Dutch Teen Arrested for Virtual Property Theft 183
vuo writes "A story on the BBC website reports that Dutch police have arrested a teenager for robbery of virtual furniture worth roughly $5900. The crime took place in the virtual world/social network Habbo Hotel, a website run by Sulake Corporation. Sulake has 80 million registered users of its sites in 31 countries. ' Habbo users can create their own characters, decorate their own rooms and play a number of games, paying with Habbo Credits, which they have to buy with real cash. "It is a theft because the furniture is paid for with real money. But the only way to be a thief in Habbo is to get people's usernames and passwords and then log in and take the furniture. We got involved because of an increasing number of sites which are pretending to be Habbo. People might then try and log in and get their details stolen."'"
Virtual jail (Score:2, Funny)
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Not just any virtual jail, virtual man jail with virtual soap getting dropped in the shower
Jail pool (Score:3, Funny)
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You mean dropped in the virtual shower.
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Where he'll be virtually sodomized by other virtual inmates while waiting for his virtual appeal. =)
At least the summary points out this is actually a case in which you have to essentially steal someone's password, and then steal things they've paid actual
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Agreed, It might also be prosecutable under identity theft laws as the criminal is using stolen logins - representing himself as somebody else.
I'm still waiting for trials for virtual murder in RPGs as people kill of other player characters for fun
I'm pretty sure that '
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Unless, I suppose, wealth was easily regained, and getting robbed was all part of the ebb and flow of the game.
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My point was that, as long as you aren't committing a 'real world' crime like hacking accounts or violating the TOS by exploiting bugs, if you're playing a MMRPG like 'Mob Wars 2175', While your avatar will be commiting many 'virtual' crimes that are part of the game - even when it's to the detriment of other p
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Isn't that the essential distinction between a "game" and "real life" anyway? I mean, the difference between America's Army and enlisting is that you respawn when you get killed in the game. The difference between Monopoly and investing is that you don't become homeless when you go lose. The difference between sports (e.g. baseball, archery) and hunting is that you don't starve when you miss the t
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If you have some sort of game where it takes extensive time or real money to build in-game advantages, and these advantages can be permanently "stolen" through brute theft or killing, an in-game punishment would not serve as a useful deterrent, unless
Re:Virtual jail (Score:4, Insightful)
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Questions:
How far was the stolen property taken or is it in fact in the same place?
Did the accused take the stolen property or was it in fact moved by the server?
Is the owner of the server an accomplice to the theft?
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The "moved by the server" and many other questions should be answered by the courts when it goes to trial. Apparently, the accused thieves were setting up fake sights and luring people to it. They then convince him to log in and take the login information for use in transferring the property to another account where it is then resold or held
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Black-Market Virtual Goods... (Score:2, Insightful)
But really... I got to wonder what is exactly is the point of this 'theft' from the point of view of the guy who did it. Is there really money in trying to somehow re-sell any of this, or was it just for laughs?
ObSteve (Score:2)
Depends. If it's a virtual signed Ballmer original...
What of Photoshop? (Score:3, Insightful)
Funny how life works.
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These guys didn't make a copy - they took the original. They now have it. The original owner does not.
Phishing and fraud are irrelevant. I you phish or otherwise fraudulently obtain someone's bank account number and PIN, and subsequently empty their account of their "virtual money" (it's all just bits, right?) you have stolen from them. It is theft, pure and simple.
I really doubt the bank would "just restore
Re:What of Photoshop? (Score:4, Insightful)
These guys didn't "take" anything: they fraudulently misrepresented themselves as someone else in order to gain access to a server. That's the only part they're actually guilty of, although they would, of course, be liable for any costs resulting from this fraud.
No, it's still fraud, and the victim of the fraud is the bank. (If you look carefully you'll find that deposits, unlike the contents of a safety-deposit box, belong to the bank until they are withdrawn, not the depositor.) How the bank's misfortune at being defrauded affects the depositor depends entirely on the account agreement in place.
Argh, it's intangible! (Score:5, Insightful)
If there's an issue with people hacking the game, deal with it in terms of hacking, not 'theft'.
I'm the king of the playground (Score:3, Funny)
Teacher: Well Steve, tell Jimmy to play nice.
