The Story Behind the Bioshock Hacking Mini-Game 58
MTV's Multiplayer Blog has a chat with Dorian Hart, the designer at 2K Boston that gave us the pipes-like hacking mini-game in Bioshock. The two of them discuss the reason we direct blue liquid to win, the fan reaction to the game, and the value mini-games bring to their 'parent' titles. "I suppose it certainly gives the game an extra dimension: something else to do other than shoot. In a shooter, even a shooter that has small variance in how the game plays out, the number of verbs that you actually use in a given 10 minutes, half an hour, an hour of gameplay is pretty limited: you have a gun; you shoot it. Having a mini-game just gives the player a different thing to do, a way to break the player out of a rut they may be in, in how they're thinking about what they're playing. It engages a different part of their brain. As long as it's not too onerous or forced upon the player too commonly. They say, "Variety is the spice of life," and I think that applies in this case. As long as you don't make it an essential, unavoidable, too-important part of the game, because people are expecting a shooter."
Bioshock... I remember that... (Score:4, Funny)
Pipe Dreams? (Score:3, Informative)
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I forgot how addicting this [tripletsandus.com] was.
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When I was playing bioshock and came to the hack screen I actually thought of the train mini game on Big Brain Academy for the Wii... of course it makes much more sense there then it does in the middle of a shooter.
I'm sure it bothers some but I actually enjoyed the pipe games in Bioshock, I've always liked them so it's not much of problem for me. I seem to recall that Perfect Dark Zero also has a similar game that y
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More info: http://www.mobygames.com/game/pipe-dream [mobygames.com]
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http://blakeyrat.com/2007/09/04/is-the-world-out-of-games/ [blakeyrat.com]
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Useless (Score:4, Insightful)
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Would I play them on a second run through? Probably. 'good game' and 'bad game' are very subjective things. Very few games will be called 'bad' by everyone.
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Re:Useless (Score:5, Insightful)
Well, there's your problem right there! You don't have to play it all. Want the cheaper prices at the vending machines? Use the buyout or the autohack. Want to stop those pesky turrets, bots and cameras? Shoot them! Better yet, freeze/electrocute them, then shoot them!
That's part of the point of the minigames. You need to part with something to gain an advantage. Be it money, autohack tools or time, you need to give something in order to get the benefit. If you don't like the hacking minigame just blow everything up, buy your items at full price and craft all your autohack tools for the times when you *do* want to hack something.
Me personally, I sort of enjoyed right up until about the last level. Luckily by that point I could auto-hack the turrets and bots, and the cameras and the few vending machines I encountered were a breeze thanks to my engineering tonics. So, for me at least, right around the time they started to get boring was when I could just breeze through in 10 seconds (which might be why they got boring...no risk). It's all about how you want to play...
The Story Behind the Bioshock Hacking Mini-Game: (Score:1)
I actually liked the minigame (Score:3, Informative)
While they're not terribly difficult even at the hardest settings, it's a nice change of pace and definately more satisfying than automatic hacking or using a consumable. It's just too bad there wasn't more variety in it, having a couple different minigames would have been much more interesting.
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Was very happy when I got to the auto-hack stuff.
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I know dying didn't do any real harm, but it generally irritated me enough that I wanted to avoid it at all costs. Thus, I never tested if I could die from hacking. You *could* die infinite times in BioShock, but that didn't mean I necessarily wanted to.
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1. Big daddies done 'walk up on you' and start attacking..you have to fuck with them.
2. As SOON as you fail, you can click hack again. You can hack 8 times in the space it takes a big daddy to take one step.
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Then you can just look at your map which als
Like, let me grab, like, my list again. (Score:2, Informative)
It engages a different part of their brain. As long as it's not too onerous or forced upon the player too commonly. They say, "Variety is the spice of life," and I think that applies in this case. As long as you don't make it an essential, unavoidable, too-important part of the game, because people are expecting a shooter.
Play through bioshock and count how many times you came across something you could hack. Now, after doing that, how many times did the puzzle's general setup change? It is one thing to keep your core idea of the minigame to play a plumber. It is another when the plumber solves the same problem not just a dozen, but dozens of times in a game.
It was not until you could auto-hack turret/bots that the game became much continuous; not stopping ever 5 minutes to hack a turret or a camera to avoid getting spo
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Either you could easily hack something or it was a waste of nanites attempting to. That or you end up reloading a quick save because it blew up in your face.
In System Shock, hacking took place as rearranging wires to get power past a certain level or toggling nodes on a circuit until there's a complete line to power something up. I can't say there's any more skill with those types of puzzles than wi
Turn in his gamer badge (Score:2)
Sad really. They need to just re-release SS2 with an updated graphics engine.
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Isn't that what Bioshock was? Oh right they also turned the difficulty setting from "Challenging" to "Off".
Optional is Good (Score:1)
Why pipe dream? (Score:1, Redundant)
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Worst minigame (Score:1)
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Enter The Matrix (Score:2)
It's not a truck... (Score:1)
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Shooter shooter shooter..... (Score:1)
_Bioshock_ isn't just some dumb shooter.
I understand you needed to tell your moneymen and mucketymucks it was so you would get funded, but the cat's been out of the barn for ages. Just come on out and say it. Gloat a little, even. It'll make you feel better.
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At least compared to iD's stuff or the Unreal franchise it is.
Not saying I didn't have a ton of fun in UT2004 multiplayer, but story it is not.
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Fuck I hated those pipe mini-games (Score:2)
Minigames right and wrong (Score:2)
GTA: San Andreas - After a stressful mission, I enjoyed playing pool with one of the local yokels at the bar. Good stuff.
Done Wrong:
The Warriors - The Lock picking minigame frustrated me to no end. The 3rd final inner tumbler spins so fast you can't get it right. I can never time it right. The other minigames(boosting car radios, pick pocketing, etc) weren't so bad.
Some D&D game on the Genesis- you have a lock picking set with a set of specially-shaped keys. Use the wrong key, and it's broken
Original System Shock had multiple games... (Score:2)
I would admit that given even more development time than we had, one of the things we considered was different mini-games.
The original System Shock had several hacking mini games, two that I can remember were rewiring things so that there was a high enough power level and a connect the circuit game that looks very similar to the pipe game...