The Duel Between Gaming Magazines and Websites 84
The New York Times has up a piece looking at the ongoing battle between websites and magazines in the world of games journalism. With magazine subscriptions falling every year and a non-stop churn of news online, the article examines the ways that mags try to stay competitive, and the views of the gamers that read them. "The circulation for PC Gamer, a leading magazine from Future US, shrank to 210,369 this year from 300,271 in 2003, according to the Audit Bureau of Circulations. Magazine publishers say that readers want longer features and in-depth articles as a counterpoint to the short, bloglike pieces they find online. But Kyle Orland, a freelance journalist who writes a media coverage column for Gamedaily.com, wondered if that strategy was working, saying that when a large feature is published, it doesn't get read. 'Attention spans are just getting so small that readers don't know what they want,' Mr. Orland said."
Nonsense (Score:4, Insightful)
That is just plain ridiculous. If I am eagerly anticipating game X, and a magazine has an in-depth 8 page preview- of course I am going to read it. Are we all such twitchy ADD zombies that nobody can maintain their attention for more than a page? I call bullshit on that...
Re:Nonsense (Score:4, Insightful)
If it's an 8 page preview because it has 1 paragraph and 15 ads per page, then it's not going to keep many people's attention.
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In the span of a year the magazine went from 80-100 pages down to about 40-50, the disc cases went from nice plastic DVD thin packs down to printed cardboard sleeves and then down to generic whit
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Buy EDGE instead. (Score:3, Interesting)
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EDGE is a fantastic publication, unfortunately it's not offered in the USA. Even the UK version of OXM (which is completely different from the US version) is a much better magazine. Last time I looked into importing a subscription it wa
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Periodicals like to almost give subscriptions away because it means they can increase their subscriber (guaranteed) reader base and charge more for ads.
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Gaming websites are pretty bad, usually having at least one of those ugly flash ads and some other random stuff. What is worse are those inline ads when you click a link and it takes you to an ad page first then forwards you. It's always funny to see
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Hence my point that it's more likely the amount of advertising than the amount of content that's causing the trends he's seeing.
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So is this complaint aimed at the gaming magazines, or the gaming websites? I can't tell.
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Whereas I would go to their website and read it. And if it's not on their website, I'm not going to read it, but I'll find the best indepth review that is online. Not all "review" online are stubs. I know I'm sorta-off you anti-ADD point here. But I think the real point is that it's not short vs long articles or whatever. It's that compared to the internet magazies and newspapers are horrid
Re:Nonsense (Score:5, Informative)
Quote from wikipedia:
Indeed, many of the features described in the game's own documentation simply did not exist in the game at all. These included the ability to enter diplomatic relations with the rebel colony and the ability to build roads, among other things. Many of these gameplay aspects were later patched in, though in appearance only, as many of them failed to have any meaningful effect on gameplay.
Following the release of the game, the game's general bugginess and perceived mediocre gameplay, along with the lack of features described in most of the game's reviews and the game's own documentation led to a minor backlash against the computer game magazines of the time by consumers who bought the game based on their reviews.
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Post 2 long, cn U b brief? (Score:2)
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I agree. I often find myself reading long articles when using the facility and I
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I let my PC Gamer sub finally expire this year and they sent me 4 months worth(iirc) of "last issue" magazines. You can tell they are pretty desperate to keep any subs they can by that.
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The issue is that both magazine and website compete for exposure of hype. The fresher the hype, the bigger 'impact' you have. This is one of the reasons why blogs have been such a successful hype machine - places like digg, engadget, and slashdot (although /. is "slow" compared to the other sites). You don't have to wait 30 days to hear anything new, or if [hyped game xx] has some new screenshots - you can see them online within minutes of release.
Magazines cannot compete with that. If they release screens
Why I still get a couple gaming mags in the mail (Score:5, Insightful)
Plus, while this happens rarely, there are times when I get a gaming mag in the mail and there is an article on a game that I haven't heard of from checking the normal sources online...again, doesn't happen often, but it does happen.
Re:Why I still get a couple gaming mags in the mai (Score:1)
Re:Why I still get a couple gaming mags in the mai (Score:3, Insightful)
Plus, while this happens rarely, there are times when I get a gaming mag in the mail and there is an article on a game that I haven't heard of from checking the normal sources online...again, doesn't happen often, but it does happen.
That is a very good point. Magazines are great for stumbling across a game that you might not click-through to on a gaming blog. If your only exposure to a game is through the banner ads that most of us disable, or the single sentence link on a game-sites front page; you might be overlooking something.
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Well worth $20/year (I stopped getting the CD once I got broadband).
Duel? (Score:5, Interesting)
Gamers only want game news. The interviews with developers and demos are nice, but the best stuff is always available online somewhere. And any developer that ignores the websites in favor of magazines loses a -lot- of free advertisement that gets to the target -immediately.-
I really don't see anything useful in magazines any more... The stuff they used to have like cheats, maps, etc... All of that is gone. Now the companies sell the maps and walkthroughs directly to the consumer, and cheats are always available online without having to figure out which backissue of Generic Gamer Monthly it was in.