Kid: but he stole my IP.
Teacher: You can't steal ideas Steve, now go back outside and play.
Kid: Jimmy is a pussy, I'm going to fucking kill Jimmy.
Teacher: Put that chair down!
Re:Argh, it's intangible! (Score:4, Insightful)
The Habbo admins/GMs/whatever can recreate the furniture for free!
Isn't it a bit like saying "The US Mint can print as many bills as they like!" ?
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I'd tend to say that it is right along that saying - with the same caveat that that would mean that since there's more furniture in the market due to their replacing it, that the value of any given piece of furniture would decline(inflation).
Though I'll note that as a monetary system, it's a good thing that it's virtual. Furniture is up there with the huge stone rings used as money by some tribes in history for unportability..
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No, because they can also delete the stolen goods.
Oh yeah, and also it's a damn game, not real life!
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I hate to see stupid shit like that get modded Insightful. There's no Real Life that is distinct from online activities that take place in Habbo Hotel or Second Life.
There's a good case to be made that in an actual game, like WoW or Monopoly, breaking the games rules (i.e. cheating) shouldn't be against the law. But Habbo Hotel is not a game. It is a virtual environment but activities that take place there are real. It is of course not a trivial issue, in te
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If you break the rules of the game, or violate the rules of conduct of a virtual community like Habbo Hotel, then you do risk a criminal liability. However, as
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Ummm, were you referring to Habbo? Or the US Mint?
Chuckle.
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Under the current system [wikipedia.org] that is pretty much true.
But otherwise, most online services still retain ownership of the virtual items. Which is why Sony can force Ebay to take down virtual gold auctions.
Lastly, for virtual items to have value they must be backed by something of worth. That could be actual property or ownership (like the shares on the stock exchange) or just plain old fashioned money.
As in... I print off a piece of p
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Next time someone steals a handful of Monopoly money when I grab a soda I'm going to have to press charges I guess. Afterall, I paid real money to buy that Monopoly money so snatching it must be a real crime. Doh.
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Isn't it a bit like saying "The US Mint can print as many bills as they like!" ?
What? No. It's not even close. What the crack are you smoking? To mint a coin you need physical materials. There's a finite amount of nickel and copper in the Earth, the supply is not limitless.
This, on the other hand, is completely different. An admin can almost literally wish 10 billion dollars worth of furniture into the game at a moments' notice. He could make a chair worth 5 cents or 5 trillion cents. Making another chair requires him to input a short character string. It's nothing like real life t
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And you don't think the government couldn't also just digitally add another 10 billion dollars to the money supply if they chose to?
You get defrauded by a Nigerian scammer? No problem, just send an email to the treasury and ask them to wire the same amount of money back into your bank account. That would be a lot more efficient than trying to prosecute the s
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Counterfeiting is illegal. The US Mints only make coins; any bills they printed would have to be with their color laser printer. The Bureau of Engraving and Printing prints the bills.
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Not really, the stability of the second most important currency in the world is a bit more important than some sad reality game frequented by losers.
My point wasn't based on the importance of things, it was mainly about inflation, as in, the loss of value of something (money/virtual furniture) if it's reproduced more than it should.
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No, because bills are made up of carbon atoms and useful to everyone, and virtual furniture is stored as ones and zeros on a database somewhere
Actually most money is stored as ones and zeros too.
Really pushing it (Score:2)
If any of these virtual items change hands they what will be their defense? If you can go to jail for stealing virtual items surely you can be taxed for selling them as well.
then again, is this more of a crime of stealing passwords than virtual items?
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Quite being so pedantic and accept that the meanings of words in any language change over time, and that time has become smaller and smaller in the modern age of communication.
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Well, if I understand correctly, these virtual items are bought and sold for real money, so they certainly have a value. And he deprived the owners of the items whilst gaining it himself.
No, because they're not buying virtual items. Sure it superficially seems that way, but they're really paying for services (eg, the server time to generate the representation of the item)... so there's no "owner" of the item as such, because there's no item (virtual or otherwise) to own.
I'll concede that the service does have value, but any beef is between the host and the client who is using their resources to the detriment of their other players.
