D&D 4th Edition Details Released 171
Wired is reporting that some juicy details of Wizards of the Coast's new 4th edition for Dungeons and Dragons are being leaked on to the web from the D&D Experience in Arlington, VA this week. "Wizards of the Coast, the current custodians of the D&D universe, have been talking about the upcoming fourth edition of the game for months, but they've been fairly cagey about hard details, preferring to tell us more about how elves love footraces than how much damage a fireball does. They're running actual 4e games at D&D Experience, though, and thanks to people with scanners, you can too!"
Well fuck (Score:5, Funny)
Re:Well fuck (Score:5, Funny)
Re: (Score:3, Funny)
Re: (Score:3, Funny)
Re:Well fuck (Score:4, Funny)
Re: (Score:3, Informative)
And since they all stem from the same root game anyway, and are so named because they are played on foot rather than on horseback like Polo, it's a moot point.
Re:Well fuck (Score:5, Informative)
Re:Well fuck (Score:4, Funny)
*drum rolls* Tada!
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
However, it is also entertaining. Particularly when said fellow took time to explain the whole game to an American audience. We found all kinds of new uses for common vocabulary terms like silly, square leg, off, etc...
Re: (Score:2, Funny)
Re: (Score:3, Funny)
I don't understand the hatred towards D&D. (Score:2, Interesting)
They sat down in the food court, and started playing. After about 20 minutes or so, a tribe of Latino gangsta scum came over and started taunting them for playing D&D in public. I only overheard a portion o
Re: (Score:2)
Then again, the group I play d&d with consists of 2 guys who have been practicing martial arts for years, a guy who is almost six and a half feet tall and works as a security guard, and a guy who was on the varsity track team. Kinda defies the stereotype there.
Yeah, the group I play with is similar. Non-nerds grow up and realize that games are fun, plus old-timey nerds develop "defenses" against persecution. I think it happens fairly often as young nerds grow older, though. I was picked on in high school for being a nerd, and that had more than a little to do with my choice to join the Army. I don't get picked on anymore. By anyone. It must be the haircut.
Re: (Score:3, Funny)
Re: (Score:2)
Then again, the group I play d&d with consists of 2 guys who have been practicing martial arts for years, a guy who is almost six and a half feet tall and works as a security guard, and a guy who was on the varsity track team. Kinda defies the stereotype there.
Martial arts is not uncommon for geeks, and being over six feet tall is certainly not an obstacle to geekdom. I think an important attribute many geeks have in common is a reduced (to varying degrees) sense of some social subtleties, and that can make you a target for getting picked on.
In my experience, roleplaying games are a great way to learn to deal with such social subtleties in a safe environment, so perhaps bullies feel threatened by RPGs because they risk losing their victims.
Re: (Score:2)
Defies the stereotype, yes (though it's more a stereotype in the USA than in the UK, where it's not so bad). But defies my usual experience? Not so much. I've played role-playing games on and off for over a decade and I'd say at least half of t
Re:Well fuck (Score:5, Funny)
http://www.realdoll.com/ [realdoll.com]
Re:Well fuck (Score:4, Funny)
Re: (Score:3, Funny)
Re: (Score:2)
Re: (Score:2)
Hope they support it (Score:2)
Re: (Score:2)
Re: (Score:2)
That's GW. They come out with something; when everyone says it's great, they immediately drop it and wander off in another direction.
This is WoTC. They'll publish dozens of books; everyone will complain how much they suck; they'll sell a zillion copies and make a mint.
Classes (Score:5, Insightful)
Re:Classes (Score:5, Insightful)
Re: (Score:3, Insightful)
Re:Classes (Score:5, Interesting)
Re: (Score:2)
Re:Classes (Score:5, Insightful)
THAC0 could have been done better than it was (see 3E), but in 1989 it was a god send. Suddenly there was no need to always have the DMG open to the two page spread that was that the to-hit tables. No more were the unpredictable and illogical entries the riddled the extreme ends of the to-hit table; now a change in AC by 1 always meant the number you needed to roll changed by 1. I honestly doubt that the to-hit system could have been optimized any more than it was, in light of how many people were outraged at the small change ditching the table envoked.