No, it's not a 'duel'... It's 'I'm not dead yet!' Sorry bud, 'You will be soon!'
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You only need to go to a big book store where magazines are sold to see that there are some pretty niche products out t
Delay (Score:5, Informative)
Either way though, Its good reading material on the pooper.
Lower the price (Score:2, Interesting)
If sales go down, lower the price.
People on the whole prefer reading something tangible to staring at a screen, especially for in-depth articles, but those magazines put off a lot of people with exorbitant prices (at least on this side of the Atlantic).
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Imagine if they cut the price by 25% and didn't jack the ads up to compensate. They'd lose money, oh noes!!!
Of course, if after a short time thier readership increased 34%, they'd profit.
What? Long run thinking? Stupid me.
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I think it's a great mag. They cover everything from hardware to games and I actually recently built a machine based almost entirely off of reviews from their magazine. I checked
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The only time I read is when I travel (Score:1)
Otherwise, I never buy them, I can read just about anything online for free before paying for it in a magazine.
The one thing they can do, if not already, is get exclusives with the game developers and publish only in the magazine.
The overall problem though I think is, it's cheaper to pub
Ads (Score:3, Interesting)
Even worse, there are some advertisements that act as if they are part of the magazine. For the most part, these have "ADVERTISEMENT" across the top in small-to-regular print, but if the layout is similar to the regular magazine layout, you can easily read a bit before you realize what's going on. I don't want to have to check the top of every damn page to see if I'm reading some advertising bullshit or the magazine's bullshit.
I still like print media- it's useful for when the internet goes down, when I'm on the can, or when I'm on a bus or riding with my family. It's not great for immediate news, but I like it for the reviews and features. However, some of the tactics being taken by various magazines (not just gaming) are making it much harder for me to justify continuous purchase.
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Having seen EGM in the past I really don't understand why you all put up with it. Especially the 'infomercials' which are made to look like reviews, they really suck.
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Personally, when I ditched dial-up, I also ditched the print magazines. There are times I miss them (as mentioned above, they did make great materials for quick bathroom reading) but I've traded game magazines for other hobby magazines that aren't quite as bad. Yet.
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Good one - I fear, though, that the group you so sublimely mock here probably won't get the joke.
Of course, you did mean that as a joke, right? That, if the "content" and "advertisements" look so similar, you effectively have bought a magazine for the ads?
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Reason for decline.. (Score:1)
Next Generation Magazine and sometimes EGM (Score:3, Insightful)
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1990s PC Gamer was another game magazine high point; I still subscribe but the new ones have very little in common with the old classic issues.
Sadly I do like to read GI occasionally for the nerdy side bits but not the adverarticles.
Magazines and me (Score:2)
Ads or Articles? (Score:1)
That's not the problem. (Score:3, Interesting)
In my website design classes, they called it "heroin content" because it was something that kept the consumer coming back. It's the reason blogs and websites like slashdot or magicthegathering.com have so many repeat visitors, whereas other websites are really just there to establish a corporate or personal presence on the web.
Compare the magazine to a newspaper, and you see the difference between your newspaper and the internet. If your audience is shrinking because of the timeliness of your news, then tell the news more often, so that they aren't tempted to just drop you.
Right now PCG is surviving pretty much solely due to its exclusives, which are an opportunity for big game businesses to prepare news releases ahead of time to a specific audience, and to reach as many people at once as they can, with minimal investment. Somebody needs to point it out to them that it's not working. If they shifted to a more regular schedule, they'd pick up more readers, sell more copies, they might be able to save paper, they'd be able to integrate it with their website and as a result, become a big, respected name in PC gaming again. I read PCG every now and then if there's something on the cover that interests me, but it's really turned into a novelty magazine.
Longer articles (Score:2)
The short blurby reviews are useless. If I want to review a game I will do research at gamerankings.com. I want something sevreal pages that takes me 10-15 minutes to read.
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Mags must go online or die (Score:3, Interesting)
1) space, websites have unlimited space, size, and coverage possible
2) time, websites can publish immediately
3) media, websites can show pictures, video, sound, and link to demos seamlessly
4) cost, websites are a fraction of the cost of anything printed
5) promotion, websites can better integrate with relevant and targeted advertisements
6) user interaction, websites can offer real time discussion of any article or issue
In order for mags to compete they must evolve into something different than what websites can offer. Some ideas:
1) switch to full page color ads with little to no text (I find most ads are quite enjoyable if they are simply/mostly images)
2) focus on quality of reviews and previews rather than quantity, exclusivity, or breaking news, websites can easily beat you on these so you must focus on quality.
3) clean up the format so it is super clear and uncluttered
Ultimately I think all magazines and newspapers will shrink and be shoved in a corner to very specific uses for travel, bathrooms, waiting rooms, basically any public place where you are forced to wait.
