Spore Editor Available June 17th 119
Dr. Eggman writes "Ars Technica heralds the coming of the creature editor for the highly anticipated Spore. A previously promised downloadable demo of the creature editor from the game, due on September 7th, will be available June 17th. Furthermore, a full version of the creature editor will appear as a standalone product at the same time for $10. According to EA: 'The demo lets players shape, paint and play with an unlimited number of creatures, using 25 percent of the creature-making parts from Spore. Gamers can then share these creations with their friends, including seamless uploads to YouTube.'"
money off the full game? (Score:3, Insightful)
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Re:money off the full game? (Score:5, Informative)
So they're actually being paid by us, to make content for their game. Which is actually kind of the premise of this game (for good or for ill, they count on people making their content for them).
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If I create, I expect to get paid.
Oh well, I guess piratbay will have it.. The full game, I mean.
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Take a look what I posted prior to this (article about anti-copyright getting removed from Canadian copyright discussion).
I'm for fair compensation for creators. I dont necessarily think it needs copyright. However, Spore-creators want to charge people to create content, which they will turn around and sell back to the creators.
I dont think what they are doing is right either.. unless they are paying people back for good content (heh heh hardly).
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but is anyone else concerned that all the creatures will end up looking the same?
In particular the tribe and city levels seem to not care about initial creature design, the cities look the same for every kind of creature.
It looks like the only game components that reflect the creature editor are the first few stages. If only one or two stages rely heavily on the creature editor we might see a bunch of identical user created desig
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Sounds like a great deal to me, personally (Score:5, Insightful)
(Maybe I can mock up that Anakin Skywalker guy, just so I can feed him to hungry predators.)
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If they gave away the full editor and not a 25% demo, they would have billions of diverse creatures ready at launch and most people would praise them for it, but having us pay AND do their job, that's just weird and sketchy.
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I earn a salary too, and I'd be pissed off over the general principle of it if they only charged 50 damn cents. They're essentially asking the game playing public for $10 for the privilege of doing their jobs for them. I think I lost my faith in the future decency of the video game industry when Oblivion players started paying $5 (or whatever) to caparison their horses. Nevertheless, you seem to be confusing outrage over the practicality of the matter with outrage over the principle of it.
tl;dr version
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I got to do this kind of thing (pre-release Beta- keep your characters) on a MMorgg. Even folks putting in 20 hours a day didn't catch up for months because I was always in empty areas with a few other experts to group with while they were in zones so packed you could barely move, got hideous lag, couldn't find any resources/mobs, and had to deal with a bunch of other clueless
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You might be able to found successful blogs/websites about the game that would earn you cash when later players came to read about your advance knowledge to save time.
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It's a smart move though; let the 2.0 community enjoy themselves creating 3D, animated creatures to identify with, see how it's used and appreciated (or not) in the community and have them all move over to the spore-universe.
Honestly, 10$ or 6euros, isn't really such a crazy amount I'd lose my sleep over. And if it allows me to immediatly dive into the game later on (instead of starting with the cre
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Agreed - this would be more appealing if it worked as a pre-order for an MMO. Put a few bucks down for a reserved copy of the game, get a bonus item (or in this case, time to goof around with the creature editor) when the game launches, and have the pre-order price come off what I pay the day the game launches.
Besides, it's a great way to lock someone into the game when it launches. Five or ten bucks is nothing for you (the amorphous, typical hominid "you") to put down for a game, but when the game laun
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Hint: Py3000 was _defined_ as purely a wishlist. Calling it vaporware is incorrect. And plus, it's coming out this year, with alphas already available. Hardly vaporous.
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The Linux Desktop is gaining in popularity, and is becoming mainstream. More and more countries are switching all schools and government desktops to Linux every day. Brazil is installing 52 million KDE desktops in their schools right now. WalMart and Dell will both sell you a Linux PC. If that isn't mainstream, I don't know what is. At best, Lin
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They did release a new teaser trailer, and they did confirm a 2008 release date, where as they were unwilling to state a release date before. I'm not sure they will mak
Bytecode-compiled Ruby? (Score:2)
Re:Vaporware? (Score:4, Informative)
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IOW, I don't think productivity is going to suffer on a global scale. That's already here, and it's called WoW. People are just used to it by now.
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Spore seems like taking The Sims, and making both the gameplay and design process far less repetitive, and far more interesting. I'm not sure I'd ever have the same gameplay experience twice. Add-in internet play, and it does seem like a slam dunk.