As for the supplements creating over powered characters - that has always been the way of D&D. Every new edition starts out with a (mostly) fair and balanced ruleset, then the add-ons spin out of control. Eventually they decided to trash everything and release a new edition; rinse repeat.
I know I'm a bit of a rarity, but I honestly believe that every new edition has been an improvement of the previous. I have many fond memories of every one of them, but I don't equate fond memories to eliquent rules.
Re: (Score:2)
But as to the substance of your post, I think you're pretty much spot on. The older rules were a tad byzantine for my tas
Re: (Score:3, Interesting)
Re: (Score:2)
THAC0 predated 2E by several years. It was standard in Dragon magazine before 2E was ever contemplated. IIRC, it was in Unearthed Arcana even.
Better = opinion (Score:2)
Isn't that a bit of a presumptive statement about someone you've never met?
The 3ed rules aren't "better"; that's just your opinion. They're different, and so they suit some people (you) more than others (the guy you're responding to, as well as gamers I know personally).
Many people find the new rules much, much more complex (think about how many
Re: (Score:3, Informative)
Re: (Score:2)
Re: (Score:2)
It's interesting to actually read your link. For example:
i.e.,: "It's a myth that this is too powerful because you can change the rules to weaken it."
Last I heard, that
Re: (Score:2, Insightful)
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
D&D was always a game, first and foremost. Not a storytelling aid, but a combat simulator that grew personality options. You are right th
Re: (Score:2)
I'm not saying that D&D is a bad game by any means (though the system did ruin Call of Cthulhu for one edition!), just that the system feels too strict to really allow for a natural flow. Given the way most play it (simply to collect items), they might as well be at their PC with Diablo II.
You're going the wrong way (Score:2)
Then you've been moving in the wrong direction; try 1ed instead.
Seriously, pick up the books second-hand. The rules are a mess, the writing is overly complex, the power balance is shot, everything's scattershot, and the result positively crackles with fun and imagination.
It's not just me - my sister, for example, has essentially the complete 1ed set - and it's not the RPG I've played first, played most, or even like
D&D? (Score:5, Funny)
New rules in the 4th edition (Score:5, Funny)
