Street Fighter IV to Hit PS3, 360, and PC, Not Wii 158
Many different sources are reporting that the new Street Fighter game will be hitting the PS3, XBox 360, and PC but not the Wii. "Expected to release this fiscal year and now confirmed for PS3, 360 and PC, the next iteration of the genre-establishing fighting series renders characters and environments in stylized 3D, while the game plays in the classic Street Fighter 2D perspective 'with additional 3D camera flourishes'. Street Fighter IV will include the original cast of Street Fighter II along with new brawlers including female super-spy Crimson Viper, lucha libre wrestler El Fuerte and mixed martial artist Abel."
A new street fighter? (Score:5, Funny)
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Why? (Score:2)
Hasn't Street Fighter 2 been released on Wii Virtual Console? Just play that, it's essentially the same sans graphics. :)
All joking aside, I'm still waiting for someone to use the Wii remote technology to its fullest in a fighter. I would think it only logical to map actual arm/foot movements (with various button presses) to achieve the various moves the characters can execute. This was a great opportunity lost, methinks.
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As far as this being released on the Wii (I didn't know
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Re:Why? (Score:5, Insightful)
Three times.
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Personally, I love the GCN controller, especially my Wavebird.
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I've never understood why developers who have problems with the Wii's controls don't just release games that require a Gamecube or Virtual Console controller. Most people who have a Wii have at least one of those controllers already.
Do they really? I have a wii with 2 wiimotes, and no GC or virtual console controllers. I thought the wii was supposed to have been bought by a lot of non-gamers who presumably would not already have GC controllers, or care about virtual console, etc? (I do have ps2, xbox, dreamcast, etc, so I don't consider myself one of those non-gamers)
Lockout chip business model (Score:2)
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However, I expect that is about as detailed as we will ever see in that line of development. The Wii controls are not nearly as sensitive as would be required to actually map a full set of moves to equivalent movements by t
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No Wii? (Score:2, Insightful)
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HTPC gaming (Score:2)
(although SF on a PC just seems weird)
Weird only to people who've never used an emulator. There's nothing weird about plugging a PC into a TV-sized monitor [wikipedia.org] and plugging two to four USB gamepads into a hub. It's just that apart from Serious Sam and Lego Star Wars, the vast majority of multiplayer games that work on one PC are either turn-based games (e.g. Civilization), official emulators of classic games (e.g. Midway Arcade Treasures), or unofficial emulators of classic games (e.g. MAME, Snes9x).
No nacho? (Score:2)
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We have an EvsE Street Fighter (Score:3, Funny)
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It works with Smash Bro's because you're taking a bunch of characters that weren't previously in fighting games and designing balanced play mechanics for each of them. Doesn't work when you're trying to figure out how to ba
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What's the story here? (Score:4, Informative)
I'm not really interested in either case. I loved SF2 and worked my way through mastering every character. But fighting games were a blast when I was young and I've moved on and lost interest in them. Beyond Super Smash, do they even sell well anymore? Regarding the Wii, I'm not surprised. The hardware makes sacrifices so you'll miss some games due to this. I knew that getting a Wii so I just don't see why this is a story in that regard.
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For a title like SFIV this is interesting, because the developers readily admit that it's going to be much like the original SF games, only in 3D, therefore there is no inherent need for performance hardware to enjoy the game. Make of that what you will. Maybe it's telling. Maybe it says nothing at all. Maybe that kind of conjecture is pret
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I hate having to deal with lowest-common-denominator crap.
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Of course, the problem now is that developers just aren't recognizing the Wii at all. Assuming that they do, multiplatform games are being built around the more powerful consoles, ported down for last generation's PS2 and then put out on the Wii as well. It's really sad, con
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Nintendo made the choice of making their console as cheap as possible. One side of this is improved sales, the other is missing out on cool games because of weak hardware.
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*hack* gamecube controller *hack*
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Hmmm... so I won't be allowed to play it on my regular old TV? Odd, I thought both of the "Hi-def" consoles could handle regular TVs. I doubt the resolution is a problem, since around 70% of the people I know with a 360 (and the guy with the PS3) have standard televisions.
Processing power, though, may be an issue. Though I don't think the Wii is as gimpy as you make it out, it
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You might want to check into the controller issue before getting too terribly snappy about it. Classic fig
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To be honest, I didn't know that the 360 down scaled, I was going under the assumption that there was a separate path to render the hi-def content, and the low-def stuff. It makes sense to just down scale one path, though.
