The Making of The Longest Journey 45
Rock, Paper, Shotgun is hosting an interview/retrospective with Ragnar Tørnquist talking about the classic point-and-click adventure game The Longest Journey. The piece starts off with a surprise: the game was originally intended to be a platformer. "I wanted to tell a story, a specific story - and that's why we ended up making an adventure rather than an RPG or an action game ... We were all fans of the classic adventures from LucasArts and Sierra, and I'd made a bunch of text adventures on the Commodore 64 back in the day, so the genre was a natural match. But in the end it was all about the story, and finding the gameplay mechanics to suit that."
If you want to play it now (Score:3, Informative)
Re: (Score:3, Informative)
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
My only complaint is that the Steam GUI performs like a poorly-written Java app, which is weird because the underlying code seems so damned solid. (actually, IS it Java? That would explain so much...)
Re: (Score:1)
Re: (Score:1, Insightful)
Re: (Score:2)
And are those other things at all common? Bet it's less likely than me losing/breaking a game disc.
Re:If you want to play it now (Score:5, Informative)
Re: (Score:1)
Since I had to get it for TF2, I've found that the games are 1/2 the price of the stores, I don't need to line up and talk to smelly sales assistants and my games are pretty much safe - no discs to lose and even if I lose the backups... I can download them again. I mean, wow, that's, just, wow... go to a game shop and try to organise that kind of arrangement.
There's a thin line you can walk with DRM - it's valid for
Re: (Score:1)
What data can they lose? Cut you off of what? You can make a backup of the game and burn it to C/DVD. If they wanted to no longer support it or went out of business they would give you a way to keep playing.
Hacked account? You just need to prove it was your account, whether that be a scan of the product key or billing details. Also, don't be an idiot and you won't get hacked.
Steam makes gaming so much easier. It has it's problems but I'd rather pay USD for games, since
Re: (Score:1)
Re: (Score:2)
Re: (Score:2)
Interestingly enough... (Score:2)
Don't stop... believing... (Score:2)
Why dreamfall ain't as great (Score:5, Insightful)
The longest journey was an adventure. Dreamfall isn't. It is half adventure, half fighting game. What is worse, the fighting game is extremely bad, you wouldn't accept this kinda fighting game in a flash format that PAYED you to play it.
That is what killed adventures, the constant insistance of adding things onto it to make it appeal to more people. Adventures were ALWAYS good sellers, but that wasn't enough, so lucasarts went 3D, and killed the adventure. Broken Sword added sneaking and platforming, and the series nearly died from it. Dreamfall added combat and we only forgave it because so few other adventures exist.
STOP ADDING ELEMENTS TO GAMES JUST FOR THE SAKE OF IT.
Platformers don't suddenly add a long story segment to appeal to adventures, so why add platform gaming to adventures. Combat games don't suddenly get a rich plot to appeal to adventures, so why add combat to adventures. Action games don't suddenly add character development to their heroes, so why add action to adventures.
It ain't nothing new, leisure suit larry had a segment in it were you had to navigate down a river and avoid pigs on logs (don't ask), it was a very bad minigame. It played in a tiny window, was crap, hard to control, looked far more primitive then the main game, and just basically wasn't fun.
I don't mind mixed genre's where a game really focusses on combing two different game styles together. BUT in adventure land this doesn't happen, what happens that an extremely poor version of another game format is tacked on top. I don't mind combat in dreamfall. I mind that it is an extremely poor combat engine. It responds slowly, you have no special moves, it is just crap.
Put in a full copy of even streetfighter and I wouldn't mind, but not this 3rd rate reject of a fighting game roughly inserted in my adventure.
A fine dinner, deserves a fine wine. BUT just because I am eating dinner, does not mean you got to shove any rotted grape juice down my throat and expect me to like it.
Re: (Score:3, Insightful)
I agree. In fact, I generally don't want even a great fighting game put into an adventure game. If I'm playing an adventure game, it's specifically because I want a story-driven game that is paying attention to the story and figuring things out. If I'm getting into an adventure game, I don't want to get held up with something requiring button-mashing to twich reflexes.
Every now and then, some game melds different game styles together successfully. For an old-school example, Hero's Quest (aka Quest for
Re: (Score:2)
Platformers don't suddenly add a long story segment to appeal to adventures, so why add platform gaming to adventures. Combat games don't suddenly get a rich plot to appeal to adventures, so why add combat to adventures. Action games don't suddenly add character development to their heroes, so why add action to adventures.