2. A one man band is not an appropriate bard instrument.
3. There is no Dwarven god of heavy artillery.
4. My 7th Sea character Boudreaux is not the 'Southern' Montaigne.
5. Not allowed to blow all my skill points on 1pt professional skills.
6. Synchronized panicking is not a proper battle plan.
7. Nor is "Kill them all and let God sort them out"
8. Not allowed to use psychic powers to do the dishes.
9. How to serve Dragons is not a cookbook.
10. My monk's lips must be in sync.
11. Just because my character and I can speak German, doesn't mean the GM can.
13. Not allowed to berserk for the hell of it, especially during royal masquerades.
13. Must learn at least one offensive or defensive spell if I'm the sorcerer.
14. Must not murder canon NPCs in their sleep, no matter how cliche they are.
15. Ogres are not kosher.
16. Plan B is not automatically twice as much explosives as Plan A.
17. I will not beat Tomb of Horrors in less than 10 minutes from memory.
18. Collateral Damage Man is not an appropriate name for a super hero.
19. When surrendering I am to hand the sword over HILT first.
20. Drow are not good eating.
21. Polka is not appropriate marching music.
22. No longer allowed to recreate the Death Star Trench Run out of genre.
23. There is no such thing as a Gnomish Pygmy War Rhino.
24. Any character who has a sensitivity training center named after him will be taken away.
25. Even if the rules allow it, I am not allowed to summon 50,000 Blue Whales.
26. The green elf does not need food badly.
27. Valley speak has no place in a fantasy setting. Especially if you're the paladin.
28. I am not to shoot every corpse in the head to make sure they aren't a zombie in Twilight 2000.
29. The Goddess' of Marriage chosen weapon is not the whip.
30. I cannot have any gun that requires me to continue the damage code on back.
31. I am not to kill off all the vampires in the LARP, even if they are terminally stupid.
32. The backup trap handler is not whoever has the most HP at the time.
33. I cannot buy any animal in groups of 100 or over.
34. There is no such skill as 'improvised cooking'
35. I am not allowed to base any Droid off any character played by Joe Pesci.
36. I am not allowed to convince the entire party to play R2 units.
37. I am not allowed to convince the entire party to sit on the same side of the table.
38. They do not make black market illegal cyberweapons for rodents.
39. When investigating evil cultists not allowed to just torch the decrepit mansion from the outside.
40. Dwarves do not have the racial ability 'can lick their eyebrows'
41. Dwarves do not have the racial ability to hold their breath for 10 minutes.
42. Dwarves do not have the racial ability 'impromptu kickstand'
43. Having a big nose adds nothing to my seduction check.
44. No longer allowed to set nazi propaganda music to a snappy disco beat.
45. Not allowed to spend all 100 character points on 100 1pt skills.
46. My character names are not allowed to be double entendres.
47. Sliver rhymes with silver because the computer frelling says so.
48. They do not make Nair in wookie sizes.
49. The elf is restricted to decaf for the rest of the adventure.
50. Not allowed to blow up the Death Star before that snotty farm kid gets his shot.
51. Not allowed to use thermodynamic science to asphyxiate the orcs' cave instead of exploring it first.
52. No longer allowed to use the time machine for booty calls.
53. My bard does not know how to play Inna Godda Davida on marachas.
54. Not allowed to start a drow character weighing more than a quarter ton.
55. Cannot pimp out other party members.
56. Before facing the dragon, not allowed to glaze the elf.
57. No matter how well I roll, a squirrel cannot carry a horse and rider at full sprint.
58. In the middle of a black op I cannot ask a guard to validate parking.
59. Expended ammun
Re: (Score:2)
Re:New rules in the 4th edition (Score:4, Informative)
No, I'm not living in a basement (Score:1)
Is this really stil about gaming or... (Score:3, Interesting)
What I liked best about roleplaying was that you didn't really need much to have fun. You basically needed a good DM to setup a story and who was familiar with the rules, but that didn't have to cost much. When we started out a friend bought the D&D starters kit which had the basic rules, copied them for us and so began our quest. We didn't need much more; the DM setup the whole stories using using a notebook (the paper thing, not a laptop
And when the party grew and we wanted more I eventually stumbed upon the D&D Rules Cyclopedia [amazon.com] (sorry for the commercial link but its the best I could find). And that was the beginning of the end for us; all of a sudden we had all the rules and every table you could possibly dream of in 1 big ass book. Even better; it even clearly explained how you could expand on the D&D universe to add enhancements of your own. In the end we ended up creating our own imaginary island on which we would live several nice adventures. In the end it wasn't about knowing all the rules or living it strictly as told. We cared about the role playing and the adventuring, nothing else.
It was also during that time when I got in contact with AD&D 2nd edition. What struck me as odd from the start were the tremendous amounts of books you required to setup a good game, or at least thats how it looked to me. Personally I got completely sucked into Dragonlance. Not so much on playing but reading the stories from Weiss and Hickman. I collected the whole Dragonlance Chronicles and Legends and also many paperbacks with 3rd party stories. Some of those were quite amazing. However, then it suddenly struck me that the whole thing was aimed at a very particular crowd and many stories all centred about a common goal: stopping Takhisis from performing her evil deeds. And all guided by several (many) very strict rules and hints and tips.
