On the Moral Consequences of Gaming 170
N'Gai Croal and the LevelUp blog are collaborating with the popular UK games magazine Edge, and late last month we discussed the emotional impact of games. Or, more realistically, the lack thereof. This week N'Gai has been exploring what could be done to reinforce that emotional impact, and perhaps take those choices to a moral level. "What if developers attempted to bring social sanction into the experience? What if your Gamertag were designated 'Child Killer' for having murdered [Bioshock's] Little Sisters--or 'Good Samaritan' for having saved them? Microsoft recently announced its plans to add the Facebook and MySpace-inspired feature of allowing you to browse your friends' Friends Lists; what if everyone on your Friends List were notified each time you killed a Little Sister--or every time you rescued one--like the Status Updates on Facebook?"
what if indeed? (Score:2)
But seriously, we're not affected by games because we're focusing on our performance, not what's happening. Those who focus on games are affected by them; where's the problem?
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Malkor has slain GoatseKnight in his sleep!
Malkor has slain Gorfried in his sleep!
etc. It is very similar to the web-based reincarnation Legend of the Green Dragon [lotgd.net] .
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I don't have a problem with any site or game that advertises my activities on that site or in that game to others. I'd prefer a 'keep this secret' option. Don't want my neighbor to know I'm stockpiling weapons to launch an attack now, do I.
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No big deal.
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Gotta love nerdy teenage hormones. We didn't even need 3d graphics with physics-enabled "jiggly" sections back then.
Violet ain't where it's at. (Score:2)
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I just had the worst mental picture: the goatse guy riding horseback into battle. The Goatse Knight rides again!!!
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You know... the more I speculate about that, the more creeped out I feel by this.... Let's just kinda leave that up to everyone's imagination shall we?
'Child Killer' would be an awesome tag.... (Score:2, Insightful)
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Re:what if indeed? (Score:4, Insightful)
So yes, I completely disagree that we're focusing on our performance. It's like saying that people don't pay attention to the plot of a story because they're more concerned in how many pages they're reading, per minute.
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Most of them break down to:
Option 1 - Inconvenient (refuse reward)
Option 2 - Neutral (take reward)
Option 3 - Jerk (take reward, and kill quest NPC)
It can be fun, but KOTOR, KOTOR2, Fable, etc.. all look like that. It's difficult to implement any deeper system.
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Though honestly I preferred the virtue system in Ultima 6 and
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Option 1 - Wait for the stupid hosties to unsnag themselves from every single corner, but get rewarded with a full wallet when you rescue them all.
Option 2 - Just kill the stupid hostages that get snagged to free up the others, and lose tons of money, but win the round anyway and oh so satisfying.
Now that's deep. Long term consequences: Do option 2 a few times and get autokicked!
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I don't think implementing a deeper system is possible unless decisions in games are going to have significant consequences. The only way to implement that sort of thing is to write with branching plotlines, such that player decisions can result in totally different endings and plot outcomes. It will take that level of sophistication for in-game decisions to feel like more than just another vector for powergaming (which is, really, all the Little Sister choice amounts to).
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Sounds like an extension of 'Achievements' (Score:3, Insightful)
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Every 360 game has achievements. Some of them keep the achievements in their PC versions, some don't. A few actually use the PC version of live and attach the achievements to your gamertag like the xbox versions do. (not sure whether orange box does this or not)
1000pts for a retail game
200pts for an arcade game (also applied to the half-way house burger king games)
250pts extra for a major downloadable upgrade (oblivion, gears, crackdown
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"Us" being the set of people who have never, ever touched or even read about an Xbox 360? Achievements have been around awhile, buddy.
No, silly (Score:5, Insightful)
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Re:No, silly (Score:5, Funny)
Can we have one for confirmed cheaters? and then a address listing and google map link?
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And then can we charge Microsoft for incitement to commit murder?
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SHUT YO MOUTH
- but I was talking about Terminator, he's the man!
