Blade Runner's Influence on Videogames 74
A 1up feature looks at the influence that Ridley Scott's amazing cyberpunk film Blade Runner has had on gaming. In addition to outlining the (underappreciated) late 90's direct game adaptation, the article discusses the film's subtler touch on tone, music, and content in other titles. "Try as William Gibson might to distance himself from Blade Runner's influence, the game adaptation of his seminal novel ironically takes a lot of its visual cues from Blade Runner, particularly in its realization of the urban sprawl. Even better, we got a little proto-cyberpunk musical influence in the soundtrack. Neuromancer boasted a technically impressive, if scratchy, Commodore-synth rendition of Devo's "Some Things Never Change" playing over the title. Truth be told, the song is actually much improved by the necessary excision of all the lyrics except for the chorus."
Poor William Gibson! (Score:5, Interesting)
I'm sure Phillip K. Dick will be glad to know that Gibson's now taking the heat for Blade Runner's influence! It must be a huge weight off his shoulders to know that some other Sci-Fi author gets to deal with his burdeon.
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D'oh! (Score:3, Informative)
Try as William Gibson might to distance himself from Blade Runner's influence, the game adaptation of his seminal novel
I'm sure Phillip K. Dick will be glad to know that Gibson's now taking the heat for Blade Runner's influence! It must be a huge weight off his shoulders to know that some other Sci-Fi author gets to deal with his burdeon.
English comprehension was never your strong suite, was it? Neuromancer [wikipedia.org] was, as advertised, written by... William Gibson (and, incidentally, won the Phillip K. Dick Award [wikipedia.org]).
Phillip K. Dick wrote Do Androids Dream of Electric Sheep? [wikipedia.org], on which Blade Runner was based, and which Gibson claimed not to have read. OK?
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I'm not allowed to stay at the Hyatt anymore. True story.
Good times.
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Re:D'oh! (Score:5, Informative)
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Mod parent up.
That is my summary of every book I have ever read by Dick. You read the back cover, you are introduced to some amazing concept. The story starts out with promise. Then just takes a left turn and goes nowhere.
Although in DADOES the idea of Rachel and Pris being the same model thus twins was cool. After all, when fighting someone who is already faster than you, being at the disadvantage of even slower reflexes because they loo
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At the Safeway store I read DADOES.
At the 7-11 I read the Marvel Blade Runner comic book.
At the theater, me and a friend paid for ONE movie and then snuck into several other movies. The last of which was Blade Runner. They caught us and we got "ejected" from the theater about half way through the movie.
Those were the good ol' days. Good times to be had by all.
Reminds me of Kubrick's "takeover" of The Shining (Score:5, Interesting)
When King himself (who was never happy with the Kubrick version) tried to do a TV miniseries with Mick Garris many years later, the result was not only laughably silly but also drew heavily from the Kubrick film version (literally from the very opening of wide shots of the car on the road to the Overlook, clearly influenced by the opening shots of Kubrick's version). And the elements restored from the novel all fall flat in comparison to the original film. What is a New England style hotel doing in Colorado? Why did they show these goofy ghosts? Is a croquet mallet supposed to be menacing?
Sometimes a more powerful adaptation can become more iconic than its original source material. And it's impossible to treat that material in the future without acknowledging it and/or being compared to it.
Re:Reminds me of Kubrick's "takeover" of The Shini (Score:2)
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I think Scott did an honest treatment of the original material and stayed
Re:Reminds me of Kubrick's "takeover" of The Shini (Score:2)
Re:Reminds me of Kubrick's "takeover" of The Shini (Score:3, Interesting)
When King himself (who was never happy with the Kubrick version) tried to do a TV miniseries with Mick Garris many years later, the result was not only laughably silly but also drew heavily from the Kubrick film version (literally from the very opening of wide shots of the car on the road to the Overlook, clearly influenced by the opening shots of Kubrick's version). And the elements restored from the novel all fall flat in comparison to the original film. What i
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Re:Reminds me of Kubrick's "takeover" of The Shini (Score:2)
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Re:Reminds me of Kubrick's "takeover" of The Shini (Score:1)
This reminds me of Clarke's preface to 2010 where he discussed the influence of Kubrick adaptation of his previous work on the sequels he was writing. It was rather impressive to see an author not only acknowledging the superiority of an adaptation of his own work, but to admit that the adaptation had changed the way he imagined all ensuing work.
Pity King who can't defer to those who reinterpret his work with a deft hand.