And after checking out dozens of AD&D 2nd edition rule books (not specifically aimed at Dragonlance) I couldn't help wonder about one very simple and basic idea: "Where is the roleplaying in all this?". To me it felt like the whole "RPG experience" was picked up and used to describe a whole different thing. Sure, you had your roleplaying and it wasn't
Well, its a trend I saw happening throughout the scene. The Dragonlance books I so adored were illustrated mainly by Larry Elmore. An artist who's work I really admired. Its only natural that I bought some of his artbooks ("The art of Dragonlance") which I really enjoyed. But, picture my surprise when I noticed that after a few years (5 or so) they suddenly changed the pictures on the covers. The Elmore pictures were gone and replaced by other stuff. Even the whole TSR logo and approach was different. And it was then and there where I saw that things turned more mainstream (in my experience at least).
Next you had AD&D 3rd edition (not too long ago iirc, I could be mistaken) and now the next rules have leaked out. And then, to finish up this long story, I cannot help ask myself: "What happened to creating your own story based on existing rules using nothign more but some pieces of paper and your dice". But like I said; it must be my age showing
Re: (Score:2)
We had a couple DMs who took the rules as gospel, and made us roll to see if we tripped every time we ran. Which, needless to say, completely destroyed any narrative thread.
Though the White Wolf sy
Rules as gospel (Score:2)
I do agree that people get too obsessed with the rules sometimes (including me). The DM should never disallow the character to do something simply because he can't find the rules for it, and it is OK to make up a simple rule for something if it is not easily covered (or found) in the rules.
I always at the least ended up with a number of house rules when I ran games.
Re: (Score:2)
"Fuzzteeth's player wants Fuzzteeth to tie his shoelaces. The HoLMeister requires a greymatta check. Fuzzteeth's player rolls snakeeyes. The HoLMeister rules that Fuzzteeth's head explodes."
Re: (Score:2)
Must remember to bring Twinkies to LARP Wast'ems.
Re: (Score:2)
You're welcome. HoL and Buttery Wholesomeness are some of my prized classic RPG books.
Good old HoL, where 'Smokin' the Pain Pipe' is a legitimate damage level description and each additional 'really' on a 'really really far' shot adds +1 to the difficulty.
Re: (Score:3, Informative)
Not only that, the book has a short overview of TSR's best and most underrated fantasy world, Mystara. Blows away Greyhawk (Oerth)for comprehensibility, blows away The Realms (Abeir-Tor
Re: (Score:2)
You still don't; never did, really.
D&D required a bunch of boxes, or (much later) the very nice all-in-one Rules Cyclopedia. 1ed and 2ed required 3 books (PHB/DMG/MM), although I've played fun games with fewer. 3ed required the same 3 books. 4ed will apparently require those same three books. I can
Fourth Edition? Really? (Score:5, Funny)
D&D sucks (Score:4, Insightful)
Maybe the subject is a bit rude, but I cannot like D&D any more. It is getting more and more cumbersome and unrealistic, it more of a math problem than a simple canvas on which to build with your fantasy.
It have been a few years now, since I last did some role playing with my friend, in the last period we had much more fun using a simple set of rules we had developed ourselves than any boxed set
D&D is especially bad as it started as a simple set of rules, with some original points and, and than evolved to gigantic, while keeping it's original inconsistencies and awkward mechanics.
Anyway I don't I will have much time to play it again until I retire, and it will take, well.. about 40 years
Re: (Score:2)
Its a game about zombies, dragons, elves, fireballs and magic swords, and you are complaining that its getting more unrealistic?!?
Re:D&D sucks (Score:5, Insightful)
I was thinking the same thing about the new rules. I remember at times as a kid in which we would just throw out the rules for simplicity and have a six sided die scale with 1 being you failed horribly at the task and 6 mean you succeeded brilliantly with varying modifiers for success or failure on occasion. It wasn't about playing a game as it was story telling and role playing. Now it seems they just want to take WoW's success and bring it to PnP which is not that great of an idea.
I was hoping that someday we would see PnP actually go online, but I'm having my doubts.
