Age of Conan's "Kinda" Launch and Massive Pre-Orders 582
While some are already enjoying the joys of Age of Conan via the early launch, many more will soon be enjoying the fruits of Funcom's labor. An amazing 700,000 copies of the game are being shipped to retailers for day one sales and in some locations pre-orders will not be filled due to server limitations. Between this and the new Warhammer game on the way, should Blizzard be worried, or will Wrath of the Lich King continue to hold their competitive edge?
WoW's peaked. (Score:5, Insightful)
The most common implication I've seen tossed about is the whole "WoW has dumbed down MMO's forever, and oh, how I long for the EQ/UO good old days." There is something to that; certainly WoW showed MMO publishers how to make a product that's friendly to the masses. In this case, it's "defer all the annoying repetitive grind until the endgame", rather than forcing you to do it during the leveling process.
What it also did was pull a huge number of non-MMO players into the mix...Players who've picked up the basic skills, and maxed out a half dozen characters, and are now bored to tears with WoW's pointless and repetitive endgame grindfest. For all that it's different from what came before, it's still pretty typical, and lessons learned in WoW will transfer quickly to other MMOs.
Basically, they created the ultimate MMO gateway drug. Now a lot of new products are hitting the market, and I think WoW will see a lot of defections as players who've hit the upper limit and gotten everything it's possible to get in the game, start looking for a new challenge and a less happy candy colored world.
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There were times when I played EQ where I was tired, logged on, and then got killed, and sat there staring at the screen while the realization that, if I just hadn't played, I'd have saved myself hours of extra meaningless work.
The WoW endgame is amazingly tiresome. You have to have a guild, which means guild politics, guild drama. Y
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Re:WoW's peaked. (Score:5, Insightful)
I think this really sums up WoW right now. It's not that AoC is "better" than WoW, it's that WoW is killing itself with a nearly 2-year release between expansions and game progression.
MMOers want to continue to progress their character(s). 2 years is FAR too long to give people really something to progress with besides horizontal progression with a couple new dungeons thrown in once in a while.
Having Beta tested AoC, I think it's an ok game, but I do not see anything in there that I think is "better" than WoW. Except that it's "new". That means new classes, new lands to explore, new quests to do, more levels to grind. That's what people are really going to be leaving WoW for. Progression. If WotLK came out today, AoC wouldn't be so "big" in the news right now, nor would people be "leaving in droves" to play something else.
I'm sure most of the people who will leave for AoC will be back for WotLK. Until then, I think it's great to eat up the new stuff as well as it being particularly fun to be apart of an MMO launch. Given that a lot of new people start MMOing with WoW, this will be their first major chance to play an MMO from launch. I'm just waiting for the servers to crash at the stress and all the kiddies to come out in droves to forums and start flaming funcom for being worthless programmers. hehe It happens in ever MMO launch.
Two years wasn't an issue (Score:3, Interesting)
AoC is coming out way way too early. It ju
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Basically, they created the ultimate MMO gateway drug. Now a lot of new products are hitting the market, and I think WoW will see a lot of defections as players who've hit the upper limit and gotten everything it's possible to get in the game, start looking for a new challenge and a less happy candy colored world.
One of the aspects of MMO that Blizzard seems to understand really well, but no one else has to date is the value of the networking. All the supposed WoW-killers have technologically limited their potential users to a small subset of what WoW supports. This is understandable to some degree, but they have all taken it to extremes by emulating other games system requirements instead of mainstream games like WoW, the Sims, etc. If 60% of WoW players have a system that can play a new game, can you expect up t
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I went back to EQ 2 years ago when they opened the progression ser
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But what really let WoW take off was that it managed what other MMORPGs didn't get to: Pull your
Re:WoW's peaked. (Score:5, Insightful)
If I can find time to play WoW, have a full time job, a kid, and a social life, what's the problem? People always treat it like there is some character flaw in playing an MMO, but they ignore the fact that the person'd be playing some other game, reading a trashy novel, or slacking in front of the TV.
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Re:WoW's peaked. (Score:5, Insightful)
Understand that I'm not questioning whether or not you want to play the game in the first place - that's a fine and legitimate reason. But you've taken a different stand that it's not worth it to people who DO want to play a limited amount of time.
