Games That Could Have Been 99
Gamespot, to accompany a piece on the art of pitching a game has up a companion article on a few good pitches from talented developers that never quite made it into games. My favorite of the three, from Will Wright: "I've always been fascinated with airships, and I wanted to do a game about the Hindenburg. And it was originally conceived as a cross between Myst and a flight simulator, if you can imagine that. You basically wake up on the Hindenburg. You're all alone. It's flying toward Lakehurst, New Jersey. You can walk anywhere on the ship. You can turn lights on and off. You can steer. You can adjust the engines. But every time you come into Lakehurst, it blows up. And you have to figure out why, and it becomes like this weird mystery flight simulator thing. I'd still love to do that."
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Interesting (Score:1)
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Because... (Score:5, Funny)
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One theory is that the paint used on the outside of the airship was made up of chemicals commonly used in rockey fuel today.
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Not true. The Mythbusters episode clearly showed that the paint, which was essentially thermite, had quite a lot to do with the speed of the burn:
http://mythbusters-wiki.discovery.com/page/Hindenburg+Mystery?t=anon [discovery.com]
Not that the giant balloon filled with hydrogen helped matters.
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I wouldn't say they're authoritative, but they did pretty clearly show that a hydrogen blimp burns faster with thermite paint than it does without.
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They even more clearly showed that thermite paint alone did Fuck all.
That by far the most important ingredient is hydrogen.
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So does a five-year-old, but that's hardly conclusive!
Uhhh... don't ask how I know that.
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They did not use the exact mixture. As I recall, they actually used thermite. Also, they (obvously) used a scale model of the hindenburg. This scale model would have a *MUCH* higher surface to colume ratio, thus anything changed about the skin would have a *MUCH* higher affect.
I'm sure everyone on
Re:Because... (Score:5, Insightful)
Mythbusters is *entertainment*, not science! While their antics are somewhat entertaining, they are just that: antics. There is no rigor, no carefully thoughtout experiments, no theory, and no reasoning. While they may prove something empirically (and some of their questions lend themselves well to this) their methods make it impossible to generalize to answer the question with authority.
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Regardless, they demonstrated that the thermite paint on the skin had a clear effect on burn time, and thus, the OP comment that this has been "soundly debunked" is false.
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But there was an episode of "Secrets of the Dead" with a theory about static electricity causing the doping compound to ignite.
You can find it at: http://www.pbs.org/wnet/secrets [pbs.org]
Pick "What happened to the Hindenburg?" from the popup.
Re:Because... (Score:5, Insightful)
If the skin of the Hindenburg was really painted with thermite, then it would be fairly safe -- thermite is tough to ignite (though, once burning, is very hot and difficult to extinguish).
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The nerver of some people...
ANother that could have..... (Score:1)
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Open Source the last one... (Score:4, Interesting)
If the idea was dropped, if there is no way you're gonna get that game published and make money from it, why waste all those man-hours than went into producing that prototype and instead open source it and let people have fun with it.
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--
echo shtpnyhrgstarhe | tr stenography lit@can.fed
That would break Berne (Score:2)
Idealist, but unlikely. (Score:3, Informative)
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You're exaggerating hugely. There are reasons for not releasing open source but most of what you've listed are red herrings.
Vetting software before release to make sure it's clean has to be done for both open and closed source software. Companies do it every day. It's no big deal.
In any case whenever I hear of a company claiming that a piece of software can't be open sourced because it depends on some closed source component I call bullshit; there's nothing stopping them releasing what they have and all
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The difference is that they get paid for doing it for closed source software, they don't get paid for releasing old stuff as open source. Its really quite simple, if there is no benefit for them, why have the risk of a release?
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Hi, I work in the industry. I happen to have been at work for 12 hours today because we had two deadlines on two projects at the same time and I needed to supervise both teams, and ensure that we got the drops off so that there'd be no question of publishers pressuring us to work over the holidays.
After careful consideration, I have decided not to spend
A dimension of sound, a dimension of sight, a dime (Score:1)
My pick... (Score:3, Insightful)
At least the game was continued by a source code release and player designed campaigns, still it would have been nice to get an official conclusion to the story.
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Games that shouldn't have been... (Score:1)
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As far as my nomination for a game that shouldn't have been made: Temple of Elemental Evil
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At the end of the day, it just wasn't very fun to play.
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The first Sid Meier game a played was Colonization. It has always been my favorite, probably due to that fact. I would love to see an updated version of it. Sure it was easy as hell, but damn some of those concepts were fantastic. And I'll be damned if the Civilopedia (the name was different in Colonization but I can't remember what it was) didn't teach me a lot about the time period for a 2nd grader.
There is an open-source clone of Colonization (with updated graphics) at www.freecol.org [freecol.org]. It seems to be fairly actively developed.
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That, and any Sonic the Hedgehog game made in the last 5 years.
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That being said, the "Extra" Stage in Sonic Rush was a great throwback to Sonic 3 & Knuckles.
