Tom Clancy: Endwar to Change the Face of Console RTS? 67
Ubisoft's Julian Geright is apparently quite confident in the power of the next installment of the Tom Clancy series with Tom Clancy: Endwar . Designed specifically for the PS3 and Xbox 360, Geright hopes that this is a breakthrough for console RTS play similar to Goldeneye's FPS breakout. "This is the first game of its type and I don't think that games on console will be made the same after Endwar, [...] It's kind of boastful, but I really do think that this is a watershed type of game."
Already been done... (Score:1)
Re:Already been done... (Score:4, Informative)
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http://www.youtube.com/watch?v=5e6QOH27qIY [youtube.com]
What? Modem Wars? (Score:2)
First few google hits are good information for those of you that never heard of it.
TBH, I think the RTS market is really divided into 2 groups; 1 is the Research/Harvest style.. Dune, Warcraft, AoE, etcc.. the 2nd (which I perfer) are games like Ground Control, WiC, Blitzkreig and a few others where you don't have a
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Is anyone else getting sick of these statements? (Score:5, Insightful)
I'll believe it when I see it.
As someone who bought into the guff being spouted by Free Radical (cheers Haze, that's forty notes in the bin), I'm not going to pay attention to anything apart from metacritic from now on.
Re:Is anyone else getting sick of these statements (Score:2)
Metacritic isn't
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Or maybe, like all people, your tastes are not always perfectly in tune with the rest of the world's. I thought Assassin's Creed was an easy 75/100 at least, and I thoroughly enjoyed it, do not regret the purchase one bit. Sure, it wasn't as OMFG awesome as, say, GTA4 was, but the movement mechanics were novel, the fighting was fun, and the only annoying part was those stupid flag-capturing side missions.
I find Metacritic to be reasonably, er, reasonable when it comes to review scores, for me anyway.
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Or maybe, like all people, your tastes are not always perfectly in tune with the rest of the world's.
Or not in tune with reviewers who are told by publishers they can't put up sub 90% reviews before the release date? If you're a reviewer and you got the game early and after playing it, feel the game deserves an 8/10, but if you were to just bump that review up to a 9, you could post your review right now garnering hits and press, would you do it? I wouldn't but there have been many reports of just this situation going on lately. Assassin's Creed is one example.
Look at the fallout from Gamespot's bad re
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Could go both ways (Score:1)
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Where is the article? (Score:5, Insightful)
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console rts innovation (Score:2, Informative)
Second, it's 'innovative' as it uses voice recognition to command troops, so while you can manually tell your little soldiers to run here; kill there - you can also bark at them for the same result, and in fact it will be required. It is a interesting way to bypass the control problems of console RTS.
Hard to tell if it will be good - Tom Clancy has Ghost Recon and Rainbow Six, but also Politika.
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Cue complaints of voice recognition system (Score:1, Informative)
"Flank left! No, the other left! Take cover! Goddamnit, why are you taking cover on the wrong side of the wall!? No, don't throw grenades at your own tanks! Ok, screw this! Go get yourselves killed!"
'Mission Accomplished'
Worthless article (Score:1)
People have already tried RTS on consoles and failed miserably. Why should this be different?
Ultimately, both the FPS and RTS genre are undoubtedly better on the PC. Why? The mouse is a superior controller in any of those genres. Plain simple.
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You may have a point that younger players are better at using their crappy controllers than us older folks, but given the choice of controllers, keyboard will beat gamepad every time.
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I've never seen a strategy game work particularly well with a controller (I liked Ogre Battle 64 but it was way too slow
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if you can't be efficient then you're still trying to get your ass oriented when the first zerg rush comes over the hill, or whatever.
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Because the only difference 'twixt console and PC is the interface (especially the Xbox, it's just a legacy-free PC) and they don't want you to know this fact, because then you'll expect to use your console as a PC...
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Not a Good Sign (Score:4, Interesting)
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No, you're not. (Score:3, Insightful)
I thought that was supposed to be Halo Wars (Score:2)
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I've played LOTS of PC RTS in my life and i can say that playing UaW on the 360 comes PRETTY close to the level of control of a mouse and keyboard.
In it,
Everything is accessible from one-level sub-menus. You access the various sub-menus with the triggers and the bumpers. So you never have any multiple menus to open to buid something, like in Battle for Middle Earth 2 or Command in Conquer 3...
