Orange Box Dysfunctional on the PS3? 154
Via Next Generation, a preview of the PS3 version of the Orange Box . 1up is the site running the piece, and it's notable because it's so incredibly negative. PS3 fans may have some frustrations in store when the game pack releases soon: "After spending a significant amount of time with a near final version of the PS3 game, it's apparent that this version suffers from a number of technical flaws, which at best merely hinder game play and at worst make the experience downright unplayable. Framerate is a consistent issue throughout the Half-Life series of games included in The Orange Box. One moment you'll be cruising through the game at 30 frames per second and the next you'll be enjoying a slideshow of series protagonist Gordon Freeman cruising down the river. "
I wonder why... (Score:5, Insightful)
Aha! There's the problem!
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Re:I wonder why... (Score:5, Funny)
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Sadly, "Bulls" was not a typo.
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"If you can't play a sport... BE ONE!"
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EA exec: We'll just buy out Orange box the franchise then.
EA programmer: Good. I am going on vacation.
EA exec: You can't. We bought out your vacation days. And your soul too.
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Re:I wonder why... (Score:5, Interesting)
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Burnout Legends DS (Score:2)
If they really made this piece of crap, then why are they still working for EA? This must be one of the worst games I've ever played; easily worse than E.T. on the 2600.
Precisely (Score:3, Insightful)
Fault lays about 90% on EA and about 10% on Valve for trusting EA's coders. If this actually is the case
Re:Precisely (Score:4, Insightful)
If I were to bet, Valve probably made a pragmatic decision because they had nobody in-house who knew enough about the PS3 to do the port. Their roots are in PC gaming, and from what I understand, they have a very dedicated culture. The chances that one of their star developers would learn to write for the PS3 just for fun are slim. Then, EA says, "Oh, sure, we've got people who can do the port!" and of course, because they're a bonehead marketing company with little respect for programmers, this turns out to be an exaggeration or an outright mistake.
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Re:Precisely (Score:4, Funny)
Well it certainly seems they can't code themselves out of an Orange Box...
=Smidge=
Xbox 360 color (Score:2)
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Some fault lies with Sony. There's always going to be times when a publisher wants to port some game to a new system. If building an engine from the ground up on the PS3 is the only way to get good performance out of it, then something is seriously wrong. Either the tools are cra
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Re:I wonder why... (Score:4, Informative)
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Besides they are right about console controller vs mouse/keyboard for control. Average mouse/keyboard users can out-control excellent console controller users. The very best console users would not be able to hold their own against average or above average PC users,
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As far as rapidly accessing control elements, such as weapon selection or interface interaction, PC users have a clear advantage here too. My mouse has 7 buttons by itself. Binding other controls to keys near the WASD standard movement keys gives me 11 keys within easy reach,
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I'm not even going to worry about the PS3 version. I've learned that if it is available for PC, always get that version.
I intended to get the PS3 version, because:
So hopefully, EA will fix the issues before release.
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I have never been the victim of any spyware programs or virusses from games.
to each his own though
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PRE-RELEASE (Score:5, Insightful)
I get EA are funing today. I also expect 1UP to be precluded from ever seeing unfinished code again.. Talk about killing your buisness..
Slate it, if it hits the shelves like this, but lets at least wait until then, before passing judgement!
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A preview is supposed to talk about how the pre-release looks -- and I don't know that I've ever seen a game that was unplayably slow in pre-release suddenly becoming clean and fast in a final shipment.
Gaming sites don't get blacklisted for saying that a pre-release sucks. If they did, there'd be no previews anymore.
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If anyone picked up the free demo disc of Ratchet And Clank Future Tools Of Destruction on PS3, from Gamestop, it looked nice, but had quite bad framerate issues, and screen tearing. This was about 2 weeks prior to release.
The final cut of the game, is perfect, with perhaps the best looking and smoothest visuals ever seen in a videogame.
It really depends on how old the cut of the game code was, but I doubt SCEA would authorize it's release, if it's as bad as 1Up say it is.
So I can
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Re:PRE-RELEASE (Score:5, Interesting)
The decision to cut back from 512MB of XDR to 256MB was a crappy decision.
Yeah, lots of companies, developing specifically for PS3, are able to work around the memory limitations -- but some games are built around the assumption of at least 200MB available for the actual game engine.
There's no defenders of the memory shortage who are actual PS3 programmers. There's some apologists who will admit that it's an issue, but argue that it can be worked around, but the people who claim it's not an issue are, curiously, never actually people who have developed for the target.
