Fallout From the BioWare/Pandemic Buyout 89
Yesterday's announcement of EA's purchase of BioWare and Pandemic took a lot of people by surprise. Today, there's some more information, reactions, and assurances from the people involved in the move. First and foremost: Mass Effect should not be affected by this purchase. The future of the series is still up in the air, but the game we've all be waiting for is still slated for a November 20th release exclusive to the Xbox 360. EA held a conference call about the buyout soon after it was announced, and answers a number of questions about specifics. FiringSquad has a feature on the reaction from the developers, and that piece has some assurances that EA's CEO John Riccitiello has the best interests of the new acquisitions at heart. Gamasutra has a Q&A with Pandemic's management team, which wants to point out that Pandemic/BioWare and their parent company drove this deal forward; this was not a hostile acquisition. Likewise Gamespot has a chat with the BioWare co-founders, who are equally excited about the deal. This may have been surprising, but if the two companies were onboard with this move it can hardly be dire, right?
You never know - look at Will Wright (Score:5, Interesting)
the MMO? (Score:2, Interesting)
Re:You never know - look at Will Wright (Score:1, Interesting)
The best we've seen is a celebrity demoing a maya plug in.
Re:You never know - look at Will Wright (Score:3, Interesting)
Then again, look at the SIMS expansion packs...
Re:You never know - look at Will Wright (Score:4, Interesting)
But that IS the whole point. Will Wright gets the freedom to create new original ideas and implement them (you think he's spent a second of his time on the Sims since publishing the original?), as long as EA gets to inherit the IP and turn it into a franchise (aka - pump out endless expansion packs). And who exactly loses in this deal? Wright gets creative freedom, EA gets new IP, and users get content shoveled at them. No one is forcing anyone to buy more expansions. Personally, I think its a good thing that a years old title is getting regular updates. Those Sims expansions are the closest thing out there to a working episodic gaming model...
Re:EA vs Atari vs Microsoft (Score:3, Interesting)
Re:You never know - look at Will Wright (Score:2, Interesting)
"Don Mattrick, a former top Electronic Arts executive who was involved in the company's 1997 acquisition of Maxis, said the company's then-management didn't know how to deal with Mr. Wright. "They had a hard time communicating with Will," Mr. Mattrick recalls.
Electronic Arts, an increasingly powerful developer and publisher of games, acquired Maxis for $125 million. At the time, Mr. Wright's stake in the company was valued at about $17 million, according to regulatory filings. The company declines to discuss Mr. Wright's compensation.
Even though Mr. Mattrick encouraged Mr. Wright to continue the project, there remained considerable skepticism among sales and marketing types. In the past, "people games" had bombed because players were unforgiving of the graphical flaws in human characters imposed by computers' limitations.
In December 1999, just months before "The Sims" was scheduled to ship to retailers, the sales and marketing department at Electronic Arts forecast it would reap only 400,000 sales over its entire life."
(from http://kotaku.com/gaming/journalism/will-wright-in-the-wsj-177200.php [kotaku.com])
However, once The Sims became the best selling game of all time, EA's management lightened up a bit and decided to let Will have the freedom he does now.
Re:the MMO? (Score:4, Interesting)
All the assurances in the world still don't get the bad taste that Westwood and Origin's deaths created. I hope I'm wrong.
Re:EA vs Atari vs Microsoft (Score:2, Interesting)
In all seriousness, though, I worked at EA Headquarters from March of this year until September, and I was there from the beginning of his transition to CEO. I wish there were transcripts of his speech he gave about his vision for the company, but I'm sure those are industry secrets and not meant to be shared. However, I can say without hesitation that as a lifelong gamer and as someone who went into that job not really liking EA for what they'd done to studios in the past, I came away with a profound respect for the direction in which the company is headed, and a lot of hope for its future.