EVE Online's Linux/Mac Client Goes Live Tuesday 205
The official EVE Online site has details of upcoming patch 'Revelations 2.3'. Along with a number of bug-fixes to the PvP-focused Massively Multiplayer Online Game, this game fix will offer up compatibility with Mac OS X and Linux. Though the Mac client is a native port, Linux will require the used of Cedega. The post suggests that if you'd like a preview of what the game will be like on your rig, you can download the client and tool around the test server. System requirements are also listed, as are the distributions of Linux they are specifically supporting: Ubuntu 7+, Suse 10+, and Linspire 6. Update: 11/04 14:32 GMT by Z : Fixed implication of native Linux client.
So long GPA.... (Score:5, Funny)
Re:So long GPA.... (Score:5, Informative)
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Re:So long GPA.... (Score:5, Informative)
Oh you wanted more to this comment? Guess you honestly don't understand the difference between native and the limitations of compatibiliy layers. There is simply no comparison to a native supported application.
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In the "Guristas Treasure Hold" in Friggi the older of my two PCs (P4 2.4 GHz, Radeon 9600 Pro, 1 GByte RAM) has significant lag. Entering the same complex with my newer PC shows better performance on a slower DSL line. So it is obviously not a network problem but a client side performance problem.
Any well programmed FPS game has better graphics performance
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Using Wine throws away the benefits of Linux's superior video and audio libraries due to overhead.
The gameplay is similar to using it on Windows ironically.
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Linux graphics drivers are in the kernel too. That's one of the reasons why it's such a huge hassle when they're closed source.
Re:So long GPA.... (Score:5, Insightful)
If it lets a few more people not have to dual-boot into Windows to play games, then they are doing something right. Hopefully this will grow the non-Windows gaming market enough so that eventually native clients *are* released for Linux / Mac.
And as for Cedega not being truly open-sourced, and the games themselves certainly not, well, as a Linux desktop user and FOSS supporter this bothers me. But the fact is, at this point in time hardcore games are mostly a closed-source environment, whether on a console or a PC. Games are different than most typical desktop apps for various reasons. Hopefully in the future this will change, but meanwhile lots of Linux users want to play games, so this announcement is positive news.
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CCP paid for significant work on Cedega (and so wine) for EVE to run.
They changed their own code to improve compatibility.
As a result, you can now run EVE on wine, if you don't want to use the Cedega packaged client.
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Cedega isn't open-source, but they contribute back to wine, which is.
CCP paid for significant work on Cedega (and so wine) for EVE to run.
They changed their own code to improve compatibility.
As a result, you can now run EVE on wine, if you don't want to use the Cedega packaged client.
No, Cedega doesn't generally contribute back to Wine. The two are basically completely separate projects now. http://www.winehq.org/?issue=329#Cedega%206.0%20&%20Wine%20Benchmarks [winehq.org]
Here's the facts you need to know about Wine & Cedega:
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The question is: does it matter? If it runs just fine (as well as on windows), and it integrates with the OS (launch menus, hardware recognition,
Re:So long GPA.... (Score:5, Informative)
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EVE Online has been working nicely under Cedega for around a year and a half now, under WINE for around a year, and under Crossover for around six months. Honestly if you really want to play this game under Linux or Mac you are spoilt for choice as this new Cedega wrapper and Crossover both offer seamless install and at least in Crossovers case almost seamless game play.
Hopefully this will help EVE Onlines large L
Wow! (Score:4, Funny)
I know a lot of people who play WoW. All of us play it, across a mix of Windows and WINE and other systems, because one person we know had a Mac. We wanted to play together, so all of us went with WoW, even though some other games sounded interesting.
I hope the same thing happens for EVE, and they find a sales boost that goes beyond just the influx of Mac and Linux gamers.
(I won't be one of them; I have zero interest in PvP, or in playing a game which is built around real and lasting consequences for mistakes. I play a game like that about 14-18 hours a day already, and I want something different for my recreation.)
Re:Wow! (Score:5, Funny)
WoW has "real" consequences for mistakes?
"Lasting", in a virtual world?
Bah.
I believe you're looking for an "activity". "Games" are for people ballsy enough to keep score.
Re:Wow! (Score:5, Insightful)
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I can understand why that may be a little bit too risky to cope wi
Re:Wow! (Score:5, Funny)
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"Months of work" (Score:5, Insightful)
I would never get that far, I refuse to play any game for which playtime feels like work.