Re:Reminds me of Kubrick's "takeover" of The Shini (Score:2)
[Hint: "imbued"]
Re:Reminds me of Kubrick's "takeover" of The Shini (Score:2)
I agree that the more faithful TV miniseries is not as strong a film as Kubrick's version, but few directors have the visual power o
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Kubrick's film misses a key element that is responsible for much of the novel's power. In the book, there is considerable suspense as to whether or not the father will succumb to the influence of the hotel. In Kubrick's version, Jack Nicolson is directed as so nearly crazed from the outset that there is never any doubt how things will go.
Good point. In addition, one of the odder ways the movie differs from the book is what happens to the old black guy. He goes on this epic journey to save the boy, and *wham*, gets it as soon as he walks in the door. I actually laughed from being so surprised. Kind of a downer, though.
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I will now act out a scene (Score:5, Funny)
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Re:I will now act out a scene (Score:4, Funny)
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yeah I realized after I'd hit submit that it should've been brade runnah
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I just do eyes, juh, juh... just eyes... just genetic design, just eyes. You Nexus, huh? I design your eyes.
S-s-s-s-o so cold...
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I want more life, fucker!
My director's cut reply to this post:
I want more life, fucker! *gouge*
My final cut reply to this post:
I want more life, father! *gouge* (dialogue performed by my son and CG'd in later)
I'm not so sure (Score:2)
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The alien in Alien was designed by H. R. Giger. Not sure about the others.
Blade Runner is a film adaptation of Philip K. Dick's novel "Do Androids Dream of Electric Sheep".
Blade Runner was released before William Gibson's novel "Neuromancer".
Influences? (Score:1)
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If only you could see the things I've seen with your eyes.....
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Great Game (Score:3, Interesting)
For me, the game provided a bizarre element of spectatorship. You felt like you were playing a movie, rather than being the lead role in a game. Very Myst-like if you've never played it.
Influence in Gamming in General (Score:2)
Martian Memorandum (Score:4, Interesting)
Martian Memorandum is one of those weird games that no one ever discusses and there's virtually no information about on the 'net, despite the fact that it was part of a 5-game series spanning 10 years. It was fairly leading-edge game at the time (1990). It was a Sierra Adventure-type game with mouse/keyboard interface, but it had a much grittier look and storyline than anything Sierra or Lucasfilm were putting out (Virgin would start to come close with "Beneath a Steel Sky" 4 years later, though Memorandum was more cyberpunk-noir with less goofy humor). It was visually well done, taking full advantage of VGA (still a rarity at the time). It even had a little full motion video and one of the only games to do speech - even through the *PC speaker*. But it had a good storyline and was a pretty good game overall.
I don't know why it's turned out to be one of those largely forgotten games. I suppose some of the sequels, like "Under a Killing Moon" and "The Pandora Directive" got some mainstream attention, but Memorandum is worth checking out.
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Don't forget Snatcher (Score:3, Informative)
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MM is a sequal to Under a Killing Moon, which I believe was remade into a game who's name escapes me. There were about four or five entries in the Tex Murphy series.
Under a Killing Moon was also notable for being in VGA and for using what I think they called Real Sound to play digitised audio (mainly speech and some music) through the standard PC speaker.
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Mean Streets was the prequel to MM, first game in the series, and also used Real Sound. That game was loosely remade into Overseer, the fifth game in
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Argh, that's the one. Mean Streets. With Sylvia Linsky and the TV that played Star Trek.
Quite right, quite right. I sit corrected.
Rise of the Dragon? (Score:2)
Now this is a game I'd say was directly inspired by Blade runner. As if the theme wasn't obvious enough the main character's alias was "Blade". The store could have had a bit more substance, but I recall really enjoying the game. It could have also done without those arcade sequences.
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cue System Shock elevator music (Score:1)
Now get off my lawn and let me listen to the Quarantine OST.
Suprised (Score:2)
The architectural structures in Blade Runner VERY heavily influenced those in a movie called Death Machine as well.
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Syndicate (Score:2)
Phantasy Star Online (Score:2, Interesting)
The background music is inspired from the movie score, several flying vessels pass above you regularly, and if you know where to look, you can even notice a sign on a nearby building that is very similar to the ATARI symbol.
(The latter has been removed in ulterior versions of the game).
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I think of it as less cyberpunk and more "future perfect, with dark, moody undertones." It has a very clean sci-fi feel, but still manages to convey a sense of edginess.
And yes, the soundtrack is brilliant.
Mass Effect (Score:1)
The video game owes NOTHING to Blade Runner. (Score:2)
Gimme a break. Urban frigging sprawl means the Neuromancer videogame somehow took its cues from Blade Runner? There IS no urban sprawl in the videogame! It's one of the most sterile, perfect-looking, and primarily *EMPTY* "sprawls" ever conceived!
It's crystal clear neither Scott Sharkey nor Jenn Frank (the authors of the linked art