EA/BioWare Deal Finalized, Nets EA Ten Franchises 79
Gamasutra notes that the announced deal, where Electronic Arts was to purchase BioWare/Pandemic, has now been formalized. This arrangement will fold ten new franchises into the EA family, from the just-released Mass Effect all the way back to BioWare's classic titles. "EA Games president Frank Gibeau will oversee both studios within his organization, and BioWare's Ray Muzyka and Greg Zeschuk have each been named as vice presidents of EA and co-general managers of BioWare. Similarly, Pandemic's Andrew Goldman and Josh Resnick have each been named vice presidents of EA and co-general managers of Pandemic, while Greg Borrud has been named vice president of EA and chief production officer of Pandemic Studios. "
A New 'Mass Effect' Every Year Until You Die! (Score:5, Funny)
Christ, for a moment there I thought EA's Battlefield, Medal of Honor & Crysis games were going to have to step it up a notch to compete with these new
WoW, I can't wait for Mass Effect 2 through 5 and Mass Effect 2010, 2011, 2012 & 2013. Just imagine the rosters!
Re:Like Bioware wasn't already stuck in that rut? (Score:5, Insightful)
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Obligatory PA post on the subject (Score:5, Funny)
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While I agree that the majority of EA games are fuming turds, don't touch Crysis. It's one of the best-looking and most fun games I have played in a long while.
Apparently Crytek has been getting real nice treatment from EA, it is good to see that they are giving the developer's they own some bit of freedom now. Hopefully this will continue with BioWare.
But... I don't know, considering how well Crysis sold, we'll have to wait and see what they allow BioWare.
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Crysis was pretty and the physics were awesome, but I'm not sure if I'd describe it as "fun". The only thing that stopped me from quitting was the fact that I paid for it. Oddly enough everyone despises the alien plot theme, however that was the *only* saving grace for me. Running around the jungle got old. From the helicopter pulled directly from Half-Life that could find you if you wer
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Something else is wrong. Either the demo had some glitch when you tried it or your system is goofed, because I have the real game and ran it on an Athlon 3000+ w/ the same amount of RAM and a whopping Radeon 9800, and after toning the resolution and settings down, it played just fine. Didn't look bad either - I don't recall having to bottom
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GLaD to have you aboard (Score:1)
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I felt a disturbance... (Score:4, Funny)
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The Collapse Of Microsoft's First Party Support (Score:5, Interesting)
Bizarre - Ended their exclusive Xbox development when they went off to Activision
Bioware - Ended their exclusive Xbox development when they went off to EA
That pretty much just leaves Lionhead and Rare as Microsoft's first party Xbox developers. Rare has been a disaster for the money Microsoft paid to acquire the developer. Lionhead has been 'meh'. A decent developer that talks too much about grand plans that continually disappoint in their actual product.
With these rumors of Microsoft looking to license the Xbox to third party manufacturers you have to wonder if Microsoft is ready to turn their focus away from console hardware and back to Windows gaming.
Re:The Collapse Of Microsoft's First Party Support (Score:5, Insightful)
Face it. So far Microsoft is in a solid second place, and thanks to the high attach rate and traditional style, probably number one as far as most 3rd party game companies are concerned.
Can Sony pull it together and do better? sure, it's possible, maybe even likely. Maybe Nintendo will start getting some serious 3rd party development and not the shovelware it seems to be getting.
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Attach rate counting what? (Score:2)
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From what I've seen of the Wii (= the games my ex has for hers) they're mostly about team/party play and replayable games, with games with a definite beginning, middle and end being in the minority - puzzle games, mini games like Wii Sports, etc.
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1) If they -did-, Bungie would be working on Halo 4 right now. Which they are not.
2) Bungie wouldn't even be able to -entertain- the idea and discuss working on other consoles. Honestly, I think they'll wait for the next generation to go multi-platform.
3) It's kinda hard to own 51% of a private company that has no shares! (Honestly, they had to do that - if Bungie went independent as a publically traded company again, they would have been a victim of a hostil
Yeah, but Duke Nukem will save the day (Score:1)
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With the sudden and rapid death of HD-DVD th
Re:The Collapse Of Microsoft's First Party Support (Score:5, Interesting)
MS way very agressive early on in aquiring these companies, and it has paid off. Sony would do well to follow their example.
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The major flaw in your troll theory (Score:2)
Seeing as Nintendo and Sony have much greater 1st party software support yet lower software sales for their consoles (despite in the case of Nintendo having a higher userbase) I fail to understan
I see one plus to this deal (Score:2)
Re:I see one plus to this deal (Score:5, Funny)
And of course there'll be no more text feedback to read in battles, it'll all be provided by commentary from Andy Gray and Martin Tyler (Americans can insert whoever commentates on whatever games EA whores over there).
Re:I see dead player lives (Score:2, Funny)
Is that the one with the Mohawk class of Night Elves?
Re:I see one plus to this deal (Score:4, Funny)
Or, how I would envision it...
Madden: You see, Minsc just helped his party out by not being hit and by hitting his enemy. If he can continue doing that, then his party will win the fight.