Backups? (Score:2)
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Jurisdictional nightmare. (Score:3, Insightful)
Is someone going to be virtually fined or virtually imprisoned over this? It would be kinda cool to have your virtual character locked up in the clink and have to deal with virtual prison issues that plague real prisons. I wonder how virtual gang-prison-ass-rape would play out.
It will be really interesting to see how the laws develop in this arena. Who has jurisdiction to hear this matter? If the server is in Germany, the "theif" is in South Africa, and the "victim" is in Canada, what's the venue?
What laws are applied?
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From the summary, it's clear that the individual was fraudulently obtaining access information to other people's accounts. He was then using that information to access their accounts and "steal" data for which they had paid real money.
As a result, he obtained the value of the data without paying for it. Moreover, he also prevented his victims from enjoying the value of the data they'd purchased.
This is really a pretty simple wire fraud situation. The only interesting part about it is
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I see no jurisdictional problems. (Score:2)
If the game system allowed the user's character to walk into a virtual house and make off with virtual property, then I'd say it's part of the game. Anybody should understand that in the game, virtual property is subject to virtual theft. THAT is a virtual crime, and it should be paid by the virtual cha
hey! he get it! (Score:2)
It is Identity Theft (Score:2)
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Virtual Theft? (Score:2)
If I were the perp... (Score:2)
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It's SO Grey (Score:2)
I think we're the wrong people to be debating the merits of this. We won't steal physical media but most have no qualms about downloading data even if it is protected by license or copy write. Is phishing and cracking the wrong in this case? Well of course, but have we jailed people for stealing WoW accounts/items yet?
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This is completely insane (Score:5, Insightful)
How the fuck can there be theft in a world where the game administrators can reinstitute the guy's property WITH THE PUSH OF A BUTTON? It's not like this kid has "deprived" anybody of anything that can't be instantly recreated. Hell, applying the word "create" is even too generous.
The lunatic who spent $5900 on "virtual furniture" needs to be committed to a small, padded cell until he can get a grip on reality. And if the game admins refuse to give the furniture back to him, toss them in jail for fraud. And charge the kid with cracking, that's all he did.
This isn't cute. It's fucking nuts, and it scares the crap out of me that people are losing their grip on reality and people might go to prison for it. Holy shit.
Calm down, it's okay (Score:2)
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Also, its theft because he's taking something (data) for which someone (the other users) paid value. In the process, he gets value for which he did not pay, and also denies the others the value that they paid.
Sure, an admin can create a new virtual item, but that doesn't balance things between him and his victims.
--AC
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Sure, an admin can create a new virtual item, but that doesn't balance things between him and his victims.
How does it not balance things? The kid goes to jail/probation for cracking (his ACTUAL crime), so he's punished. The freak with the furniture gets his "property" back. What is lacking here?
Personally, I think any virtual reality game that will willingly take thousands of your real dollars in return for a few bits in a stick of RAM somewhere is committing fraud, but hey... I don't play these games
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Yes, the admin could indeed do this. The thing I'm seeing is that there is a world of difference between "could" and "would". Now.. *would* an admin do this? Knowing that it would devalue his users investments, in turn completely pissing them off so th
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Imagine that, maybe everybody doesn't think the same way you do.. and maybe that's not a bad thing. Paying for entertainment... who'da thunk it.
To each his own, I agree. But we're not talking a $39.95 monthly subscription. We're not even talking a $100 monthly subscription. That I can even understand. But we're talking $5900 for virtual furniture here.
Compare with bottled water. I also think this is a massive scam, but I don't have any problem with people who want to drink bottled water. As if it's an
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I got my truck back.
During that week it was gone, I didn't have it... much like this guy won't have his virtual furniture until an admin returns it.
Dunno... doesn't seem so cut/dry.
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In real life, scarcity is real. The rules that enforce it, were created by no one. You lack your truck after it is stolen, because that's how the universe works. We blame God, except he's untouchable.
In the game, scarcity is fake and arbitrary. The rules that enforce it, were created by the game designers. They could have just as easily written it so that whenever someone steals your virtual furniture, you still have it. Blame God again, except God has a name and you can point at him.
Blame the rulem
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So, if someone puts money in a brokerage account and it gets hacked, is it the victim's fault, too?