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The other thing is that you must first go out and purchase the game before you are even hit with the subscription fee. The game is probably cheaper now than it was originally to purchase in store, but that's still an initial investment on top of a month
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Re:WoW's peaked. (Score:4, Interesting)
In no particular order:
1. I like grinding games. What makes or breaks a game for me is how long it takes to get bored. I've been bored with WoW at times, I didn't play at all between Christmas and April, for example. The boredom has never lasted and I'm back to leveling my second level 70.
2. Blizzard is unusually responsive to real criticism of game mechanics. I started playing about a month before the BC expansion. In that time, there has been a steady improvement on all the issues of the game that have irritated me the most. I'm sorely displeased with what they did to boar pets in the last patch, but I guess that just means I'll have to change specs on my hunter. The other changes they made, the new island, etc. were all positive, welcome additions.
3. It's a computer game that works on systems I use. I play on a Mac Powerbook Pro. WoW is also a platinum Wine application. Will Age of Conan or Warhammer support Mac OS X?
Basically, the cost is negligable compared to the amount of enjoyment I've gotten out of playing it. That's me and apparently to many others as well because the subscription base keeps growing.
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There are no levels, only skills, and they continue to train even when you are offline. It costs about $20 to start a subscription and $14.95 thereafter. If you devote enough time, you can even pay in-game currency for game time, which results in free play.
The game is constantly being updated with expansions that cost nothing to the player.
Of course, if you wanted to stick to the Inter
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Secondly, Eve is not for solo gaming (ok this is pretty much point 1 rehashed, so sue me). The only things that are feasible alone are mining shitty ore in empire space and doing crappy low-
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Additio
Re:WoW's peaked. (Score:5, Insightful)
How about: supply and demand? and cost of the product?
As to supply and demand, that only applies to physical goods. For services, particularly access services such as cable, satellite tv, or membership to a gym, you're looking simply at demand. We're talking about an access issue here. There is no "supply and demand" on a monthly access fee to a game. The price is simply set at what people are willing to pay.
My basic point is not that "WoW is OMG teh awesomeness and every1 should play it!", it's that "it's too expensive" is a pretty poor excuse unless you're living in a straw hut. Saying "I don't like the game so I'm not willing to pay for it" is one thing. Saying that "I'm not playing it because it costs too much" is something else.
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Break that up into an hour Saturday morning while the kids watch some shows, and a half hour twice a week while waiting for dinner, and it's a downright reasonable way to spend free time. It's the same
Re:WoW's peaked. (Score:5, Insightful)
There are folks out there who pay multiple hundreds of dollars for a bottle of wine or a cigar. There are folks spending $100+ a month just for cable television. What's wrong with spending $15 a month on WoW, even if you only play for an hour or two?
Worth is highly subjective.
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Sigh. It's fine if it's not exactly your cup of thistle tea, but you don't have "no life" or "play it for several hours a day almost every single day" in order to enjoy World of Warcraft.
$13 a month isn't all that expensive of a hobby. For someone with a healthy BMI, that's, what, 3 fast food meals you gave up to afford your WoW fix? And, it's easy to quit, because they'll keep your account and characters around nigh indefinitely should you ever return. (Of course that makes it easy to return, too, bu
Re:WoW's peaked. (Score:5, Insightful)
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replace 'People' in "....People need to learn to let others " with either 'my wife', 'my girlfriend', or 'my mother'. Lets be honest if you take care of your responsibilities they are the only ones who still have a problem with you playing games.
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I find it relaxing to play a MMORPG and have my characters spend their time in the bar, you insensitive clod! :)
P.S. You'd be surprised how many people like to play drunks in RPGs, I think it must be because it's more acceptable to that because "it's only role-playing".
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People, somehow, will tell you you're wasting time playing video games and that it's dumb and childish or whatever. You've heard it before. That same person will sit down and watch 3-4 hours of TV every night of the week. Probably some riveting stuff like American Idol, House, CSI:Junk Science Theater, some manner of home makeover show even though they don't own a single power tool, or some other crap.
