Valve Takes on Piracy With Free, Pre-Packaged Game Publishing Tools 190
Heartless Gamer writes "Valve is rocking the boat in a big way, especially for PC gaming piracy. They have just announced the release of a complete collection of publisher tools, called Steamworks. They're making it available to developers and publishers completely free. Valve notes that beyond simply making the product available to consumers some of the tools can integrate copy protection, social networking services, or even server browsing features into a developing game."
Valve and piracy (Score:5, Informative)
Re:Valve and piracy (Score:4, Interesting)
Re:Valve and piracy (Score:4, Insightful)
Though some parts of steam still need some work. The 'Favorite Servers' options in CS:S is kind of buggy and it doesn't always remember your favorites. The steam game store can also at times feel slightly slow, they need to make use of more AJAX with less reloading and new windows and stuff. They also need to improve their screenshots section. More screenshots and higher resolution.
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Re:Valve and piracy (Score:5, Insightful)
I find Valve's pricing to be very reasonable. I bought the Deus Ex collection for $30, a better deal than I would've gotten at any other store, and the ability to find old titles certainly beats rummaging around the bargain bin at EB.
$20 for Portal is iffy, I agree, but consider that you get TF2, Portal, HL2, Ep1, and Ep2 for $50, it's a fricking steal. Even if you've already played all the singleplayer Half-Life games, TF2 + Portal combined is IMHO easily worth $50, particularly TF2.
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Re:Valve and piracy (Score:4, Insightful)
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The bonus stages are definitely challenging, though none are impossible by any stretch of the imagination. They do give your brain a bit to chew on though!
For REAL challenges, try to go for the "fewest portals", "fastest time", and "fewest steps" challenges. Some of those are nigh impossible. I like the fewest portals challenges, since they actually emphasize brainwork.
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http://www.myaperturelabs.com/ [myaperturelabs.com]
http://halflife2.filefront.com/files/Portal/Maps;9887 [filefront.com]
http://www.thinkingwithportals.com/ [thinkingwithportals.com]
(To name a few)
Sure there's a lot of crappy maps - especially some of the older ones when the game first came out - but there's a lot of really good ones that add new game play mechanics like altered gravity fields and unique physics objects. Definitely worth checking out.
=Smidge=
Re:Valve and piracy (Score:5, Informative)
Re:Valve and piracy (Score:4, Insightful)
Hell, I thought Portal's price was fair when packaged alone! I normally expect to pay something like $50 for a really big game, so $20 for Portal, which is shorter than most games but quite excellent, was a good deal.
Re:Valve and piracy (Score:5, Insightful)
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In fact I found the $50 to be quite reasonable. Getting HL2 and episodes one and two along with TF2 for free was a nice bonus. But portal was worth the price of admission alone.
A game doesn't have to be long to be fun. It was tight with no wasted moments. A lot of games could be a lot better if they just cut out a lot of the crap that's just designed to make it take longer to finish.
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The initial playthrough of Nethack takes roughly 10 seconds. By your system, it's one of the worst games ever.
But wait, perhaps you mean you judge a game based on how long it takes to reach a successful ending. In Nethack, you can walk up the staircase to freedom. Successful end. By your system, Nethack's one of the worst games ever.
But wait, maybe Nethack IS one of the worst games ever and your system is
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I judge a game based on how long my initial play-through of the single-player game takes (if it's a single-player game, at any rate). I consider that to be a fair, relatively impartial standard.
So do you also judge movies by how long they are, and books by how many pages they have? It might be impartial, but it sure as hell doesn't make The Da Vinci Code better than, say, Of Mice And Men.
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# of hours != Value (Score:2)
Re:Valve and piracy (Score:5, Insightful)
You mention that the music industry should be doing similar, but this is the equivalent of being unable to buy or sell second-hand audio CDs.
Is there any particular reason why you should... (Score:3, Insightful)
From an econ view, if you're buying your game on a physical artifact, you're buying both the utility of the product with an implied option to sell. The option to sell costs you money -- this is precisely why a game you can finish in 8 hours on the XBox360/PS3/whatever (provide your favorite example, I don't own either system) costs $70 and a Portal, whi
The particular reason: (Score:2)
Any other questions?
The entire "it's a license, not a sale" is the software industry trying to weasel their way out of this principle.
Re:The particular reason: (Score:4, Informative)
Given that Steam (and pretty much every other online digital content store I've ever seen) requires you to agree to the EULA before you can even get an account, you can't claim any of the excuses you could against physical EULAs.
IANAL and such
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Re:Valve and piracy (Score:5, Insightful)
1. Play your games on as many computers as you like, downloading them as many times as you want.
2. Install them on a friend's computer, and just like lending a book, your friend can use it any time that you're not.
3. Receive automatic content updates
4. Often chose to buy games individually or as a package.
5. Back up your downloaded copies of games
6. With HL2 Engine based games, even play them in Linux with Wine.
While I suppose you don't "own" physical copies of Steam games, I have enough rights that I never notice the downside.
The music and movie industries could learn a thing or six from Valve. I've never even thought of pirating a Valve game because they're so convenient and affordable to purchase.