Navigation is done through the right trigger. It open
Why link to pointless articles. (Score:5, Insightful)
"This is the first game of its type and I don't think that games on console will be made the same after Endwar," he said in to CVG. "It's kind of boastful, but I really do think that this is a watershed type of game."
EndWar is a real-time strategy game made specifically for the PS3 and Xbox 360. When asked about other RTS games that have been ported to console platforms, Geright said: "I hate saying bad things about other peoples games, but when EA ships Battle for Middle Earth on PC and then goes 'okay, that's going to take a team of forty/fifty six months to get it out on 360'.
"They can do a really great job in terms of UI, they can great job in mapping the controls and making it accessible, but it remains a PC game. The difference in PC games and console games is huge, even in first person shooters. Think of before GoldenEye - people didn't play first person shooters on console. It wasn't that fun."
More on EndWar as UbiDays kicks into top gear.
Dr Ray Stantz: What he means is Old Testament, Mr. Mayor, real wrath of God type stuff.
Dr. Peter Venkman: Exactly.
Dr Ray Stantz: Fire and brimstone coming down from the skies! Rivers and seas boiling!
Dr. Egon Spengler: Forty years of darkness! Earthquakes, volcanoes...
Winston Zeddemore: The dead rising from the grave!
Dr. Peter Venkman: Human sacrifice, dogs and cats living together... mass hysteria!
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It may also redefine "suck" (Score:4, Interesting)
But then I just finished Rainbow Six Vegas 2, the most recent Ubisoft/Clancy release. It had a very simple voice command system, and it was almost completely unuseable. Saying "hold" five times before my teammates eventually walk into a crossfire is not an advantage over just hitting the "hold" button.
Hype (Score:2)
I even followed the link and RTFA, but I sure couldn't find anything supporting logic behind the claim that this game is somehow special, a breakthrough, or in any way a big deal. The closest to any logical point I could find is that the game wasn't written for a PC and then ported to consoles. But there have been other FPS games before that started on a console, so that's hardly much of a claim. It might indeed be a good game (or not), but you sure can't make that c
En-dwar (Score:2)
WTF? is Slashdot *advertizing* in articles now? (Score:2)
Slashvertisement (Score:1, Funny)
Very.
I'm glad their optimistic but... (Score:1)
But RTS? RTS's are a perfect example of a genre that is best fit for the PC. For games like FPS's the console does have one advantage (though im not saying it makes up for other disadvantages), namely, that it has 2 good 2D pointing devices, whereas the PC has one excellent one(mouse), and one terrible one(D keys). Unless his new RTS is 3d (control wise) the consoles only
Hey! It could be done... (Score:3, Funny)
vs. Starcraft 2? (Score:2)
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RTS on console? I remain skeptical (Score:3, Insightful)
That being said, I still like mouse and keyboard more for serious shooters and strategy games. I tried out the demo for Universe at War. I'm impressed with the level of control they worked into the thumbsticks but it still ultimately feels extremely cumbersome and counter-intuitive. Click and drag with a mouse, right click, bang a few keys on the keyboard, all seems more natural.
I'll give the demo a whirl and see what it's like. I gave up on Universe at War because I thought of what the uglier battles were like in classics like Total Annihilation and realized that the cumbersome interface would make me through a controller through the TV when things got heated and serious.
No (Score:2)
long answer: its very unlikely that a single game will define a genre these days. Sure the magazines will jump on bandwagons about half-life 2, halo, etc, but thats just because they want to sell copies.
half-life => nothing new
fable => nothing new
halo => nothing new
half-life 2 => nothing new
if anything interesting happens in gaming its definatly on the fringes, the mods, and the single purpose games. Stuff like Natural selection(RTS,FPS,RPG), cube2 (where you modify levels during
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No, quake had no plot (Score:1)
Wolfenstien had a plot. "Escape from castle Wolfenstien, and
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It had a story line
Doom and Quake had one too, which of course doesn't mean that either of those storylines was good. And when it comes to real storylines DarkForces still beats HalfLife any day and there is of course also stuff like SystemShock. The new thing that HalfLife did wasn't really the story, since it really didn't have much of that either, the new thing was the presentation, you no longer had levels or missions screens, but instead everything happened in the game engine itself, the whole game, including intro, was