As for not knowing many people with hi-def people, there are three factors, a lot of my friends are like me, and don't care enough to fork over a couple grand for a smal
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I also agree with the IQ test, I blame my score on not knowing so much about Russian history, as this kept coming up.
My RL friends are mostly folks who end up with more than one console. It's not about being bleeding edge as much as just knowing there will always be lots of folks to play in multi-player games. I look at it as the cheap route t
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Be excited that it's an HTPC game (Score:2)
Disappointed (Score:2)
Capcom released Resident Evil 4 and Umbrella Chronicles for Wii, but are not releasing RE5 for it. Rockstar released Bully for Wii, but no GTA games. A Katamari game
No Suprise here (Score:2)
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Business mistake (Score:2)
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A d-pad and TWO easily accessible buttons does not really work in Street Fighter where there are three strengths of kicks and punches. You'd have to use a GameCube controller to even come close to being able to play it effectively.
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Ofcourse this would mean that anyone playing SFIV on the Wii will have a much-more developed right arm. But chances are, they already do anyway.
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I'll take two of whatever you're drinking. I want to be in your world.
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The Wii controller accelerometer can barely allow for a soft putt on Wii Sports' Golf, and you actually think it's going to be worth a shit for Street Fighter?
If you're equating your fighting style to gentle taps for short golf putts, I'd like to challenge you to a boxing match. The Wii controller does pretty decently for large movements, although the boxing in Wii Sports is fairly frustrating. I'd fault the Wii's lack of flexibility for controlled jumps/kicks/running in a Street Fighter-style game much more than inadequate accels.
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THE WII CONTROLLER IS NOT DESIGNED FOR ARCADE-STYLE FIGHTING GAMES.
The Wii controller is designed for all games, and indeed: all games can be improved through expressive motion control. If only Nintendo would force this issue on developers who want to dip into the Wii's money pit, this would become more evident. As it is, their insistence on allowing developers to support CC/GC controls is just enabling a generation of kinesophobes to cling to their outdated habits.
Wii games need precisely two control options: take the plunge or play on another console.
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I hope that Nintendo takes the plunge and tells developers that they don't have to feel obligated to use motion controls. I just rented the Wii port of Okami, and you can tell that the motion controls are just tacked on, and actually hinder gameplay (out side of the ability to really brush). It often feels like a gimmick, which detracts from game-play. Hell, some of Nintendo's own franchises don't even use motion control, like SSBB, to great effect.
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I hope that Nintendo takes the plunge and tells developers that they don't have to feel obligated to use motion controls.
They've already done that, and the damage it's done to the Wii has been enormous.
I just rented the Wii port of Okami, and you can tell that the motion controls are just tacked on, and actually hinder gameplay (out side of the ability to really brush). It often feels like a gimmick, which detracts from game-play.
Your lack of skill doesn't mean it's a gimmick. Take the plunge. Assuming you've actually played Okami, which I seriously doubt. You would not be saying this if you had given it a serious try.
Hell, some of Nintendo's own franchises don't even use motion control, like SSBB, to great effect.
For which Sakurai should be fired and sued for malfeasance. How can Nintendo expect third-party developers to take motion seriously when firwt-party developers don't?
SSBB, like all other games, could have been far superior with expressi
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How, empirically? I haven't seen sales dip, and so far this is the best 2-3 month period for quality games. The wasteland of 3rd party games is mostly due to crappy movie spin-offs, terrible attempts at making "kids" games, and clones of successful games.
Your lack of skill doesn't mean it's a gimmick. Take the plunge. Assuming you've actually played Okami, which I seriously doubt. You would not be saying this if you had given
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It's different. It suits a number of game types. Not all of them, though.
When I come home from work and run my errands, I don't want to stand in front of the TV and wave my arms all over the place. I play video games to relax, and the game-pad style controller is very well suited for almost any game. If you didn't notice, you have a bunch of things o
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Certainly many games can be improved through expressive motion controls, but all games?
Yes. All games. Even Tetris could benefit from rotation and gestures.
Give me a break. Some games are played best with a gamepad, some are played best with a mouse, and some are played best with wii-style motion controls.
The Wii's pointer easily substitutes for a mouse, and motion always beats gamepads.
There's no magic holy grail of game controllers that is perfect for everything.
Perfect for all games? Perhaps not; improvement is always possible.