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It's because nothing happens in a video game with a traditional narrative until the player picks up the controller and chooses to do something within the confines of the game. This makes it a participatory medium totally unlike traditional cinema or prose.
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I'm only partly being tinfoilish though. I think that this would eventually happen, _and_ I think the quick search would be well reasoned, especially if it turns out to find someone who's score is morally reprehensible,
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1) That you really are a horrible person who's just doing what comes naturally
2) That you are subconciously intrigued with blood-thirsty power
3) That you're playing the game through a second time, and want to see what happens if you're a horribl
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Uh....maybe?
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If it's truly sentient, then irrevocably erasing it would certainly have moral implications; you'd have killed it in any meaningful sense of the word. Just shooting the character in a game would hardly be the same though - never playing the game again, on the other hand...
Why do you believe
I would not play (Score:5, Insightful)
I believe I am ethical and moral in my real life, why the fuck would I want to be that way when playing a game? Isn't the point of a game to do things you would not ordinarily do.
And yeah, I killed some of the Little Sisters; after fighting a Big Daddy and getting my ass handed to me on a silver platter over and over again I figured they deserved it.
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The point of a game is to have fun, and this can be achieved without including any recognizable human-like characters or action/danger elements in a title at all.
Re:I would not play (Score:5, Informative)
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Huh? What you are describing was WAD (Was As Designed) vs Exploit.
As long as a player uses in game mechanics that have been approved by the developers then they are in the clear. Of course this might entail that the game play
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Just because something is allowed doesn't mean it's morally justified or that people should do it.
By the same logic a rapist isn't a bad person if rape is legal in his country.
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Oh hold on there. Some 300lb man tackling me while I'm walking down the street minding my own business is not justified at all, but in a game of foot ball it is quite legal and acceptable. Its part of the game.
By the same logic a rapist isn't a bad person if rape is legal in his country.
Um... So you are really comparing rape and loosing a game as one and the same? That bothers me.
These are games not virtual rap
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This logic does not apply to everything.
Where did I make such a comparison?
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Don't be sorry. This is just another golden example of how the most glaring lack in Slashdot functionality is automatic quoting :-P
Public Service Message: If you're about to attack a post which you consider outrageous make it a point to quote; because if the mods agree it's outrageous you will very quickly appear to be attacking the parent of the post you were respondi
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Roleplaying (Score:4, Insightful)
It's when I pretend to be something I'm not by using my imagination.
I enjoy being creative, it adds to my enjoyment of the game.
They create fantasy worlds for us to play in, so we live fantasy lives when we play.
You can not judge someone for fantasy crimes.
I am not affected by these fantasies, except perhaps earning more understanding for the types of people who act that way.
This is important because I will come across many types real people over my lifetime, and my ability to deal with them hinges on my understanding them.
Re:Roleplaying (Score:4, Funny)
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You're correct that the state cannot judge someone for fantasy crimes even though I'm sure plenty of those in power would like that very much. "Thoughtcrime is the only crime that matters", to paraphrase Winston Smith.
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(Seriously, it's an unwritten rule - if you criticise someone else's spelling or grammar, you're bound to make a mistake yourself. For those of you thinking "criticise" was mine, I'm from the UK, that's how we spell it over here.)
Then what's the point of Gaming? (Score:4, Insightful)
The entire point of all games (not just video games) is that they allow you to pretend to do things without the moral sanctions that normally apply. To pick an antiquated example, would you like being labeled "potential thief" if you happened to play on the robbers' side in a game of Cops and Robbers? To put it more succinctly: if there are consequences outside the game, then its not a game. Its reality.
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There are several different reasons to play games, and I don't think escaping moral sanctions is the "entire point". I play games because I enjoy a challenge; whether intellectually, in the case of adventure or RPG games, or physically, in terms of racing or FPSes. And when I'm playing a game I generally play the good guy; I get a little squeamish about mur
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its a different behavioral system (Score:5, Insightful)
Honestly, if they do it, instead of giving negative names to bad choices and positive names to good choices, it should just be names biased to that side. like on the good side, you'd have titles like protector, savior, etc. and on the bad side you'd have names that people wouldn't mind having or that are 'cool' like dark lord or some ish.