I would disagree with this notion. Very few games are narrowed down to such specific genres these days, most are cross-overs and combinations that would have been unthinkable 10 years ago but now are quite natural together. Let me look at your arguments one by one:
Platformers don't suddenly add a long story segment to appeal to adventures, so why add platform gaming to adventures.
Many platformers are chock full of stories now: Super Mario Sunshine opens up with a relatively long cutscene and that's a Mario game! But there really aren't that many true platformers anymore either, look at Ratchet and Clank games. Platfo
You never played TLJ (Score:2)
If you think Half-Life, God of War or any mario game has story telling in it, then you don't know story telling.
The story in those games is nothing more then the intro to the killing. You play these games for the shooting/platforming, NOT the story. TLJ you play for the story, NOT the puzzles.
A long cutscene does not make for storytelling. It is the english language at fault again for not giving us enough words to detail the difference between a story that simply sets us in motion, and a story that moves
Re: (Score:2)
I am interested in the storyline of Half-Life, as are most of the game's fans. It's not "nothing more than the intro to the killing."
Gordon Freeman [wikipedia.org] is a 27 year old MIT-trained theoretic
Re: (Score:1)
Re: (Score:2)
Re: (Score:2)
Thing is, they didn't try something new, they did the same thing that as annoyed adventure gamers for already a decade or more. Full Throttle had similar issues, Indy 4 had them, Broken Sword 3 had plenty and many many other adventure games suffered from bad action sequences as well. Bad action sequence are nothing new, they have been done before and ba
Re:Why dreamfall ain't as great (Score:4, Insightful)
If 3D killed Grim Fandango I can't think of a better way to die.
Re: (Score:1)
Quest for Glory... (Score:4, Insightful)
Mainly adventure game, but with stats and inventory management inspired by RPGs, and real-time fighting system (although I liked less the mouse-driven fighting system in the 3rd installement).
Lucas art's Indiana Jones and the Last Cursade also had a fighting system that didn't suck...
Which in itself embodies the principle of adventure games : Use your brain rather than your character's muscle and you twiching on the gamepad (... yes that. And a Diogenes syndrome [wikipedia.org] helps, too).
Although the price for the best fighting-system-in-an-Adventure-game goes for Monkey Island.
(And some may argue that "The Loom" was nothing more than a glorified and overblown Simon game. Thus also mixing genre but still managing to achieve success
Adventure games can get melded with other genre, but that requires very thorough planning of it and trying to do a nice system that does interact nicely with the rest, and that bring some original new twist to the genre. Not some pale copy cat quickly tackled in.
Re: (Score:2)
Dreamfall just wasn't a very good game. I mean, it served its purpose well enough (my girlfriend and I
Re: (Score:2)
What are you trying to say?
Good point, but... (Score:2)
Great Games (Score:2, Insightful)
I found both The Longest Journey and Dreamfall to be fantastic computer games--some of the best I have ever played to be honest. TLJ was more or less just your classic old school adventure. Dreamfall, on the other hand, while maintaining all of those adventure elements, had such minimalist "gameplay" that I would almost describe it as more of an interactive book than anything. This is not necessarily a bad thing like it might sound to some; the strength of the game just has to revolve entirely around exp
The Longest Cutscene? (Score:2)
Mod Parent UP (Score:2)
The adventure genre is Back! (Score:2)
Well, it actually really is back. (Score:2)
There's an actuall point-and-click adventure revival going on on the Nintendo DS. If you haven't already, check out Trace Memory, Touch Detective 1, Hotel Dusk: Room 215, or any of the Phoenix Wright games for the DS. Have fun
Re: (Score:2)
While I have yet to read TFA... (Score:1)
When I finished The Longuest Journey I looked forward to playing Dreamfall and I expected the same gaming challenge. Yet, Dreamfall dissapointed me with it's shortness.
Hey. Who's the creepy guy on the bench? (Score:2)
I can't remember if it was April Ryan or Kate Walker, but occasionally you would find a switch or door that would not open and every time you tried to open it she'd say "It's sssssstuck." It probably sounds a bit weird but I would keep triggering that over and over, it wa