BioShock Receives Record-Breaking 12 AIAS Nominations 65
dampeal writes "The Academy of Interactive Arts and Sciences today announced the nominees for the 11th annual Interactive Achievement Awards. The nominations for the peer-based awards have been dominated by two blockbuster first-person shooter games, BioShock (2K Games) and Call of Duty 4: Modern Warfare (Activision) by receiving an astounding 10+ nominations from industry leaders and members of the interactive entertainment software business. In addition, finalists in close lead with top nominations include: The Orange Box (Electronic Arts and Valve Software), Rock Band (MTV Games) and Super Mario Galaxy (Nintendo of America), all up for the Overall Game of the Year Award."
Re:am I the only one (Score:4, Interesting)
I don't know about you, but the first 15 minutes of Bioshock was EASILY one of the best openings to a video game ever.
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Some folks view games as just a form of entertainment...and that's fine; there is nothing wrong with that. I personally view games as an experience; when I play a game, I consciously put myself
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Bioshock was one of th
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You're right, you need to play bioshock at full to get the maximum experience. Theres usually a lot of bashing of the people who spend $600-700 on a graphics card but god it really makes a difference to the immersion, the little details like the shadow not being quite right being too hard to notice on crap resolutions.
That said, bioshock started
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That worked for the first 10-20 mins in Half Life 2, after that it turned into yet another shooter.
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But "Outstanding Innovation in Gaming"? Not so much. (Portal takes it there, without a doubt).
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Well, and this might be shocking to you, you might try actually playing BioShock before making a judgement on it... have you thought of that?
Also, Portal's only innovation is that you could shoot the portals out of a gun. Other games have had portals (Prey most recently, Serious Sam is another example I remember), so that's not particularly impressive. Considering that the core concept has been done before, albeit
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When I hear the word innovating, I imagine something that has never (or rarely) been well executed before. Note that this is different from something ever being done before in any fashion whatsoever. As you correctly stated, the concept of portals has been done before. What makes Portal innovating is its execution.
For example, if you take anyone with
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I loved System Shock 2, so it's no surprise I liked Bioshock. Nearly every element of Bioshock was the direct descendant of an aspect of System Shock.
Like I said, I liked Bioshock, but it's hardly innovative.
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So rephrase your question "was there anything significantly better than BioShock last year?"
I'd say "Portal" but Portal is rated together with the rest of the bundle, Orange Box, and while the rest is pretty cool, it isn't nearly as good and lowers Portal's score.
I wasn't that impressed with Mass Effect (Score:3, Interesting)
As for the game itself, it's pretty much standard Bioware. And like every Bioware game, there's one point in the game where, once you reach it, it's impossible to go back and complete previous quests. That really peeves me off, they could at least warn you that "hey when you land on planet X, the game's on a path to finishing and you won't be able to freely roam anymore!"
The controls were clunky and unintuitive, especially the lunar rover. (It has two weapons, one bound to right trigger, one bound to right shoulder, making it impossible to fire both at once! Meanwhile, the left trigger does virtually nothing.) Equipping mods to weapons and armor was always a pain, and I went through the game confused about when to use X to go back and when to use B to go back. (Getting into the galaxy map, then mistakenly hitting B instead of X wastes a whole lot of loading time! I did that probably a half-dozen times.)
However, it does get kudos for actually allowing my character (with a high personality stat) to talk the villain into killing himself. That's something I've never seen before. 7/10
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Oh, and it would have been nice if some of the "merchant dialog" was skipped by default. The "Hello". "Would you like to see what I have." "Yes. Show me what you have." conversations were slow and annoying.
(Note: for whatev
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Why didn't they use A like nearly every other game ever made? Again, that's just poor controls-- I tried A, I tried B (for Back, again like nearly every other game ever made) and I tried Start, Back the triggers... pretty much everything but X.
What possessed you to think that X would skip dialog? Be honest with me: was it because that decision was intuitive for you and you just knew it would work, or was it because you spazzed out over the entire co
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I mean, people in this thread talk about the depth of the game-- maybe it has depth, but there were over a dozen quests I couldn't complete because of this
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It does look great.
New Game+ (Score:1)
It keeps your level, skills, and equipment, resets your renegade/paragon meters.
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No I don't. Please don't tell me how I hold a game controller, thank you.
If I actually held the controller that way, my hands would be aching in minutes, instead I put in index fingers on the trigger and move them up as needed to the shoulder buttons. Of the 20+ Xbox 360 games I've played, holding the controller this way doesn't impact the game play in any way. Mass Effect is the first game I've played where you need
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I do agree that the controls could have been slightly better, but I didn't RTFM and I had no problem working them out. And having played the game through several times, I've not problem with them anymore. Even the back button for the (strangely non-arcing) grenades is no problem.
Personally, I just wish ALL xbox games allowed the complete remapping of controls like Halflife/Orange Box does (and most PC games
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two words: play Fallout
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Maybe my characters weren't of the right type or something, but don't insinuate that I don't know my RPGs.
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(Kotor 1 might have had as well, but it's been a while since I played that one)
Bioshock was good... (Score:1)
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They promised it to me, they owe it!
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Was there really anything.. (Score:1)
I've not played it, simply because it hasn't interested me enough. Most of the impressions I got from reviews was that it was good but kinda overhyped.
Me, I'll stick with TF2 a while longer.
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Now now, I know...the graphics weren't the BEST GRAPHIX EVAH!!!! but there was a SHITLOAD of detail in that game. Hundreds of different posters, signs, carpets...
The weapons aren't terribly inventive, the plasmids were under-utilized (in my opinion), and the game is very linear...and yet, it's still an amazingly engrossing experience. You get sucked into the atmosphere like it was a black hole. Granted, as with any game like this (
Re:Was there really anything.. (Score:4, Insightful)
Most groundbreaking game, I'd have to say Portal. Great concept and great humor. The end credits were simply awesome, and I miss my Weighted Companion Cube
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Other things like the oil pools and standing water allowed you to make tactical decisions if you had the right plasmids equipped. Snapping research photo
System Shock 3 (Score:4, Insightful)
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I think this attitude explains why the Slashdot gamer-geek is ignored in development for the PC and the console.
Why he doesn't get the games he wants to see.
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CoD4 (Score:1)
Bioshock doesn't need any more explanation than it's received already, but I think the quality of the storyline in Call of Duty 4 has been largely ignored. The incident in the Middle East with the Nuke (and the helicopter scene following) made me feel more disturbed than anything I saw in Bioshock.
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Huh? (Score:1)