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It'll be pushed to "Holiday 2008" with the excuse that they have to go through our millions of submissions to populate the world.
It will then be pushed to "Q1 2009", with the excuse that they want to make sure the servers are ready ready for our massive influx.
The game will release in April, 2009, with many features missing. These features will be available "soon after release", but will never fully materialize.
The game itself will enjoy moderate initial sales, bu
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Will this be the most hyped game of all time? (Score:1)
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On the other hand, if you expect an above-average AI with good gameplay dynamics giving an overall very pleasant experience, perhaps with a bit more of creativeness than the usual, you're in for an enjoyable experience.
Viral marketing (Score:2)
Also, pun intended.
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That's like saying the GBA version of Madden 08 is the same is the PS3/360 version of Madden 08.
fisher-price creatures? (Score:3, Interesting)
Like many here, I have been waiting and watching all of the endless demonstrations of this game, because it really caught my attention. However, my interest is waning with each new demo.
Am I the only one who doesn't like the direction the artwork is going? Maybe it's partly the presentation format but there's more to it. The early demos had a nice art style, realistic colors used in a gentle way, subtler textures. The more recent demos have shown the same super-saturated colors that plastic toy manufacturers (and Redmond OS designers) prefer to use. Even the space shots and primordial ooze scenes seem less realistic and more schematic in nature lately. In short, What was M. C. Escher is now M. C. Hammer.
Maybe they're spreading themselves too thin with an insanely aggressive multi-platform release (hello, Nintendo DS simultaneous release with 2D pixel art!?). Maybe there are some real technical challenges to making this "pervasively online yet not at risk from griefers" panacea they appear to promise. But honestly, don't make it suck on purpose.
Re:fisher-price creatures? (Score:4, Funny)
*has visions of parachute pants that appear to billow both outwards and inwards at the same time*
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I never thought about it before but what's to stop a proliferation of goatse-inspired artwork appearing in your game? Is the user-generated content going to be screened?
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If the game is anything like they are aiming for, this shouldn't be a problem. Just don't make your creatures like that! If you want subtle colors, use subtle colors. It sounds like you can modify just about everything in the game. The Sporepedia, or whatever, should allow you to download stuff from other users with the same asethetic. So you can probably find what you
Sorry, haven't been following the updates... (Score:2)
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To me, all three gameplay, artistic value and technical quality are important, but they come in that order. I still play roguelikes, and I play some games which aren't particularly the bomb as games, but are beautiful. I don't play games who aren't too fun and aren't beautiful just because they're
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A previously promised downloadable demo of the creature editor from the September 7th due game..."
Hmmm, wish I could help you out with the first part. As for platforms, I believe it's definitely PC/PS3/360, with a possible Wii version(?) at this point.
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DS version will be 2d vector based and far more....interesting looking(looks like those shaped felt cutouts you may have played with in Kindergarten)
PC, Xbox and PS3 will be that 3D procedural thing you saw at those tech demos and talks.
Hmm, let me guess... (Score:2, Interesting)
Who wants to play with just the editor??? I'd have thought the first stage of spore would have been a much more interesting as a standalone, buy the first part (for DS, PC, Xbox, PS3, mac) download the full game for just XX.99 extra
The timing is just right for a "omg it's just around the corner", but the completely wrong part of the game is being sold off as a sta
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Conspiracy theory #2 is that they don't want to pay artists to create the models of things for the final launch, better to sell the useless editor and make people do the work for them.
Am I right? Or am I right?
I would assume that Maxis is going to pick and choose from the user-generated creatures to put in release. I suspect there will also be some sort of method to identify you to your submission so if they end up using it in the game your name gets plastered on the credits. Heck, if you're really good with submissions, Maxis might come out and ask you to work for them.
People talk about how great OSS is, yet when the very same premise is put out there to develop content for game (albeit at $10 a participant), p
SimShow tool was released before The Sims (Score:4, Interesting)
I wrote The Sims character animation for Maxis, and also a tool called "SimShow [ea.com]" that we released before the The Sims release date.
SimShow enabled players to view and create their own character skins, so that when The Sims was finally released, there were already web sites publishing hundreds of characters for the game. (Many of them would have been impossible for EA to legally publish themselves, like Spiderman, Star Trek characters, etc.)
The Sims was much to complex to release a demo version, because it required a critical mass of objects to work. We could not release a stripped down version with only a few objects or levels, like most other video games. Instead, by releasing a tool to create content instead of a hamstrung demo, it improved the game when it was eventually released, instead of delaying it.
