D&D's Story Manager Answers Your Questions on Camera 112
Chris Perkins, story manager for the upcoming Fourth Edition of Dungeons and Dragons, took some time out this past weekend at the D&D Experience event to talk back to us. He answered the concerns of five readers who had commented on their responses to our earlier questions from January. With a large amount of information about Fourth Edition now out in the open and the NDA for playtesters lowered, there's been a floodgate of new concerns over the latest change to this tabletop icon. You might also be interested in the other videos from Gamer Radio Zero filmed at the D&D Experience event, which covers everything from DMG design to D&D Insider pricing. Chris's responses can be seen in the YouTube videos included below. Thanks both to Mr. Perkins and Michael Lescault for making this interaction possible.
Mongoose Disciple asks "Is there any concern that you've eliminated the most tactically interesting/complex characters from the game?" Anonymous Coward asks "halivar asked what influence computer games might have had on the design of 4th ed, but what about computer games that are going to use the D&D rule set having an influence on the design of 4th ed? None of the games based on 3/3.5ed appealed to me because of the over-complexity of the rules, I preferred the older titles such as Baldur's Gate that used 2nd ed. That's obviously a personal opinion, but I know it's not an uncommon one. So, were there any design choices made based on the fact that computer games will also use the system?"
skinfaxi asks "Does WotC think all players and DMs are male?"
BobMcD asks "I'm looking at the back of that specific Tiefling Wizard's sheet, and it seems to me that conversion is going right out the window. This 1st level character seems pretty beefy to me, in terms of sheer spell face-meltage. Does 'At-Will' really mean 'as much as you want, just so long as it is your turn'?"
bugnuts asks "How does the Open Gaming License affect WotC's view on computer programs? Does Wizards consider the actual rules, the type of map, the genre, the number of d20's, etc to be their IP?"
Was typing too much work? (Score:4, Insightful)
Re:Was typing too much work? (Score:5, Insightful)
Layne
Re:Was typing too much work? (Score:5, Interesting)
This is a text-based site for good, historical reasons. You want more videos? Put 'em in a link at the bottom as an option.
>Honestly, if I want to see video, I'll fire up some porn.
Best old-school comment ever. Sir, you win.
Re:Was typing too much work? (Score:5, Informative)
To Summerize...
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Oh, and...
Hello Remus!
(Duskrunner from alt.db and Jeffryn from EQ1 -- if you remember either of those.
Even on slashdot, it's a small world.
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I'm curious. Why do you feel that wizards should prepare spells and be limited to the number they can cast (per day)? Is it because you simply don't like the "WoW crowd" and don't want WotC to appeal to them or is there another reason?
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I'm curious. Why do you feel that wizards should prepare spells and be limited to the number they can cast (per day)? Is it because you simply don't like the "WoW crowd" and don't want WotC to appeal to them or is there another reason?
Yes, I don't like WoW. It's game system is designed to be simple so that our moms and girlfriends can play it and it doesn't belong in D&D. If they want to attract that crowd then they need to go back to the D&D/AD&D system. Make D&D the dumbed down WoW version of the PnP game and keep AD&D deep and complex. The Vancian spell casting system is a foundation of D&D and I can't stand to see them destroy it.
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I gain access to level 5 spells. I can memorize two per day. There are 10 level 5 spells. One is a direct damage spell, ALL the other spells are hyper-specialized utility spells. I'm going to select the direct damage spell because it's the most lik
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2)It's REALLY stupid to make magic items. Even scrolls. They not only cost XP which only the wizard pays, even though they benefit the ENTIRE parte, but they also cost a CRAZY amount of gold for "magical materials".
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In 3E, Wizards get 2 free spells to copy into their spellbooks each time they level up. But any others they come across from a scroll or someone else's spellbook must be "learned" by studying them and making a check to see if they understood it. If they fail the check, they can't copy the spell.
In fact, the text in the SRD (here [d20srd.org]) clearly uses the word "learn" for this process of wi
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"Out of Bat guano again, lets find a cave!" (Score:2)
This was done on purpose in 3E. And if it does change in 4E, my guess is it will go in the direction that you don't need magic materials at all anymore.
It's all part of stream lining the Magic system.
In 1E and 2E, spells listed what exactly what material component that you needed for spells. Which just added to the book-keeping of playing a spell caster.
Nothing worse then memorizing 3 fireballs for the day, and then when yo
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What I always did in my games was let players make some skill checks to see if they could harvest any useful "magical materials" off things they'd killed. I'd also let them specifically hunt doing certain things for magical materials to waive the costs for
Hmmmm. (Score:2)
Funny how that worked out... you're casting an explosive spell and using explosive components. Most of the old "material components" are still explained in spell flavor text, btw.
Still, there's something to be said for it. Archers have to carry ammunition. Why wouldn't wizards need to keep their material components up to date?
