The Value of Your Saved Game 161
N'Gai and the LevelUp blog take on an interesting thought experiment: which is more valuable, the $60 game you bought at the store, or the save-game file sitting on your console's hard drive? The article explores the various ways save-games can be backed up, and calculates how much the average saved game is worth based on your age and income. "Our back of the envelope calculations clearly demonstrate that in all but one of the categories, the save file is more valuable than the game itself, and ought to be backed up regularly in recognition of that value. And that's without even attempting to figure out the worth of any intangibles: the frustration of having to replay familiar levels and challenges just to get back to the halfway mark; the attachment that you may have built up to the character; any customization and personalization you did the first time through; the loss of unlocks, user-generated content and other valuable elements." I have a massive save-game file for Oblivion that I would be very distraught to lose. Any saved-games you've been carting around or protecting over the months/years?
Used to back up savegames (Score:3, Insightful)
For games that don't really end (like sim city or elder scroll games), why would I continue with the same instance, there was a reason I stopped playing that instance.
Re:Used to back up savegames (Score:5, Interesting)
With games like SimCity, I don't think the loss would be all that horrible, because replayability tends to be fairly high. I tend to get bored with any one city after a few days with that game anyway.
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even with games I do replay, old saved game files arent that interesting. Sure, I would hate to loose the saved game file for my current game of Civ IV but once Ive won I dont need the huge pile of files on my hard drive anymore. I might keep the last one so I can run though the "you've won" bit again and see the replay of the game but it wouldn't be the end of the world if I lost it.
Re:Used to back up savegames (Score:5, Funny)
In a way, with civ you created your own little world. To loose the save game would in fact be the end of the world.
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The only thing a game should unlock is the next level/area in the story.
I play games for entertainment, not to achieve something.
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and for some people it's not? I'm not sure what point you are making about the GP's argument for allowing someone to not HAVE to unlock stuff.
it seems to be more and more of a reoccurring theme (esp with console games) and i believe it is because of the lack of real innovation, this way you add 2-3x of the play time to a game by making people "work" on the game to be able to play all of it.. and it really pisses me off.
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Take a more likely scenario - the game crashes on you that corru
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Re:Used to back up savegames (Score:4, Funny)
Although, at the local theatre they've recently started dumping about twice as much salt as they used to into the popcorn, rendering it nearly inedible, so it's not worth as much as it used to be.
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Re:Used to back up savegames (Score:4, Interesting)
My completed save games allow me to start new games with the stats or equipment from the previous incarnation, which usually unlocks a whole new series of areas I was previously unable to enter due to low stats or poor equipment.
Then there is the value of playing a game without having to grind.
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For games that don't really end (like sim city or elder scroll games), why would I continue with the same instance, there was a reason I stopped playing that instance.
Even if it's that you got more responsibilities in your life? A new job was the big reason that I quit Animal Crossing, though I still have the town of Chadonn on a GameCube memory card and the town of Picken on the DS game card. Not all simulators are intended to run for a few real-world days like SimCity; in particular, an AC town is supposed to last for at least a year. But then the GameCube version of AC used an uncommon feature of the GameCube OS that allows the file to be moved but not copied.
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In other type of games, its so that the rooms I've already unlocked stay unlocked. (Q3 is the first thing that comes to mind.)
In Civ,
Inter-Act Dex Drive (Score:2, Interesting)
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Depends on where you are in the game. (Score:5, Interesting)
The exception to this is open-ended games, of course... There is no end to those. Even Oblivion never 'ends' because you can continue doing minor quests after you beat the game. The Sims is another obvious sandbox game that had savefiles that only increase in value... Until a new version of the game (not expansion) is released. At that point, the saves are just as worthless as the ones from games that end.
Any game that you quit before the end, for whatever reason, has no little or no value as well. The effort to get back into the game after a 2 month break is better spent re-playing the beginning and getting better at the game before you get to the stopping point.
And one last remark: Games are entertainment, not work. Playing them produces nothing of value and is only useful for relieving stress or boredom.
BTW, I'm an avid gamer with a couple decades experience.
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One of the people I know in FFXI made around $3000 this past summer by selling off excess gil (in-game currency) he had.
I think he's now amassed a similar amount of gil and is thinking of selling it off as well.
He's not playing to amass gil to sell, rather he plays to try to figure out the crafting system... and just happens to make a lot of gil while doing so.
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The discussion was the value of your gamesave, not the value of your account on an MMO.
Yes, perisitant multiplayer worlds are different than offline games. That just isn't the discussion at hand.
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I got extra when selling my SNES cartridge of chrono cross because it had a saved game with maxed level characters.
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Thanks for making me think that I am thinking. ^o^
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"Playing them produces nothing of value and is only useful for relieving stress or boredom."
Same could be said of Art, Music, etc.