If I owned a print only magazine, rather than trying to beat back the online media torrent that will dissolve your format, I would embrace it and move all resources to my online presense, then allow people to print free mini versions of the magazine for use in the public waiting places mentioned above.
Change. (Score:2)
If they were serious about competing with online publications they'd make significant changes. I'd take an approach similar to t
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I might even suggest raising the price of each issue for the sole purpose of reducing the number of ads. Perhaps it may make sense to go to a bi-monthly schedule. It means a longer wait, but it translates into more time to produce a quality issue.
That's the approach taken by some of the design magazines I subscribe and I always feel like each issue is worth the subscription. They're worth holding on to. Unlike most gaming magazines I see which are obnoxious crap barely worth picking up off the newsstand.
It's not really a fair comparison though. Good design never goes out of style. Gaming news is stale the next day.
Ebay subscriptions (Score:2)
Demo Disks! (Score:1, Informative)
If game companies were smart they would give playable demos to the mags like crazy. Too bad I have yet to see one demo disk for the Wii, it might have prevented me from buying NBA 07, R
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But think of that from the game publisher's point of view. Every time someone plays Spyro: Some Crazy Dwagon on the demo disk, learns that the game is crap, and gives it a miss in the store, that's a fail.
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Then I guess they're not so dumb for not including demos of crappy games, eh? Oh, and a tip... next time try some of the game reviews online before purchasing a non-AAA game (Rapala fishing g [ign.com]
... In Japan (Score:5, Interesting)
So, their magazine was all about games, and multimedia, and naked girls! There was no coherent order of things, on one page there was a game review with adult ads, on the next there was a nude model pictorial, further "decorated" with (regular - non-nudie) pc-software ads, then an article on p2p full of adult, game, software etc ads. There were "combination" articles, like nudie web site reviews, or adult PC game reviews and always in no "sensible" categorization/order in the magazine. The included CD was similar. Game demos, multimedia software, japanese porn videos, all nicely aggregated within the autoplay interface.
After surviving the culture shock, I decided they probably knew their target audience too well and I should just appreciate the publishers ingenuity.
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Seconded.
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Also, they are only in Japanese, so you won't get the most out of the articles
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Dish with the name of the magazine or prepare for the rantings of hundreds of angry geeks!
Magazines! (Score:1)
Of course if you're doing that already....well, I'll never put my finger on anyone else's touch pad again!
It has nothing to do with attention spans (Score:2)
You can see it in the mags themselves (Score:1)
Hang around for anothe
PC Gamer (Score:2)
The Mag was originally a VERY good source of news, information and previews in the PC games world. Now its become a big old pile of fluff for the most part. It doesn't really tell you anything anymore. I no longer seem to even be able to get the disc with it when I subscribe, that was always nice.
Th
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In short, I blame the "Vede."
Evolution of Gaming News (Score:3, Insightful)
Remember Next Generation? I had a subscription for a very long time, quality articles, in-depth reviews along with caption reviews, interviews with developers and company execs, extensive trade show coverage. Thankfully, its back as www.next-gen.biz . Even PC Gamer was pretty good back in the day. I still have a few 3.5" floppies around with demos on them and a stack of demo CDs (including one with the Halo E3 video, ah...what could have been). I stopped that subscription when the discs started containing fewer demos on them, everything got a 80% or better rating, % of ad-content rose, my 56k connection went broadband (thus eliminating the reason I needed the demo CDs), and the net sites improved.
Additionally, many of us older gamers who bought subscriptions to GamePro, EGM, PCGamer, etc. were still young when we had 'unlimited' free time to spend playing games for hours at a time, memorizing articles and cheat codes, highlight the games we wanted in the Funcoland ad, and dream about winning those "Ultimate Gaming Rig, 52"TV, D-VHS, Stereo Sound, big speakers, 4 Systems, 100+ Games, etc." advertisement contests where you just needed to solve successively more difficult puzzles. We've grown up and have higher priorities which take time, so we just look for concise reviews, user opinions, and aggregators like gamerankings.com, assuming we're still playing games. Newer gamers can always remember IGN.com, 1Up.com, Gamespot.com, [insert your fav game site here], etc., but give a cursory glance through the magazines in the store, thinking "I read this X months ago." or "I have the full strategy guide at home."
Is there a fix for gaming mags? No. People will always buy magazines from newstands, especially at the airport/subway terminals, the publishers will just need to adjust their circulation accordingly. Game websites will continue to grow and be purchased by conglomerates, for better or worse.
People still read those? (Score:1)
Well... (Score:1)
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History (Score:1)
Same Ad Revenue (Score:2)
I joke but it's really not that untrue. I subscribe but am left wondering why. The magazine is virtually unreadable with a couple of pages of letters, half a dozen pages of previews, maybe ten pages of reviews (with half given over to one or two games and the
Some Mags seem to do well (Score:2)
No idea how well they're doing, but every few months, a new one seems to be added to the selection.
I guess this is one target audiece which is more likely to bu