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In practice, they have comparable supplies, except that the PS3 can't skimp in VRAM to get main memory (or on main memory to get VRAM) on a game-by-game basis... And the PS3 OS takes up about 2.5x as much space as the 360 OS. The number's been dropping some, but it's still huge. Blame Sony's movie studios; they're the ones that mandated the hypervisor, so far as I can tell, and that's why the
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I think that, in the absence of Sony Pictures, the PS3 would have had 512MB of XDR, no hypervisor, and a DVD drive, and would have cost about $100-200 less at launch. They might well still be on the original design, which wouldn't have been remade four times to try to reduce costs, games would have come out a lot sooner, and so on. They might even have been able to not do the "one SPE disabled" thing which not only gimps the system directly, but also makes it imposs
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You didn't need to keep typing after this.
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Yeah, with a modchip that makes the DVD report all media as official. Gosh, a bit-for-bit copy of the game can fool the system, who'da thunk it. Of course I said it was completely bulletproof and uncrackable too. Golly, you're so smart, you sure showed me.
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porting a ga
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I don't know that I agree with your evaluation about "rethinking" the control scheme; for the most part, games that were not built around the Wii's controls tend to be subpar, simply because the options for native controls are so much different that they rebalance the game, rather than just changing which buttons you press.
I do agree that the PS3's "novel" architectu
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assuming that equal amounts of memory are used in both, the unified architecture saves you the space of duplicated data structures and the time shuttling data back and forth. this is assuming that the video chipset is allowed to read the RAM in use by the CPU. if the CPU and GPU simply divide it up there isn't much advantage.
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Overall, I think it's a substantially better architectu
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Considering most modern computers are a hodgepodge of technology created along a span of nearly 30 years, how on Earth would they ever have a unified ANYTHING architecture?
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Yes, and the PS3 also has 512 MB of RAM, but they've both got to put their textures somewhere, the PS3 just physically divides it 50/50 into GDDR3 and XDR. Personally I would have been very happy to pay another $100 to double the RAM I was given since I already had to pay the obscene price of AU$1000 (US$900) to get something with a pitiful amount of memory but nobody gave me the choice. I'm personally amazed how great (and cheap) the PS3 still is despite the string of fuckups tha
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About half the 3D games I've worked on had major fps problems the month before going gold.
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Yeah, they sure don't seem to understand "pre-release" at all. Oh wait, they DO acknowledge the possibility of fixing the product before release. My bad.
Besides, what is 1UP supposed to do if they play such buggy code? Say everything his A-okay and assume it will be fine by release? No, they told it like it is - the port is currently in an awful state, and EA is going to have
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But when release is supposed to be so soon, there's only so much you can do to actually release it. Problems that exist in previews and demos often AREN'T fixed by release. Especially when the release is merely weeks away.
Face it, chances are the PS3 won't be able to get a bug-free Source engine. This speaks more to how insanely difficult Sony made PS3 development than anything else. Either it's going
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Publishers are traditionally reluctant to show game journalists pre-release code because bugs and instabilities in the code may give the journalist the false impression that the game has a lot more problems that it will actually have on release. So normally when a company invites a magazine or website to see pre-release code, they have the expectation (often DEMAND) that the journalist will do a fawning puff piece on thier game.
In this cas
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Why are the graphics so shit? (Score:1, Interesting)
Depressing (Score:3, Insightful)
Re:Depressing (Score:5, Informative)
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So far I am not impressed with Valve and their commitment to anything besides MS platforms.
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So my impression so far is that Valve doesn't care enough about the PS3 to do the port themselves, or to carefully track EA progress on the contracted port or to step up after this horrible PR snafu and promise that everything will be smoothed out before release.
So far I am not impressed with Valve and their commitment to anything besides MS platforms.
Yup, they don't care about the PS3.
Or more realistically: being a pure microsoft-shop they do not have the necessary knowledge to port the orange box to ps3. Makes sense to outsource that work (especially if you don't believe the ps3 is going to be important).
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On the other hand, porting from the PS3 to the 360 has had some success to my knowledge. Maybe that's the way these developers shoul
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Re:Depressing (Score:4, Interesting)
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All of the original tech demos and gameplay demonstrations were on 360 Dev kits.
AC Framerate PS3 vs 360 (Score:3, Informative)
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This, combined with the high starting price of the console, is what's killing the PS3. If developers can't afford to develop for it and make money off of their games, what point is there?
