The Horrible Things That Could Happen To EA 58
A recent Gamasutra story noted something interesting in Electronic Arts' financials filing. The company is extremely reliant on brick and mortar retailers like Wal-mart (which made up 12% of its net revenue) and Gamestop (about 15%). Simon Carless, writing at the GameSetWatch blog, takes that analysis one step further and postulates some of the horrible things that could happen to the software giant if the conditions were right. It's all meant tongue-in-cheek, of course, but it's an interesting discussion of how even large companies can be vulnerable to simple issues: "5. Wrong System, Wrong Time! 'Our business is highly dependent on the success and availability of video game hardware systems manufactured by third parties, as well as our ability to develop commercially successful products for these systems.' More specifically, as EA explains, this is the Wii/DS effect in action: 'A platform for which we are developing products may not succeed or may have a shorter life cycle than anticipated.'"
Actual bad things that could happen to EA (Score:1, Funny)
oh the humanity!
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They Could. . . (Score:4, Funny)
Re:They Could. . . (Score:4, Insightful)
A more precise example (Score:2)
Now that could be bad.
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I am pointing out that it as a new brand it has significant risk associated with it, and that is obviously expensive to develop (given how long it has gone).
The guaranteed sellers like Madden and other sports titles bring in guaranteed profits. It makes taking risks with other games - which EA has been doing more of lately - easier to justify, and keeps the risks from folding the company. I've known a few develo
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EA isn't being nice... (Score:2)
EA is funding Spore because they think it has a good chance of becoming the next "The Sims".
If Spore doesn't sell huge numbers, they *may* give the group another chance (good PR to have at least one "artistic" group), but they are not going to fund any group that doesn't benefit them.
Re:They Could. . . (Score:4, Interesting)
I just participated in a survey (paid for by guess who) about in-game advertising. One of the questions was how much cheaper a $40 game would have to be for in-game advertising to be acceptable. My answer: $80. Yes, if I am to watch ads, I want to get paid. With twenty hours play time, $40 is only $2 per hour, and they surely get more than that from the advertisers.
In my opinion, EA no longer serves a useful purpose, and should go beer-belly up. Redoing the same game every year, with a darker and darker environment (so there will be less visible textures, and the crappier code won't be too slow on a graphics card that's merely twice as fast as last year's) isn't innovative. Especially not when it fetches ads over MY internet connection in the background, and sends personal and marketing information back to them, at my cost.
Regards,
--
*Art
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The c
Hardly a problem limited to EA (Score:5, Insightful)
That's true of all 3rd party software developers on all games consoles. And all operating systems in fact. And all products in fact, it's not limited to IT. A company that makes after-market parts for a Ford is relying on Ford not releasing a model that's a dismal failure.
Too many people think there's some mysterious difference between computers and everything else. There isn't.
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EA is LESS vulnerable to something like a console failure than third party manufacturers in other markets.
Bad things that could happen? (Score:5, Funny)
They get purchase by SOE, and then have to try to sell games with both SOE and EA on the box.
The best and brightest decide to take their chances, jump ship and start their own company.
John Madden cancels the licensing agreement, and we have to have Marv Albert NFL.
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Cool! I can't wait to unlock back-biting [wikipedia.org] mode!
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Boy, that would bite! [nytimes.com]
Is that a threat? (Score:5, Funny)
"Sure is a nice game company you got there. It's be a shame if something happened to Gamestop, or WalMart. People forget, shipments don't get ordered, all sorts of things happen..."
The Horrible Things That Could Happen To EA (Score:2)
It has been a long time since I've seen anything very good from them, and even longer since I've seen anything creative/original. They seem to base their business around the sequil market.
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Good For gamers
PoTAYto
PoTAHto
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horrible things happening to EA? (Score:5, Insightful)
Lately, however, I have been trying out online play. Bugs everywhere. If an opponent lags out, you can kick them, but then the whole game is frozen without resuming. It's so bad that while you can chat with other players still, you can't move units, and even the quit buttons etc cease to function (CTRL+ALT+DEL is needed). Numerous other netplay bugs have abounded, and overall the experience is tainted by nasty lag and general flakiness. Many people on there are extremely ticked with EA, and have stated that unless fixes are found soon they're not going to be buying any future products.
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If I had known what dogmeat C&C3 would be, I wouldn't have bought it (or I would have waiting a year or two until network is fixed up and it's on the bargain-bin shelf where it belongs).
The sad part is that the gameplay would be great if not for the bugginess in multiplayer... w
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Misleading (Score:5, Insightful)
Clearly the Wii/DS effect refers to the last part that was left out of the summary. If they were talking about products that may not succeed, that would be the Dreamcast effect.
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Not Dreamcast (Score:2)
Don't you mean the PS3 effect?
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I like the idea (Score:1)
Brick & Mortar in control? (Score:3, Interesting)
But even if GameSpot and Walmart suddenly stopped carrying ALL EA games, someone else would just pick them up and make a ton of money instead. Because even that little bit they complain about is still profit, and there's someone that will make sure they get that money. Best Buy and Circuit City would love it, for example. CC constantly runs amazing specials on new games (10-20% below retail AT LAUNCH) and Best Buy matches those specials. I can't believe they do that out of the goodness of their hearts, so I'm thinking they must be trying to attract game-buyers.
Nothing in this list is even remotely likely to happen to EA, or any other major game company. -yawn-
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At one time I did prefer brick and mortar myself for games. Now though, if I can get it online almost immediately with just a download or delivery in a reasonable amount of time I often will do that instead.
Of course if I want it immediately then running out to the store to get it is almost always the best way.
I had to
More likely to be something else (Score:3, Interesting)
Or shipping games only for PS3 when most consumers are buying only PS2 versions or Wii or xBox360 and won't go near PS3.
I wouldn't worry about the retail outlets - there are a number to choose from and turnover is fairly fast.
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OH MY GOD!!! (Score:1, Funny)
This isn't newsworthy (Score:3, Insightful)
3. We'll be sued out of existance (Score:2)
Honestly, I find option #3 the most likely as well as the most potentially damaging. This form of corporate predation/extortion is likely to prevent the release of old source code, as well as stifling innovation among games. A disturbing trend of patents that cover not just specific technical processes, but
The problem EA needs to deal with is.... (Score:5, Insightful)
How long can they sell the same sports titles before people get bored with them? There WILL come a point when those tired games will run out of steam.
The Sims and The Sims 2 have been doing very well because they do NOT focus on the 13-23 year old male obsession with violence in games. EA does not learn why things work and do not work, so we see less innovation as they lean more and more on sequels that are "more of the same".
EA just bought Bioware, probably in the hopes that Bioware will be able to break them free of the looming stagnation, but their bad habit of buying a company because "it is different" and then screwing it up and turning the newly purchased company into an extension of what is wrong with EA may kill the value.
The game industry needs to learn from the movie industry, where art and special effects need to be combined to produce a real hit. Games that are only about violence, or sex, or horror by themselves may cater to a niche market, but true blockbusters come from a combination of different elements. The industry in general does NOT use a combination of these elements, so does not cater to a broader audience.
There is also a basic concept that seems to have escaped most game developers, and that is the majority of game players are over the age of 18, yet most games target teenagers. This means that most games do not appeal to the older players, and over time sales will decline.
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And thus did a romance get added to Transformers. It'll sell, but it'll be broken, like Mission Impossible, or Garfield. (Didn't see the 2nd, the 1st seemed to be more an attempt to make "Odie" a star than any
How is this news? (Score:2)
EA's policy (Score:1)
Their last good game (Score:1)
The thing I hate about EA (Score:1)