Personally, I found inspiration in StarCraft and I suspect it was a strong influence in building my economy worldview.
If ACPG > ACWW then keep playing ACPG (Score:2)
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I enjoyed Oblivion. I didn't think I would, but I derived a few weeks of significant enjoyment from that game. It was the first and only full RPG I have actually considered worthy since the Ultima series. The dialogue scripting came out far better than the usual anime soap opera styles that have taken over RPG's (Lucien in particularly had some memorable lines). It was a fairly flexible system, and a trul
Re: There is always an End. (Score:5, Insightful)
You did reach the end. You died. Many games simply get progressively harder until you simply can't continue and die. In that regard, it's a lot like life.
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The hardest thing about getting older is that your reflexes are never as good as they were when you were younger. I love to torment teenagers with that one, because it's one of the problems with age that they can clearly understand. hehe.
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Re:Depends on where you are in the game. (Score:5, Informative)
You want to talk about unmemorable "endings"? Pac-Man has none. It just crashes after 255 levels [mameworld.net] (scroll down to the end of the page).
Then again, if that had happened to me back in the prime of Pac-Man, I'd have thought it a random crash rather than "the end", and probably blown an aneurysm. So I guess you could call that memorable, in its own way...
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Did you see the Lord of the Rings movies? The finale of the trilogy did exactly that. After Frodo was done, they spent a good 15-20 minutes on everybody going home, celebrating, saying goodbye. I was expecting the credits to roll, but it just went on and on.
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How is that worse than the book which went on for (100+ pages) hundreds of years after Frodo's departure to tell you various mini-tales of the various kings who follow Aragon?
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I loved Oblivion. I'm hoping for another big expansion and another major sequel. (I think the sequel is a given, though.) I spent upwards of 160 hours playing it..
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I downloaded the various editors and got fairly good with them. I was just constructing test quests (focusing on technical matters rather than entertainment value), and got to the point where I could insert new structures into the cities without interfering with anything (as long as no one else used the same spot for another mod). I even wrote up my own index of different model types so I could build intricate buildings more easily
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Well.... usually I really like to know a little more before making these decisions but what the heck. You're Hired!!
My Content Vendor Software (Score:5, Insightful)
You see this all over technology though. The 10 million piece model is more valuable than the CAD tool program that created it. The 500 million row database with years of collected data is more valuable than the software used to serve it up. This is why backups are so important to any IT infrastructure. You want to capture and safe guard the created content, not necessarily the software that runs it.
LEGO Star Wars (Score:3, Interesting)
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RPGs (Score:2)
I have saved games from Baldur's Gate (I and II) and Neverwinter Nights I. I would have them for NWN 2, but they dramatically increased the size of the save file - around 100MB if I remember right.
I like having saves for multiple points throughout the game so I can replay certain sections or quests if I really enjoyed them and I like to have the option to skip the annoyance of being a low level wizard with almost no hit points.
I don't know how much of a value I would put on the saved games - probably $20
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Neverwinter Nights I would easily create save files over 100MB for me, and I didn't get through more than probably 10-20% of that game. In fact, I have two DVDs of "saves" for that game.
This is where Valve could shine (Score:5, Interesting)
I have just re-installed all of my Steam powered games, but what is missing are all my saved games. Wouldn't it be great if I could add those to my Steam account, so that not only do I always have access to my games, but also my saved games? I guess it would only be necessary to store the last saved game, but this could really be a useful feature.
Valve? Anyone?
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Re:This is where Valve could shine (Score:5, Interesting)
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Even if you beat an achievement online it's sometimes not counted.
I beat all six Portal advanced maps. According to my online achievements I haven't beaten any. Every time I start up Portal my achievements ingame show I beat them, but they never get saved to the server!
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Hmm, this might be due to a reporting bug that occurs in some accounts, email me your Steamname and password and i'll look into it for you...
somellama(at)gmail(dot)com
thanks.
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Or, at least the Steam service.
I have just re-installed all of my Steam powered games, but what is missing are all my saved games. Wouldn't it be great if I could add those to my Steam account, so that not only do I always have access to my games, but also my saved games? I guess it would only be necessary to store the last saved game, but this could really be a useful feature.
Valve? Anyone?
Hell, how about the 360? Persistent internet access, PLUS a hard drive so the failure rate should be much higher than on flash-based cards that we used in the past... You'd think it'd be a no-brainer. "Hey, backup your saved games on our server, just another Xbox Live Gold feature!"
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That's a problem with an unpatched version of Half-Life, as released by Sierra. This occurrs with "Sierra Utilities", which incorrectly assumes you use the default installation directory.
That utility was also distributed with other Sierra games around that time, and was intended to check for updates. To my knowledge, I'm not sure anyone needed it.
Loss of progress due to technical issues is a valid reason to initiate cheat cod
Hardcore (Score:2)
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Why should they, at least in single player? The only one you'd be cheating is yourself.
