EA Chicago Studio To Close 58
Geoff Keighley, who is guest-editing Kotaku this week, has the official release from EA that their Chicago studio is closing. The 150 employees that used to work at the site are trying to be placed throughout the rest of the EA structure, while the games on tap for development there are currently on hold. The release is fairly terse when describing the reason the studio is being closed: "Each team is responsible for staying on a reasonable path to profitability. Sticking to that strategy is what gives us the financial resources and flexibility to take risks on new projects. Unfortunately, EA Chicago hasn't been able to meet that standard. The location has grown dramatically in the past three years while revenue from the games developed there has not. The number of employees has grown from 49 in 2004 to 146 people currently in the new facility in downtown Chicago. As it stands, EA Chicago has no expectation of hitting our profitability targets until FY2011 or later."
I'm confused (Score:5, Funny)
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Re:Could see this coming.. (Score:5, Funny)
Gee, that's a shame. (Score:5, Funny)
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Re:Gee, that's a shame. (Score:4, Funny)
why, almost any medical residency of course! nothing like overworked, sleep-deprived medical professionals taking care of your health!
Making an example (Score:3, Interesting)
I guess they weren't bluffing...
...Next week on Worlds worst jobs (Score:2)
EA's strategy (Score:4, Insightful)
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What did they make? (Score:1)
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Translation: (Score:3, Funny)
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Now they can afford to open EA Chennai, EA Bangladesh, EA Bangalore, EA Delhi and EA Beijing.
But remember, it has nothing to do with being cheaper and having less labor laws to deal with. It's because they're far smarter and better educated than anyone who worked in EA Chicago because there are no smart or hard working people left in this country!
EA buying and selling... (Score:5, Insightful)
Can I ask? What the fuck is going on at EA? Do they even have a clue what they want? All I see is EA shitting itself down the drain. The saddest part? The grunts - the devs, testers and other peons who slave in countless death marches - will get fired, while the execs will get millions in severance packages.
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The value of a company is not only in the market value of the products they produce. It is also in the market value of what they could produce and the impact they could have on your company. I suspect that a significant part of the buyout was for this reason.
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In many respects EA is like the RIAA. Old business sticking to what made them rich
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Can I ask? What the fuck is going on at EA? Do they even have a clue what they want? All I see is EA shitting itself down the drain. The saddest part? The grunts - the devs, testers and other peons who slave in countless death marches - will get fired, while the execs will get millions in severance packages.
Look on the bright side: this is like a giant tree in the forest, massive and imposing but rotten at the core. Once it falls the canopy opens, sunlight reaches the forest floor and new saplings now have a chance to take its place. I for one am looking forward to the mighty crash.
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It seems pretty clear what they want from the press release, which spells it out in no uncertain terms. They want profitability. Nothing wrong with that; they're a business, and this is a capitalist economy. You don't like it, either go somewhere else or vote your conscious for political candidates who believe in changing it, but don't blame EA for acting the way they're supposed to act within the system in which they exi
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1) They're talking about profitability when they just laid out an ungodly amount of money to buy.... what, I don't know. Not to mention that profitability was apparently ok last year, when they were busy advertising. Something's wrong here.
2) This kind of grand strategy starts all the way at the top. My experience is that the bottom tries to make the grand vision work through free overtime and ulcers, while the grand strategists get golden parachutes.
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You are a dairy farmer. You have five cows. One of those cows has been eating more and more grass lately, but isn't producing much milk. What's more, the last milk it produced was extremely sour [metacritic.com] and didn't even pay for its grass. Do you keep this cow? No, because it will continue to eat grass that would be better given to other cows. You cut your losses, slaughter it, and make use of its meat to get some benefit out of th
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- the two studios come with 10+ fully-owned IPs/franchises
- successful technology, tools, and development processes can be re-used throughout EA
- BioWare, known for RPG excellence, has a LucasArts-licensed MMO in production
- also in production: Sonic the Hedgehog and other low-dev-cost/high-sales-target DS games
- development costs for Mass Effect are already covered prior to
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Regardless of how you feel about the sensibility of their purchase of Bioware, they've clearly decided that is the direction they want to go. Perhaps their reasoning for doing both things at once is something like this: They have a new, profitable studio in Edmonton that they've just invested a bunch of money in, and now that the dust has settled on that, they realize that it's a much better
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Profitable studios are being bought, and unprofitable ones shut down. That should be obvious.
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Do you have a clue about business?
It's clear EA wants more money so they are investing where they expect a greater return and cutting losses in other areas.
What's sad is when the restaurant next door can't maintain profitability, the waitresses and chefs who slave away
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As for your comment on building yourself up to be an exec... I suspect I'm way ahead of you in that area. Will that make it ok when my mistakes cause you to be laid off, while I make a cool couple of million in the process? Didn't think so. Greed's a funn
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Lets see what EA bought for their $860M
From just a unit sales perspectvie
1) Two soon to be released 1M+ unit titles with most development costs already paid - Mass Effect & Mecenaries 2
2) IP for games that would expect to sell 1M+ units based on name recognition - Full Spectrum
Unusually Frank Press Release (Score:2)
Within the EA Games Label, we are committed to running each franchise and facility as a city/state, teams with unique creative identities as well as responsibility for product quality, ship dates and profitability....Unfortunately, EA Chicago hasn't been able to meet that standard....
Is it just me, or is that snippet unusually frank for a corporate press release? Usually PR people try to spin this sort of news as the result of some kind of unexpected event that was beyond the company's control. This re
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If a studio churns out crap games that make no money and hire too many people, it gets shut down.
Yeah, but... (Score:2)
Real innovation allows for project failures. (Score:3, Interesting)
The idea is that something good *might* come from these apparently far-fetched projects.
This is also true for games and game-related concepts. If teams are expected to be profitable, essentially letting sales be the main determinant for their current actions, then most of the software that they will come up with will be little more than a derivative of existing stuff.
This is why we have game sequels ad Nauseum today.
I think they're shooting themselves in the foot.
Cost of Buisness in Chicago... (Score:1)