Re:D&D sucks (Score:5, Informative)
Yeah, I wonder if that'll ever happen. We'd need forums and bulletin boards,
If only there were forums or chat rooms where we could play.
http://forums.gleemax.com/forumdisplay.php?f=278 [gleemax.com]
http://forums.gleemax.com/forumdisplay.php?f=342 [gleemax.com]
http://www.onlineroleplay.com/Chat_Rooms_And_IRC/ [onlineroleplay.com]
Of course, we'd need online dice-rolling programs to do it. Wonder where I could find those?
http://invisiblecastle.com/ [invisiblecastle.com]
http://www.aroooo.com/rpg_stuff/dice_roller/ [aroooo.com]
But that wouldn't be as good as having an electronic online game table sanctioned and run by the publishers themselves.
http://forums.gleemax.com/showthread.php?t=905805 [gleemax.com]
You're right. We'll never see PnP go online. But it's nice to dream.
Re: (Score:2)
You should try Over the Edge; it's rules system is only slightly more complex than what you describe, and it's great.
Of course, playing the way you describe, you weren't playing D&D. Which is fine if you don't like D&D, but if you don't like D&D, it maty be little surprise that you won't like 4th edition D&D.
I've played 4th Edition, and can tell you: It isn't WoW brought to the table. It isn't the super-rules-light role playing you describe. It feels to me like D&D, made more fun.
Re: (Score:2)
Re: (Score:2)
Parent is sooo right! (Score:3, Interesting)
To make an analogy to the IT world: I see D&D something like the SQL of RPGs. It's ancient, unwieldy, expensive, slow, unneccessary and really crappy by modern standards but for the reason of some undiscovered infinetly raging mass-p
Re: (Score:2)
If you're planning on getting into RPG (again) please *do* check out the alternatives of which I listed some above. They deserve to be considered as a RPG gaming system.
Over the years my group has used D&D (various editions), GURPS, Palladium, Deadlands, Runequest, Everway, Merps--- you name it, we probably played it. They run the gamut from absurdly abstracted (Everway) to overly realistic (GURPS). Personally, my favorite was Dealands, but probably only because my first character was a harrowed huckster made under the 1ed. rules (drew 2 jokers for character history to get that harrowed trait!). Currently we're running D&D 3.5e and it's perfectly satisfactory. D20
Re: (Score:2)
None of them were even close to as good as D&D is at heroic fantasy.
They're often pretty good at "realism" for particular values of "realistic", but I don't really find much interest in a game that's built around being just like things I could just go do.
3.5e remains my favorite RPG, winning out over at least a dozen others I've played often enough that I can run games in them. 4e looks like I'll like it better in some ways and worse in others... But it lo
Re: (Score:2)
Holy Power Levels Batman!!! (Score:5, Informative)
Likewise it seems the Fighter gets to throw a 3d10+5 blow once per day. Yes, I typed that right. 8-35 damage, once daily, renews if you miss - AT LEVEL ONE?
If so, wow. Just wow.
Re:Holy Power Levels Batman!!! (Score:5, Informative)
I now officially know nothing about D&D...
Re:Holy Power Levels Batman!!! (Score:4, Interesting)
See, I actually like it this way. It always bothered me that someone could stand there and take 40 arrows to the chest and keep on fighting. The way it's done in 4e, one arrow from a good marksman is a mortal wound. You need to spend fairly scant resources to keep yourself alive, or think about how you'll cooperate to prevent that marksman from getting his shot off. It's much better, and in the hands of a competent DM, should be far more "cinematic" and fun.
Re: (Score:3, Informative)
Comment removed (Score:4, Informative)
Re:Holy Power Levels Batman!!! (Score:5, Interesting)
The solution was building characters that started at level 5, or thereabouts. So 3rd and now 4th edition are just being honest and getting rid of the 1st-4th levels that sucked to play, sucked to DM, and actively encouraged min-maxing and not roleplaying.
