New BioShock Content, BioShock 2 Rumors 55
Take Two notes that there's new downloadable content on the Xbox Live service for 2K Boston/Australia's BioShock. The ability to turn off the vita-chambers, as well as new plasmids and a brand-new achievement, will be included in the free update. The update will also fix the 'widescreen issue' that caused some consternation just after the title's release. There are also some rumours going around about the future of the series, in the form of a post to the Rock, Paper, Shotgun blog. That post is in turn based on comments from games industry rumor-blog Surfer Girl Reviews Star Wars. "A good chunk of the BioShock team did not want to work with Ken [Levine] ever again, and 2K definitely understood the sentiment and let them set up a new studio so that they can make Bioshock 2, leaving Ken with Project X. A good chunk of the other senior 2K Boston people who were sick of Ken but didn't move to San Francisco ended up scattering to other AAA developers instead. In Quincy, they're essentially rebuilding a team from almost scratch again."
I also use Gentoo. (Score:1)
Any day now.
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For the record (Score:3, Informative)
Rob
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Re:For the record (Score:4, Informative)
Bo-oring (Score:1)
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It would seem to me that the best course of action would probably be along the lines of the story from a different perspective perhaps reliving the events leading up to the collapse of Rapture from the perspective of one of the citizens. The world they created in the game was far to rich and interesting to si
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If you ever played the Blade Runner PC game it does an amazing job of this where you
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> but I'd be more interested a new story as opposed to a sequel for Bioshock.
I played both Bioshock and Mass Effect, and think the Witcher is better than both of them. Of
course, you may not end up thinking so, but if you're looking for a new story, you'll get one.
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Actually, it is a little worrisome that so many of the developers have apparently moved on already. Gaming (and especially PC gaming) is rife with crappy sequels made by a different development group than the great original game.
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Re:Bo-oring (Score:5, Interesting)
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Ken Levine was the lead designer of System Shock 2 and Bioshock, and worked on Thief: The Dark Project and (I think) the original System Shock as well. I wouldn't liken him to Steve Jobs or something, but clearly the former two would've been significantly different if not for his input, if they'd happened at all.
The rumor about people being fed up with Levine is probably just a couple of people with chips on their shoulders. Someone usually thinks the manager has it in for them, regardless of whether it's
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New content (actual story, etc) is one thing. Sticking in some random crap is irrelevant. There are too many awesome games out there to play and only so much time in which to do it.
Remarkable (Score:2)
Project X (Score:2, Insightful)
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Afterlight was cool indeed. They needed to write better fiction for it, though - one of the cool things about X-COM was all the autopsies and general creative writing of the research - Afterlight really lacked on that front.
It was too repetitive, too - though I suppose the same could be said of X-COM to an extent. It seemed worse in afterlight somehow, though.
Also, we need destructable terrain! The was one of the coolest things about the first game...
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Can't wait until we see a new "football of death" weapon. (I have no recollection of what this weapon was actually called - some kind of guided rocket launcher? - just that the projectile looked like a self-guided football and had an impressively large boom.)
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And yes, it was indeed quite sweet.
Nice boost, although it could have been better (Score:5, Interesting)
As far as the actual improvements are concerned, the Sonic Boom will probably end up being one of those Novelty plasmids (Bees, Cyclone Trap, Security System Override) that end up being situational at best. The EVE reducer could go a long way towards letting players focus more on Plasmids than weapons though. The extra damage vs. anything hackable is pointless and even counterproductive since you usually don't want to destroy those things, you want to hack them. Cheaper stuff at the Vending Machines is ok, but I'm betting it's not a huge difference. It might be worthwhile in the early game, but later on when you're rolling in dough and full up on ammo anyway it'll probably get deslotted (I wonder when you get it?).
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I agree. It was not good for anything... Even on hard mode you have enough ammunition (and enough money), so why "invent" new ammunition? As I remember, you needed one of those stations for a quest, but there wasn't anything else.
Maybe that was one of the early plans to make some more quests or go create a "go-back to level x scenario to get a key for a bon
How about an Actual "Hard Mode" ? (Score:1)
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Sheesh, have we really progressed from RTFA to RTFS? What's next, people blindly commenting on stories without even reading the headlines?
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Welcome to slashdot!
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Now, the Achievement for not dying once may get some people to play it more tactically, but Bioshock was still piss easy on "Hard". The only time I was actually worried about dying in the game (minor spoiler) was when Frank was reducing your maximum possible health. Every other time in the game, it was only a minor setback to get killed since there was a vita chamber every 10 feet (with no cost to use them).
I thought that was a brilliant twist in the game. Most first person shooters are designed to be hard and it's an uphill battle to get to the end. Not so in Bioshock; you start out playing that way but it's eventually revealed that the game's been rigged - you're a living weapon being used by someone else and losing isn't even an option for you.
This new Brass Balls achievement is the perfect answer. The plot remains intact but the challenge is there for anyone who wants to play Bioshock as a traditio
Perfect Time (Score:2)
br
But it was never "broken" according to 2k! (Score:2)
What? The official word from 2K was that the aspect ratio was "as designed" and there was no problem to fix. What an odd backpedal to come now after all that screaming and yelling (and banning and post deleting) on the forums. I recall people were pissed, but 2K said the FOV in widescreen was as-intended, and they just chose to add "extra" vertical FOV in non-widescreen mode instead of the op
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They have not changed their positio
Free Update? (Score:2)
Widescreen Fix? (Score:1)
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william shatner (Score:2)