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Re:Valve and piracy (Score:4, Informative)
You are obviously doing something wrong. Steam is open, you disconnect from the internet? Close steam, restart steam, click the "Start in Offline mode" button. OR, simply open the Games menu, go to File, and down to the "Go Offline" option.
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Regardless of difficulty, it's pretty ridiculous that you have to prepare for an Internet outage.
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Re:Valve and piracy (Score:4, Informative)
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Let me preface this by saying I've not used any other services except iTunes so this may be different elsewhere.
Recently my laptop hard drive died and I lost most of my music. For the most part this was stuff I ripped from CDs however, I had bought about 4 albums off of iTunes but only had 2 of them backed up somewhere. After I reinstalled everything I was kind of pissed I would have to buy the 2 albums I lost again, instead I just pirat
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So you can make backups, you can transfer to as many computers as you want (I have it on my laptop and several desktops at home) - they still have their rights, and you still have yours.
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Re:Valve and piracy (Score:5, Interesting)
a) Create a new account for each game
b) Buy the game with that account
c) Play game until you're bored
d) Sell account on ebay
I'm sure they have rules against this, but I'll bet it happens anyways. I know I did it when steam first launched to give a gift for christmas. I just created my brother an account, bought the game, and gave him the login. Now they have gift giving, and they let you transfer HL2 to someone else when you bought orange box, so I say "why not let me loan out the rights to one of my games to someone else?" I can't play it while they have the rights, and I can take the rights back when they're done. They could have a "transfer for good" or "let my friend borrow it" program. Its going to happen anyways, so why not enforce it and stop people complaining once and for all. They only hurt paying customers otherwise, because if your friend doesn't borrow it from you and doesn't want to pay for it, well, we know where they're going next.
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So can folks do it already now if they really want to? Yes. Does Valve want encourage it and have to take on extra support for no extra income? I kinda doubt it.
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You forgot one (Score:3, Interesting)
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Why in the world would you complain to Valve about this? The price in EU is also priced about 18$ above store-price, but this is in not part Valves fault (or, problem for that matter)
If Activision decides that the price point should be this and that, then Valve, as a distributor, really can't (and shouldn't, imho) begin to, its wholly up to the publisher to decide.
If you want, send an e-mail to Activisio
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Did they mess up giving you those rights "not to complain?" Because it sure looks like you're complaining about both of those issues to me.
You're wrong on the other bits too: you can transfer an account (just give away your username/pw,) you can re-sell a game (same a
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I'll take the CD version any day. I just create an image of it and I don't have to log on to anything, don't have to have an Internet connection, don't have to worry about someone else's servers or connections getting flaky, don't have to worry about the company going out of business or just deciding one day that they don't want me to use my g
Exactly (Score:3, Interesting)
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Unlike Steam, I can have SDC running on multiple computers downloading games and updates to games without any of this "you can only log in on one machine" bullshit.
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Steam is really the first digital RIGHTS management system instead of digital restrictions management.
I really don't see how it's any better to call it that. They manage your right to resell the games you've paid for, by not letting you. They manage your rights to play the games you've paid for if you break any of their terms and conditions of service, by cutting you off. They think you've tried to cheat in Counterstrike? Bang. Goodbye to every other online steam game you've bought and paid for. Refund? Don't make me laugh. That right is extremely managed. If they're rights I honestly don't see why the
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This is sometimes true, sometimes not. Your best deals usually come in the bundles. Besides, one should look at the value a game provides them, not how much it costs in relation to publisher expenses. How does that really matter to the end gamer?
"When was the last time you tried to play Half Life 2 without being logged on to Steam"
"Offline mode". It works as advertised.
I don't like DRM and there are parts of
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They should just stop boxing altogether.
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You mean "except for Half Life, Half Life 2, Episode 1 and 2, and Portal", don't you?
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True, they have multiplayer spin-offs (Deathmatch) and third-party mods - but the basic games are single-player.
Finally! (Score:3, Funny)
After all these years, my dreams of playing as a violent, gun-toting, car-stealing, cop-killing psycopath who uses MySpace to invite all his BFFs to his Sweet-16 party is coming true.
As a longtime XboxLive user, I'd prefer it if they were reducing the amount of social networking in games, rather than increasing it.
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Finally!-GTA meets Myspace. (Score:2, Funny)
Oh I don't know. That actually would rock with GTA. Me and my hommies could come over and trash your place, steal your car, and date your sister.
Insert steam hate (Score:2, Interesting)
Which will probably mean you'll be forced to deal with steam as an end-user. This is great news for all those who've seen Steam flat out refuse to start their games because the Steam servers were too busy (yes, single player games).
As a developer I'd be extremely wary of this as well, since I've just become dependent on something I have very little control over. I'm pretty sure that when I'm not paying a p
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also, the early implementations of the platform were quite buggy, in both client and network services. Most of these issues are sorted, but not all of them.
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And I as an end-user get what the developer pays for. I've avoided Steam and any game that requires it so far; I just wish there were more like me.
