. Admittedly if I had to watch Mario hit ? blocks while I was waiting it would be a different story...
Regardless, I'm not talking about first-tier, content heavy games. I'm talking abo
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Yeah, any also some really simple games like high stake poker are 316mb which is
I can name that tune in... (Score:1)
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They have animated opponents who have "tells". it's sort of fun finding them.
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I like the 360, and frequently play games on it as well (I am addicted to Burnout, because it makes me feel bet
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Have you looked at XNA [xna.com]? Check out the winners from the Dream-Build-Play contest [dreambuildplay.com], the top four of which should be making their way to XBLA soon.
Microsoft's XBLA and Sony's PSN are roughly comparable in terms of attracting indie developers, but once Microsoft figures out what they're doing with XNA you can say goodnight to So
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I suppose. At least if you restrict the conversation soley to the consoles.
The PC has been, and will continue for the foreseeable future, to be the primary platform for 'fans of the indie scene'.
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flOw and Everyday Shooter are great, but they're not titles that were 'lured' onto the platform, unless handing large stacks of money to indie developers to convince th
Use case: Ports from Windows? (Score:1)
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...for all the egregious mistakes they've made in marketing the PS3, they're doing one thing that neither Nintendo nor Microsoft (XNA aside) has really managed: luring fantastic independent and artistic game developers onto the platform.
(XNA aside)... Isn't that a pretty big caveat, seeing as that's exactly the point of XNA? Nothing has come to fruition yet, but I think we'll be seeing homebrew games coming to the public at some point. Still, you're point about a lack of original titles is well made, if slightly exaggerated (there have been a number of original games released to Live).
Do you wonder why you see a lot of ports and casual games on Xbox live arcade? Let's list the top ten Arcade titles:
1. Sonic The
IPv4 or IPv6? Or intellectual resources? (Score:1)
That's because you listed ten video games, not Internet Protocol addresses.
More seriously, why do people say "intellectual property" when they mean only "intellectual resources"? Overuse of "intellectual property" connotes [vlsm.org] the support of expanded property rights (that is, powers of exclusion) over intellectual resources.
Geometry Wars ftw (Score:1)
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http://www.joystiq.com/2007/05/26/geometry-wars-wii-ds-details-emerge/ [joystiq.com]
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Another interview (Score:1)
Great Music? (Score:2)
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It has an all guitar sound track playing, then overlaid on top of the sound track are guitar cords that play due to your different actions. Killing an enemy will play a cord, pickup up a power up, shooting bigger enemies, or any other action will play a cord. The desired result (i believe) is a feeling that you are making "music" while shooting things, but it looks like it often comes out as a very convoluted mash-up of sounds which isn't always pleasant.
I think it's an interes
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There are linux ports of them here : http://rrootage.sourceforge.net/ [sourceforge.net]
They are pretty addictive, have joystick/gamepad support and pretty good music.
Enjoy.
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Will there be a demo? (Score:3, Insightful)
If you want to play this game (Score:2, Informative)