PlayStation 2 Celebrates Seven Years in the US 71
GamesIndustry.biz notes that today marks the seventh anniversary of the PlayStation 2's US launch. Stats for the console's lifetime include more than 120 million hardware units sold, and more than a billion units of software sold, with 30 million of those sold this year alone. The article notes that Sony is committed to keeping the console alive for at least another three years, with another 160 titles due out for the system through March 2008. Here's the console's top sellers list: "Grand Theft Auto: Vice City (13 million), Grand Theft Auto: San Andreas (12 million), Grand Theft Auto III (11 million), Gran Turismo 3: A-Spec (11 million), Gran Turismo 4 (8.79 million), Metal Gear Solid 2: Sons of Liberty (7 million), Kingdom Hearts (5.6 million)
Final Fantasy X (5 million), Metal Gear Solid 3: Snake Eater (3.7 million), Final Fantasy XII (3.68 million)."
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Speaking of which...I haven't heard much from Square lately...am I just missing what they've been up to (besides pumping out FFs) or have they just been lazy?
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No Guitar Hero? (Score:1)
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I specifically picked up a used PS2 for Guitar Hero, about a year ago. It was definitely worth it. I still play it pretty often and always when there's a party.
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According to wikipedia, Guitar Hero 1 [wikipedia.org] sold about 1.7 million copies. Guitar Hero 2 [wikipedia.org] sold about 3 million, but thats combined for the Xbox 360 and the PS2.
Best gaming value (Score:2)
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PS2: A library of hundreds of quality games to had new for ~$130 USD
umm... I don't think the math works out in the DC's favor.
So sad. (Score:3, Insightful)
Ever notice how the best games are usually the ones that most people have never heard of?
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Re:So sad. (Score:4, Insightful)
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Metal Gear Solid 2: Sons of Liberty (7 million), Kingdom Hearts (5.6 million) Final Fantasy X (5 million), Metal Gear Solid 3: Snake Eater (3.7 million), Final Fantasy XII (3.68 million).
All of those are cutscenes masquerading as games. Ever since Final Fantasy moved to the PlayStation, it's selling point has been pre-rendered cutscenes that sell despite the fact that the writing is so bad that when they tried to make a theatrical release they created one of the worst movies of all time. Kingdom Hearts is just Final Fantasy with Disney characters, and one of Metal Gear Solid's biggest selling points was the "professional voice-acting."
I've played and beaten all those games (except Kingdom Hearts where I played about half) and enjoyed them all thoroughly. I'm not exactly sure why you're complaining that the games feature many cutscenes (and by the way, Metal Gear Solid cutscenes are not pre-rendered), that's the style of the game and how Konami and Squaresoft wish to tell their stories. No one is forcing you to play those games. Some people like playing games with dramatic stories and some people like lots of action, I happen to enjoy
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In what way ha
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Portal isn't even the same genre as FFXIII or MGS. It seems more like you just hate certain genres. I don't find most FPS games fun, and I've never liked a sports game, but that doesn't mean they aren't valid as games.
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Best for whom? Best for what purpose?
What's best depends on what's wanted. I think most folks just want a non-intellectual diversion to have fun with after a hard day at work. I'd wager your list of best overlooked games all have some intellectual component to appreciating them.
Hell, I'm a hardcore gamer and even I feel that way sometimes. I own Xenosaga and Okami, but neither is my first choice of what to play after work. More like
Odd (Score:3, Interesting)
Re:Odd (Score:4, Insightful)
If you can't afford a PS3 (or don't find it compelling enough), they'd still much rather get your money than you hand it over to Microsoft or Nintendo.
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You make some interesting points but you may be understating the significance of Bluray and overstating the failure of the PS3. PS3 has sold as many units in its first year as the 360 did in its first year. The difference is that the 360 had no "next gen" competition during that period, whereas PS3 was competing with both the 360 and the Wii. Also, the PS3 had a weak game catalog during that period. So how did the PS3 sell as well as the 360? I think Bluray played a large part. I know several people w
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Not that I don't think you can add (or multiply).. (Score:2)
Re:Not that I don't think you can add (or multiply (Score:1)
Tim
GoldenEye? (Score:1)
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And note that the N64 had very few games compared with either playstation, driving up sales of the ok games. Goldeneye and the Zeldas were fantastic oasises in the desert. No wonder they sold well.
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Titles (Score:2, Interesting)
Know i know the secret to create a top seller in playstation realms.
its to be titled
Gran Grand Hupaki
Absolute HATE for the controller (Score:2, Insightful)
* Weird shape makes it uncomfortable to hold.
* Analog sticks placed so that you have to stretch your thumbs.
* Split d-pad makes it too hard to hit diagonals.
* Geometric symbols rather than letters for the buttons.
* 2 pairs of trigger buttons... fgsfds.
Other than the Nintendo DS, it is the only controller that ever made my hand cramp! I'm not just saying that other pads are better; as far as I'm concerned, without a third-party contr
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I'm not including glorified pointing devices in this comparison
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The Sony (sorta SNES) model of controller is perfect. It's also a great brand image, now that over half a billion of them have been sold. I would love to see that left stick move to the dpad, but it's still a nice comfy controller.
They best thing about it is how symmetrical it is. Unlike the xbox controllers, it's easy to use for anyone, pretty much immediately. Granted, I prefer the 360 controller, but the dualshock is
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The analog buttons are excellent. The Playstation is used often in racing games and flight simulators, making easy throttle buttons crucial. I hate analog triggers. They are clumsy (especially ont he PS3 controller).
The PS2's controller was a highpoint. I don't understand the point that the duals
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Of course the controller you link to has just one d-pad for all the controls, so I guess all you prefer to play is 16-bit era games anyway. Those segas had a really nice pad though. And the one on the 360 makes the ps2's d-pad look like perfection
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* I've never found it uncomfortable to hold. My fingers curl around the projections, putting my thumbs on the face buttons and my index fingers on the shoulder buttons. It feels perfectly natural to me.
* Huh? My thumbs move down a bit to rest on the analog sticks. It doesn't feel like they're stretching at all, and I never thought I had particularly limber hands.
* Takes minimal practice to learn to hit diagonals on the D-pad, and I've always felt I
7 years... (Score:2)
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Not a fanboy, but... (Score:1)
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2. The PS3's userbase is smaller than the 360's, it's not a sound business decision to go PS3 exclusive without some MAJOR incentives which reinforces point 1.
I have a feeling Microsoft was willing to pitch a lot of money in to make sure Sony doesn't get exclusivity.
Disc capacity means nothing, hardware means nothing. If Rockstar felt that a cellphone port would be
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Note (Score:2)
Still, I happen to own 9 out of the 10 games mentioned there (Kingdom Hearts isn't my cup of tea), while living around 10'000 Km (10 Mm?) from US soil, and having bought ~20 titles since 2001, when I bought my PS2.