Yet, if you sit and do something that requires s
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Heh it was the exact opposite for me. My wife isn't exactly a night owl, so the first few months when the baby had to be fed every two hours I'd stay up till dawn playing WoW with my daughter parked by my side.
Only problem with this playstyle is it limited what I could do in WoW. No more 4 hour grinds, let alone trying to find players to raid with at the later hours. Eventually I just gave up on WoW and went back to FPS gaming. I got so bored with FPS gaming tha
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"... start looking for a new challenge and a less happy candy colored world"
What about the real world?
(said with a bit of sarcasm and a tad seriousness)
If the only reason to leave WoW is to play another MMO game, then, maybe... Have you have played WoW for several years and still want more "challenges" why not "Get a life"? *sigh*
Seriously!
Why is there always such negativity associated with MMOGs? Why is there always the suggestion that people should stop wasting their time and go do something else?
Most folks have some leisure time. Some people have more than others...but most folks have at least a little. And generally speaking folks will do something fun with that time. Some people read books, others watch TV, some play board games, some go out drinking, some play video games, some listen to music, some make music... Why is any one of
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Re:WoW's peaked. (Score:4, Funny)
Re:WoW's peaked. (Score:5, Funny)
But watch out how fast you level, now I'm married with a kid + 1 on the way, and I suddenly find myself needing to work exponentially more hours to have any of the glorious monies, and have started thinking about paying money to play games again cuz its cheaper than drinking.
Cheers.
PvP games (Score:5, Insightful)
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Just based on the fact that it's a PvP oriented game, I know I'm not really going to be interested in it.
Actually AoC is not heavily PvP driven if you don't want it to be. Both PvP and PvE servers have a huge amount of PvE content. The only difference between the two are the PvP servers have open world PvP and the PvE servers do not. Their is raiding, dungeons and quests and you could very easily never PvP in the game at all and still have a huge amount of things to do.
If you like PvP then the game has a lot to offer, with world PvP, PvP minigames, and larger scale seige warfare. If your looking for only PvE
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AoC and War focus on the PvP side and look to build a solid base that wants that. They will have PvE elements, but if you are a real PvE'r keep looking. AoC does have a good quest system and pulls you into the story. The shinning element is the seige Pv
Re:PvP games (Score:5, Insightful)
They're all very similar. They'll have different settings, different themes, different gameplay dynamics... But in the end it's all the same kind of stuff. Kill critters to get better gear and more experience, so you can kill bigger critters to get better gear and more experience, so you can kill the biggest critters to get better gear and more experience... It's all grinding, all of it. It doesn't matter what game or how they try to hide it - all MMOGs boil down to grinding eventually.
What really makes or breaks a MMOG is the community. The setting/gameplay/quests/whatever will keep people interested for a while... But once you've hit the level cap with a character or two and you're at the point where you're raiding 'til your eyes bleed, what keeps you coming back is the people around you. Either friends that you enjoy playing with or competition to be the best. Take away the community and you just aren't going to have a game that is worth playing.
There will certainly be some folks who leave WoW (and all the other MMOGs out there) to play these new games. And they'll race through the content to see everything that's there. And they'll raid and get some nice gear and level up some alts. But unless there's a reason to keep playing they'll quickly get bored and go play something newer and shinier as soon as it is available.
Please dont comment without knowing about (Score:2)
aoc is not pvp oriented. there are more pve servers than pvp servers at the launch, and not only there is mind boggling massive pve content. neither the content is boring like whatever crap was back at wow when i played.
No, there is pvp for both pve and pvp (Score:2)
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I find that people who claim to enjoy PvP have not experienced that. They have enough play time that losing an hour doesn't bother them, they'll level fast enough that griefers can't catch them and/or they spend so much time in-game that their skills are too good to be an easy prey.
I was on vent with someone trying the PvP realms in AoC, he couldn't even log off beca
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Lord of the Rings Online and City of Heroes are the two games I have played that were concentrated on PvE, and didn't really seem to let PvP concerns affect that. There is some PvP in both games (now), but they're obviously just side areas for those that enjoy that sort of thing. I'm fine with that...:-)
Early Launch went well (Score:2, Interesting)
Yes, probably a problem for Blizzard (Score:4, Informative)
World of Warcraft won't be going anywhere for at least another couple years, but I'd expect at least either AoC or Warhammer to get into the millions of users and take a chunk out of WoW's userbase.