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Re:Wow! (Score:5, Interesting)
So while I'm sure it will get a boost in sales (they wouldn't do it if they didn't think they'd make some money), it isn't likely to be that huge. The game simply appeals to a much more narrow group of people than WoW. WoW is one of those games that I'll recommend to anybody. I believe it is simple enough for anyone to learn to play, and anyone to find enjoyable. That is not true of many games, and EVE is certainly one it isn't true of. I'd only recommend that to people I know that are very intense gamers, and that can deal with the consequences for failure that game has.
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Please think through what you say befor
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I'm sure it's exactly where you saw the data that you're basing your "Ha!" reaction on - out of someone's ass.
The fact of the matter is that it's impossible to determine the exact overall installed base (which is different from market share) of the various operating systems - and even if you could the number would be meaningless for any of the stuff that you'd want to use it for (because the population distributions of subpopulations are different - the
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The Linux and Mac gaming markets aren't all that large, especially since in both cases the option always exists to boot to Windows if you really want to play games.
I am so tired of this argument, especially when Microsoft Windows is justified by "Hey, you've got to have it to play games." WoW is a lot more fun with a Mac than Microsoft Windows XP and I hope the same is the case with EVE (though I won't play it, I'm no fan of PvP).
Go alternative platforms. Choice Is Good.
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The Mac gaming market is growing considerably, with all those people switching to Macs. Yes, most of them can dual boot, but know what, we don't want to. I haven't booted windos for weeks, and I refuse to buy windos games. But I will gladly buy a Mac game, one that I can just start up without having to boot and all that.
Same discussion as we've had with playing Linux games vs. dual-booting windos, with one crucial difference: Mac people are people who put their money where
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It uses Cedega on Linux (Score:5, Insightful)
Anyway, the point is that they didn't actually take the time to write a native client, its simply packaged with Cedega, so this isn't really anything to praise them for.
I just thought I'd mention that because they don't until it actually starts installing.
Re:It uses Cedega on Linux (Score:4, Insightful)
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You know if more game companies (*cough* any of them) made native clients we'd have a different PC industry too.
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it's insane to expect blizzard to start supporting it's game on such an unpolished platform.
Also, MS provide very good tools for migrating your applications from XP to Vista. Can you say the same about Wine?
I have no doubt blizzard have looked at the numbers and found supporting a linux version to be unprofitable.
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Clearly it's not DirectX holding them back...
I do however agree with you that for Blizzard a linux version is highly unlikely to be profitable--especially considering the number of linux-ONLY people who would buy WoW. Most linux people who are gamers are going to have a windows box / boot to play games on already.
It's more complicated than that (Score:2)
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The point--that you've apparently completely and utterly missed, or misunderstood--is that WoW runs on OpenGL, and without DirectX, on the Mac! There's already a complete, well-supported and well-running version that runs without DirectX. Furthermore, you can even run WoW on windows without Direct3D, using the openGL rendering engine. if you can run it OpenGL on windows, you can do it on linux with
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I've just spent half the weekend playing it that way. I run it with the line "wine WoW.exe -opengl".
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But nothing beats a native client.
And I agree, believe me, I agree, but it's a step. When people can pick up game boxes at their local retailer and see under supported systems "Windows, Mac Os X, and Linux" it will help establish Linux as a credible alternative for gamers. The more people see "runs on linux" or "works well with linux" the more people will be willing to try this Linux thing.
Once we get big enough, then yeah, we'll probably get native clients (or more, lets not forget the Id games), but until then, I'm happy with these ste
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I don't think the instability of WINE is really hurting, if a company was really concerned about it they could ship the game with its own packaging of WINE to ensure compatibility.
What we really need though is more manufactures using tools like SDL. They'll find out with a little planning, they can make a single code base portable between multiple platforms which will e
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Game companies have their own portable toolkits, they don't need SDL. Just look at the consoles, completly different platforms and APIs, yet the companies don't have much trouble porting their games all around. The hard part about Linux isn't porting a game, but supporting it in the long run and for that the Linux gaming market is just to small to make it profi
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You'd end up with everything running through wine, which is hardly ideal... Wine programs stick out like a sore thumb alongside other apps on linux/mac. Wine will always be one step behind microsoft's implementation too.
What we need, is a clean stable cross platform binary specification and api set, especially now that pretty much everything is x86 compatible. Think of it as java, but using native code.
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Well, in case we ever get that, you can bet that it will be based on Win32.
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EVE on the Mac? Not really.
