Nintendo's Perrin Kaplan Takes A Bow 42
The MTV Multiplayer blog is playing host to a two-part interview with outgoing Nintendo president of marketing Perrin Kaplan. A well-respected figure in the games business, Kaplan's 'exit interview' with Stephen Totilo touches on everything from the missing September surprise to why the US doesn't have a fan club. "You know we've taken a really close look at what they're doing in Europe and what they're doing in Japan. You have to remember that, geographically, we're much bigger here and cost-wise, it is much more expensive to run a program like that. We try to do pre-sale with our retailers as often as possible. You're talking about a scale that is much larger. But we do look at the differences in markets and what consumers are liking. It's just a difference in scale." Good luck to Ms. Kaplan in her future endeavors.
Last post (Score:2, Funny)
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Re:Terrible (Score:4, Insightful)
Well yeah, but that's a tautology. I was a Sony fan, but not a "fanboy", and the PS3 has basically turned me right off the brand. Not for the price, but the lack of compelling titles. Now I'm an Xbox fan.
Nintendo, on the other hand, creates crazed brand zealots -- and I mean in the good kind of way, in the Apple kind of way. That takes significantly more than just a big game catalog, and in fact Nintendo pulled it off with a rather small one. I'm not by any means a Nintendo fan, but I sure can appreciate their ability to build a brand.
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the PS3 has basically turned me right off the brand. Not for the price, but the lack of compelling titles.
That sort of a weird gripe as every console (wii included) suffers from a drought of games first year. Right now for my wii I have and play Metroid, Zelda, wii sports, and mario party 8. 2 of those 4 aren't fun to play alone. For my Ps3 I have resistance, AC4, NG Sigma, R&C: TOD, Heavenly sword. Honestly the PS3 games gets a lot more play for me. Both those consoles have something of a titles drought, both fill the void with some pretty bad filler games and an occasional gem.
I have a bit of a desire fo
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So long. (Score:1)
Oh, so sad. So long marketing tool. *yawn*
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Tough Love. (Score:5, Insightful)
You could get away with calling me a fanboy.
It is because of this that with great sadness that I make the following complaint. Why is Nintendo so hesitant to acknowledge, let alone correct glaring mistakes?
Friendcodes are stupid. A solid online experience isn't *that* hard, especially when you have solid examples to reference.
Admit that there is a storage problem with the Wii, and for the love of god at least say that a USB hard drive is in development. Tell us that games will be playable directly from SD.
This isn't rocket science, and it's not a recent issue.
Anyone else remember the great Mortal Kombat debacle? You know, the whole attitude that violent games don't belong on Nintendo systems? That really didn't work out so well for them, and so they've changed policy. It took years, but it happened.
This isn't "end of the world" stuff, but seriously. It's not that hard, and when your systems are practically printing money, you would think issues like this would get resolved. And ignorance isn't an issue; just as in this interview, and countless others, these issues are raised time and time again.
Hell, if they tossed an intern on customer satisfaction duty and had him read stories and comments on Joystiq, Slashdot, Kotaku, and Destructoid all day, it would do wonders for customer satisfaction, if only that feedback could somehow factor into decision making.
I still love you, Nintendo. We just need to have a talk.
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So that it continues printing money in the future. This is why you don't see a lot of lottery winners in lists of 'top x richest people:' they get a windfall of money and instead of using it to make even more money in the future, they just spend it.
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Yeah, no kidding. Especially when it's being done ON YOUR SYSTEM as EA is doing by hosting online play through their own servers and bypassing the friend codes all together.
It's not that hard, and when your systems are practically printing money, you would think issues like this would get resolved.
I would actually think that they'd keep doing what they're doing in that situation. It's
Rated M for money? (Score:2)
Friendcodes are stupid. A solid online experience isn't *that* hard, especially when you have solid examples to reference.
Yeah, no kidding. Especially when it's being done ON YOUR SYSTEM as EA is doing by hosting online play through their own servers and bypassing the friend codes all together.
How many of these games using EA online matchmaking are rated E? And how many will stop working online after two years after EA pulls the plug on an older title in order to push sales of the sequel?
Re:Tough Love. (Score:4, Insightful)
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More companies should be like Nintendo and take a responsible line towards online participation.
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friendcodes (Score:2)
Friendcodes are stupid. A solid online experience isn't *that* hard, especially when you have solid examples to reference.
Given that they're making chattable games available to pre-teens, and parents of said pre-teens NEVER look over the shoulder when a kid's playing a "gameboy," I can see why they made the Friend Code system the way they did. You can only play with people you know.
However, the Wii looks like it'll be a bitch. It's not even one Friend Code per Wii or per Mii. It's apparently going to be a Friend Code per player per GAME. This is clearly nonsensical if it's true.
Two suggestions to Nintendo to salvage
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Cue one of several thousand who didn't buy any Virtual Console games: they won't see this storage problem. Still, nice as the Wii is for the casual market, it would be great if they made a system that can be more easily expanded and customized for those of us who like to play games more often. I don't know how product creati
In defense of friend codes (Score:2)
Friendcodes are stupid.
Almost every game (except co-op-only games such as Animal Crossing: Wild World) can do random matchmaking in addition to the friend code system. In other games, you need friend codes only to 1. choose friends to play with, or 2. do text and voice chat. Disney's Toontown MMOG has the same restriction on chat, as unpoliced chat allegedly allows malicious players to locate children for sexual abuse. So would you prefer that Nintendo require all online players be 18 or older? Then you wouldn't be able to tak
Club Nintendo (Score:1)
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Where's my Limited Edition DS, you bitches?!!?
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There was a color quarterly magazine, a monthly newsletter, and a membership card that would give me mad geek cred if I hadn't lost my wallet 8 years back...
Ug (Score:2)
I shouldn't have expected much more from an MTV production, though.
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Kaplan: Sure. We're your jacket.
Kaplan: Sure. Where you're [the] jacket.
Kaplan: Sure. WHERE YOUR JACKET!?!
Kaplan: Sure. Where your jack, Kit?
Kit: *whooshwhoosh* *whooshwhoosh*
I don't know what's sader (Score:3, Insightful)
(Doesn't matter anyways, in 5 years we'll have SpikeGMTV)
What is she going to do with a bow? (Score:1)
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Seal of Quality (Score:2)
I've never ever thought that the Seal was used to
Not a POS (Score:2)
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Secondly, the seal was a licensing gimick. Basicly during at least the early NES days, maybe all of the NES days, Nintendo would only license a certain number of titles for release withing a certain time perio
September Surprise (Score:2)
Kaplan: I don't know that he indicated which year.
Multiplayer: Oh, September 2008, I'll look for the surprise then.
Boy, this interview sure cleared that all up for me! Glad they got so in-depth with that question.