Are These People Reshaping the Gaming Industry? 127
Mark Graham writes "An EU game development site has put up a list of the 25 people they think are 'reshaping the games business'. Although they admit the list is highly subjective, it's a debate-provoking piece, and some of the entries (Portal designer Kim Swift and Kongregate.com's founder) are spot on, going for the people that have introduced innovations rather than those that dominate column inches. Miyamoto is absent from the list, for example — although his boss Satoru Iwata is in there. Including Japansese designers like Hironobo Sakaguchi (ranked for his successful prolific outsourced development process) instead of Hideo Kojima is sure to anger a few fanboys. Or at least raise a few eyebrows." Anyone they left off that should obviously be on there?
What, no Erik Wolpaw? (Score:4, Informative)
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Don't forget Chet Faliszek. They're both at Valve now, right? I heard at least one of them in the TF2 commentary for Hydro. The spiritual successor to Old Man Murray seems to be Ben "Yahtzee" Croshaw at Escapist Magazine, in case you haven't run across his reviews yet.
Can we fix the icon (Score:1, Offtopic)
That is all.
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=Smidge=
Re:Can we fix the icon (Score:4, Funny)
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=Smidge=
Re:Can we fix the icon (Score:4, Funny)
Kim Swift is Cute! (Score:1, Offtopic)
Re:Kim Swift is Cute! (Score:5, Funny)
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You, sir, are a true Slashdotter
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That, and take up some form of couples dancing. And hygiene. Confidence. Yada yada...
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wth (Score:1)
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That's quite a leap unlike Far Cry -> Crysis.
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Yeah they left out some folks (Score:5, Interesting)
Hopefully the Bioshock guy, Ken Levine is on there. I just read the article but forgot right away. Also they need a guy from Harmonix (Guitar Hero developer) if there isn't one.
Kojima, yeah he's not really big-time on the radar right now. MGS4 is highly anticipated but it's not a reason to slide into the top 25. If you take Kojima then you need to take Itagaki and probably a host of other "fan-fave" developers that push the boundaries in certain genres.
Re:Yeah they left out some folks (Score:5, Insightful)
Don't get me wrong, I love the games that this guy produces but I'd hardly classify re-releasing the same exact game for over a decade with little more than slightly more refined mechanics and graphics every single time as "industry reshaping". By that same token I don't think Kojima belong anywhere near that list either.
In my opinion an industry shaping player is someone who makes a game, good or bad, popular or not, profitable or not, new ideas or not, and makes other developers in the industry start thinking about their own game design as a result. I can think of several instances this generation where games have come out and their design elements have started trickling into other games in the industry. They might not have been the first to do something, but they were the first to start certain trends in the industry.
I think Portal did that with the portal system and associated gameplay, I think Gears of War did that with it's gameplay style, I think a lot of Nintendo's games have done that with the way their games use the Wii Remote, Test Drive unlimited did it with their online gameplay system, and fight night 3 did it with their analog control mechanism. Older examples are the Guitar Hero series making music a major gameplay element and Fable with it's ideals of a good vs evil evolution.
as I said these aren't the first games to use these concepts but they are the games that sparked trends that have started flowing through the industry whole industry.
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The fact that you'd mention gears of war is a testament to your lack of gaming history. Many games have done the duck and cover, it wasn't 'new' so much as repackaged gameplay with new animations. Gears was not innovative it was just a game with awesome graphics, built in the fps mold.
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I think the fact that you neglected to read a point I iterated twice is a testament to your lack of literacy. I never said they were the first, nor did I say they were innovative. I know that Gears is neither, and I stated that fact _TWICE_. You also seem to be confusing "Industry Shaping" with "innovation" which
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Fair point, but it's not criteria the list is using. Kim Swift being in the list isn't directly related to anything to do with Portal's core gameplay mechanics, it's for demonstrating the value of gaming-specific degree courses.
She's in not for any impact on game design, bu
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Also they need a guy from Harmonix (Guitar Hero developer) if there isn't one.
Alex Rigopoulos
Harmonix
An MIT graduate, Rigopoulos and fellow classmate Eran Egozy teamed up in 1995 to mix business with their pleasure (music) and technical skills. The studio's early cult hits Frequency and Amplitude were really just the sound of the orchestra warming up. His studio's next salvo, Guitar Hero was then the opening act, creating for eventual owner Activision (which acquired GH publisher Red Octane) a $1bn franchise. Selling out to MTV at the breakthrough act point was a shrewd move. Milking the new management's music industry contacts and forging a distribution deal with EA has demonstrated a huge stroke of smart independent studio business thinking and an enviable DLC model.
