Defending Games For Adults on National Television 134
N'Gai Croal, at the Newsweek blog LevelUp, had the chance to talk about the Manhunt 2 ban/re-rating fiasco on the CNN program American Morning. It's an interesting discussion of the issue, and it sounds like for the most part he got a fair shake; this wasn't yet another 'ambush the games journalist'-style cable program. The one thing N'Gai tried to make clear - and may have gotten lost in the shuffle - was that this title categorically is not for kids. "We bring this up not because there's anything sinister at work, but rather because [co-anchor Kiran Chetry] isn't alone in her bedrock assumption that all videogames are primarily aimed at 'kids.' After all, had we gone on the show to discuss Ang Lee's NC-17-rated erotic thriller 'Lust, Caution,' or the upcoming horror movie '30 Days of Night,' we doubt that we'd have been asked 'Would you let your kids watch it?' It would have been assumed that those movies, like certain TV shows, books or plays, are not intended for children. Yet videogames often don't get the same recognition."
It's a generational thing. (Score:5, Interesting)
So there's still a general assumption in the establishment power centres that games are toys for children and therefore need to be regulated more closely than other media. This will change, but probably only when the Prime Minister is a man who grew up playing Super Mario Bros.
Mind you, there is a counterpoint that interactivity heightens the intensity of the experience considerably. I've watched endless horrific violence on film and it doesn't bother me. But in a game it's not some villain doing the dirty deed - it's you. And with modern control technology - say, The Godfather: Blackhand Edition - it feels like it, too. Watching a guy get pummelled on screen is less real than watching a guy get pummelled on screen, while pressing buttons to dictate the manner of the pummelling. Neither is anywhere near watching a guy get pummelled on screen while swinging your own fist repeatedly to dictate the manner of the pummelling. All are equally fictional, but that last one... it feels good, in a very bad way indeed.
Re:It's a generational thing. (Score:5, Interesting)
I have also seen the same argument used on Comic Books. The idea that comic books are "just for kids" has not been true since the late 60's.
The people who make the argument that "product X is always aimed towards kids" are the same people who are looking for an excuse to ban product X.
Re:It's a generational thing. (Score:5, Insightful)
The days of moral panic about the contents of comics seem to be long gone, though. 2000AD used to upset our moral guardians back in the eighties, when kids started coming home with Judge Dredd instead of Desperate Dan. But since then... Well, there's been Sandman, Preacher, Hellblazer, Lucifer, and God knows what else. These make the old 'Tales from the Crypt' comics that caused so much upset look feeble, but nobody minds because they're plainly intended for adults, and that idea's more or less got through now.
Well, that or the perception is now that comics are for geeks instead of for children.
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Eeeew, that explains why all the pages are stuck together.
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Actually, I meant that moral outrage over comics ended in the eighties - the bother over 2000AD was the most recent I could think of. Certainly there were earlier examples - I believe I did mention EC's Tales from the Crypt as well.
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No it's not generational (Score:3, Insightful)
I started playing video games when the original Atari 2600 was first released (Pong, anyone? How about Space Invaders?), and still play video games today (favorites now are Unreal Tournament and Postal 2). so I dispute the idea that there's some sort of generational thing going on. What's happening is that a large segment of the population is clueless when it comes to video games. This group prefers to li
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Then, impressed with what we'd gotten out of the 2600 (actually, a Sears VCS) we bought a 600 XL as the family's first
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Its not just comics (which to be quite honest, I've never seen as "just for kids" - I think that stigma was a generation before) - cartoons as well. Despite Anime and popular adult cartoons (mostly aired late at night), the genre is still seen as "for kids" by many parents in their mid-30s or later. Until Robotec
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I c
Going by the quote (Score:2, Interesting)
Re:It's a generational thing. (Score:5, Insightful)
Maybe we should start regulating laser-tag and paintball? I hear it's pretty interactive...
Re:It's a generational thing. (Score:5, Interesting)
I respectfully disagree.
You are not watching the action from some physical and psychological distance. You are role-playing the character.
You are being explicitly rewarded for the growing sadism of your kills.
You sre beinh drawn into this environment for hours, days or even weeks, at a stretch. Not the ninety minutes of a theatrical feature. This takes you into territory where even the clinical psychiatrist treads cautiously.
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Many films reward your dedication and patience, as a viewer, by showing and exposing you to increasingly brutal or "action filled" sequences. Sadism is sadism, even if only vicariously so. Furthermore, t
Re:It's a generational thing. (Score:4, Interesting)
The only reason anyone (adult or otherwise) should be allowed to play violent video games is if they know the difference between games and real life, and that provides a barrier between the actions in game and the actions in the real world. Fortunately, that's most of us.