Re:Yes, probably a problem for Blizzard (Score:5, Interesting)
I believe most likely that Blizzard isn't going to make any sweeping additions untill they see a proven formula that works. Once they see something that works, then they will jump in, begin development, pump millions to polish it up and resume the top spot.
I pretty sure Blizzard still has their trump card hidden in preparation for the next wave. The 'world pvp' in WoW is a joke, Blizzard is currently just dropping little breadcrumbs in their pvp space to prevent people from defecting too quickly. But right now they still have technical hurdles they have to overcome (how do you have thousands of people in a zone without excessive lag, all the while not causing the servers to die in a fiery mess?), but they have plenty of time, and a good amount of property, and a large enough consumer pool to deliver a desirable product - when the time is right. It's just not at this moment - which sucks for us consumers.
Once WAR comes out and Blizzard sees that they are beginning to lose subscribers, they will release their new world pvp setting beyond just Northrend. Right now they are just waiting for to someone to press the big red button first.
Conan will... (Score:5, Funny)
Re:Conan will... (Score:5, Funny)
Fixed.
Re:Conan will... (Score:5, Interesting)
Re:Conan will... (Score:4, Funny)
Conan the Librarian: Don't you know the Dewey Decimal System?
I played AoC's beta... (Score:5, Informative)
For others it ran well.
The PvP is pretty good -- think of it as a type of "Guild Wars" game. The classes are EXTREMELY imbalanced, where the ones that can 'stun' can stun you for a half hour. You can get DoTs that last a long time, and all you do is cast it, and run away -- eventually the other guy dies.
World of Warcraft will not be unseated or even touched by this game. It's going to be a rush to try it out, and you'll see everybody go back to WoW. WoW is simple to play (not a lot to figure out, it gets more advanced as you level), it takes a very little power machine, the classes are VERY balanced, and every instance and dungeon is well thought out. It's not to say that the game is that great either -- but the social aspect of WoW is a lot nicer than AoC will ever offer, and it's why they have 9 million subscribers. Because it's easy to group, easy to socialize, and easy to play.
AoC is a good game for those looking for a 'hardcore' experience, or Guild Wars on steroids. I don't know about WAR, but I'm patiently waiting for beta access (fingers crossed!) to see how it plays out.
Right now though, I am sticking to WoW.
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While the beta did have its minor issues in the end, you can tell that they were definitely holding back on the production client/game in the beta and focusing heavily on testing the game systems.
The look and feel of the game upon release blows away the beta. The client is half the size and much more stable. I played from launch until the servers came down for the first patch (about 30 hours, minus a few hours to sleep
Class balance? NERF! (Score:2)
not quite (Score:2)
My take... (Score:4, Informative)
I was not impressed. The combat system is cool for about an hour or 2 then it's somewhat annoying. Mages are overpowered in that you cast one spell and the enemy dies.
Also everyone has Hide (AKA Stealth) yeah...everyone. There are some limitations but the ability is still there.
I think it needs a bit more tweaking, but again I'm not to thrilled with it.
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Even as a healer I was 1-shotting things up until about 12.
After that it tails off and you need much more damage to kill things.
Level 9 is not a good enough sample to judge a whole game IMO.
Re:My take... (Score:5, Funny)
Conan hardly competes.... (Score:5, Insightful)
WoW runs on crap hardware. When something like 95% of your customer base is a "casual" player, that's an important (of not the important) feature. The shitty $400 Laptop or $300 PC you bought from WalMart will probably give you a satisfactory experience playing WoW, and it's likely that the vast, vast majority of WoW's customer's are running on low-end machines. Conan doesn't even have a shot at those customers. They can't even run the game if they wanted to.
If you want to de-throne WoW, you've got to build a well marketed, feature and content rich MMO that runs on today's low-end machines. Otherwise you are selling to a much smaller market than Blizzard.
This is nothing new for Blizzard, either. All their games have always been targeted at low-end (mainstream) machines. And they always sell like crazy. This isn't a coincidence.
it runs on low end machines (Score:2)
unlike wow, which is set to run on a laptop, and run on an ultra fast gaming pc as it runs on a high end desktop.
aoc basically makes you able to go to a whole different world with its graphics and realism, whereas wow takes you to l337 land.