The reason we can choose in games is so we can get a more interesting experience, not so we can be embarrassed by it.
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It became clear part way through my first playthrough that she was invincible.
What about tags that do have an implication? (Score:4, Insightful)
What I'd like to see are some relevant tags, like team-killer. I don't care how you play the game in a single player mode, it's up to you. But in multi-player games, it would be nice to know what behavior we're likely to see.
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What I'd like to see are some relevant tags, like team-killer. I don't care how you play the game in a single player mode, it's up to you. But in multi-player games, it would be nice to know what behavior we're likely to see.
Yes, but who hasn't accidentally killed a team member in a game? Or just ganged up on a griefer that joined your team? Should one mistake brand your gamer tag as a Team Killer forever? ("That's not a target; that's Church!")
And it makes griefing worse: they could deliberately jump into your line of fire so as to ruin the reputation of your gamer tag. Should they be able to force you to give up a prepaid year of service to dissociate yourself from that tag and get another to restore your ability to play
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Every play bf2? Everyone punishes, all the time. Gamers in the thick of action are emotional and near crazy, not logical and willing to help the community. Not to mention the teen demographic that defines online gaming arent known for their maturity and excellent social skills. Id rather just have this all controlled by code. 5 teamkills in 5 minutes? Yeah thats a 5+ day ban.
Rep systems are interesting, but i think in the end people ju
Command and Conquer 3 (Score:2)
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Sure, it's annoying when some loser 'nades your spawn, blocks doors, etc, but it isn't indicative of being "very likely suffer from personality disorders, maybe even to the point of being psychopaths". Irritating? yes, childish? Extremely. Psychopathic? N
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Why allow the action if it will have consequences? (Score:3, Insightful)
Re:Why allow the action if it will have consequenc (Score:3, Insightful)
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If you're going to allow the player to do that, though, then don't try to moralize anyway through their GamerTag labels. If you're going to have consequences from the action make them in-game consequences.
What do I gain? (Score:4, Insightful)
Sure, you can label me as a hostage killer in CounterStrike for my occasional screw up in a firefight but does that mean I qualify for the G.I. Bill due to my fine combat record in Call of Duty 4?
And more-so, if I had friends that got bent out of shape because I don't lose sleep over the hostages I accidentally fragged I probably wouldn't want them around me anyway.
Missing the point (Score:2)
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For years I thought the way you do: "Better they are performing these fantasy killings in virtual worlds than in real life." I've seen plenty of examples to counter this.
I think instead of providing a carthatic environment where all of these negative actions and emotions are expelled, performing such actions reinforce negative behavior. To your brain you're processing the same information; good choice, bad choice - it's the same chemicals and electrical impulses whether it's real or v
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Purpose of Games and Gaming (Score:3, Insightful)
You play to be different a different person through your character, in a different situations, with different rules/consequences. Why would I want to play a game that related my in game decisions to what society thinks is right or wrong? That is not a game, that is life. A game, to me, is an escape from life. Are they mutually exclusive, games and 'life'? Probably not, but that does not mean they shouldn't be.
Really bad idea (Score:2)
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Huh? (Score:2)
Why should our virtual lives have consequences, when we don't have them in the real world?
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Games desensitize. (Score:3, Interesting)
The first time I played it, a pirated version shortly after the release, I was genuinely touched. When my first nukes fell on Warsaw and Wienna, I was quite shaken. My friends live there. The music, the crying woman in the background, this all added to the game experience immensely. My conscience at work was quite strong. "Yeah, that's just a game", I'd rationalize, but I still felt for the virtual humanity.