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Why place a price on it? (Score:5, Insightful)
Black market? (Score:1)
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You're right though of course. Some people really enjoy saving every aspect of their life "just in case". Like people who get depressed for weeks when they lose 10 years of email. It would suck I guess, but that's why we have memories.
There is something to be said for the "happy filter" human brains have.
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There are plenty of games where the fun value is in the novelty. Look at any RPG for instance. The enjoyment is so tied to the advancement of the story that if you lose your place half way through it's really not any fun to go back and replay the beginning. That leaves you stuck, you can either miss out on half the game, or you can go through 40 hours of tedium just to get back to the fun part. When
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Yes and no (Score:2)
Seriously. If you've read half a novel, would you rather read the next part, or go back to reading the first half again?
Yes, a good novel should be fun to re-read, eventually, but at some poin
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You're definitely missing the point... (Score:2)
Why should you be upset? You're playing the game for FUN, right? And you can continue to play; in fact, depending on the game, if you were winning, your 'gameplay' experience has just been enhanced since you'll probably get to play longer.
People play games and get entertainment about a lot of facets of games; to believe the 'fun' exists solely in the experience is naive at best.
Why place a price on anything? (Score:2)
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Some of those games are so old I've long since lost the floppies they were on. I recently "re-completed" Bard's Tale I and now playing Wizardry I. (Having the old maps help a lot!)
I agree that I don't have to be playing them because I'm forced to. Having lost those floppies has given me the excuse to play them all over again! Tedious ye
The value of FF7 save games? (Score:5, Funny)
Right over his level 97 toons.
whoops.
I think there may have been tears. There was definitely a lot of anger. I was not invited back.
-Rick
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In fact (to go off-topic for a second) the ending actually changed my opinion of Bioshock...it changed it from "one of the greatest ever made" to "excellent".
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FF2 (Score:1)
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That must be a euphemism for something?
I used to backup, but not so much now (Score:2)
Aww crap... (Score:2)
OnTopic, I've got a roommate that plays SC:4 religiously. He's got CAM and the such all setup and testing out various textures for add-on modders. I can't imagine what would happen if a 6x7 map he's been working on were to suddenly disappear.
All of mine got nuked last month (Score:1)
Lost game, lost interest (Score:3, Interesting)
Playing for hours on end, only to come back to "saved game corrupted" and the prospect of going thru all of that again, just pretty much nullifies any interest in completing any game, and thus any interest in even starting one.
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Saved games can be obtained elsewhere (Score:3, Informative)
Losing a valued save game ... (Score:2, Funny)
Even worse though, and you ALL know this; Loading instead of Saving. Don't lie, it happened to us all. Saving and loading usually require (with exception to quick load/save) a few simular actions after each other so after a while you have them automated in your head. And one fine day you start the "Load" sequence in your head instead of the "Save".
Brutal memmories.
I know exactly how much my saved games are worth (Score:1)
Free time is worth MORE than work wage. (Score:2)
However, there are often cheat codes that let you jump ahead to any level you choose so
Internet has made things easier (Score:2)
If they could make it easier... that would help (Score:2)
I don't get it (Score:1)
It may depend on where you were in the game. (Score:3, Interesting)
However, I put countless hours into F-Zero GX (which you can't back up the save file), and I would be very distraught if it got corrupted because the game is So blissfully, delightfully, mind numbingly fucking hard at times (most of the time) that having to do it all again just to get back to where I was would be crushing. There are other games that have a definitive "Value cycle" as the game save in the beginning isn't very valuable, gets more valuable in the middle, becomes Extremely valuable as you approach the end, then goes back to little/ no value after you beat the game.
Even then the value changes based on the game length. If I lost my "almost at the end" save file in Zelda I would be much more upset about it than if I lost my save file for say... Max Payne.
Mission: Thunderbolt (Score:2)
MMORPGs (Score:1)
Games don't work with backup software (Score:3)
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I do know, however, that the Vista logo requirements for this are being followed. I think that is because Vista just plain doesn't work with apps that try writing to th
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The problem here isn't that the game stores save files in each user's personal disk space (which is as it should be), but that that personal disk space
My savegame story (Score:2)
I spent several nights that week with various disk recovery programs trying to get my saves back. In the end what worked was one program which allowed me to view the disk as one massive stream of characters, and a fresh GTA:SA install on a second machine so I could search for
What's really depressing (Score:2)
It's not like Morrowind where there were dozens upon dozens of faction combinations, and things *actually* worth stealing. (We could have a whole conversation about what the point of being a thief is in a world full of 'levelled loot' and hilariously powerful 'unlock spells', but that's another post). In Oblivion there really aren't all that many ways you can play it. And the differences between the character
Re: What's really depressing about (Oblivion) (Score:2)