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So, if someone puts money in a brokerage account and it gets hacked, is it the victim's fault, too?
The "reality" of electronic currency is created by LAW. If somebody takes the money out of your account electronically, there is REAL WORLD HURT because the laws of the land say that "Money cannot be created out of thin air, except by the goverment." Therefore somebody has to PAY in order for you to get your money back. I don't see how I can make the concept any clearer -- virtual property can only have tr
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The value of an item (physical or virtual) is what someone is willing to exchange for it, and what the government thinks about it is irrelevant.
Exactly. How much would you be willing to pay for this $5900 virtual furniture, knowing that the game world can take it away from you at will, or duplicate it a billion times, or that some hacker can take it away in an instant? I bet you'd pay zero. So how do you prevent the game world from taking it away or duplicating it? Pass a law saying they can't. Pass a l
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This guy was talking about *money* - the whole point of my analogy was using brokerage accounts, where you have exchanged your actual *money* for stock, which is basically a completely virtual item based on people's perception of the worth of the company. If you invest in a public company that runs virtual worlds using real money in the economy, and that company tanks because it turns out their economy has collapsed... how is that any different from losing your money on the virtual collapse vs the
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I'll admit that the fact that it's virtual, and the depri
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Years of downloading MP3s has warped your moral definition of theft.
Years of hanging out in your mother's basement has warped you idea of what constitutes reality. We all depend every day on "virtual" objects to act as if they are real. The money in your bank account, the database which indicates how many shares of Intel stock you own. The only reason any of this is "real" is because we have laws which say so. Without the laws, it is all NOTHING. I'm not even getting into the comparison between copyrigh
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If you get money stolen in real life, does the mint print you up new money to replace it? No. Why? Because the surest way to devalue a good whose value exists entirely in its scarcity is to create more.
When you realize that most real money these days
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And yet the bank WILL replace your money when there are charges to your credit card you didn't make.
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If every user of that game/virtual world suddenly got everything free, it might affect tha
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It wouldn't destroy the real world economy but it would destroy the in-game economy, which, besides affecting the company, might also affect players as well.
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Because the determining factor of whether it's theft is not how easily or quickly the pilfered goods are replaced. The FDIC could replace my bank's funds WITH THE STROKE OF A PEN if it was robbed; that doesn't mean robbing it wouldn't be theft.
That's because the FDIC takes a hit when it does that. Tell me who suffers financially when the game administrators set everything back to the way it was? Did the kid do something stupid, obnoxious, illegal? Yeah, definitely. He committed a computer crime. Calling
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I think the "ownership" of these virtual items is better viewed as a license to have them in the virtual world. So in this case the privilege to have access to said virtual items in their servers is what has been "stolen".
This does not give any value to the files themselves, which are just rows of bits on a hdd. The license to legally use the fil
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How is this any different from someone stealing your name and password, logging into your personal computer, and stealing your Itunes files, destroying the originals in the process?
No different at all. But notice that the scenario you describe ISN'T THEFT EITHER. Destroying somebody's property is called VANDALISM. Perhaps COMPUTER CRIME.
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Imagine i steal a bottle of whiskey from a supermarket but they catch me outside and recover the stolen bottle, would i not be arrsted and charge for theft, of course i would.
Imagine you pay me $5900 in return for me saying the following words: "You are in possession of a set of virtual furniture, and this is what it looks like: <Describes furniture>".
Okay, maybe that's a little crazy, but who knows. Perhaps there's some person out there willing to purchase this from you. They give you $5900 and
Pool's closed (Score:2, Funny)
Sorry.
---The Management
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Pool's closed
due to an ongoing criminal investigation.
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Because 79 million of them are /b/tards who turned up one day dressed as Samuel L Jackson, announced that the pool was closed, stood around for some time doing very little, and eventually left.
Habbo is like 'Sim City Chatroom'. (Score:3, Informative)
"Why would anyone pay..." (Score:2)
I don't think anyone paid that much individually, but it's amazing how much people will pay for furniture in another computer game...
Beach Club Starter Set - US$39.89 [slexchange.com]
Black Leather by Xen Living Room Set - US$31.56 [slexchange.com]
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What's new ? (Score:2)
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Except they didn't make a copy, they deprived the owner of that item.
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