Fallout 3 (Score:2, Interesting)
Duke Nukem Forever... (Score:4, Funny)
Sword of the Samurai redone with current tech (Score:1)
Think Total War (which when I first heard about it, I thought already was what I wanted; big bummer that was), but with the 'mission' stuff (spying, asassination, etc) done as a FPS, like Deus Ex or Thief (although I never played that), instead of the lame 'watch the movie and wait till the computer has rolled the dice'.
That combination of battlefield simulation, resource management and small scale personal actions (stealing, killing, spying) would be totally awesome. And
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Get it now before they must cease and desist at http://abandonia.com/en/games/264/Sword+of+the+Samurai.html [abandonia.com]!
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Layne
Nnamtsreg (Score:5, Informative)
Okay, the substance of the post:
Let us not forget that Gamespot should still be shunned continually until it at least somehow repents for firing Jeff Gerstmann. Gamepost denied the rumors, Jeff hasn't, and frankly the facts of the matter speak for themselves.
It may well be a fine article (I wouldn't be a Slashdotter if I actually READ it), but we shouldn't forget the apartment policy (of at least willingness) of censorship - especially not just because it's been a little while, and "who cares anymore?".
Sure, I'm blowing it out of proportion, but you should be righteously angry to a relative degree.
Re:Nnamtsreg (Score:4, Informative)
http://www.penny-arcade.com/comic/2007/11/29 [penny-arcade.com]
That's what parent is talking about.
And I agree. Mod parent up!
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Words have meaning. This was definitely a case of complete asshattery by a business, but it was not censorship.
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Don't Read TFA (Score:1, Offtopic)
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Put it on the to-do list, Will. (Score:2)
You can walk anywhere on the ship. You can turn lights on and off. You can steer. You can adjust the engines. But every time you come into Lakehurst, it blows up. And you have to figure out why, and it becomes like this weird mystery flight simulator thing. I'd still love to do that.
Gosh, Will, I'd like to play that too!
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Personally if I found I'd been duped into playing a game for hours only to find there is no solution, it would piss me off.
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That's a good point (and I don't play Tetris either, because I find it monotonous and boring!) However, this type of game would necessitate a story-line and therefore a conclusion and (hopefully) a logical way to get there. Which is far different from a 'mindless' arcade puzzle. Any adventure-based game sales would tank when it leaked out that you couldn't win it. Gamers will put up with tricks and traps, but just like mystery readers, they do not like games that 'cheat' or dupe
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here's my elevator pitch... (Score:1)
Until then, I'd love to see Portal: the Flash Version ported to the DS.
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Hell, why not Portal proper? It's not as if that game relies on exceptional graphics. The only time you ever benefit from a high resolution is when you're trying to read the graffiti. The only problem I'd foresee with it is that the portals might be too small on screen to make out detail in the room on the other side - which is important in solving a lot of puzzles. Maybe you could have the top screen show the view through the nearer p
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your right, that joke is funnier.
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Some of them make it much further along... (Score:2)
It still never made it to market...
My two games that could have been. (Score:1)
I think this game might have won an award, but I've always been under the impression that it was underrated. Apart from one random bug, my only complaint about this game is that it felt a little short (possibly heightened by the epic nature of the storyline). However, I think the game makes for a nice RPG. If you like good stories but don't like having to pick skill points, then this a game worth looking into.
Vampire The Masquerade - Bloodlines
This game was one of the best games I have ever pla
So correct on both accounts (Score:1)
I thought I was the only one completely freaked out by the haunted hotel in VtM:BL.
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Basic skill required (Score:2)
Just as any developer builds their skills with coding, graphics engines, world builders, etc. they should work on their people/sales/pitch skills, too. This seems to be rampant through all industries, but sticks out like a sore thumb in IT. Part of the reason many people enter the IT field is because they don't want to deal with people. Putting a developer in front of a
Sub Racing (Score:2)
Unfortunately they made a REALLY bad racing game for the PS1 instead.
Star Trek - Secret of Vulcan Fury (Score:1)
http://www.youtube.com/watch?v=IQHyg6nFpAY&feature=related [youtube.com]
Over-complicating the simple stuff (Score:4, Insightful)
Heck, look at the first person shooter genre. It was initially brought to life by only two people who loved to play games. Now, it's a multi-billion dollar industry and the resulting engines produced each year often creates the standards for which all other games are judged.
Nowadays, you don't even need to be a programming genius capable of juggling dozens of complex equations to produce content. You can now get fairly simple to use game development tools, such as Unity [unity3d.com] to design prototypes and tweak things until it finally feels right. Even if it doesn't end up being the final product, having a working prototype can make a huge difference in even pitching your concepts to other, larger developers. (The ones in charge of such decisions often need visual aids beyond just a storyboard or sketch, since they likely aren't developers themselves.)
If not anything else, even Flash can work in a pinch for prototyping or development.