Re: (Score:2)
A magic user would have on average 2.5 hps at level 1. A magic user could cast exactly one spell all day. A magic user couldn't wear armor. A goblin with a sword would do an average of 4.5hp damage per hit. Do the math... Even a fighter only had 4.5hp on average - good for one hit (granted, a harder hit with decent armor). You couldn't really play the first few levels because one bad die roll would be the end of you, and the magic users basically just had to hide the who
Your experience != universal (Score:2)
Just pointing out that an awful lot of people didn't have the same experience of (A)D&D that you did. I know plenty of people - myself included - who had lots of fun with 1st-4th-level characters, and by no means found they provided a less enjoyable ti
Re:Holy Power Levels Batman!!! (Score:4, Informative)
This is intentional, because they're trying to break compatibility with last edition's Open Gaming License (inspired by the GPL), and make D&D once again totally proprietary.
Re:Holy Power Levels Batman!!! (Score:4, Informative)
Re: (Score:2)
Since that time, WOTC announced that there will be NO OGL for 4E. (A more restrictive license called the GSL will be used, to date the language in that is a secret).
http://www.enworld.org/showthread.php?t=218031 [enworld.org]
The game will not be freely available even after its release. No one will be allowed to make comptaible products without a $5000 licensing fee until at least January, 2009.
http://www.enworld.org/showthread.php?t=215976 [enworld.org]
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
END COMMUNICATION
Red & Blue books (Score:3, Interesting)
Give me my red and blue rule books and I'll be off to the Keep on the Borderlands or the Isle of Dread. If I have some time, on the way I'll stop by the Palace of the Silver Princess.
Sure, the later books filled in a lot of missing material, but the basic and expert sets covered what you needed to start playing and having fun. (I also liked the first edition of AD&D.) If I'm playing a game I don't want to be bogged down in so many details and minutia that I stop having fun. Do I really need to worry about having a sewing kit? I battle orc hordes and packs of bugbears - why should I worry about having spare tabards in my backpack so I look nice for the victory feast?
Now, a lot of that can be fixed by a good DM, but many start considering the details once they see them in the book. It never would have entered their mind that you need to keep a sewing kit - except that it's in the equipment list, so you should have bought one if you wanted one. Keep things simple. Keep them fun. If I wanted to handle all of the historical details, I'd join a civil war reenactment group. If I wanted to handle all of the details - I'd worry about doing laundry in real life. If I want to role play - I'll start living a second life. With all the new rulebooks, and their inflated prices, it's cheaper to live a double life.
Re: (Score:2)
What's the CRPG strategy? (Score:2)
Oh yeah there's a MMO, which I actually managed to forget
Ain't It Cool has a 3-part review (Score:4, Informative)
Hallelujah. (Score:2)
TL ; DR? (Score:2)
Re: (Score:2)
Re:D&D: keeping nerds virgins for 30 years (Score:5, Funny)
Re: (Score:2)
Re: (Score:2)
People who worry what sort of sterotype is associated with a particular hobby are insecure.
People who mock others based on their assumptions about a geeky sub-culture? That's just sad.
Doing so on Slashdot? Umm, yeah, sorry that life thing didn't work out for you...
Re: (Score:2)
Re: (Score:2)
Also, find the shift key.
Re:I hate WotC (Score:4, Insightful)
(There's a reason why AD&D 1st edition had measurements in inches, and everything was described as "rounds" and "turns")
Re: (Score:3, Informative)
Actually, it was the various settings that I think were the nail in the coffin for TSR... because not everybody in their market niche would be interested in buying every single campaign setting, they ended up fragmenting their audience to below sustainable thresholds. But it's not Planescape's fault, I still think that was the best campaign setting TSR ever came out with. Long before planescape came along, however, TSR was already in serious trouble.
When 2nd edition came out, had TSR instead of focusin
Re: (Score:2, Insightful)
Things have changed of course. D&D has grown into the largest system, encompassing many settings with a user base so large they feel they can milk it for profit indefinitely. At the same time, WoW is the hot new thing, a competitor to D&D like none