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I guess it just seems absurd to me that people would criticize Valve for giving out free shit, especially when that free shit is primarily helping the little guy (little guys being so rare in todays gaming ind
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Their policy of forcing you to register and identify yourself with them to play a single player game, grates HARD against my sense of privacy (I never play multiplayer games anyway because of all the flaming racists and trash talking pimple faced teenagers). When I buy a game to play it in single player mode, I do not tolerate, I DO NOT TOLERATE companies that make me have to identify myself to them. Zero
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If you use steam the way it's really intended to be used (downloading all your games via a decent connection) it works great.. but there's never a one-size-fits-all solution.
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Steam's benefits far outweigh it's problems IMO. I can buy a game and be playing it within an hour. Within minutes if it's a small game. ("Gish" for example.) No disks to lose, no serial numbers to lose. If I have to reinstall I can just download all my games again rather than having to find disks, installers, license
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I'm willing to give them that, given that's a better track record than my computer or any of the MMO's I've played, or any other similar platform (i.e. Xbox Live).
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TA requires that you honor the license. They asked that you buy 1 legit copy for every 3 lan players. Yes, a decent lan gaming policy, along w
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but there's no way to transfer games. I think that's literally the only restriction you have on what you can do with the games... they even let you copy your games to discs if you really want a hard copy!
That's generous of them, letting us simple folk copy games to disc if we really want a hardcopy.
I guess it's to much to ask for them allow us our legal right to exercise the first sale rule [wikipedia.org]
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I've not even finished HL2 yet myself:) Lost my save (too bad Steam doesn't store them remotely) so have to start again.
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Whether you're publishing your games on Steam or not, Steamworks lets you take advantage of Steam features in retail products.
Obviously, using SteamWorks would make things more easily added to Steam and allow for better integration, but it doesn't seem that you need to use Steam to get its benefits. You might not be able to reap all the rewards without it, but at least some of them are independent.
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Am I strange? (Score:2)
However, I'm okay with the idea of downloading the very same software (validation being one of the requirements for downloading).
I guess I feel that the "buy then validate" model is a cheat- If I bought it in a store, that should be proof enough. Whereas with downloading, they can do the validation/purchase at the same time.
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Personally, I just go for the cheapest route when offered possibilities and the more possibilities (competition at retail and online), the cheaper it gets. Steam itself has sales regularly, with lots of titles discounted 10% to 50% or packs for reduced p
Re:Am I strange? (Score:5, Interesting)
However, I'm okay with the idea of downloading the very same software (validation being one of the requirements for downloading).
I guess I feel that the "buy then validate" model is a cheat- If I bought it in a store, that should be proof enough. Whereas with downloading, they can do the validation/purchase at the same time.
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It's only a matter of time until you can only buy games on steam.
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Distribution via CD has worked for years with very little problems. I realize it makes you feel like a unique snowflake to download games of the internet, I mean you'd never
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Yes, that's pretty much what I'm saying. You might have noticed that your local EB doesn't have quite as many shelves dedicated to PC gaming as it used to. This is only go
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Then you grab a ball and go and play outside.
I can't see how anybody can you be a luddite and play video games.
That said, when I hear luddite I often think about the 'Amish paradise' video clip.
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Sure, DD sucks for people living in the country. But as a kid I lived in the country, and we went without a lot of other things that were much more important than broadband, such as a hospital within an hours drive. People who live in the country tend to be pragmatic and will most likely download a gigabyte of game over a dialup connection if there they want to play it and there is no other option available.
Smart one (Score:5, Funny)
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Multiplayer gaming is an extremely important part of anti-piracy efforts, and more and more games are going to insert some kind of online component.
XBOX and PS3 games mimic the CD key, and for many games must routinely check with the central server to continue allowing play - for games with no online ocmponent more than a scoreboard.
It's pretty nice.
Warning: (Score:5, Interesting)
It absolutely sucks for newer games which have their own copy protection schemes. See BioShock and Company Of Heroes: Opposing Fronts. I had trouble with Opposing Fronts and had to wait for a runaround before I got my money back, after which they said they would not do another. If you do a chargeback and they disable your account you will lose access to ALL your games.
I like Steam for Valve stuff... but just be careful with untested third party software. You can check there own forums on steampowered.com to see if people are having issues.
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So, they're giving away the parts of their toolkit that would make all those 3d-party games not suck with Steam.
My only concern is... (Score:2, Interesting)
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Valve did state in an interview once that if they ever actually went under, before doing so they would make an update through steam that would permanently unlock all games so that steam validation isn't required to run them.
Also, you can set steam to "Offline Mode" to play your games without an internet connection. I've had to use that a few times myself on my laptop when traveling and also at a few LAN parties that didn't have net access.
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Steam is computer independent. You install it and you can play/install games when you enter your login. If you can login correctly on one computer, you should be able to install steam on the new computer and login on it too.
Of course, if you created a NEW login on the new computer, when you try to register the same serial on both account, it will fail...
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I don't know what do suggest the mods rate you... hmm. Not troll, (There really should be a -1 wrong), maybe overrated...
Mod parent down please (Score:2)