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I'm with you as regards dumbing down, but I think we know too little yet to say if this is the case. For example, I don't think that a wizard running out of spells is exactly gone, so much as supplemented with some basic magic abilities to be used when they run out instead of being forced to shoot their friends in the back of the head with a crossbow.
Don't get me wrong - my two main concerns with 4th ed. are that it turns out to be dumbed down and that it focuses too much on being a defining everything
He failed his saving throw (Score:2, Funny)
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My current frustration is trying to search for technical documentation online, and discovering that only exists in the form of a video. Text and screenshots would be been a far superior medium. I thought it was bad enough when it happened the first time, but it has happened to me now with two different products. And this article is less useful to me because I do not have the same kind of time to watch videos than I would to scan text.
Text please!
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Re:Was typing too much work? (Score:4, Insightful)
Not to mention that reading is way faster than speaking, and doubly so when there's enough background noise to make inaudible the speech (futzing with rewind buttons and progress thumbs is quite slow, especially in crappy players that insist on only letting you go back/forth to markers every N seconds rather than anywhere). That, and if you only care about one small part of a video, having to sit there through the entire thing is a pain rather than simple scanning.
Video is great for some things, but other times, it should be used to augment, rather than replace. (E.g., video is great for demos and such, but poor if you're looking at a talking head unless it's used to clarify or illustrate a particularly difficult concept in the text).
No effect...? (Score:1)
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I guess Zonk doesn't work for a living. (Score:2, Insightful)
zwhu? (Score:2, Insightful)
It's just a vain attampt (Score:2)
Granted they are trying to adapt to the changing gamer market, but they are trying to do so AND serve a corporate master stuck in the 20th century.
these [people get it:
http://www.peginc.com/Games/SavageWorlds/main.htm [peginc.com]
10 bucks for the rule book, 10 freaking bucks.
The system allows the players to feel like hero's out of the gate. It's simple.I am a hard core DnD (Method 1, baby!) but this game system rocks.
On the plus side, I hope to see a bunch of nice mini's released for the
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Just in case you weren't being sarcastic -- there's been a D&D Miniatures collectable game out for the last 5 years or so.
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Someone failed his saving throw vs. dupe [slashdot.org].
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Re:Gary Gygax has died (Score:5, Funny)
Not every reads /. 24/7 (Score:1, Flamebait)
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Gygax was the co-creator and he died YESTERDAY. (Score:1)
The answer to my question... (Score:3, Interesting)
My original question above: "Is there any concern that you've eliminated the most tactically interesting/complex characters from the game?" Meaning, none of the classes we've seen to this point for 4E are on the strategy/forethought/complexity level of any of the "prepared" casters in 1-3E.
The response, paraphrased: We realize that all of the characters in the new base game are middle of the road complexity-wise, none of them as complex as 3E wizard and none of them as simple as 3E fighter. Later material will introduce some more complex choices.
Assuming this is true, I'm happy with this response and for the first time I'm actually hopeful about 4E. I know a ton of people (mostly current or former convention-circuit gamers) who strongly prefer the more complex characters (even when they're not necessarily more powerful), and I have hope that they won't be alienated from the game. When you're looking at playing the same character for literally thousands of hours of play, a character that isn't going to be doing the same 5 things in 99% of combats becomes a lot more appealing than it otherwise might.
I'm sure I won't ever play again the way I did during my 'con' years, but I'm at least interested in giving the 4E rules a shot now.
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See, I heard him say (paraphrased): We are giving you the boring classes, so you'll spend more money on our products later to get the interesting classes.
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Maybe that complexity will not scale as characters rise in levels, but I see no reason to believe that is the case.
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At least as of the beta tests, it didn't really scale -- at least, not anywhere near as much as complexity did by level in 3E. A mid-level wizard would basically be doing the same 3-4 things in every combat whereas that wasn't very true in 3E.
I didn't go to D&D Experience and haven't talked to anyone who did yet though, so no idea if it's any different based on feedback they received.
Who picked the questions? (Score:1)
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I cringed listening to NPR last night during their coverage on Gygax passing. They had the audacity to ask that very question. Instead of focusing on the mans life and legacy they though to ask that question about the gender divide? Which BTW the person they interview said it may be due to the fact that Gygax based some ideas off playing Cowboys and Indians/Cops and Robbers as a kid... which girls didn't do when he wa
Open Gaming License (Score:1)
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Taking the openness out of the Open Gaming License (Score:4, Informative)
First of all, no, I did not watch the damn videos of Perkins spewing marketer-speak. If I wanted to see video I would go to YouTube, not Slashdot.
Second, the elephant in the room is the Open Gaming License, or "Game System License" as it will be called for 4E. Basically, Wizards of the Coast is dropping open gaming in all but name. Some details are here [enworld.org]; highlights are:
Translation: we are not going to release the actual rules under a free license.
