Super Smash Brothers Brawl Controls Detailed 55
Ars Technica notes that, as more information leaks out from a recent Nintendo event, the control scheme for Smash Bros. on the Wii is now available for your examination. You're pretty much going to want to use the 'classic' controller for this one: "Holding the remote sideways like an NES controller, the d-pad is used for movement, A is used for taunting, B for guarding, the minus button for grabbing, the 1 button for special moves, the 2 button for the standard attack, and a combination of buttons for the "Smash Attack" ultimate moves." You can hear a detailed description of the control scheme in last week's 1up Yours podcast, starting at right about 13:40.
interesting (Score:5, Funny)
Comcast [slashdot.org] has already gotten a preview of the game.
Umm.... (Score:1, Troll)
It was posted on the Smash Bros. Dojo website (the official SSBB news source). Why is it that it is just now making Slashdot? Most of the people that care should probably already know this.
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It was posted on the Smash Bros. Dojo website (the official SSBB news source). Why is it that it is just now making Slashdot? Most of the people that care should probably already know this.
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I origionally found out when IGN was talking about it.
Re:The revolutionary Wii-mote (Score:5, Insightful)
I'd take that over:
"The motion controls suck in a fighting game like this! Thanks Nintendo!"
Oh, and btw, you'll still need those remotes to use the classic controllers. That's why they're inexpensive, yet still wireless.
I don't blame you for being annoyed, but try to keep a little perspective.
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I'd take that over:
"The motion controls suck in a fighting game like this! Thanks Nintendo!"
The Smash Brothers crowd is a hard one to please, absolutely.
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"So glad I bought 3 extra Wii-motes, now that SSBB will use the classic controller... Thanks Nintendo!"
I'd take that over:
"The motion controls suck in a fighting game like this! Thanks Nintendo!"
Oh, and btw, you'll still need those remotes to use the classic controllers. That's why they're inexpensive, yet still wireless.
And you can always play with the remote if you like - you can play the game with the remotes, it's just that the controller isn't as well suited to the game as the Classic Controller is...
Or you can use the Nunchuk - which will probably offer a fairly familiar control scheme.
Or you can use Gamecube controllers - which is good if you spent a bunch of money on Wavebirds in the Gamecube days...
You know, though, the one thing I really don't like about the Classic Controller is - it actually does have a cord -
Classic Controllers that dock.... (Score:2)
I find these grips [gamestop.com] to be worth the $$. It
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You mean like this?
http://www.joystiq.com/2007/02/19/diy-nintendo-wii-classic-controller-clip-holds-your-wiimote-so/ [joystiq.com]
Here's the kicker:
http://blogs.ign.com/Mid90sMatt/2007/02/13/46669/ [ign.com]
I just don't get Nintendo sometimes.
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That's four configurations to choose from. Seriously awesome stuff here! Personally I don't think the article comments were written by someone who knows anything about Smash Bros. The serious smash player will probably find himself preferring the WiiMote alone, that's my prediction. Of all the setups it's the mos
Re:The revolutionary Wii-mote (Score:5, Informative)
http://www.smashbros.com/en_us/gamemode/various/various01.html [smashbros.com]
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So glad I bought 3 extra Wii-motes, now that SSBB will use the classic controller... Thanks Nintendo!
Two things. First, for a very long time Masahiro Sakurai had publicly stated that the only way to play SSBB was going to be with game cube controllers, so if the game meant that much to you you should have been paying attention. Second, his original statement was made null when it was announced that there will be four different usable control schemes for SSBB - wiimote alone, wiimote+nunchuk, wiimote+classic, or game cube controller - three of which make use of the extra wiimotes you bought.
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Nintendo, PLEASE give us a freaking wireless classic controller! And a wireless nunchuck while you're at it. How hard is that? Come on!
Meh, there's problems with that given the current scheme in which add-on controllers interface through the remote...
Basically, each additional wireless device you add needs to have its own battery holder, pairing logic and LEDs, etc. From a manufacturing perspective it's not too bad, might bump up the cost of the peripherals by $10...
But from a user standpoint... Yikes. You've got one wireless controller in each hand, and you have to make sure they're both mapped to the same player. What a headache. (
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Re:cube (Score:5, Informative)
The "wiimote only" impression is wrong.
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What is it with Nintendo and their gimmicky controllers? I have owned every single Nintendo console (except handhelds), and their controllers have gotten progressively worse. The NES controller was great, and so was the SNES controller. The N64 controller was okay...it had a lot of buttons, and took some getting used to, but the awesome games for the N64 sorta
Re:cube (Score:4, Insightful)
Not in my experience. The N64 analog stick degraded fast, especially when you played games like Mario Kart with lots of all-the-way-back-and-forth movement. I've yet to have a Gamecube controller's sticks degrade whatsoever. So, got any sources?
Because the way a controller looks is a good and fine and intelligent criterion to judge it by.
Like centered around the main A button? Or like shoulder buttons on top? Oooooh, now that's random and stupid.
Which is better because it's a second analog stick, and which is better because it's nicer controlling cameras with a stick instead of buttons.
Because they're analog buttons which actually register continually across their whole range of movement, even though they move freely enough that it feels just fine when quickly pushing down to the *click*.
Yeah, I'm pretty much a Nintendo fanboy, but you're definitely in the minority in disliking the Gamecube controller, and you're gonna need at least one decent argument to convince anyone with a clue.
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They're not built like crap. They're some of the sturdiest controllers I've ever used. My Cube controllers have been thrown against a wall repeatedly (not by me; blame Mario Kart and Super Monkey Ball), and th
Gamecube (Score:1)
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I mean, when you come down to it, it's true that the remote isn't the right controller for this game. But my impression was that the controls using the remote only were still fully functional - and hopefully even reasonably worth using...
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- no uncharged smashes (C Stick Smashes)
- A host of other maneuvers that are just too slow and combersomb to perform on the WiiMote
The bottom line is, while they may have included all the neccessary moves, they haven't done them in a way that will be as accessable as on the GCN/Classic controllers. Lack of C-Stick smashes, for instance, is going to seriously handicap WiiMote-only players. Even smash champions use C-Stick smashes because the timing is just so much more p
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Oddly disappointing (Score:4, Interesting)
Those of us who were around when the original Super Mario Brothers came out all got to experience it: that moment when you know you're going to miss that jump and fall down the bottomless pit. So what did we do? We tipped the controller sideways, as if we could somehow push that chubby plumber over just the few pixels needed to bring him out of danger. I did it, my parents did it, and all of my friends did it, at least once or twice. Of course, it never worked.
Now, though, with each character in Brawl having a "save" move that can bring you back out of the pit, it would have been a perfect time to bring a response to that motion and tie it to the "save". Alas, it seems it's not to be.
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Good call (Score:2, Insightful)
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GCN Controller (Score:1)
I'm not absolutely positive, but if you can use the classic controller you should also be able to use the GCN controller. A lot of the N64 games for virtual console say "classic controller required" or something similar, but the GCN controller works just fine. I don't think they would disallow use of a controller that has already proven itself to be perfectly suited for Smash matches.
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Misleading (Score:3, Informative)
http://www.smashbros.com/en_us/gamemode/various/various01.html [smashbros.com]
So, you can use the Wii Remote. Or the Remote+Nunchuck. Or the Classic controller. Or the Gamecube controller. Some are obviously more ideal than others. The one that is being focused on here, the Wii Remote by itself, is obviously the most limited of the four to design for. I suspect that few people will play with just this, but I think it is neat that they have built in the option.
The Wiimote and Nunchuk are the buttons (Score:1)
It's not a big deal.
Arcade stick (Score:1)