But better for all games? Not only can it happen, but it has already happened: we saw D-pads supplant joysticks and analog sticks supplant D-pads. Motion supplanting buttons is merely the next step.
Insinuating that game developers are stubborn and lazy just because they havent abandoned all other control schemes is asinine.
Insinuating that game developers are stubborn and lazy because they have made no serious ef
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The controller is too slow for boxing, kicking. (Score:2)
There is a noticeable lag between the controller movement and the screen, meaning you have to slow down punches and blocks. Think fighting in Dune, but not.
Fix that and it would be cool.
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The wii controller is not designed for arcade-style fighting games.
I actually think you're mistaken. The Wii controller is not designed the same as the last generation of controller. People said the same thing when Nintendo first came out with the pad style controller, arguing that joysticks were needed to play (arcade style) games.
The problem is not that the Wii controller can't be used to play fighting games, but that fighting games designed to work with the old style of controller, including what the PS3 and XBox360 use will not play on the Wii without work. Of cour
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You're wrong: The Wii classic controller is at least as good for Street Fighter games as Sony or MS pads. Quite a bit better, in my opinion.
Those of us who wanted this game on Wii definitely already have classic controllers, so it's a shame they're ignoring the platform. But, we've got several flavors of Virtual Console Street Fighter II to choose from anyway; I can't imagine anybody's terribly upset about this.
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1. GTA IV - Xbox 360 - 1.85 million*
2. Mario Kart Wii - Wii - 1.12 million
3. GTA IV - PS3 - 1.00 million*
4. Wii Play w/ remote - Wii - 360K
5. Super Smash Bros. Brawl - Wii - 326K
6. Gran Turismo 5: Prologue - PS3 - 224K
7. Pokemon Mystery Dungeon: Explorers of Darkness - DS - 202K
8. Pokemon Mystery Dungeon: Explorers of Time - DS - 202K
9. Guitar Hero III - Wii - 152K
10. Call of Duty 4: Modern Warfare - Xbox 36
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If you're a software publisher interested in anything other than party games/licensed crap, 360 is the place to be right now.
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Yes Nintendo produces the best games for the Wii right now.
I know a few Wii owners.
Most all of them have GH3.
Most of them have Mario Galaxy. One of them is a 35 year old mother of three. She has finished it all ready. Her and her kids stayed up late many nights finishing it.
A lot of them have Mariokart. Many more want it but they can not get.
And a BIG winner is Wii fit.
If you are a publisher you may have a big problem with competing with Nintendo. They are producing
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Differn't kinds of games are selling well on the Wii and third party providers are not yet supplying them.
Also take a look at the numbers.
* Xbox 360: software sales ratio: 7.5
* Wii: software sales ratio: 5.3
* PS3: software sales ratio: 4.6
The Xbox has a lot more titles available for it so it is logical that they have more games being sold per console.
I suggest you read your own link.
"The real takeaway from this data is that console owners are growing th
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So if tons of people are buying the Wii but most of those people aren't buying many more games for it, then it's probably good for Nintendo (I'm pretty sure they're selling the system at a profit), but not so hot for 3rd party developers. Also
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Granny bought a wii to occupy the grandkids at family visits, not to play fighting games!
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Nintendo hasn't harmed third parties in any way outside of perhaps making their own games too hard to compete with due to high quality standards. I'd imagine that if third parties started putting some effort into their games, then perhaps they'd see a return. Until then, most people will ignore them and their shovelware.
What are the people at Capcom thinking? (Score:3, Interesting)
Re:What are the people at Capcom thinking? (Score:4, Interesting)
DoA4, well everything in the DoA series, has been quick to the bargain bin. It's got a sloppy control system but tends to be released early in the life of consoles, so each time a new one comes out it sells because it's usually the first to utilize the console's graphical abilities. The Soul Calibur series is the only one I found that seemed to be able to balance simple controls and slop with enough depth to expand into tactical, calculating game play without spending lots of time practicing (compared to Tekken 3, VF. or SF games).
As for Virtua Fighter and Street Fighter 2 HF, I never have trouble finding a large number of people to play online. The games (unlike DoA 4) are actually fun and not some little kid riding the wave of latency to get through defenses. As for the Street Fighter 2 HF players on Xbox Live Arcade, there is a mix of old people (like me) and a ton of younger people playing it.