Yesterday I got the original Defcon and played it for the first time in a long time again. I launched a mass attack. Tokyo, Cairo, New York, Mexico, London. And when they broke through the defences, I'd go like "Wow! Yeah!", I enjoyed the huge score and didn't feel the least bit sorry. I knew the counter-strike would wipe my country entirely, but cool calculation was "I have 100 mln people at -1 per million, I can lose at most 100 points. There's +2 for each million of enemy people I kill, so if I get to strike the biggest cities first, I'll reap enough points no loss at a later time will outweight. Screw all the defense, attack all big cities ASAP, hard." I won with over 300 points with the next best player getting just above 100 points. Considering the losses this translates to gameplay murder of about 400 millions people in the game. Yeah, the game was fun.
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OK, so you were desensitised to the violence in the game. Would you say you were desensitised to the idea of actually dropping nukes on actual cities in real life?
Odd the rejection of this idea (Score:2)
Most of the comments are negative, but I detect a patern, ALL of the NEGATIVE comments seem to be from people who don't want to get the label child-killer attached to them.
Nobody from the child-saver group of players seems to NOT want this label.
Just an intresting obeservation I think. Make of it what you will.
I play video games so I can escape... (Score:3, Insightful)
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Many armchair Headologist would say that because you specifically mention saving the game, then ultimately you are not a mass murder. What they won't take into account is the perhaps you're saving it so you can kill those same characters again?
Moral based Gamertag Blues (Score:5, Funny)
But I shot a man in Bioshock just to watch him die. When I hear that whistle blowin' I hang my head and cry.
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3 days with mod points and nothing good to mod. As soon as they expire I find this.
Man, I *liked* Bioshock and Portal. (Score:3, Insightful)
Calling your Gamertag "Child Killer" for killing Little Sisters would be annoying and sensationalist. These guys are supposed to be a link between video games and the mainstream media, and they don't get that having a bunch of 13-year-olds bragging about their shiny new "Child Killer" tag would be bad PR? (No, those 13-year-olds SHOULDN'T be playing M-rated games, but as anyone who's ever used Xbox Live can tell you, they do anyway.)
Anyway, let's see if I can one-up them on the blowhard meter: if we are to take seriously Kant's Third Critique, we would have to accept that aesthetic appreciation is only possible when the object of appreciation is of no immediate practical interest to us (but rather a "disinterested interest"). If we start salivating when looking at a picture of fruit, that's not "artistic" or "aesthetic" appreciation. If we look at pictures of naked women for sexual pleasure, that's not "aesthetic" appreciation. By the same token, if we're worried about our actions in a video game because we think they'll affect our real life in some way, like making us online social pariahs because of our Gamertags, that's not an aesthetic concern either. Introducing pragmatic interests to games makes them closer to porno than to DaVinci.
Yes, this post is about Mass Effect (Score:2)
One game already has done this (Score:2)
Shut up! Shut up! Don't shoot my turkey! NOOOOOOOOOOOOOOOOOOOOOOOO!!!!!
(bastards)
Ultima IV, VII and IX (Score:2)
In Ultima VII a friend of mine loaded my save ga
What if... (Score:3, Funny)
There would be a surge in Little Sister kills.
The Real Problem (Score:5, Insightful)
That is why these morality games will and must fail. There are no real moral issues explored, only a scorecard of how well you've conformed to the designer's idea of what morality is.
Games might very well become more immersive and emotionally involving. They will *not* become real-world moral laboratories. If the player's view of morality differs in any way from the designer's then that disconnect will destroy the entire illusion.
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People take as given that self-sacrifice is good, self-interest is bad, "spirituality" is superior to "materialism", etc.
Most of us learn these truths as children--not because an authority figure told us, but we figured these things out on our own by interacting with our environment. Naturally, society sanctions what is good for society, and if we don't support what is good for society, society fails. We depend on society, so when society fails, we fail and die.
Pointless. (Score:2)
Ultimately any form of entertainment is escapism in one way or another. I suppose gaming will enable interaction like we haven't seen before
Why "Gaming" and not "Entertainment"? (Score:2)
Gaming mimics culture and other forms of media & entertainment.
If you have a problem with gaming you have a problem with the world.