Tim Schafer Confirms No Psychonauts Sequel Likely 30
Via Game|Life comes an interview with Tim Schafer of Psychonauts, Day of the Tentacle fame in which he states there will likely be no sequels in the near future for those of us who loved his past works. "I would love to go back and spend time with the characters from any game I've worked on, and I would love to make a sequel to any of them. But I also want to make something new. If there were five of me I might make sequels, but there's always some new idea I want to explore." The interview is a part of Playboy's Geniuses at Play feature. It features discussions with folks like David Jaffe, Phil Harrison, and Clive Barker, the whole of which is worth reading. The subsite for the interviews is safe for work as of this posting.
Re: (Score:2)
Re: (Score:1)
Re: (Score:2)
Safe for work (Score:4, Funny)
Damn it. (Score:3, Insightful)
Yet, for similarly braindead reasons, developers of these amazing, cult-following sorts of titles steadfastly refuse to make sequels to their games even when millions of people all over the globe are clamoring for them.
Hey, Doublefine! What the fuck is wrong with you? Free money over here!
Christ. The same thing happened with Sam and Max before Telltale revived the idea, the same thing was going on for years with System Shock before Irrational finally stepped up to create Bioshock... Ditto with Beyond Good and Evil as well as Psychonauts - which, might I add, both left us with setups for sequels right there in the endings.
Re: (Score:3, Insightful)
Re: (Score:2)
Obviously somebody cares. The franchise games are selling, and are probably doing pretty well. For every serious gamer out there, there is probably a gamer that only really care about Madden and is waiting for the next version to have the latest draft picks (or whatever it is that makes one Madden game different from the other). Some g
Re:Psychonauts, sequels, and your post (Score:2)
I enjoyed Psychonauts but I am not clamoring for a sequel. The writing and voice acting were top notch but it just wasn't a fun game to play. Actually, if I could just watch all of the cut scenes, one liners, and other such parts in a two hour animated movie I'd be pretty happy. As a 10+ hour gam
Re: (Score:2)
Not so much here, actually. There's a good reason why Psychonauts didn't make the Greatest Hits lines for either the PS2 or the Xbox, or why the game was cleared out at ridiculously low prices (I think my sister paid $5 for her copy). The game was good, but I don't think it sold nearly well
Re: (Score:2)
I just don't get developers sometimes. Somehow, some way, franchises stricken with Stupid Sequelitis like Madden, Need for Speed, Halo, Jak, Ratchet and Clank, and Splinter Cell receive installment after marginal installment, even though many (I won't say most) gamers that I know or talk to agree that these are just rehashes of more of the same, and the quality invariably declines with each iteration. Yet they keep coming, because some marketroid decided that there's still milk in that franchise cash cow despite the fact that to the nearest decimal point, nobody cares. (Though halo 3 was an exception to this, as plenty of people did care, and still do.)
The reason sequels are so popular is because people but them. The truth is "innovative" doesn't imply "good". For each crappy sequel there is a crappy original title. They are just not as well publicized as the crappy sequel. When a Major franchise falls short of the mark it's news. When a new game falls short of the mark it's not news. If you really look at the number of game that come out each year you'll find sequel to original ratios have gone up since the Atari days but not that much since the SNES da
Re: (Score:1)
However, I don't have a problem revisiting some original IPs after 15-20 years (way things have been going, maybe even 10 years). And that's something I'd like to see more of,
Don't worry (Score:2)
BTW, I agree with his stand, to remain on top, he needs to take new risks over and over instead of falling back to the average. As long as he find someone willing to finance him, he should continue slightly improving our gaming experience.
ahem.. (Score:2)
If that is what you are looking for (Score:2)
Re:ahem..... wow (Score:2)
I don't know what version of Playboy you found in your granddad's attic, but they certainly seem more interesting.
Re: (Score:2)
Have you even looked at the web site?
There's going to be a revival meeting on the B Ark this weekend. Tickets are free. Invite all your friends.
Re: (Score:3, Insightful)
Re: (Score:2)
How About a Reissue? (Score:1)
-Peter
Playboy interviews game developers? (Score:1)
Re: (Score:1)
I don't see the point (Score:1)
Slashdot quotables (Score:2)
Brutal Legend Sequels (Score:1)