Translation: we are moving from free-as-in-speech to free-as-in beer because we think it's in the best interest of our brand.
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I notice that you've attacked my so-called "ignorance" without actually pointing out any error or oversight on my part. So what exactly is your basis for that accusation? Or do you just enjoy insulting people without bothering to back it up?
There are thos
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And
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I don't see why you read into my comments a delusion that WotC has any obligation to do anything. To be clear, I agree with you -- they don't have to offer any license of any kind to anyone.
I disagree with you
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A more clear statement is "ignoring evidence to bolster a pre-conceived conclusion." Like it or not, that's really what you did.
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Actually, no. Not that I feel the need to justify myself to you -- especially since you've made no substantive criticism of my position (intentionally misconstruing my words counts as "ad hominem," not "substantive"). I just don't feel like giving you the last word until you actually say something.
After I got home, I did play the video, and Perkins didn't even seem to understand the question that was posed, let alone address the topic of how WotC has change
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Also, GSL is likely to be prohibitive toward 3rd party products of the following types:
- new rule systems supplementing/replacing core rules,
- software game aids.
In other words, say goodbyes to 4E PcGen and 4E Mutants and Masterminds.
Regards,
R
the new OGL draft doesn't grant anything (Score:2)
They
Re:the new OGL draft doesn't grant anything (Score:5, Interesting)
First, we would like to stress that "Dungeons and Dragons" and "d20 System" are registered trademarks of Wizards of the Coast, not us. Yes. All books by Technomancer Press are compatible with Dungeons and Dragons® and other d20 System® games. A couple of them are d20-only (The Player's Companion and ConQuests), but most of them can be used with virtually any system.
The short, quippy answer is "it is against the terms of the d20 System License to publish the d20 System® logo in black and white." Again, we'd like to start by making it clear that d20 System® is a trademark of Wizards of the Coast, not us. To answer the question, if you read the text of the Open Gaming License (version 1.0a), it actually restricts companies from using certain terms in their books: You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. This means that saying our books are compatible with Dungeons & Dragons (a registered trademark of Wizards of the Coast) is a violation of the Open Gaming License. Further, the system reference document for D&D 3.5 released by Wizards of the Coast states: The following items are designated Product Identity, as defined in Section 1(e) of the Open Game License Version 1.0a, and are subject to the conditions set forth in Section 7 of the OGL, and are not Open Content: Dungeons & Dragons, D&D, Player's Handbook, Dungeon Master, Monster Manual... In addition, the d20 System® Guide, v5.0 states: You may refer to the Player's Handbook by title or as the PHB. You may refer to the Dungeon Master's Guide only as the DMG and the Monster Manual only as the MM. You may refer to the Psionics Handbook only by title. You may refer to the Epic Level Handbook by title or as the ELH. You may refer to the d20 Modern Roleplaying Game only by title. You must not cite page number references... Technomancer Press finds these requirements to be restrictive and more beneficial to Wizards of the Coast than any of the d20 System® licensees. We also find it to be hypocritical, considering that Wizards of the Coast's initial product line consisted of books intended to be used in other role-playing systems. Technomancer Press believes that the d20 System® is a clever way for Wizards of the Coast to maintain their market share by advertising on their competitors' covers. The funny thing is that initially we decided that we couldn't officially do the d20 System® because they require the logo to be printed in color, and our covers are printed in black and white! We learned all the other stuff later.
Hell no! We applaud the open gaming movement, and invite everyone to create new material inspired by our content. We just aren't pleased with Wizards of the Coast's Open Gaming License. By agreeing to the OGL, you give up some rights in return for "receiving" others*. By not signing the OGL, we are not bound to WotC's restrictions. *We contend that the rights they are "granting" are rights we already have anyway, without needing their permission.
New OGL forbids cut-and-paste, thus offering nada (Score:2)
Since my Technomancer Press citation got moderated to 5 and its parent didn't, here's what is important to note: The only redeeming bit about the OGL for 3e (and 3.5e) was that it allowed cut-and-paste actions, somewhat like a Free Software license, though certainly not "Free" or "Open" as we know it in the software industry (see Open Gaming [wikipedia.org] and d20 System [wikipedia.org] on WikiPedia). The new OGL takes this away, as sited at the top of this thread:
Re:the new OGL draft doesn't grant anything (Score:4, Informative)
It seems you understand the difference between the SRD, the OGL, and the D20 License, but a lot of readers might not. So others can follow as we get technical: the OGL is the Open Gaming License [opengamingfoundation.org], which I and some others would argue is not really very open. The SRD is the System Reference Document [d20srd.org], which are the D&D 3.x rules as trimmed down and released under the OGL. The D20 System License [wizards.com] is a separate license one could use to put a "D20 System" logo on one's product, which was supposed to indicate some level of compatibility with D&D. To get that logo one had to consent to rather odious and very non-free license terms.