From what I've seen of Conan... (Score:3, Informative)
WoW didn't just get mass market appeal overnight - they actually did it by giving gamers a very polished MMO. WoW players complain about bugs all the time, but really its small potatoes to what came before - and none of these bugs are what I'd call critical.
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please stop the bullshit (Score:2)
the aoc im playing knocks the socks off of any other mmo in graphics, detail and setting.
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Fancy MMO's MEH... (Score:2, Interesting)
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Greetings! (Score:2, Funny)
Linux and Mac compatible?? (Score:4, Interesting)
Seems like someone other than Blizzard would see the wisdom in supporting OpenGL and this expanding market
AoC has come a long way in just the last two weeks (Score:5, Informative)
There are many players using mid-range to even lower range systems that are getting very decent performance with the client. As with any MMO of course there are bugs, and as with any MMO they will be corrected in time.
If you haven't actually played the game in the last week of beta or as part of the early access then whatever opinion you have about it is most likely based on very flawed and incorrect information.
I think WoW will be many peoples last MMO game... (Score:5, Insightful)
I played EQ for 7+ years from early beta, I played EQ2 for abit too, but ended up playing DAoC for abit before moving to WoW. I spend years, thousands of hours, played in the lead horde guild for that time, and got completely burnt out just before the first expansion pack came along.. with multi characters all at level 60....
Once I quit, I have not started a new game, and do not plan to, and I am sure I am not the only one... Those of us who started playing in our late teens early 20's, have probably had enough, especially those of us who finally have families or significant others who demand our attentions, and real life things like going out, playing sports (I mountain Bike) and hobbies (I woodwork), I would just not have time for a game, hell I barely play my Wii or Xbox (original) anymore, I just do not have the time.
Re:I think WoW will be many peoples last MMO game. (Score:2)
I know this was a factor for myself, atleast in the late 20's early 30's age category.
I played EQ for 7+ years from early beta, I played EQ2 for abit too, but ended up playing DAoC for abit before moving to WoW. I spend years, thousands of hours, played in the lead horde guild for that time, and got completely burnt out just before the first expansion pack came along.. with multi characters all at level 60....
Once I quit, I have not started a new game, and do not plan to, and I am sure I am not the only one... Those of us who started playing in our late teens early 20's, have probably had enough, especially those of us who finally have families or significant others who demand our attentions, and real life things like going out, playing sports (I mountain Bike) and hobbies (I woodwork), I would just not have time for a game, hell I barely play my Wii or Xbox (original) anymore, I just do not have the time.
WoW will also be many people's first MMOG. Sure, there are folks like you (and me) who started playing these things a few years back and don't really have the time anymore because of friends/family/work/whatever. But there are also plenty of people who are just now entering their 20's and 30's and have plenty of time to spend on MMOGs.
What's the appeal? (Score:4, Insightful)
1. You see a mob walking around.
2. You right click on it, you fire a few arrows at it, it runs towards you, you automatically fight it.
3. It dies, you get some xp.
4. Do it a few more times and level.
5. Goto 1.
I got up to level 6, and that seems to be all the game really has. You get more powerful with each level, and better equipment, and can fight more dangerous things, but the game's still exactly the same. Instead of clicking on a level 1 boar, you click on a level 6 scorpion or something. Does it actually get more fun when you get to the really high levels? The combat system is awful, worse than Golden Axe which is like twenty years old. All this modern technology and it's like playing an old text-based MUD: "you hit the boar for 10 points of damage, the boar hits you for 5 points of damage etc."
It's very slow walking around, and there isn't much of interest to look at. There are a couple of small villages, some dirt tracks, and not much else.
Quests seem to be either:
1. Kill ten things, bring its drops back.
2. Carry something from one place to another.
Apparently this is the greatest ever MMO, ten million players, bigger than Jesus etc. and I was completely underwhelmed. The graphics are pretty uninspiring, the world is a bland orange with no real features or vegetation: you sort of expect roadrunner to go past at any moment. NPCs just stand around doing nothing other than giving you quests, other players don't even talk to you, it's like playing a single player game.