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Colonyyy! (Score:1)
In related news... (Score:3, Funny)
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What a sad day for gaming (Score:4, Insightful)
That EA is allowed to buy out all their competition rather than be forced to produce top notch titles in an effort to battle over the market is a farce to me. They did it with Madden as well by scooping up the NFL license just as Visual Concepts' ESPN NFL 2k series was starting to show signs of seriously competing with Madden. They can't be allowed to continue doing this. Why would BioWare want this for themselves? Doesn't anyone inside gaming feel that EA needs less help than anyone? Stay independent! Fight the urge to conglomerate!
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I wish people would stop bashing EA, the fact is many of their games are pretty good, even with some bumpy patches here and there (battlefield), The sims series, simcity, Need for speed (almost every god damn one has been and fairly well made). There's other crap for sure, but the fact is you don't get to be top dog if you totally blow. Fact is, EA
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Out of the dozens of "games" EA has released in the last 5 years, I can count on one hand the ones that were both fun to play and not complete bug-ridden crap. The same cannot be said about the number of stellar franchises they've purchased and subsequently trashed in the same time period. There's reasons people bash EA. Lots of reaso
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You keep forgetting though that people care more about the taste then anything else, people go to Mc Donalds and eat their food for the taste. McDonalds has got it's chemical engineering of its food down to a science, unlike 99% of other restaurants. They are quite capitalistic and scientific in their methods, they are an exemplar
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Sales numbers and units sold are not always a reflection of the quality of a game but rather the advertising machine that pushed it. With that said, we all know that EA has the funding and
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I wish people would stop bashing Creative, the fact is many of their cards are pretty good, even with some bumpy patches here and there (Live 5.1 under XP), The AWE series, extigy, speakers (almost every god damn set has been and fairly well made). There's other crap for sure, but the fact is you don't get to be top dog if you totally blow.
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"That Microsoft is allowed to buy out all their competition rather than be forced to produce top notch software in an effort to battle over the market is a farce to me"
I wish people would stop bashing Microsoft, the fact is many of their products are pretty good, even with some bumpy patches here and there (ME), The XP series, XBox, mice (almost every god damn one has been and fairly well made), and keyboards. There's other crap for sure, but the fact is you don't get to be top dog if you totally blow. Fact
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Also, I'm still pissed off that they bought the NFL license. God forbid we have a level playing field here... your competition makes a better game than you, so take away their ability to make it! Good game, EA (and NFL). Good fucking game.
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Sorry, Bioware can't hear your earnest plea over the clinking noise of the bag full of gold coins the EA rep is shaking in front of them.
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You can blame the NFL for that one, since the prefer to exclusively license everything. EA had no choice but to buy the rights, if they wanted to continue publishing Madden with NFL teams.
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So I dunno if I'd call that smart, but that could certainly be one reason. Bioware knows firsthand the guy now running EA. Does that mean EA will magically turn awesome? I think EA's problems will continue as long as they think they'll get good work out of slavedriven employees. But it also means Bioware has per
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Why would BioWare want this for themselves?
The short answer - $
The long answer - Bioware was founded by three doctors who wanted to develop medical software. Along the way their priorities got shifted and it became a gaming company; this move probably cause some strife as one of the original partners left back in 1997.
Anyways, for all the success they've had BioWare has always been a pretty small studio, and I can't help but wonder if the thought that they could be much bigger and even that much more successful is what led to them "joining for
Nuts (Score:1)
Wow I'm happy about this (Score:1)
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I don't want all the people to leave the companies and go form new ones that put out overhyped and underwhelming titles years late.
Keeping the talent (Score:2)
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EA ruins another developer. (Score:4, Interesting)
"Bullfrog had decided not to do any other RTS of any kind. This decision was in effect the end of Bullfrog as a brand; the company had already been owned by EA for several years, and EA laid off some employees and put the remainder onto other projects such as the Harry Potter line."
"2004 met the final end of Bullfrog when Electronic Arts combined their side studios into EA UK."
Lord British - talking about how EA is a ONE TRICK PONY:
"Richard Garriott: The short explanation was, as they say, fundamental creative differences. If you've seen any of the Ultimas, you know they contain very large virtual worlds, deep story lines and they took me each years to develop. But EA's core business is making sports games, and they've got a machine and a process that does that very, very successfully. Frankly, EA wasn't convinced that the MMOG business model was the way of the future and so that ultimately led to my retirement from EA. In fact, when I left in 2000, I fully anticipated that if EA wasn't interested in MMOGs, that Microsoft or some other big company would dive into this bold new world that we'd opened up and then dominate the market segment. After a year of retirement -- and with no one approaching us -- my brother Robert and I decided to put together a company to create MMOGs that we briefly called Destination Games. "
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"In 1997, they released one of the earliest and most successful graphical MMORPGs, Ultima Online. After this title, Electronic Arts decided that Origin would become an online-only company after the completion of Ultima IX in 1999. However, within a year's time, EA canceled all of Origin's new development projects, including Ultima Online 2, Privateer Online, and Harry Potter Online. Richard Garriott left Origin shortly after and founded Destination Games in 2000."
Example 4 - Westw
Sonic RPG (Score:1)