Stardock (Score:5, Interesting)
However, if you look at Stardock as a publisher they deserve the spot even more. If you remember the big stink between StarForce and Stardock back when Galactic Civilizations was released. They continue their style of "don't screw the people who actually pay you."
Also, while there are only a few triple-A titles on Stardock Central, their scheme of 'digital download' + 'mail you a box for shipping costs' is much more palatable to me than Valve's Steam service where you are forced to make your own hardcopies from their backup files. It also get nicely out of the way once you've installed the game vs Valve's ubiquitous TSR style.
http://www.stardock.com/ [stardock.com]
(they mainly do desktop customization and other utilities, but they have an extensive selection of budget games and a few large titles.)
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Stardock is one of the best companies I've ever done business with. I love their mainline games. No one who is a serious multi account MMO gamer plays without Multiplicity or Synergy (GPL Equivalent).
They just have all these little pieces of things you need, in all the right niches. Sins of a Solar Empire is a Grade "A" title and their licensing scheme/download at any time policy is simply marvelous.
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Since when did anyone have to do a backup of Steam's apps? You can delete 'em at will, and re-download 'em freely (I've done so on all my PCs
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The Gaming Industry is Shaping Me (Score:5, Funny)
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Gary Gygax (Score:1)
How about the Monopoly guy? (j/k)
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Oh, and they stopped printing Counterspell. WTF man?
CCP? (Score:5, Insightful)
From a purely tech standpoint, the guys over at CCP (Eve Online) should be noted for the massive achievement of their database cluster. 45000 people playing in the same game universe, backed by Microsoft SQL Server (?!?!?), massive RAMSAN capacity, and all that custom Python code seems a very notable achievement. Yes I said Python! Stackless to be precise.
From where I stand, it's that kind of cluster which will run the MMO's of tomorrow.
Not everything is graphics and market share.
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Re:CCP? (Score:5, Informative)
In almost every way, it's one of the most sophisticated MMOs available, and its technical achievements both front and back end are to be applauded.
Now, if you didn't like it, that's fine. But I don't see why you need to badmouth it though, especially with claims that are demonstrably untrue.
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Then why don't you demonstrate that his claims are untrue? He argued that Eve is "is extremely simple from a client/server perspective". And in the sense in which he intended this assertion, he's right. Eve's graphics consist of a background of stars (little tiny points of light), with an improbable amount of multicolored gases percolating about to differentiate
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Actually, your in-game avatar is your ship, and most ships are fairly complicated. Several have moving parts integrated into their graphic (particularly barges and a few shuttle), and most of them include blipping lights, etc. In combat, each gun swivels around as it fires at it's target. There's also a great deal of module-related animation, including expl
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Utter drivel.
Umm, no.
The GP never said that EVE wasn't sophisticated. He just said it had a bunch of issues with lag and the GUI. Which is absolutely true. The UI was clunky, annoying, and would freeze up all the time. Lag has always been an issue in popular systems, and a huge problem in large battles (which is the only fun part about EVE IM0). Just because CCP decided to make a single-shard environment doesn't mean it's a technical achievement. I'm sure Blizzard could easily come up with a server structure simi
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The game doesn't offer FPS-like controls like WoW. You can accelerate, decelerate, orbit an object, and click on modules so they are active or inactive (like weapons, shields, etc.). That is an extremely small amount of communication between the client and server compared to a clickfest lik
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All but one section of the UI can be moved anywhere on the screen, 95% of the keyboard shortcuts can be remapped (and many have been added/made available.) You can modify the amount of information displayed on the screen from Arcade-Simplistic all the way up to "Makes a Simulator Junkie's Eyes Bleed." The amount of modules there to be turned on and off can be as man
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No, that's one of the dozen things about the UI that work quite well.
The rest of your rant - and by the way, offline modules and overheating modules both have a rather pronounced effect, if you have any savvy in using them - has little do with a discussion of the UI. If you want
How could you forget Smash Bros creator Masahiro (Score:1)
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Hmm (Score:3, Informative)
So maybe that is why FFIV on the GBA was one of the buggiest console games I have ever played, and the buggiest Square game by far. It crashed on me at least once, battle timing was totally off(some characters would get two or more turns before another would even get one), and there were random pauses/slowdowns in battle. Come on, if you are going to outsource a port(a port! They weren't even creating original code) at least have the decency to do some testing before releasing it.....