I tried Everquest 2, which is pretty much exactly the same game but with better graphics and a worse interface. Are all MMOs like this? If so I really don't see why they carry so much interest.
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The joy of an MMO is, believe it or not, playing with other people. If you find a good group of people to hang around with, it can be an absolute blast. I seriously don't care what the game looks like -- I've met so many interesting people from all around the world through MMO's like WoW, and I wouldn't trade that social interaction for all the fancy DX10 LEET HD BLOOM effects in the world.
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That ridiculously boring combat system is the main thorn in every MMO's side. Clicking an enemy only to watch as you automatically take turns attacking is not fun or interactive in the least bit.
Age of Conan does seem to want to rectify this to some extent. How well it turns out is anyone's guess though.
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Their starting area (Durotar) is -deliberately- barren - it's supposed to be. The Orcs were driven into one of the more desolate parts of the world after the second war, since it was about the only place they could find some peace and quiet.
If you want cool shiny graphics and lots of eye candy, start off with a Blood Elf. Even the Tauren area is pretty neat (but then, I -really- dig the American Indian 'flavor' to the lore around that race).
But that all s
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If your only goal is to level or finish a quest, you might use fewer abilities and not have to think, but if you somehow get into the game (I'm sort of baffled at
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I don't think everyone has to lik
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Does it actually get more fun when you get to the really high levels? It's very slow walking around, and there isn't much of interest to look at. There are a couple of small villages, some dirt tracks, and not much else. Are all MMOs like this? If so I really don't see why they carry so much interest.
Its like sex.
;-)
Yeah, you can do it by yourself like you did. But its repetitive and boring, as you found out.
Its a lot more fun with someone else. Especially if they really know how to play well.
And you saw only the beginner area. You missed all the exciting advanced content, plus as you get better at it, its a lot more enjoyable.
Considering I can play WoW on a 6-yr-old laptop... (Score:5, Insightful)
Age of Conan Does Look Interesting... (Score:4, Interesting)
Robert E. Howard's "Hyborian Age" is the perfect setting if done correctly. It certainly puts to shame all of the weak "high fantasy" out there. It's just a shame that it's being relegated to an MMO which may or may not even catch on with the population.
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The Answer is No (Score:3, Interesting)
WoW brought non-gamers into the fray and can boast 10 million users as a direct result of tapping a new market of non-gamers(Non PC Gamers at least). Wow did not turn these people onto PC gaming on a larger scale though, it isn't opening doors for others genres (or games in this case) to get these users. These users playing WoW, that would have otherwise not be playing anything on a PC are, 1) Not looking for another a new PC game and more importantly 2) are still very happy with what WoW is giving them given the longevity of its sustained user base. If a company wishes to tap the same users that made WoW wildly successful, they have to earn it! Blizzard created its new market by drawing people to their game and other companies will have to do the same. The point here is that a company cannot just make a game and sell a bunch of copies early on and claim to be challenging WoW. Instead they have to start well, sustain growth AND THEN they may be able to draw the new coveted market Blizzard has cornered at present. Let us not forget that WoW did not really take off with the Average Joe for a good 12+ months after it went gold(at least).
These other games may get some of the gamers that knew the genre's(MMO) landscape before WoW and actually care to try other MMO's. They will not eat into WoW's new bread and butter - in fact, they are all just scurrying around for the crumbs.
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Because the cult of Star Wars, which far far surpasses that of Conan, made SWG a huge success among the crowd in question right? The answer is no. Also, it is not a small fraction of 10 Million subscriptions, in fact Blizzard defines the term to avoid this confusion.
hahahahahaahahaaa.
well, actually the answer is YES, until soe screwed it over.
swg was stellar in the first 3-4 months, when it was filled with many sw fans. the atmosphere was so good that, i could just log in and wander around for hours, enjoying star wars atmosphere, created by that many fans in the game. (and im coming from starcraft background, note that, its hard for me to stay around without hard action).
then it started. in order to pull in people from other games, sony started to pour in cr
System Requirements Indicate WoW will Remain King (Score:5, Insightful)
I don't think it likely either of these will dethrone WoW. First, the system requirements for both seem to be missing the "midrange computer from two years ago" that is the normal target for mainstream games. As such, they're only hitting the relatively small "extreme gamer" market. Next, there is no support for the Mac, which cuts out 14% of the total US market and much more of the game buying market. Third, losing a small portion of the market because of requirements can lose you much bigger portions of the market because these are networked games. If just one person in a group of friends has a Mac or a lower end PC, the entire group may well decide to stick with WoW or some other game that they can all play (especially if that one player is the cute co-ed gamer in the dorm).