On a related note, third-person violence rapidly desensitizes you to itself. Think of the first time you saw someone get bashed in a movie, you were probably a little kid at the time - it most likely shocked you and made you feel sick. The same scene now wouldn't cause you to bat an eyelid. It would be interesting to see a study of whether first-person violence does likewise; let a test group play some game such as GTA or Manhunt, while a control group plays Tetris or whatever, then ask them all to play a game where you can progress equally easily by killing people and taking their stuff, or by solving logic puzzles. I'd put money on the Manhunt people going with the killing while the Tetris people go with the puzzles.
Re:It's a generational thing. Durrrrrrrrr (Score:2)
Games and real life are distinctly different, and I would honestly like to know how you could even rationalize that the "mental st
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There's a fundamental difference between watching a third party kill a character, and using a puppet to kill that same character.
There's also a fundamental difference between fiction that reads, "Then Frank took the knife and neatly cut the woman's thigh as she screamed in pain," compared to, "Then I took the knife and neatly cut the screaming woman's thigh as she screamed in pain." First-person perspective in writing is generally intended to allow the
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I respectfully disagree. You are not watching the action from some physical and psychological distance. You are role-playing the character. You are being explicitly rewarded for the growing sadism of your kills.
Let me respectfully DISAGREE. Many horror movies are much worse then you will ever find in modern games, and to top it off most games havea cartoony bent and feel to them. Should we call the censorship police on bugs bunny and all the other violent cartoons for kids?
This reminds me of the "bl
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No, role-playing killers is what happens when your concerned parents take away the console and send you to yard, where you and your friends will start playing "cops and robbers", "indians and cowboys", "ninja turtles" or some other wholesome game consisting of shooting imaginary bullets, arrows or throwing stars at each other in a real-life murder simulation.
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I was not aware there were books about killing bears.
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In Pac-Man you consume ghosts and Super Mario Brothers you throw shells at enemies and stomp the heads of others.
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(I've seen the quote all over, but hadn't seen the attribution until I went searching for it just now.)
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hawk
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It's a culture thing. (Score:2)
Example: Here in Australia, Channel 7 bought Greg the Bunny. Because it had puppets in it, it had to be for kids, right? They showed it in the normal children's TV time slot. Once. I wonder how many executives at 7 learnt
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The parents of a teenager does not think like a teenager.
The generation raised on Mario Brothers may be even less tolerant of games like Manhunt 2 - perhaps because some threshold has been crossed which the gamer-geek was too blind to see.
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You ARE the major demographic, you just haven't had any reason to point it out to the people in charge yet, because you're having too much fun.
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Correction: Silent Hill in a film wasn't scary at all.
Hans
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relax (Score:3, Insightful)
generational problems will always eventually see the young as the victor.
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At which point we find out what appalling projects the even younger have in mind...
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Then we will die while still questioning why dudes are sagging their tight girl pants and listening to Emo while they wear their hat sideways in such a way that their entire face is covered by their awkwardly chopped hair.
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Rating Systems (Score:1)
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Their point of view is their truth, and for them, anyone who does not agree with them is simply and plainly wrong. And since they are wrong, they have to be stopped from doing what is wrong. It needn't even be religious zeal, I know a few people who are anything but religious but still consider their point of view the only permissible one.
And since they are intrinsically right, their p
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So..they're glue and you're rubber?
This is the problem with zealotry: we all think we're reasonable and open minded. And that the other person is too much of a zealot to realize their arguments are stupid and come around to our way of thinking.
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I try to find my point of view through discussion. Offering pros and cons, discussing the various points and finding the synthesis. Unfortunately, too many people are unable to produce any sensible arguments. They pick up an opinion from a newspaper (ok, tabloid), from some "independent" news network and rehash it. When you should dare to ask them to support that opinion with some reasons why I should ad
Not Just Videogames (Score:5, Interesting)
Some people have very fixed ideas about media. Cartoons are always for children. Video games are always for children. They don't listen to advice, don't see warnings because these things must be safe for children or they wouldn't be allowed to air, surely? These people can't seem to grasp that any media can be used to express concepts targeted at infants, children, teens or adults.
Re:Not Just Videogames - Anime! (Score:1)
It's a game. Games are for kids. (Score:3, Interesting)
They didn't play as adults. Well, ok, they played a game of cards, or bowling, but they would never think about sitting down with their friends (and without kids) to play a board game. Let's not even touch computer games, since computers weren't used for entertainment when they were kids or young adults.
So in their world, games are kids stuff. Period. Well, maybe there's the oddball adult who plays games, but the target audience has to be kids. The idea that there is a market for adult gaming is alien to them. That people who have (or could have) kids themselves would go and buy a game for themselves and not for their kids, actually keeping the game from their kids because they don't consider it suitable, simply does not fit into their world view.