What about the SRD is not free? I don't see how the "Product Identity" clause of the OGL affects the SRD because the SRD doesn't include any WotC "Product Identity." Are you referring to something else?
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See my other posts in this thread for more clarification (including links to the criticism sections of the WikiPedia pages on Open gaming [wikipedia.org] and d20 System [wikipedia.org]). I'll also address your question here[1].
The biggest problems are outlined in the above Technomancer Press quote, which alleges that US patent and copy
More Game-mechanic Patent resources (Score:2)
GameDev.net has a campaign to fight the IP claims of Hasbro (Wizards of the Coast is a subsidiary of Hasbro): Why the Hasbro Lawsuit Should Terrify Game Developers And what we can do about it [gamedev.net]
I'm toying with the idea of a free implementation of 4e to be released in wiki form under a multi-license scheme of CC-SA/FDL/GPL that might also include a fourth license option of OGL so long as it also includes all three other licenses. I will request
Re:Taking the openness out of the Open Gaming Lice (Score:2)
If you are going to create an open system, you make a generic system, and on to that. You don't create a complex system, that's been honed to a specific style of play that just sticks bit's on it willy nilly and expect it to work.
The system should be the fulcrum, rules for the game are the weights. the more you can adjust the fulcrum, the easier it is to
DnD 4.0- WoTC says goodbye to D&D (Score:2)
It may be a good game, it may be a bad game, it is most certainly another attempt to mine your wallet without adding as much value as the money it will take out.
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Or how 2d Ed threw in proficiencies and different movement rules? That wasn't D&D.
How about 3d Ed, which created feats and skills and standardized exp? That certainly wasn't D&D.
Dungeons and Dragons is a brand, a bundle of concepts and mechanics upon which a concrete game is built, and a franchise which provides consumers with an indicator of a) a level of quality and b) a general "feel" that differs from other ga
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Nearest I came to playing it in the last 20 years was a quick bit of Neverwinter Nights.
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Dnd 4.0 is not attaching ideas-- it is a new product that uses the old name. It is WoTC bringing the MtG concept to D&D. Dnd4.0 is about as much D&D as Gurps is.
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Mod me offtopic, but I hope... (Score:2)
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Going from 1st to 4th editions - what to expect? (Score:1)
1st Edition is simpler than ever with OSRIC (Score:3, Informative)
OSRIC [knights-n-knaves.com] is an OGL compilation of OD&D ("Old" D&D) rules, put together in a much more easily comprehensible format than the original books. It's sort of like an SRD for 1st Edition. If you miss 1st Ed., you may want to give it a try with your kids.
Re:Going from 1st to 4th editions - what to expect (Score:2)
(Although that being said, the introduction of spontaneous casters in 3E makes those kinds of classes much more accessible to new players than in previous editions.)
Even 3/3.5E, though (which I think I can fairly say is the most tactically complex version of D&D so far) really can play pretty simply for normal players. A friend of mine DMs a regular game where I guarantee you that at nearly every session (with a few exceptions wher
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Over time we all memorized most of the important stuff, but I figure if it wasn't important enough to stick in anyone's memory, it can't matter t
Re:Going from 1st to 4th editions - what to expect (Score:1)
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This is a good tool to look at:
http://www.technomancer-press.com/store/index.php?main_page=product_info&products_id=9 [technomancer-press.com]
well, there is only one thing left to do. (Score:3, Funny)
I'll start when I get home
Problems (Score:2)
RPGA Campaigns (Score:2)
The LC->LG `bridge' was a horrible, awful, terrible experience for basically everyone involved. Almost everyone involved agrees (I believe) that while they tried to do something good, they actually did something bad. Serious effort should be made to avoid another ``LC after LG'' situation.
Basically, they're killing off LG. I'm not really happy about it, but LG has had trouble with the fa
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Not to say it won't sell well, since it probably will, but that they're hurting themselves, definitely.
Flash hell (Score:1)
I really never want 5 Flash YouTube instances loaded in my browser when I click "Read X More Bytes"
Maybe you could have titled the link "WARNING: VIEW 5 VIDEOS ON ONE PAGE"
Kind of sad (Score:4, Insightful)
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As many other have said, if I wanted to watch a video, I would go to youtube. More importantly, I can read faster than most people can talk.
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They are not changing all of the content on the site. It has been only been on a few articles. Most the people on here don't even care about the game and are just complaining for the sake of complaining. If they added a transcript, it would have been the best of both worlds. You guys act as if graphics need to be removed because it is ruining the site.
Videos blocked by firewall (Score:2)
What I want to know was not answered ... (Score:1)
And how come there are no Frostsabers?
By the way, Gary Gygax died (Score:1)