Really, there is nothing wrong with either of these games, but they just aren't targeted at the same demographic as WoW, or if they are they are very poorly targeted. Some day someone will come out with a WoW-killer but I don't think either of these are even viable candidates.
Re:System Requirements Indicate WoW will Remain Ki (Score:2)
First, the system requirements for both seem to be missing the "midrange computer from two years ago" that is the normal target for mainstream games.
Required OS: Windows Vista/XP Processor: 3GHz Pentium IV RAM: 1GB RAM Video Card: Shader Model 2.0 and 128MB RAM: NVIDIA GeForce 5800 or ATI 9800
Outside of the 1 GB Ram, the requirements are for hardware that is many years old at this point. The requirements don't even require a system from 2 years back. The CPU and Video cards they require them would have been old hat in a system back in 2003.
In the words of Conan on this development... (Score:2)
End Game... (Score:2, Insightful)
1st - as I've gotten a bit older (Yay... 30 in a week... And yes I know - 30 isn't old... I said older...) I have far less time to play MMOs. From what I understand the leveling time in AoC (when compared to other MMOs) is far less to get to top level. (Last I heard from beta was about 3 days of
2nd - raiding for me isn't an end game solution. Yeah - I played WoW -
Re: (Score:2)
Let me emphatically tell you that it is NOT better.
I was in a Hyjal/BT guild for some time, and it's more of the same. When I first hit 70 and ground Kara over and over and over, I figured, "Man, Tier 6 content must be so much better and interesting than this stupid grind!!"
It's not.
It is EXACTLY the same, and generally BT (and Archi in Hyjal) is even harder -- as expected, but artificially so
Age of conan has been a blast (Score:2)
im an uo, swg, wow veteran. (not counting countless other brief stints like eve, potbs etc). though i enjoyed some or many aspects of all these games, none of them whacked my mind outta
This is what will kill WoW... (Score:4, Insightful)
What will kill WoW, in the MMORPG market, is a game where much the content is generated three ways: carefully designed by the developers, randomly generated by the game, and created by the players themselves.
Imagine a game where you can design you own swords and armor, or build your own houses. Players can build their own cities, running markets and shops (perhaps the shopkeep can be one of their 'alts', or their player when they are not online) -- even set up their own questgivers (perhaps you need some number of rare items to build your own magic device). Toss in the random spawning of troll villages in the boonies, or brigands on well travelled roads, and combine that with an epic main storyline created by the game designers with the usual castles and quests.
Until we get a game with more dynamic content -- mainly, random and user generated -- I can't really see anything displacing WoW. That game just does to many things right, and not one of its competitors appears to be building on that.
Age of Conan (Score:3, Funny)
Has anyone actually read a review of AOC? CRAP! (Score:3, Informative)
It certainly does not qualify as an RPG.
Particularly: it combines the twitchy experience of an fps with the annoyingly complex button combos of a fighting engine.
This game is for the CS/Halo3 crowd and the DOA version X crowd.
Re:REMEMBER BNETD! (Score:5, Funny)
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ZOMG! They are the DEVIL!
Of course they shouldn't take appropriate action to make sure that people obey the licensing restrictions they agreed to when purchasing the product. That would be evil.
They wrote it, they are within their rights to say "No, we don't want you using it this way". You want to play a RTS that has mul
Re: (Score:3, Informative)
Additionally, you must be using a fairly narrow definition for "mods". I played a number of incredibly clever maps for both Starcraft and Warcraft 3 - while not total conversions like Valve allows for, I would certainly define some of the upper tier maps as "mods".
Not to say Blizzard isn't evil.. they nerfed my priest!
Re: (Score:3, Insightful)