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It formally supports Cedega and Cider.. (Score:2)
EVE vs Vendetta (Score:5, Interesting)
It is also quite cheap compared to other online games. Can anyone vouch for EVE being any better than Vendetta? Although I quit playing VO it was one of the few MMOs that still support PPC.
Cheers,
[J]
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Thanks for reminding me why I left that sorry excuse for an Excel spreadsheet with an animated background.
If it doesn't have a monthly fee (Score:2)
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I tried playing, and after 4 of my 8 hours of trial, I felt like I had seen it all (Mining, mission running, transporting), except for PvP, because I hadn't had a single encounter with another player.
And, as far as I could see on their webpage, there was a staggering 27 people logged on when the server was at its max
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So the difference between VO and practically every other MMOG is just that the developers are honest?
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One of the only MMOs worth playing. (Score:5, Interesting)
The openness and freedom of an old-school PK MUD combined with the concept of Elite/TradeWars/etc. make for an amazing, engrossing game.
Given its quality and lack of compromise, I'm surprised it's managed to survive so long.
I tried it (Score:2)
No ATI support? (Score:2)
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You haven't used ATI's Linux drivers have you? The fact that they work at all is a miracle. The current open source 'radeon' driver only supports older (non X----) cards. The fglrx driver is a POS: buggy, unreliable- especially in 3d operations, and nowhere near the polish and functionality of the NVidia driver. Yes, the nvidia driver is closed source, but at least it works.
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It has nothing to do with the driver interface (Score:2)
Please AMD, just sack ATI's software side. Burn it down and start fresh.
Regnum Online (Score:2)
It will run fine (Score:2, Interesting)
It's not a native OS X port either. (Score:2)
You're still implying that a Ciderized version of a Win32 application is "native" on OS X. It isn't, it's just another Wine-based port.
Am I mistaken? Mac "port" doesn't appear "native" (Score:3, Informative)
Or am I wrong here? I'd love to think so, but I'm not sure.
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If Eve brings out a patch that no longer makes it work under wine and 100 people send in hate mail then you can see why maybe a native client might be a good thing.
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So you didnt know that WoW was written on linux and working in beta before they moved it to windows then?
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If you could download one binary, and run it on any OS with an x86 compatible CPU. Like java, but using native code etc.
It would also make a lot of sense for games companies, write the game once and get windows/mac/linux/solaris/bsd ports for free, since your coding to the cross platform standard instead of any particular OS.
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Why would companies spend resources on a Linux version of their software if their software works with Wine just fine? Blizzard wrote a Windows client for WoW that is ported to Linux with Wine for free. What more can a company want than someone else doing the work for them for free? Any company that spends vast amounts of resources to port a product to Linux when it can be emulated with wine just fine probably isn't making good business decisions anyway, and won't stay in business long. On the flip side, Wine could very well be hindering games from being 'Linux native' because wine is capable of providing the performance needed to get the job done. There is no incentive to provide such software for Linux users because they can use Wine.
Because Wine doesn't always work consistently. An upgrade can break some apps that were running well with wine, and a native client is going to work better. Games are also much more likely to do something low level that hasn't been thought of which could cause problems with Wine.
There doesn't need to be vast resources devoted to porting a game from one platform to the other. They don't have to write the whole thing from scratch..
The majority of the work is already done, and if the system is well designed,
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I'm guessing in this case they designed their game for Windows and Linux/OS X were an afterthought. If they designed their game for portability there would probably be a native Linux port.
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I'm guessing in this case they designed their game for Windows and Linux/OS X were an afterthought. If they designed their game for portability there would probably be a native Linux port. I dunno if a company like Loki can survive now, but even then with a MMORPG patches have to be released simultaneously or you risk pissing off some of your customers (and really it's unfair to them to do that). Holding back your patches to have all the platform on the same page risks the customers growing tired of waiting for new content. I would guess for a MMORPG its really better to have an in-house team to manage the Linux port, but that is expensive vs the amount of people playing the game on that OS. If Linux has 3% of the total userbase then only a fraction of the 3% would playing the game.
I meant that for a yet to be written game, it would be much more practical to start with a portable system. Develop on Linux, Mac, Windows, Xbox and PS3 all from the same code base. Many companies are already doing this with consoles and computers, so an extra platform or two will bring in more profit.
As to the user base. Of the entire 95% that Windows is reputed to have, not every windows user is a gamer. I think you are severely over estimating the market.
The Windows majority is made up of 98, 98SE, 2000
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