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Only if they have a desire for the PS3 to be a hit.
From what I have seen the PS3 is really hard to develop for. The programing model is very difficult to get good performance out of.
The reason that you can port from P3 to the 360 is that the 360 is easy to program for.
I do agree that the difficulty in programing will hurt the PS3. Maybe they can fix the Orange Box.
What i
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I suspect that Infinity Ward pumped a _ton_ of dev time into the PS3 version, and they're going to find out that the effort wasn't worth the sales. I'll be curious to see wha
Infinity Ward's best developers (Score:2)
The best part, of course, is that the 360 version still looks better than the PS3 version. [gametrailers.com]
Frankly, I don't quite understand why cross-platform games look worse on the PS3. I own both consoles, and I do think that the new R&C and Uncharted look better than anything I've seen on the 360. Yet all developers who create games also running on the 360 screw up their PS3 versions, even if they have "the best devs"
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Mindblowing, huh??? (Score:2)
"Given that the best PS3 games look better than the best 360 games, how come all teams who create cross-platform games make games which look worse on the PS3, even if their best devs are working on the PS3 version?"
You say that the PS3 is harder to program for and has an inflexible memory structure. That is obviously true, but does not by itself expl
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Of the games I have seen for the PS3 I can honestly say that none of them blew me away.
If COD looks better on the 360 than the PS3 Then I would have to say that the 360 is easier to program for and they did a better job with it.
As too which is more powerful. I think the PS3 has more raw power than the 360 from what I have seen of the docks.
The problem is that really doesn't matte
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You statement about the PS3 not being hard to write code for just doesn't hold much water. The Orange Box is a big deal and has a lot of resources backing it. It seems that it sucks on the PS3. The fact that Infinity Ward has managed to write a good quality game for the PS3 doesn't prove that it isn't hard to
Oh (Score:2)
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EA...WTF? (Score:2, Funny)
"Well, we've gotten it to load and we even played through the game once."
"Yeah, whatever, excellent, I assume you will have finished play testing by noon. After that slap another Medal of Honor together, Bob, VP of Interior Design thinks it should be modeled after Hogan's Heroes and personally, I think any man who drives a Miata; well he just has fine taste. Oh, and before I forget, we fired everyone on your team. We know you can handle
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EA's leadership has a vested interest in helping microsoft. I wonder if they'd drop Sony products like they dropped Sega. My 360 gets the multiplatform titles, but this is pretty lame for those with only a PS3.
I'm pretty sick of supporting EA. Valve should have used Obsidian or someone who has a nice PS3 game out there. This is 100% Valve's fault. EA is what it is, and we've known it for years.
Technically, there is no reason.... (Score:2)
Financially is another matter. It seems EA just didn't want to allocate the assets necessary to produce a top notch game, and that shows.
I hope two things result from this fiasco:
1. That sales of Orange Box for the PS3 absolutely tank. Resulting in...
2. EA never again produ
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There really isn't any companies to spit back out again. Shame really.
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Dreamcast, here I come!
The Cake is a ... (Score:2)
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Ka BOOOOOOOOOOM!
...and multiplayer (Score:3, Insightful)
Why people spend any money on a proprietary system is a mystery to me.
There aren't nearly as many Free games of AAA production values as there are proprietary games of AAA production values.
Go open, build a PC, Install Linux, go to town ...
Even with proprietary games, not enough multiplayer games are designed for use with SDTV or EDTV output and four USB game controllers. Developers of multiplayer games for PC seem to be of the general mindset that each player has his own computer and his own copy of the game. This is often not true for multiple players living in one household. Consoles, on the other hand, allow players to
Any E, E10+, or T rated examples? (Score:2)
That is because you can build a multi-head system, with each seat getting its own keyboard, mouse, display, and x11 session.
But how well does an OpenGL app (not a rich text editor or a web browser) perform on the setup linked in the linuxgazette article? And if all four players' characters are in the same room with a non-first-person view, like in Smash Bros. or Bomberman, all four screens would be showing the same thing anyway, so why spend more on three more video cards and three more monitors?
You can have 4 people playing Quake Wars on one linux box. Or, if you want, you can have 2 seats playing quake wars, while the other 2 play Unreal Tournament 3. Try that on a console.
My imagined use case involves households with children or for family parties with children. Can you think of some examples that have
Re:consoles are for kids ... and companies (Score:5, Insightful)
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Re:consoles are for kids ... and companies (Score:4, Funny)
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Of course, what would I know? I write software for fun.