Games Industry Growth Outpacing US Economy 54
Gamasutra is reporting that the Entertainment Software Association believes the games industry has outstripped the US economy as a whole. In fact, the group found that the industry grew by an astonishing 17% between 2003-2006, some 13% faster than the general US economy. "The ESA states that the video game industry contributed $3.8 billion to the U.S. Gross Domestic Product in 2006. Though 24,000 are directly employed, according to the report in total 80,000 are employed directly and indirectly by the industry in 31 states and U.S.-based game industry employees received a total of $2.2 billion in compensation. Predictably, California is the largest employer in the video game industry, accounting for around 40% of the nation's industry jobs. California industry growth was 12.3% last year, which the ESA claims is "nearly three times faster" than the state's overall growth."
This is the part where... (Score:2)
Eating someone elses lunch (Score:5, Insightful)
Re: (Score:2)
why is it that you people still deny that piracy has an effect on the music industry? you guys are really fooling yourself or at least you're trying to fool others into thinking that your activities do not effect an economy. you music pirates have created a negative effect on the economy regardless of your inability to be honest about it.
I have not stolen a single song. I either listen to the radio, rip Cd's, buy from the artist, or buy from iTunes. However anti-Piracy impact how i am able to use music i purchased. The rationale behind the overzealous anti-piracy policies is the decline of music sales. It's just as likely that the economic model is impacted by competition as much as piracy. It is at least a co-factor.
Re: (Score:1)
Re:Eating someone elses lunch (Score:5, Funny)
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Between the high costs to buy a CD vs. downloading an individual track for $0.99 online, of course that will cut back on sales of CDs. It used to be that one or two good tracks on a CD would be enough for some to buy the whole CD, and that just doesn't work anymore. And that only accounts for losses from people who do things legally. You do have piracy that a
Re: (Score:1)
Why is this stat relevant? (Score:5, Insightful)
Re: (Score:1)
Re: (Score:2)
In related news... (Score:5, Insightful)
Re: (Score:2)
Re: (Score:1)
News at 11
Maybe we're the best at making games... (Score:1)
Re:Maybe we're the best at making games... (Score:5, Insightful)
Britain and Japan both have amazingly good game makers and no single country really excels above the others, they're just better in some areas in general. One could argue that the US's biggest games company is EA, which most Slashdotters at least see as the lowest of the
Re: (Score:2)
It's extremely arrogant to think that your team/group/squad/country/self may be the best at something?
You must be fun at sporting events. "Quick everyone, stop the we're number 1 chant before Alphonse hears you. We don't need another lecture on how arrogant we are and how the other team has good players too. He also disapproves of your giant foam finger, your hat with sports team logo, and your body paint because all the teams' logos aren't represente
Re: (Score:2)
I'd dispute that as of late, they have had a pretty good record but... certain companies make some good games but God of War and God of War for the PS2 were truly japan shattering games for me. You could tell GoW and GoW 2 were made by *gamers*.
On the PS2 I almost played *exlcusively* american games, with the exception of Final fantasy and xenosaga and both left a bad taste in my mouth. I loved Xenosaga's story but the gameplay just didn't hang toge
Re: (Score:1)
EA largely based in Canada? (Score:1)
Spin, spin, spin (Score:2)
That's astonishing? 13% faster in 3 years is actually kind of weak, considering the fact that the videogame industry is still maturing, the fact that games used to be just for kids, but now have a much bigger audience than they did even in the 90s.
Self-perpetuation (Score:2, Funny)
Re: (Score:2)
Not that amazing, really... (Score:4, Funny)
its news stories like these.... (Score:1)
i mean, sure contributing 3.8 billion dollars to the U.S. GDP sounds like a lot.... but it wouldn't even hold a candle to someone saying:
"The video game industry contributed a whopping 3.8 billion 'chickens' toward the U.S. Gross Domestic Product."
Now thats a number that will raise some eyebrows!
Re: (Score:2, Funny)
Assuming an exchange rate of $10 to one chicken (the cost in the store, live chickens may be less, chicks SIGNIFICANTLY less.) The game industry would only be contributing a whopping 380 million chickens.
Now imaging batering in crickets. Crickets cost only $0.10! That would work out to 38 BILLION crickets. Now that is ALOT.
You could also go crazy and barter with something that has no value at all, like dog shit. Now you get an INFIN
Re: (Score:1)
Re: (Score:1)
i dont know what kind of kinky stuff you do on a daily basis, but this sure isn't in my top ten
and yet... (Score:3, Funny)
Move? (Score:1)
Re:Move? (Score:4, Funny)
Keep trying to find a position at Microsoft until you get one. Once you do, then they'll relocate you to the Seattle area. Spend a couple years on the team doing good work and befriending people on the Xbox team until positions open up. Start applying for them.
Here I am, working on the Xbox, and I love it. And now that I have experience in the game industry, it'll be a lot easier to continue to stay in it should I want to leave Microsoft.
Yes, I realize that to most people on
Re: (Score:1, Interesting)
Basically, if you have artistic spirit
Re: (Score:1)
Not everybody ends up working on derivative properties (though many certainly do), and not everybody ends up producing games that will be traded in after a couple months to buy the
Re: (Score:1)
Re: (Score:1)
To break in, you need a demo. It means more than anything on your resume, including your college degree.
Code a game. A simple game is fine, but it should be polished.
If you can't program, then make a demo using mod tools or Adventure Game Studio. Or create a really good 3D model.
If your demo is good, you'll get a job.
Sorry, but I gotta say... (Score:2, Interesting)
If we take the average of five numbers: 3,4,5,6,7
average is 5
if we raise one number (the 4), we have: 3,5,5,6,7
the average is now 5.2
one number went up 25%
the average went up 4%
if the trend continues, but a different number (the 5) goes down, but half as fast, then we still have a net increase, but the numb
What this really means (Score:2, Funny)
Well yeah... (Score:1)
Sheesh, can't it go any faster?!?!? (Score:1)