That approach worked quite well for The Sims, so it's no wonder that EA is repeating it with Spore.
-Don
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No, that's completely right. The game uses fancy clustering stuff, sort of like "recommendation" algorithms on netflix etc. So you start designing your first creature, and it populates the world with various other creatures from the database, that its distance algorithm measures as "similar" to
Re:Hmm, let me guess... (Score:5, Insightful)
From day 1 Will Wright has been saying that the content would be user generated, it's kind of the point of the whole 'procedural world' game play. Whenever people connect to the Internet with the game it will pull creatures that fit into your environment from a database of created creatures.
So where you see a conspiracy theory, I see a chance to mess around with the editor before the game comes out and for my creations to be some of the early creatures that are populated across the network.
Who wants to play with the editor? Me and people like me who really enjoy the creation half of video game play. We're the same people who spent hours customizing CJ in GTA:SA despite that fact that no one but us would ever see him.
We're not all of the players, to be sure. But we're enough of the players that this is probably a really great business move. EA gets more cash and I get something I want.
No arguments here!
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What are you talking about?? I think the old lady I beat down with a purple dildo probably noticed my sweet tats. And when I spent an hour running a chainsaw over a pile of bodies in the street, I'm sure the passers by noticed my red mohawk. I know my posse really loved my hockey mask; why else would they stick with me after I shot several of them in the face with a shot gun? Even all th
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Not to nitpick, but.. customizing CJ's appearance actually had an effect on your respect/street cred and determines how many friendly gang members you can recruit to follow you at a time.
Anyways, gimme dem duckets!
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When did you see it announced as pure free?
Should be free! (Score:2)
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Spore Wife (Score:5, Funny)
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Yeah, I say go for it. She's probably going to be disappointed with the "real bun" when she finds out that it isn't very customizable -- you can dress it and style the hair, but things like skin color, sex, and number of limbs are all more or less fixed.
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My big concern (Score:4, Insightful)
Sure they can be marked offensive and eventually removed, but I will still have to play against boob-shaped creatures, and flying butts. Leave it to nerds to instantly go for the juvenile garbage. Even national gaming mags have pieces where they state they can't wait to make crap like that.
Ugh, I've lost my interest. Sorry EA this is going to be the downfall. Guaranteed.
Re:My big concern (Score:4, Informative)
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Seriously, who taught you to be so offended by such trivial things? It's not something you're just born being offended by, it's a learned behavior. And one we'd be better off without.
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Outside of that, it is not what I'd want presented to the masses who play a game I've spent the last few YEARS of my life working on with pride. Sure, it may be funny once or twice but after that it is juts lame and tired. Also, kids/parents aren't going to want it and they are a huge market for this game.
People are people and online or not you're always going to have mo
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From the Article... (Score:1, Redundant)
Cuteness? (Score:2)
I wonder if creatures will be able to "mate" in the game. It would be rather fun to copy somebody's cutesy creature, but add a few surprises and then chomp on unsu
does it allow for AI programming? (Score:2)
Seth
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You are, almost certainly, going to be disappointed. I've never read any indication of a scripting language, or even a Black and White like system of training the creatures. What I have read indicates that the creature's actions will largely be determined by what parts you give it. IE, if you give it teeth for hunting, it will hunt. If you make a really mean looking creature, but give it flat te
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Seth
We have the technology... (Score:3, Funny)
Even if they gave it away, it wouldn't be freeee. (Score:2, Interesting)
They should be paying us as developers!
No offense, Spore is the ONLY game I am looking forward to, but I just think this is pushing the definition of "demo"... Even if they gave it away, it wouldn't be freeee....
Why are they doing this?!? (Score:1)
sounds like fun (Score:2)
For only $10, I'll probably buy it, and not care if I get a discount on the final game. If they want to generate even more community content, they could offer to pay $20 to the creator of any creatures they incorporate into their game universe.
The resulting artwork should be called... (Score:1)
This is getting silly. Get a grip. (Score:2)
So, you download the demo or pay the $10 for the 'full' editor or wait and buy the game itself, which comes with the ability to create the creatures.
Where have you lost? Did you lose when the Sim you made and posted online got pulled down by someone
No matter how hard I spank the Monkey... (Score:1)
The Spore "Hype Machine" keeps going, and going... (Score:2)
I can't understand all these people who are so certain that it's going to be the greatest thing ever. Do they not realize that they're just re-spouting the hype that's being fed to them by a multimillion dollar hype machine?
I'm not flaming the game. I hope it's great. But come on people... it's not out yet, and we all
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