I think everyone was surprised at the mass appeal the 2D fighter still has. Here's some linkage regarding SF2 HF's initial sales:
http://www.gamespot.com/news/6155288.html [gamespot.com]
Additionally, I don't even have trouble finding people to play online to this day even playing Street Fighter Anniversary Edition (an old Xbox1 title people continue to play on their 360s due to the lack of a modern SF game to play, but will probably last beyond the new release dates due to them being different games, with different moves, and different characters).
Personally, I like all good fighters. So much, I raped a wireless 360 controller for parts and built a custom arcade controller using Sanwa parts with a Japanese SF button layout for the above games. It's nice to see such controls actually coming out with decent quality parts from companies like Hori, albeit, none of them are wireless and built by me!
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Poor wii (Score:2)
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Re:Poor wii (Score:5, Interesting)
If you want my dollars, make your game work on my console. Ditto if you want my computer game dollars - make a Linux version or chances are strong I'm not buying (I've bought about 5 Linux games for every Windows game over the last 10 years since Loki first came about). They're my dollars, earn them by giving me what I want or lose them if you think I'm not profitable enough, just don't expect me to fork out tons of cash to buy another system plus accessories to give you money.
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Certainly, the Wii's market has as little demand as Linux gaming did in 1998, right? Not to mention the fact that Nintendo is a brand new company that is hemorrhaging money and begging to put the payroll on employees' credit cards.
When it comes to gaming, I'll look at people who support my platform. If they do, great, I'll consider buying. If they
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If a company wants my money, they have to give me what I want. If they don't want my money, that's fine too. It's their choice of what audience they want to cater to just as it's my choice of what games I want to buy.
Further, I'd bet I'm a lot more of an average user/gamer than you are. You may be in the top bracket of money spende
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Ohh noz! Why won't they make 22" rims for my Nissan Sentra? I purchased a Sentra and I think I should be the center of the universe!
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Knowing Capcom and Street Fighter (Score:2, Insightful)
Give them some time to fine tune the FUN!
Give it a few days before you buy it. (Score:2)
It's a pity, really. (Score:2)
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Funny how all the WiiKiddies seem to forget that all the time..
Misleading Summary (Score:2)
I'd say this summary and even the title of the linked article are a bit misleading. From the text of the article:
Capcom... but has stopped short of committing to a Wii version or confirming the game's release date.
So they haven't promised a version for the Wii or given a date. They're probably still deciding how hard it will be to make a version for the Wii (graphics limitations) and if they can make the UI good enough that Wii fans will actually buy it for the Wii instead of something with a UI that takes advantage of the Wii's input devices. Maybe they will or maybe they won't but if they do it will
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"I don't really think Capcom is stupid enough to ignore the PS2. The potential market is huge, so if they aren't getting paid to ignore it, they're just throwing away cash. I think Capcom is like a lot of entrenched video game companies. They were not counting on the PS2 to be such a huge success and are still in the process of trying to reverse course and capitalize upon it w
Not on Wii - controller or graphics issue? (Score:3)
1) No 6-button controller. From the article:
2) Limited graphics. But I'm not sure if that is the case or not:
3) Wrong market. Maybe Wii gamers just don't play stuff like this. What have the sales been on other Wii fighting games like Bleach?
I'll be the Marth, e.g. noob, so this is Yoshi's B (Score:2)
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Title... (Score:2)
wow PC?!? (Score:2)
Just think, we might be able to add our own characters and moves!
Meh. (Score:2)
This doesn't bother me (Score:2)
1) The game looks goddamn awful, seriously have you seen it? It looks like a 1999 game, with HD added.
2) According to what I've read the gameplay is intentionally lacking in new features so it feels more "old-school", which sounds retarded to me. Hell they won't even include the SF3 parry system. If I want "old-school" I'd play an actual old SF game. Capcom has
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So that leaves what, exactly? An inherent disdain for the platform itself, which is suicidal for a game company to ignore the #1 platform in the market.
I get the feeling that in Capcom's case, they were simply too gullible, and got caught up in Sony's hype for the PS3 (Capcom management has never been particularly bright).
They thought the PS3 was going to be the only system that mattered, so by the time it became apparent that the Wii was kicking the PS3's ass, Capcom already had a bunch of games in development which assumed super high-powered graphics and bog-standard controllers.
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Fud Fuuud, fud fud fuuuud (fud fud) fuuuuuuud fud fud fudd fudddd ffffud; fu.