First User-Created UTIII Mod Created for PS3 28
For the time being, mod creators have to jump through an official 'hoop' with Epic games to see their content made available to Unreal Tournament III PS3 players (something Tycho lambasts Epic for at Penny Arcade). Just the same, content is beginning to trickle out, and Eurogamer has the word that DM-Shrine is now available for download for holiday-bored PS3 owners. "Epic didn't make this map. Thomas did and he already released it for PC users of UT3. We didn't do any editing or changes to it. All we did was bring it into the editor and "cook" it into the proper format for the PlayStation 3 and tested it to make sure it ran properly and was good fun. We're waiting on some paperwork from Sony that will allow us to release an editor update so mod creators can do this cook process for themselves. We expect to have that very soon."
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Yeah, it's stupid.
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But then again, do you really think they are going to ban some guy that just got that a few thousand impressions?
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Re:First created by whom? (Score:4, Interesting)
Actually, this is a pretty brilliant idea from the game owner's perspective. It would allow them to generate ad impressions on people retaliating against people spamming their own links. It would also create a meta-game where players could snipe each other with negative links. The game owner would probably triple their ad views from that. Of course, from the perspective of people reading slashdot articles who aren't playing the game, it would probably also double the amount of spam crap we have to deal with.
If they really wanted to discourage spamming, they should include a complaint link on the page it sends you to that aggregates the complaints against the referrer (or something) to determine the obnoxiousness level of spam link. Then it hammers the user with permanent negative points based on that value. That would encourage people to click the spam (and generate ad views) so they could click the complaint link and harm the spammer, and it would keep other players from being able to spam negative links about their competitors.
I'm sure there are flaws in that idea too, that was just something i thought of while typing this and thought i'd include for the hell of it.
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Back on topic now.. darn trolls. Let's build an even bigger city with more clicks then him! That'll show 'em!
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http://slashdotcity.myminicity.com/ [myminicity.com]
It'll be interesting to see if people spread this link and it actually grows.
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http://slashdotcity.myminicity.com/ [myminicity.com]
It'll be interesting to see if people spread this link and it actually grows.
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http://slashdotcity.myminicity.com/tra/ [myminicity.com]
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Phase 1 : Spam Slashdot with AC-posted MyMiniCity links
Phase 2 : Propose annoyed Slashdotters to fight back by joining a MyMiniCity
Phase 3 : ?
Phase 4 : Profit, or whatever it is that MyMiniCity trolls are seeking
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The problem here is that in the near-impossible hypothetical situation that anyone will create a mod worth playing in before the cooker is released, we won't be able to play it until Epic has found it. Console gamers are not interested in beta software, as long as the software is out before the mods are, there really is no issue here whatsoever outside of the minds of the indignant few.
With the amount of games that come out these days that plain don't work until the fifth patch or so is out I don't see wh
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Tycho was wrong on several important issues that he raised:
In the original post [penny-arcade.com], he says "Indeed, gamers lured by the promise of the $400 forty gig machine (or those who purchased the twenty-gig, as I did) don't even have the slots to use mods built in."
This is absolutely not the entire truth, if even really capable of being considered the truth at all. All models of the PS3 do