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That said: 4 days until Lost Odyssey! Tic-tic-tic...
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Final Fantasy IV originally came out on the SNES. The SNES was almost exclusively programmed in assembly, so any port of it is essentially a rewrite.
Your mom ... (Score:1, Funny)
Ken Levine (Score:1)
Bioshock was and continues to be huge for gamers and its effects on the industry are still being felt and will be from years to come.
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Re:Ken Levine (Score:4, Insightful)
But they manage atmosphere better than almost anything. So many FPS are just 'throw a horde of monsters/enemy-soldiers/robots/aliens at you!' The Shock games have rarely been about massive combat, but instead about atmosphere and tension. You may wander for a while without encountering anything, but hearing noises nearby... screams... and then you might stumble into a bunch of enemies fighting among themselves, only to have them turn on you.
In System Shock, you would step into the little elevators to get between floors, and would sometimes find yourself letting out a breath you hadn't realized you were holding. (And the contrast between the horrors outside and the soft, soothing muzak of the elevator was almost like emotional whiplash at times.)
In Bioshock, there's a beautiful (but overgrown) garden area, for instance. But you cannot really just relax and enjoy the view; there's the sound of something moving through the bushes, and shadows on the wall seem to sometimes contain a figure seen only briefly, as if out of the corner of your eye. You hear a splicer murmuring threats... but you aren't certain where they are. They're not right there, but they're clearly nearby. Watching. Waiting. Taunting...
So while System Shock and Bioshock were not really pushing the envelope in terms of technology, fans of the series tend to feel that they push the envelope in terms of pacing, storytelling, and drawing you into the game.
Bioshock is great, but not revolutionary. (Score:2)
Bioshock is a great game, but there's nothing really that new in there gameplay wise, the setting's pretty original but that's about it.
I mean, what's new about it? The plasmids are fun, but no better than previous games that have allowed spell casting, like the Elder Scrolls series (where you can actually make your own). The tonics are interesting, but compared to the delicate balances and quirks of S.T.A,L.K.E.R.'s artefacts which have down sides and need to be balanced between tasks, rather than just h
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The gaming world would be a better place if game journalism just went away. No information whatsoever would be much better than having idiots like the ones who made this list spouting their crap constantly.
It'd be far, far too easy for me to simply replace 'game journalism' with 'blog commenters' and throw that right back at you - but it'd be lazy stereotyping with very little basis in fact. Wait, that I can throw back at you. ;)
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I've had enough of the sloppy opinion pieces written by pretentious fanboys who don't pay for any of their own games.
We'll h
first time i dont need to RTFA (Score:1)
sheesh.
No, its the board rooms (Score:1)
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This list is fine, but let's do another list: (Score:2)
Natural selection (Score:1)
it an FPS with RTS and RPG thrown in, unfortunatly there were problems when it came down to players but the game itself was pretty good.
whats the state of the game now?
are there any similar games ( actual games not just mods)?
is looking at the games a bit late? doesn't real innovation come from mods?
What about Will Wright? (Score:1)
Fumito Ueda (Score:1)
these fucking idiots
you cannot have a list like this and not include Fumito Ueda (TeamICO)
he has literally pioneered the use of emotions, other than fear and anger, as the driving force to get you to play the game. not to mention being a graphic and level design genius
this list is full of idiots maintaining the status quo
"omg guy who invented final fantasy! omg guy from EA!"
jesus christ
Old is the new new (Score:2)
The people who make the gaming industry evolve are the ones who do something new, don't get me wrong, not original, new. Might sound obvious, it even might be a truism, but we must keep this in mind, for so few make anything new, from home-brew abstract puzzle hobbyist creators to big game studio designers.
Little is truly new, people like to explore the already explored.
I'm confused about chronology (Score:1)
Suda51 (Goichi Suda) (Score:2)
If anyone's not tried No More Heroes and enjoys over-the-top fighting games, I highly recommend it. The overworld (think GTA) really needs a lot of work, but the actual fig
another pick, more about "gaming" than "industry" (Score:1)
Benoit Sokal (Score:2)
Keita Takahashi (Score:1)
Don't forget Jack Thompson (Score:1)
Why omit Microsoft? (Score:2)
(And now I'll go back to worshiping Sid Meyers.)
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So keep laughing, anonymous coward, because if you were to poll every XBox owner to find out what if any console they had before - I think you'd be pretty surprised.
There were MP3 players before the iPod too...