If we want to crack this image before our generation turns 50 and we finally get to see some power (somewhere in 15-25 years, I'd say), we have to tell our politicians that yes, we're gamers, yes, we are adults, yes, we buy games for ourselves and not for our kids and, mostly, YES, WE VOTE.
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They didn't play as adults. Well, ok, they played a game of cards, or bowling, but they would never think about sitting down with their friends (and without kids) to play a board game.
The Atari was in Sears "Big Book" Christmas Catalog in 1977. That $200 console wasn't left sitting idle after the kids went to bed. Monopoly carried your great grandparents through the Depression and was played by adults "for blood." from the
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For many of our parents and grandparents, games (if not played for money or making it otherwise some kind of "serious
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Personally, I think playing games is a relatively harmless pastime compared to those. For your health, your sanity and mostly for your brain.
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Silly Rabbit (Score:2)
Why do we play games? Kids do it to simulate world experience in a safe environment. It's part of learning.
As we get older, our concept of gaming changes. Generally, people still use gaming to learn; but the games become... different. We take up bridge, chess, and physical leisure (skiing, etc.).
Playing a twitch video game -- may sharpen your vision system, given sufficient play, but really doesn't teach anything.
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In 2142 it's even worse, since teamwork would actually be a killer on most (public) servers. The game is built for teamwork and cooperation, you can augment the firepower of your team by magnitudes when you work together properly, not to mention the commander's powers, firesupport calls and so on. There's no way to overcome a well placed and well cooperating team. Mostly because there's just as much teamplay on the other side as there is on yours.
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But it's more than just games. The question is whether the state has the right to dictate to an adult what he may or may not see, do and experience. Games are merely the frontend of this core problem.
And, personally, I do see that as an important issue. Maybe even one of the key questions I'll ask a politician when pondering which crook to pick.
"Adult" and "Mature" labeling (Score:2, Insightful)
You can't get more adolescent than just a bunch of swearing, nudity, and gore. There's nothing mature or adult about it. While things deemed culturally vulgar can add more bite and reality to good entertainment, they do not make it any more mature or adult-oriented, and the overemphasis of such qualities is solely targeted at adolescence. Dealing with the implications of such things and other complex decisions, catch-22 moral conflicts, clashes of norms, power struggles, destruction that comes with change,
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That means that adults MUST review the material before exposing younger minds to it. Not that it means it can be interesting to you by itself.
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Take a show like The Sopranos for some great examples of what works and what doesn't. In some cases, you have nudity, not as the focus of a scene, but in the background(in a strip club for example). Sure, you have nudity
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For moderators, yes, the preview button is there, but that doesn't stop people from mis-reading a post, responding to it, and then realizing it after the fact and wanting to go back to edit their post.
But is it any good? (Score:2, Insightful)
That comparison is the point. (Score:2)
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You may not like them. I certainly don't like them. I can choose to not watch them, as can you, but who are you to determine what other people can or can't watch?
Censorship is moral policing - nobody has the right to tell another adult that they are not allowed to watch a particular movie. Or for that matter, play a particular game.
Alpha Mom '07 (Score:4, Interesting)
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It is difficult to suppress the thought here that the sterotypical Slashdot poster hasn't poked his head of Ma's basement since the summer of '89.
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...where you ruin the lives of your children by smothering them with attention and activities until they can't think on their own.
I don't think it's possible to ruin your childrens' lives by giving them too much attention. Spoiling them and letting them get away with behaving like brats, yes. Attention, no. The problem with today's kids (fetch me my walking stick, young'un) is that parents opt out of actual parenting, deferring that onerous task to electronic babysitters like TV and computers. The answer is more active parenting, not less of it.
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Spock said it best (Score:2)
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I hope you don't have the same confusion while playing Manhunt 2.
Rename Video Games - Interactive Entertainment (Score:1)
It's time to take the respect that $300,000,000 in one week sales demands.
It's time to face the fact that it has changed and the name should change to convince the "old people" that it's not just for seven year olds no matter how much they try to force it to fit using their 80's mentality.
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Also, Interactive Entertainment sounds like something which self-lubricates and vibrates a lot. Not necessarily the best name, tho
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It seems that the only two major nations that have EVER had an issue with violence/sex/etc.
Germany's currently going ape-shit against violent games. France has nude beaches, but walking nude down the street is still going to cause a commotion. There are a lot of nations that are more religious than the US is. Japan is reserved enough that public nudity's going to cause an outrage and their porn movies are all blurred in the good parts.
So no, the US and UK aren't the only countries that have issues with violence and sex.